HafCoJoe Posted October 20, 2017 Author Share Posted October 20, 2017 23 minutes ago, RoscaS said: If you're after productivity, don't spend time on word-pad anymore. You're building bad habits. Those text editors are made to make your life easier (and nicer) but they have a bit of a learning curve. I mean, you can totally use it like word pad out of the box, but you'll need a bit of time to discover their true potential. I mean... just having text highlight and multiple editors in the same window (both out of the box) is a big improvement in quality of life . Album 3vSIGbd will appear when post is submitted This is something that I think you're familiar with but in VsCode. I try to mix Spectra with some other mods (KSPRC mostly, a bit more in depth than what you do). Everything is perfect, but an issue with the sun. Maybe you know what it is? Album OCiwM3r will appear when post is submitted Anyways, if you want to give a go to VsCode or Sublime and feel a bit lost, feel free to ask. I've spend a pretty shameful amount of time to tweak them both to know how to help Huh... I haven't seen that bug before sorry could you try something for me? Move the EnvironmentalVisualEnhancements and Kopernicus folders out. I want to co firm if it's Scatterer causing this or if it's one of the other core mods. I've been working with Brackets for simple html code in class, but I haven't had need for anything more complicated since I put together Spectra for the first time. If you have any suggestions to put in Spectra (or, perhaps if you want to help out) I'd be happy to hear your critiques - I'm always trying to get Spectra looking as nice as possible. Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 20, 2017 Share Posted October 20, 2017 Brackets is good I use it everyday for work, but for simplicity’s sake, I use Notepad++ for KSP. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 20, 2017 Share Posted October 20, 2017 I know that this is going slightly off topic now but, @Avera9eJoe, Roverdude recommended Beyond Compare to me a while back for exactly this kind of thing and it is absolutely superb. I can't recommend it enough. It makes comparing files an absolute doddle, you can double it up as an editor and you can very quickly merge in config parts etc. on the fly. It is also quite entertaining to load up configs from multiple mods and see them all "utilising" all the same bits of config code from each other. Quote Link to comment Share on other sites More sharing options...
RoscaS Posted October 20, 2017 Share Posted October 20, 2017 I can't atm, but I'll try in a couple of hours. I'm sure the bug is due to the mixing up of config files that I've made. Basically, Spectra does a really good job for EVE and Scatterer. Kerbin's space view is from far my favourite. I don't really like the glow/fog around some moons (Mun, Mini, Ike for example) so I took it off tweaking the files (I don't have any experience with ksp modding but I have somewhat experience codding so I just try to figure things out). I would like to have Jool's ring (that's working now) and most of all I love KSPRC textures. Especially the ones from very close. That's the tricky bit that made the sun bug happens. About text editors they're all fine. Matter of taste... Actually no I lie, I think Sublime and VsCode are definitely better but that's my point of view They're all simple to use, we're not talking about Visual Studio but simple text editors. What I love about Sublime and Vscode is how hackable, lightweight and highly customizable they are. Both have a huge community of modders (plugin developers actually... kind of the same) that make sure that you'll always find the tool you need for the language you're using. Just as an example, Beyond compare main feature is totally integrated in VsCode (almost sure it's out of the box, or perhaps it's with the Git plugin, not sure). Anyways, matter of taste... but seriously, if you guys are spending a big deal of time codding, I'd definitely have a look on some reviews of text editors. Quote Link to comment Share on other sites More sharing options...
RoscaS Posted October 20, 2017 Share Posted October 20, 2017 (edited) Good call. EVE and Kopernicus out of GameData, the sun is back to normal. Album JoZiACa will appear when post is submitted Edit: Ok... It's Kopernicus. I gonna try some other versions. Edited October 20, 2017 by RoscaS update Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted October 21, 2017 Author Share Posted October 21, 2017 (edited) 53 minutes ago, RoscaS said: Good call. EVE and Kopernicus out of GameData, the sun is back to normal. Album JoZiACa will appear when post is submitted Edit: Ok... It's Kopernicus. I gonna try some other versions. My guess is that the corona texture (The one that looks like it's ablating off of the Sun when you zoom in) config is screwed up, and trying to call on a texture in the wrong file path. I'll experiment myself when I can find the time. Edited October 21, 2017 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
RoscaS Posted October 21, 2017 Share Posted October 21, 2017 That was my guess too. But I tried it all the ways around without success. Light { sunLensFlareColor = 0, 0, 0, 0 sunAU = 2500000000 } Material { emitColor0 = 1,1,1,1 emitColor1 = 1,1,1,1 sunspotColor = 0.2977528,0.08988765,0,1 sunspotPower = 2.6 sunspotTex = Spectra/Spectra_textures/Planets/sun rimColor = 1,1,0.8531461,1 rimPower = 0.15 rimBlend = 1 } Coronas { Corona { Material { texture = Spectra/Spectra_textures/Planets/Sun_corona speed = -50 rotation = -10 } } Corona { Material { texture = Spectra/Spectra_textures/Planets/Sun_corona2 speed = 100 rotation = 5 } } } The path is alright, and the textures exist. I also tried to move them in KSRPC's folder, deleted that bit of code in your file and replaced the equivalent bit in KSRPC's one, no success neither. The only thing that worked was to move Kopernicus. I tried with Kopernicus 1.3.0-6 but that seemed to be a bad call, no more enhanced textures, back to stock and no ring neither. So now I'm back to 1.3.1-2 and I have a hole in the sun when it's poping behind something. I can live with that. I'm pretty pleased that all the rest is working without killing my fps (average around 50 at ksc). My first attempt of mixing mods worked, I had the ring, the textures and your configs but no more than 10 fps. I guess some configs where overlapping or some textures maybe... Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted October 21, 2017 Author Share Posted October 21, 2017 (edited) Hm, can you try completely removing the "Coronas" lines? My guess is that's the culprit Edited October 21, 2017 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
N70 Posted October 23, 2017 Share Posted October 23, 2017 (edited) Edited October 23, 2017 by N70 new pic Quote Link to comment Share on other sites More sharing options...
Kerbin's Bill Posted November 12, 2017 Share Posted November 12, 2017 The Bioluminescence on Laythe is the most authentic Boioluminescence effect I have eve seen.Nice job! Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted November 12, 2017 Author Share Posted November 12, 2017 17 hours ago, Kerbin's Bill said: The Bioluminescence on Laythe is the most authentic Boioluminescence effect I have eve seen.Nice job! Thank you so much Quote Link to comment Share on other sites More sharing options...
garithmar Posted November 15, 2017 Share Posted November 15, 2017 Very nice look to everything I enjoy this visual pack. I'm not getting night skybox, instead its just black, I installed a skybox with better looks but nothing. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted November 15, 2017 Author Share Posted November 15, 2017 5 hours ago, garithmar said: Very nice look to everything I enjoy this visual pack. I'm not getting night skybox, instead its just black, I installed a skybox with better looks but nothing. huh... What time of night are you viewing from? Is it perhaps during sunset/sunrise when the sky is dark? Quote Link to comment Share on other sites More sharing options...
garithmar Posted November 16, 2017 Share Posted November 16, 2017 All night long seems to be without skybox its dark enough that I can't see craft unless they have lights. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted November 17, 2017 Author Share Posted November 17, 2017 On 11/15/2017 at 5:12 PM, garithmar said: All night long seems to be without skybox its dark enough that I can't see craft unless they have lights. Odd... If you're changing things from the normal Spectra install I don't know if I can help you out in that respect. Is it possibly the "skybox max brightness" that is set in Distant Object Enhancement? Quote Link to comment Share on other sites More sharing options...
garithmar Posted November 17, 2017 Share Posted November 17, 2017 I changed up all the options for each mod that could effect darkness like that but nothing so far. ended up changing texturereplacer to make it work. Though still not sure what was wrong. Quote Link to comment Share on other sites More sharing options...
Kerbin's Bill Posted November 18, 2017 Share Posted November 18, 2017 (edited) I added rings to Eve. Edited November 25, 2017 by Kerbin's Bill Quote Link to comment Share on other sites More sharing options...
Bosun Posted December 4, 2017 Share Posted December 4, 2017 (edited) Any ideas about this graphical anomaly? I've had it with most graphical mods dealing with Atmospheres. The atmo from orbit is a hard edge. Any simple values I could play with either in code, or in graphics (I own the Adobe suite) to make this a natural fade? This is a fresh stock install of Spectra with very few mods, mostly only those that came packaged with it, Mechjeb, and a parts mod. Running a Geforce 980 GTX, latest drivers. Edited December 4, 2017 by Bosun Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted December 4, 2017 Author Share Posted December 4, 2017 8 hours ago, Bosun said: Any ideas about this graphical anomaly? I've had it with most graphical mods dealing with Atmospheres. The atmo from orbit is a hard edge. Any simple values I could play with either in code, or in graphics (I own the Adobe suite) to make this a natural fade? This is a fresh stock install of Spectra with very few mods, mostly only those that came packaged with it, Mechjeb, and a parts mod. Running a Geforce 980 GTX, latest drivers. Yeah this is a known bug. I've tried and failed on multiple occasions to fix it. One thing you could try doing is going into GameData/Spectra and deleting the Scatterer folder and the config from Spectra_configs to set atmospheres to Scatterer's default ones. It's still a slight problem in plain Scatterer too if I remember. Quote Link to comment Share on other sites More sharing options...
Bosun Posted December 4, 2017 Share Posted December 4, 2017 Hmm, is the atmosphere coloring and visual distance set by Scatterer? Perhaps I can find the values in there somewhere? I'm definitely interested to play with it and see what we can discover. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted December 5, 2017 Author Share Posted December 5, 2017 3 hours ago, Bosun said: Hmm, is the atmosphere coloring and visual distance set by Scatterer? Perhaps I can find the values in there somewhere? I'm definitely interested to play with it and see what we can discover. All the planets that have an atmosphere have effects added by Scatterer (I.E. Eve, Kerbin, Duna, Jool, and Laythe), and all atmosphere-less planets have a glow effect added via EVE. I think the solution is more complex than simply tweaking the values on Kerbin, though. It could be that the atmosphere config for another planet is bleeding onto Kerbin's and causing the abrupt line. It's basically the only 'glitch' with Spectra that I have yet to address. Quote Link to comment Share on other sites More sharing options...
Theucalyptus Posted December 5, 2017 Share Posted December 5, 2017 (edited) Hello, i have some issues with the textures. In the tracking center, it looks OK, but when i fly over a planet (for example the Mun), it look like this : Images I've try 3 times on KSP 1.3.1 without any mod and it's like this for everything. Thanks Edited December 5, 2017 by Theucalyptus Error in imgur link Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted December 9, 2017 Share Posted December 9, 2017 On 04/12/2017 at 4:30 PM, Avera9eJoe said: Yeah this is a known bug. I've tried and failed on multiple occasions to fix it. One thing you could try doing is going into GameData/Spectra and deleting the Scatterer folder and the config from Spectra_configs to set atmospheres to Scatterer's default ones. It's still a slight problem in plain Scatterer too if I remember. You need to increase the radius of the atmosphere in the scatterer config tool, such that it eliminates nearly all of the hard edge. This also happens if your Hr is too high, but it doesn't look like you're using a high value. On 05/12/2017 at 4:28 PM, Theucalyptus said: Hello, i have some issues with the textures. In the tracking center, it looks OK, but when i fly over a planet (for example the Mun), it look like this : Images I've try 3 times on KSP 1.3.1 without any mod and it's like this for everything. Thanks Had the same issue, but you just need to read the instructions Quote Link to comment Share on other sites More sharing options...
Theucalyptus Posted December 9, 2017 Share Posted December 9, 2017 4 hours ago, Gameslinx said: You need to increase the radius of the atmosphere in the scatterer config tool, such that it eliminates nearly all of the hard edge. This also happens if your Hr is too high, but it doesn't look like you're using a high value. Had the same issue, but you just need to read the instructions Thanks, I've already done that and it still doesn't work. But when installing on 1.2.2, and then update to 1.3.1, it's working perfectly o_O. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted December 9, 2017 Share Posted December 9, 2017 1 hour ago, Theucalyptus said: I've already done that and it still doesn't work Worked for me. Glad it's working, though. Quote Link to comment Share on other sites More sharing options...
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