JoE Smash Posted August 4, 2018 Share Posted August 4, 2018 1 hour ago, themaster401 said: Hide contents Thank you for all the answers m8! It's frustrating when you ask like 10 questions and get three answers back, lol. I have 4GB of VRAM and 16 of regular. I'll shoot for the 4K because I do like to use quite a few part packs and don't want to hog all the RAM on just the environment. I'm sure even the 4K with all the extras will look good. I'll try KSPRC because I think the Mun in the trailer looked better than the stock surface enhancements. The memory leak with EVE was probably from the EVE configs being installed WITH the scatterer configs.....which I understand now to be a no no.... Quote Link to comment Share on other sites More sharing options...
SpaceFox25 Posted August 4, 2018 Share Posted August 4, 2018 37 minutes ago, JoE Smash said: Thank you for all the answers m8! It's frustrating when you ask like 10 questions and get three answers back, lol. I have 4GB of VRAM and 16 of regular. I'll shoot for the 4K because I do like to use quite a few part packs and don't want to hog all the RAM on just the environment. I'm sure even the 4K with all the extras will look good. I'll try KSPRC because I think the Mun in the trailer looked better than the stock surface enhancements. The memory leak with EVE was probably from the EVE configs being installed WITH the scatterer configs.....which I understand now to be a no no.... Hey there, if you need more help I made these videos to help anyone wanting to install these mods. Check them out if you want and let me know what you think. The videos are in my signature ↓ Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 4, 2018 Share Posted August 4, 2018 (edited) 22 minutes ago, SpaceFox25 said: Hey there, if you need more help I made these videos to help anyone wanting to install these mods. Check them out if you want and let me know what you think. The videos are in my signature ↓ Okay, thanks! I didn't realize KSPRC was so out of date. Anyone know if it still works with 1.4.5? I was finally going to update because Kopernicus, B9 part switch, and interstellar fuel core are finally up to date. Also KSP 1.4.5 fixed whatever 1.4.4 broke with Kerbal Konstructs and Kerbin side apparently.... I have signatures enabled in settings but I don't see your's m8. Maybe they don't show up on phones? Edited August 4, 2018 by JoE Smash Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 4, 2018 Share Posted August 4, 2018 (edited) On CKAN it is installing the sunflare with scatterer as a dependancy and there is no way no to not install it without doing a manual install instead (you know how CKAN is....it's all dependancies or nothing at all). Should I just delete that folder and install the JadeOfMaar one after? KSPRC has a like 456MB 0.5 version and a smaller 0.7 pre-release for version 1.1 of ksp.....I'm assuming I am to use the probably finished 0.5 version that it defaults to.... Does this seriously work with version 1.4.5 of KSP still or should I just use Stock Surface Enhancements because that Dev actually still updates it...? Edited August 4, 2018 by JoE Smash Quote Link to comment Share on other sites More sharing options...
SpaceFox25 Posted August 4, 2018 Share Posted August 4, 2018 43 minutes ago, JoE Smash said: On CKAN it is installing the sunflare with scatterer as a dependancy and there is no way no to not install it without doing a manual install instead (you know how CKAN is....it's all dependancies or nothing at all). Should I just delete that folder and install the JadeOfMaar one after? KSPRC has a like 456MB 0.5 version and a smaller 0.7 pre-release for version 1.1 of ksp.....I'm assuming I am to use the probably finished 0.5 version that it defaults to.... Does this seriously work with version 1.4.5 of KSP still or should I just use Stock Surface Enhancements because that Dev actually still updates it...? Sorry about that: Part 1: https://www.youtube.com/watch?v=eovZLQ2yPVg Part 2: https://www.youtube.com/watch?v=QFcx275wQgs I don't use KSPRC at all Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 4, 2018 Share Posted August 4, 2018 (edited) 16 minutes ago, SpaceFox25 said: Sorry about that: Part 1: https://www.youtube.com/watch?v=eovZLQ2yPVg Part 2: https://www.youtube.com/watch?v=QFcx275wQgs I don't use KSPRC at all Well I extracted the 0.5 version of KSPRC because I don't think the 0.7 version was actually finished. I copied just the KSPRC like @themaster401 said and deleted the Atmosphere and city lights folders like he said. I am a little concerned because like I said CKAN threw in scatterer with the scatterer sunflare config, but KSPRC has a "Flareunity" file in assets and a KSPRC_LenseFlare file in the main folder. I don't have a great feeling about this....lol. Oh and a sunflare loader.dll in Plugins.... I wish I knew if all that should still be in there.... Well that didn't work. Game looks stock. Figuring either KSPRC broke everything because it hasn't been updated since 2016 or the main Astronomer visual pack won't work with KSP 1.4.5 even though Kopernicus has been updated for 1.4.5 already.... So basically I uninstalled my game and 100 mods for no reason whatsoever.... Edited August 4, 2018 by JoE Smash Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 4, 2018 Share Posted August 4, 2018 Why exactly does this need the Loading Screen mod as a dependancy exactly? Quote Link to comment Share on other sites More sharing options...
Slash85 Posted August 4, 2018 Share Posted August 4, 2018 Hey guys, first off, i love this mod. It's really awesome. But i got a strange litte problem. Kerbin looks like it's "stitched" together wrong. It's hard to describe so i've made a picture. Anyone knows why this happens? Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 5, 2018 Share Posted August 5, 2018 (edited) Hi again @themaster401, Ok so I seem to have this working now, however I do have a few issues I am still trying to fix.... This mod seems to be HEAVILY influenced by any settings you may be using with your NVIDIA settings that you may or may not be using to override the games graphics. I believe I have most things back to application controlled which seems to work best. If someone with an NVIDIA card has figured out the best application settings for KSP with this mod, I'd love to have a list of them. Specifically I'm stuck on using or not using GSYNC, vsync, triple buffering and refresh rate settings.... Lastly I am having one graphical anomaly still. When looking at some planets like Kerbin and EVE I am getting multiple flashes of light rapidly all over the surface. They keep flashing and moving around really fast. From space or the tracking station they remind me of lightening strikes....they are like multiple quick flashes of light peppering the surface randomly.... I'm wondering if anyone else has encountered it and knows of graphical settings in game or via NVIDIA settings to get this to stop happening.... Thanks... Oh and lastly can I get rid of the Loading Screen mod....does this mod REALLY need that? It keeps using my screenshots as slides and I don't like it. I'd rather just see the game's normal slides. Can I just delete the folder? Edited August 5, 2018 by JoE Smash Quote Link to comment Share on other sites More sharing options...
SpaceFox25 Posted August 5, 2018 Share Posted August 5, 2018 6 minutes ago, JoE Smash said: Hi again @themaster401, Ok so I seem to have this working now, however I do have a few issues I am still trying to fix.... This mod seems to be HEAVILY influenced by any settings you may be using with your NVIDIA settings that you may or may not be using to override the games graphics. I believe I have most things back to application controlled which seems to work best. If someone with an NVIDIA card has figured out the best application settings for KSP with this mod, I'd love to have a list of them. Specifically I'm stuck on using or not using GSYNC, vsync, triple buffering and refresh rate settings.... Lastly I am having one graphical anomaly still. When looking at some planets like Kerbin and EVE I am getting multiple flashes of light rapidly all over the surface. They keep flashing and moving around really fast. From space or the tracking station they remind me of lightening strikes....they are like multiple quick flashes of light peppering the surface randomly.... I'm wondering if anyone else has encountered it and knows of graphical settings in game or via NVIDIA settings to get this to stop happening.... Thanks... Oh and lastly can I get rid of the Loading Screen mod....does this mod REALLY need that? It keeps using my screenshots as slides and I don't like it. I'd rather just see the game's normal slides. Can I just delete the folder? Once again, (not trying to advertise ) In my videos, I delete the loading screen folder and I put up files to download so that the lightning isn't flashing SO much like how it is now. Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 5, 2018 Share Posted August 5, 2018 (edited) 11 hours ago, SpaceFox25 said: Once again, (not trying to advertise ) In my videos, I delete the loading screen folder and I put up files to download so that the lightning isn't flashing SO much like how it is now. Ok so the "lightening" is a known thing and you know how to fix it... Ok sold... Yeah...I can't tell what you are selectively selecting and not selecting in your videos...it's too small to read... I'm going to need words @SpaceFox25.... At least on what to delete to fix the lightening Nevermind I watched your videos on a bigger screen, followed your instructions and it did nothing for the lightening strikes being so frequent....I guess you just wanted to force more views for your videos..... Edited August 6, 2018 by JoE Smash Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 6, 2018 Share Posted August 6, 2018 (edited) Hey @themaster401, I wanted to get back to you about what I figured out about EVE in the event someone in the future says something about a memory leak and EVE. I believe the apparent leak I discovered was caused because I was using -force-d3d11 with my KSP_x64 shortcut (I believe this was the case at least) Using -force-openGL instead seemed to not have a leak. Someone in the thread I mentioned this in brought up -force-glcore as well....I haven't checked that yet to see if it works as well as -force-opengl.....or if that causes the RAM to tick away or not... What exactly in the lightening.cfg effects the frequency of "lightening strikes" while looking at planets from orbit or the tracking station? I found the cfg file for the lightening and I found "detail speed" but I don't know what adjusting anything up or down does exactly.... Ok so I went into the auroras.cfg file and deleted the auroras from planets other then Kerbin because I did't like them on other planets.... I went into the lightening file and clipped a few zeroes off the middle number for detail speed. I then had to go back in because Duna had 0 for the middle number and of course the lightening was still spastic. Changed duna to 5000 instead and 0 for the first and last number to make it match the other planets. Not that I know what I'm doing....but at least I don't have spastic lightening that looks like graphical glitches anymore.... Is Eve supposed to look so pale and washed out? (I took these shots before I removed the aurora and messed with the lightening. The two shots are a fraction of a second apart and you can see how the little lightening specs already moved between shots...) https://imgur.com/qznYHTa https://imgur.com/dMi0cX0 https://imgur.com/zreSfIt Edited August 6, 2018 by JoE Smash Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 6, 2018 Share Posted August 6, 2018 Well I was wrong....suddenly Moho has a big dust cloud around it from tracking view and Jool has rings.... I believe stock visual terrain is to blame but who knows. I give up this really isn't worth the headache. I haven't actually played the game in three days. I've just been trying to install visual enhancements in a way that makes everything look cool. I guess that simply is not possible. At least not for me.... Quote Link to comment Share on other sites More sharing options...
HUE! Posted August 7, 2018 Share Posted August 7, 2018 Hello, I just installed this mod into ksp 1.4.5 and it crashes on launch. I used all the necessary mods as listed. I use ksp 1.4.5 x86. Help? Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 7, 2018 Share Posted August 7, 2018 1 hour ago, HUE! said: Hello, I just installed this mod into ksp 1.4.5 and it crashes on launch. I used all the necessary mods as listed. I use ksp 1.4.5 x86. Help? Launch the x64 bit version of the game. Quote Link to comment Share on other sites More sharing options...
HUE! Posted August 7, 2018 Share Posted August 7, 2018 5 hours ago, Galileo said: Launch the x64 bit version of the game. Thank you that worked! Idk how but now i can run it! Quote Link to comment Share on other sites More sharing options...
H0FF1 Posted August 14, 2018 Share Posted August 14, 2018 Since the Update to the current version, i have massive Lags in the Solar System View and in the Tracking Center. down to 35 FPS. normally i have 100. Quote Link to comment Share on other sites More sharing options...
schwank Posted August 15, 2018 Share Posted August 15, 2018 (edited) Check this out, awesome series from Kerbin's north pole Album a/cSAE7cG will appear when post is submitted Edited August 15, 2018 by schwank Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 15, 2018 Share Posted August 15, 2018 Are the clouds supposed to move, or the gaseous surface of Jool? Quote Link to comment Share on other sites More sharing options...
Semaj97 Posted August 18, 2018 Share Posted August 18, 2018 Why is Laythe's darkside visible compared with the rest of the solar system? Is it just a lighting or scatterer bug? Quote Link to comment Share on other sites More sharing options...
themaster401 Posted August 19, 2018 Author Share Posted August 19, 2018 v3.74 "Warpspeed" Now identifying as compatible with versions 1.3.0 - 1.4.5 squad please make this the last 1.4 bugfix update Depends on TextureReplacer instead of TRR again Updated documentation File structure changes Minor cloud tweaks Click image below to download. Quote Link to comment Share on other sites More sharing options...
Kepler68 Posted August 19, 2018 Share Posted August 19, 2018 Hi! I finally got a good enough PC to get this to run and holy crap its amazing! however when looking around i noticed there was no support for OPM bodies, and looking online i couldnt find anyone who had built a patch for it yet. is there a patch between the two or do i need to build custom configs for it myself? Quote Link to comment Share on other sites More sharing options...
rakol Posted August 22, 2018 Share Posted August 22, 2018 Quick question as I seem to be having a "idiot brain day" If I wish to install the KSPRC textures do I also install the AVP Textures linked in the git? or are the AVP ones then redundant? Quote Link to comment Share on other sites More sharing options...
Majikthyze Posted August 27, 2018 Share Posted August 27, 2018 Are there any known issues of using this mod with Galileo's Planet Pack with GPP_Secondary and GPP_Clouds? Quote Link to comment Share on other sites More sharing options...
XxLedvin25xX Posted August 28, 2018 Share Posted August 28, 2018 Hello, some day something related to Outer Planets will be released, that is to give visual effects to Sarnus, Urlum, Neidon. Quote Link to comment Share on other sites More sharing options...
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