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SpaceFox25

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Everything posted by SpaceFox25

  1. It's been a while since I last played KSP but coming back, I'm not sure if it is because of this mod or not, but I'm noticing red (sunlit?) clouds pass by at the middle of the night. I don't recall it being like this before. Of course it's not a big problem, Just curious if it can be fixed.
  2. No, the textures folder has to be inside the AstronomersVisualPack folder, and inside the EVE folder in there, so that the location will be ...Kerbal Space Program\GameData\AstronomersVisualPack\EVE\Textures
  3. For SVT, do you only have Kopernicus installed with it or did you install Stock Visual Enhancements as well? SVE would be the only thing that overwrites AVP I believe.
  4. I'm not entirely sure but are you using SVT (Stock Visual Terrain)? I know that has to work with Kopernicus and I'm not sure if they work for the newest update to KSP.
  5. Once again, (not trying to advertise ) In my videos, I delete the loading screen folder and I put up files to download so that the lightning isn't flashing SO much like how it is now.
  6. Sorry about that: Part 1: https://www.youtube.com/watch?v=eovZLQ2yPVg Part 2: https://www.youtube.com/watch?v=QFcx275wQgs I don't use KSPRC at all
  7. Hey there, if you need more help I made these videos to help anyone wanting to install these mods. Check them out if you want and let me know what you think. The videos are in my signature ↓
  8. The configs deal with Auroras, clouds, and lightning for each planet. I never tried Stock Visual Terrain so I don't know if there are duplicate files
  9. I'm not on my computer right now so I don't remember what exactly what files I deleted and left. I show a bit in a youtube video I made (in my signature)
  10. I don't think there are any citylights in this visual mod iirc. That's why I used a piece of Stock Visual Enhancements
  11. It kinda of looks like the same problem 4 posts above yours. It must be a Scatterer problem and apparently, it has to do with the Anti-Aliasing setting
  12. Did the original Texture Replacer just get updated or is that just me? If so, is there any difference to using TR or TRR? Now I'm getting confused
  13. I don't know if it's okay to post this but I made two videos showing what I do to download and install visual mods for KSP to combine them and have what I think is the best experience. AVP being the most important. In case anyone needed help. KSP Visual Guide Part 1 KSP Visual Guide Part 2
  14. You're crazy for continuing this. Best of luck to you. I can't wait to try this out!
  15. I can't get over how awesome this make the game look. Thank you so much for continuing this mod. I have a quick question/concern as well. When there is a lunar eclipse (Kerbin casting shadow on Mun) The Mun appears to get grayed out (I guess because of the glow?) rather than turn completely black without the mod installed. Also during that eclipse, if you look from behind the Mun so that it's Mun, Kerbin, Kerbol lining up, there is this blue cube that appears. I hope these pictures can explain better. https://imgur.com/a/S6gyo
  16. Hey there, I'm trying to add the lightning texture already in SVE to Kerbin and just had a quick question on the SVE_Clouds config file. What do the 3 numbers do/mean where it says "detailSpeed" for each object? I tried to figure it out myself but I couldn't.
  17. I found this one: https://www.dropbox.com/s/5cq6p93yvb0fgwn/Flatline Death Sound.wav?dl=0 I hope its good enough
  18. This is exactly the same problem I'm having. My engineer set up and connected the experiments on the mun but my scientist can't interact with any of parts. I also noticed that the SEP icon that displays all the stations on the toolbar is not appearing in the Space Center screen or anywhere else. My KSP and mods are all up to date.
  19. You should add a heart flatline sound effect when you DO crash
  20. Yeah, that must be it. I haven't played much these past days but I'm sure that caused the bug I had.
  21. I'm guessing its a parts mods. Try building a new small craft using parts from each mod one at a time. If the game crashes, then you know that mod is at fault. I hope you get what I mean.
  22. Yeah, EVA handrails was the one that crashed my game too. Send us a list of mods you are using and I'll try to help you figure out the problem.
  23. I have a crazy bug. When I load a vessel in space, the music skips very rapidly throughout the playlist and never plays for more than a second. If I press the skip button, the player just stops completely. All other buildings sound fine for the most part. Once again, output log and playlist in the Dropbox. Nevermind, I just reinstalled it and it works fine. It was strange, maybe because I made a new playlist. Either way, I'll get to test this out more during the weekend.
  24. Hey, I don't want to be a bother but good news: I can hear the stock KSP music again! Bad news: The 'situation' status isn't working properly. If I enter the R&D building, it restarts the space center music. If I exit the R&D building, the R&D music will then play during the Space Center 'situation' (It DOESN'T happen when you enter VAB or SPH). I added a new output log, playlist cfg, and sequential pictures in my Dropbox Link to show what I am seeing with regards to the 'situation'. One other pet peeve: When exiting to the Main Menu, it plays the Main Menu music rather than the Menu Ambiance one, same 'situation' issue. Thanks again though, you really have one of the most essential mods out there.
  25. Basically, the forest.ogg song plays throughout every scene. I don't know if this works: Dropbox
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