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Version 1.2.2 Deadly Reentry Glitch


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Greetings all,

Recently I began putting together a modpack for myself in 1.2.2, and right now I've decided on Kerbal Engineer Redux, Realchute, TAC Life Support, and Deadly Reentry(because I like the challenge). However, after adding deadly reentry to my modpack, whenever a kerbal goes on EVA they are instantly vaporized. I have removed deadly reentry for now, though I did so with a sadness in my heart because it seems like a really fun mod. Anyway, what I was wondering was whether or not anyone else had encountered this glitch, and whether or not anybody had an idea for a fix.

Thanks in advance :-)

Edited by Aerograde
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+1 to this.  Surely we're not the only people with this issue?  I'd even be willing to accept that I'm missing something in the install/doing something wrong/experiencing bad karma so long as there's a fix somewhere.

Seems this is fixed by this...
https://www.dropbox.com/s/2kiug1k6opjvgqv/DeadlyReentry.dll?dl=0

Edited by Slainte Maith
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I'm not a user of Deadly Reentry (not sure it's really needed with the post-1.2 stock reentry code, I find reentry plenty deadly if you don't do it right).  However: 1.2.2 was out long enough I'm sure others would have noticed if there were a big issue with Deadly Reentry in this KSP version.  What were you doing when the kerbals went EVA and exploded?  LKO, higher orbit, deep space, or suborbital?  If you're below 70 km, I wouldn't expect a Kerbal to last long at orbital velocity with more heating than the stock game...

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