Caerfinon Posted May 27, 2021 Share Posted May 27, 2021 30 minutes ago, Nickkerb said: Any idea what's going on here? Do you have a BoulderCo directory in your GameData folder? That's Eve's stock config and it will conflict with AVP. Or remnants of another "cloud provider" mod for EVE could do the same thing if you've tried several different visual packs in this game instance. Quote Link to comment Share on other sites More sharing options...
Nickkerb Posted May 27, 2021 Share Posted May 27, 2021 (edited) 12 minutes ago, Caerfinon said: Do you have a BoulderCo directory in your GameData folder? That's Eve's stock config and it will conflict with AVP. Or remnants of another "cloud provider" mod for EVE could do the same thing if you've tried several different visual packs in this game instance. Thank you for the response! Hm, no BoulderCo directory in my GameData. Here's a screenshot of my folder. Not sure if anything in here would conflict. Does anyone know if GPP does? Edited May 27, 2021 by Nickkerb Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted May 27, 2021 Share Posted May 27, 2021 1 hour ago, Nickkerb said: Does anyone know if GPP does? It does if you have the GPP HiRes Clouds or GPP LowRes Clouds installed. Check to see if you have a GameData\GPP\GPP_Clouds\ directory Quote Link to comment Share on other sites More sharing options...
Nickkerb Posted May 28, 2021 Share Posted May 28, 2021 19 hours ago, Caerfinon said: It does if you have the GPP HiRes Clouds or GPP LowRes Clouds installed. Check to see if you have a GameData\GPP\GPP_Clouds\ directory After doing some testing and ruling out other conflicts, it's definitely a GPP/AVP issue. I deleted the Clouds directory but Kerbin still doesn't look right. If anyone has gotten AVP and GPP to work together perfectly, please let me know how you did it -- would love to get these both playing well together. Quote Link to comment Share on other sites More sharing options...
Kill3rCat Posted May 28, 2021 Share Posted May 28, 2021 Things look a bit iffy on my side, not sure why. Using the latest KSP, got the mod (and its dependencies) from CKAN. Main issues are that Laythe's clouds appear on the dark side (it looks very off) and that the terminators don't have a colour gradient. Spoiler My mods (as previously mentioned, installed through CKAN) are as follows: Spoiler Action Groups Extended Advanced Fly-By-Wire AntennaSleep AVP AVP 8k textures BetterBurnTime ClickThroughBlocker CommNet Relays Community Category Pack Community Tech Tree Contract Configurator Contract Pack: Field Research Distant Object Enhancement Continued Distant Object Enhancement Continued default configuration Docking Port Alignment Indicator Easy Vessel Switch EVE Redux Filter Extensions - PLugin Firespitter Core Hide Empty Tech Tree Nodes Horizontal Landing Aid Redux HyperEdit Improved Tree Engine Placement Interstellar Fuel Switch Interstellar Fuel Switch Core Kerbal Alarm Clock Kerbal Attachment System Kerbal Engineer Redux Kerbal Flight Indicators Kerbal Inventory System Kerbal Joint Reinforcement Continued Konstruction Kopernicus Planetary System Modifier KSP AVC KSP IE KSP Recall KSP Wheel Luna Multiplayer Client ModularFlightIntegrator Module Manager Parallax Parallax - Stock Planet Textures Patch MAnager Persistent Thrust PersistentRotation Upgraded Photon Sailor PlanetShine PlanetShine - Default configuration RasterPropMonitor RasterPropMonitor Core Rational Resources RCS Build Aid Real Plume Real Plume - Stock Configs RealChute SCANsat scatterer scatterer default config scatterer sunflare Science - Full Reward SmokeScreen SpaceTux Library Stock Waterfall Effects Tarsier Space Technology TextureReplacer Toolbar Toolbar Controller TweakScale USI Core USI Kolonisation USI Tools Waterfall Core Zero MiniAVC Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted May 29, 2021 Share Posted May 29, 2021 1 hour ago, Kill3rCat said: Things look a bit iffy on my side, not sure why. Using the latest KSP, got the mod (and its dependencies) from CKAN. Main issues are that Laythe's clouds appear on the dark side (it looks very off) and that the terminators don't have a colour gradient. My mods (as previously mentioned, installed through CKAN) are as follows: Not sure about the terminator gradient, but IIRC the glowing clouds for Laythe has been an AVP feature since day one. "Bioluminescence" of some sorts. Quote Link to comment Share on other sites More sharing options...
Kill3rCat Posted May 29, 2021 Share Posted May 29, 2021 (edited) Bioluminescence, eh? Still wish there were an option for it; it looks less like bioluminescence and more like ice to me lol Edited May 29, 2021 by Kill3rCat Quote Link to comment Share on other sites More sharing options...
Kerdel Posted May 29, 2021 Share Posted May 29, 2021 19 hours ago, Kill3rCat said: Things look a bit iffy on my side, not sure why. Using the latest KSP, got the mod (and its dependencies) from CKAN. Main issues are that Laythe's clouds appear on the dark side (it looks very off) and that the terminators don't have a colour gradient. Hide contents My mods (as previously mentioned, installed through CKAN) are as follows: Reveal hidden contents Action Groups Extended Advanced Fly-By-Wire AntennaSleep AVP AVP 8k textures BetterBurnTime ClickThroughBlocker CommNet Relays Community Category Pack Community Tech Tree Contract Configurator Contract Pack: Field Research Distant Object Enhancement Continued Distant Object Enhancement Continued default configuration Docking Port Alignment Indicator Easy Vessel Switch EVE Redux Filter Extensions - PLugin Firespitter Core Hide Empty Tech Tree Nodes Horizontal Landing Aid Redux HyperEdit Improved Tree Engine Placement Interstellar Fuel Switch Interstellar Fuel Switch Core Kerbal Alarm Clock Kerbal Attachment System Kerbal Engineer Redux Kerbal Flight Indicators Kerbal Inventory System Kerbal Joint Reinforcement Continued Konstruction Kopernicus Planetary System Modifier KSP AVC KSP IE KSP Recall KSP Wheel Luna Multiplayer Client ModularFlightIntegrator Module Manager Parallax Parallax - Stock Planet Textures Patch MAnager Persistent Thrust PersistentRotation Upgraded Photon Sailor PlanetShine PlanetShine - Default configuration RasterPropMonitor RasterPropMonitor Core Rational Resources RCS Build Aid Real Plume Real Plume - Stock Configs RealChute SCANsat scatterer scatterer default config scatterer sunflare Science - Full Reward SmokeScreen SpaceTux Library Stock Waterfall Effects Tarsier Space Technology TextureReplacer Toolbar Toolbar Controller TweakScale USI Core USI Kolonisation USI Tools Waterfall Core Zero MiniAVC I have the same issue but for Kerbin, one time the clouds were very black it looks very strange (using newest version from AVP 4.11). I also will post a picture if it happens again. By the way talking about bugs is it normal to have a line somewhere on the globe where the clouds end and meet again? like some seam (sorry if being unclear, ill show pictures if i see it again) thanks for the awesome mod looks very crisp! Quote Link to comment Share on other sites More sharing options...
Kill3rCat Posted May 29, 2021 Share Posted May 29, 2021 (edited) I have no seam. Edit: Yes I do, especially on the aurorae Spoiler Edited June 2, 2021 by Kill3rCat Quote Link to comment Share on other sites More sharing options...
SirGreyliege Posted June 1, 2021 Share Posted June 1, 2021 Is there a way to tone down the haziness of Kerbin? I'd like to set it a bit clearer so I can make accurate landings for science, but I can hardly see the surface by default. Which menu would I be tweaking? AVP? Scatterer? EVE? Quote Link to comment Share on other sites More sharing options...
Kerdel Posted June 1, 2021 Share Posted June 1, 2021 7 hours ago, SirGreyliege said: Is there a way to tone down the haziness of Kerbin? I'd like to set it a bit clearer so I can make accurate landings for science, but I can hardly see the surface by default. Which menu would I be tweaking? AVP? Scatterer? EVE? Probably scatterer it's for the atmosphere, my guess Quote Link to comment Share on other sites More sharing options...
SirGreyliege Posted June 1, 2021 Share Posted June 1, 2021 Still getting the same issue. Saving disabled, can't change anything. I've purged the file contents of AVP but it's the same problem. Also says Kerbin has no oceans, so that's great. Quote Link to comment Share on other sites More sharing options...
Kerdel Posted June 3, 2021 Share Posted June 3, 2021 On 5/29/2021 at 11:57 PM, Kill3rCat said: I have no seam. Edit: Yes I do, especially on the aurorae Reveal hidden contents Well I also just saw it again, this time I have a screenshot haha Oke I thought i was the only one with the issue https://imgur.com/a/sNVGW4v Quote Link to comment Share on other sites More sharing options...
themaster401 Posted June 4, 2021 Author Share Posted June 4, 2021 22 hours ago, Kerdel said: Well I also just saw it again, this time I have a screenshot haha Oke I thought i was the only one with the issue https://imgur.com/a/sNVGW4v On 5/30/2021 at 12:57 AM, Kill3rCat said: I have no seam. Edit: Yes I do, especially on the aurorae Reveal hidden contents This is an inevitable anomaly when the square detail textures are tessellated over a spherical body. It's unfortunately much more prominent with the auroras as their detail texture is scaled much larger than that of any cloud layer. Quote Link to comment Share on other sites More sharing options...
UlisesKerman Posted June 4, 2021 Share Posted June 4, 2021 Hey! Today, i installed last version of AVP, the one that was uploaded on 21st of May. After that, i have a few bugs: The grid fins on one of my rockets starts to looks transparent when i move the camera a few meters away. It's not a Tundra's exploration problem, because, in this other ship, as you can see, if i go a little bit further the ship starts to look very very strange. even the antenna almost dissapear. I'm sorry for the bad explanation but looks too weird, hope you can help me! Quote Link to comment Share on other sites More sharing options...
Emperoreddy Posted June 5, 2021 Share Posted June 5, 2021 (edited) Hello. I just installed this mod along with most of the suggested mods. I noticed lightning was a feature, so I wasn't 100% sure if I was seeing a feature or a glitch. When i am looking at Jool and Laythe in the tracking station I see little flashes that I am guessing is the lightning? Is it meant to be really faint and quick blips on the planets? Edit: checking out a YouTube video and I think it is just the lightning. Really awesome job. Have lots of exploring to do to see everything. Edited June 5, 2021 by Emperoreddy Quote Link to comment Share on other sites More sharing options...
Krzeszny Posted June 5, 2021 Share Posted June 5, 2021 On 5/21/2017 at 2:25 AM, themaster401 said: It is highly recommended you also download TUFX to enable AVP's color-grading and post-processing configurations. Once you have installed TUFX, click on the toolbar button while ingame and select the Astronomer's Visual Pack profile. I don't have an AVP icon on the toolbar. I restarted the game several times. Quote Link to comment Share on other sites More sharing options...
Zelda Posted June 5, 2021 Share Posted June 5, 2021 2 hours ago, Krzeszny said: I don't have an AVP icon on the toolbar. I restarted the game several times. There isn't an AVP button, you'll find the AVP profile in the TUFX mod's button. You'll need to install TUFX separately. Quote Link to comment Share on other sites More sharing options...
RyGuy_McFly Posted June 5, 2021 Share Posted June 5, 2021 (edited) Hey guys, so I recently reinstalled KSP on my new computer and I'm in the painstaking process of reinstalling my mods (wasn't able to back up my game, so I'm starting from Steam's save backup and manually reinstalling with CKAN). I'm running KSP 1.8.1 and using all the proper versions of the mods that CKAN suggests, exactly as I was before. The biggest issue I'm having out of the gate is that none of my clouds seem to be working, and at roughly 600m away from the camera, textures become oddly shaded and wavy. I've tried reinstalling AVP, EVE and Scatterer fresh several times and nothing. I will note that I'm still using KS3P, since I'm not using the newest version. I'm not really sure what to try for the next steps. Here's my KSP log: https://drive.google.com/file/d/1nJhl3X6JfWMldjbhnK41_eF0zWXBQDdA/view?usp=sharing EDIT: Reinstalling everything from Github instead of CKAN fixed the broken ground textures, but I still have no clouds or atmospheric effects around most planets (no Moho ablation, Kopernicus rings, etc.) Screenshot and modlist: Spoiler Please, I'm literally begging for help at this point. It took me almost 5 years to get my KSP set up to a point where I had all the mods I wanted and everything worked, and then my hard drive crashed and I lost everything. All I was able to recover was my save file. I've been ripping my hair out and losing sleep over this for weeks now. I don't want to spam or cross-post this or anything, but I'm at my wits end and just really want to talk to someone who might have a clue what to do... FINAL EDIT: Fixed! Realized that CKAN was downloading the newest edition of the texture pack, but not a compatible version of AVP. Manually installed AVP 4.1 instead and everything seems to be running smoothly. Edited June 15, 2021 by RyGuy_McFly Quote Link to comment Share on other sites More sharing options...
Emperoreddy Posted June 6, 2021 Share Posted June 6, 2021 Another question. Is there a way to brighten the sky box? The effect where the sun dims it is a bit too strong for my tastes. Quote Link to comment Share on other sites More sharing options...
123nick Posted June 15, 2021 Share Posted June 15, 2021 Any way too install this, but only the parts that affect OPM? i have other options for the stock planets, but OPM might not have proper configs for scatter and EVE, and id like if i could use this mod too add them, but not entirely sure how too have only the parts that affect OPM and not stock. Quote Link to comment Share on other sites More sharing options...
Hudsonkm Posted June 16, 2021 Share Posted June 16, 2021 Just a quick question for anybody that can answer. I am returning to the game again after not having played regularly for quite a few years now. I have looked for the answer to this and have read a lot of conflicting suggestions. I want to either use the 4k or 8k textures but I was curious as to how big of a performance hit the 8k textures cause and what the exact recommended PC specs would be to use them? Currently am using the same machine that I use for editing work to game on. An i9-7920x with 128gb RAM and a 1080ti... Though the GPU will be swapped out with a 3080ti that arrived today. If I remember correctly, KSP performance is more tied to CPU than to GPU? I could be wrong... It has been quite some time since I last played, so plenty I do not remember. Quote Link to comment Share on other sites More sharing options...
Hitry_Alex Posted June 18, 2021 Share Posted June 18, 2021 Does it work with RSS RO? Quote Link to comment Share on other sites More sharing options...
Kronus_Aerospace Posted June 26, 2021 Share Posted June 26, 2021 On 6/16/2021 at 6:30 PM, Hudsonkm said: Just a quick question for anybody that can answer. I am returning to the game again after not having played regularly for quite a few years now. I have looked for the answer to this and have read a lot of conflicting suggestions. I want to either use the 4k or 8k textures but I was curious as to how big of a performance hit the 8k textures cause and what the exact recommended PC specs would be to use them? Currently am using the same machine that I use for editing work to game on. An i9-7920x with 128gb RAM and a 1080ti... Though the GPU will be swapped out with a 3080ti that arrived today. If I remember correctly, KSP performance is more tied to CPU than to GPU? I could be wrong... It has been quite some time since I last played, so plenty I do not remember. Texture size doesn't have any impact on performance unless it exceeds your cards VRAM capacity. Seeing as the 1080 ti has a hefty 11 GB this isn't a concern for that card. The 3080 ti has 12 GB so equally not a concern. KSP's performance is highly CPU dependent when talking about large and complex craft, however AVP and it's dependencies primarily affect the GPU. Quote Link to comment Share on other sites More sharing options...
Kerbal Productions Posted June 26, 2021 Share Posted June 26, 2021 Is AVP ready for 1.12 or not? Just asking. Quote Link to comment Share on other sites More sharing options...
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