Jump to content

KSP Interstellar Extended Continued Development Thread


FreeThinker

Recommended Posts

Is Filter Extensions actually required for this mod? It seems to make some parts invisible in the VAB, so I'd prefer not to have it installed...

1) If you're having issues with FE, I'd love to hear about them directly instead of stumbling over them while browsing.

2) Make sure it's the current version. Last I heard, Free Thinker was still bundling an out dated version (2.1.something IIRC, current is 2.2.1)

3) Information about the issue. Logs, which parts are missing, etc. The more information you throw at me, the more likely I can get it fixed

4) If you only want the categories Free Thinker has created, the latest version is separated into two folders. If the Configs folder is not installed, only Free Thinkers things will be included

@Free Thinker

On the topic of FE, using v2.2.1 you should be able to drop the indexing when adding subcategories to categories. Non-indexed subcategories will be appended to the end in the order they are found but have no chance of clashing with any other additions. As such I'd recommend them for mods wanting to add a couple of subcats to a category.

eg.

@CATEGORY[Filter?by?Function]
{
@SUBCATEGORIES
{ // add some new entries
list = subCatToAdd1
list = subCatToAdd2
list = ...
}
}

No idea if that applies to you or not

Edited by Crzyrndm
Link to comment
Share on other sites

Not a very important thing, but for some reason the creation of uranium nitride does not seem to work in the ISRU. Reactor has plenty of it, just wanted to do it,but with a tank of ammonia and enriched uranium it does not seem to be working.

Link to comment
Share on other sites

Make sure it's the current version. Last I heard, Free Thinker was still bundling an out dated version (2.1.something IIRC, current is 2.2.1)

Correction. I'm no longer bundling Filter Extensions, because it's optional and because it seems in a high state of flux. So I don't want to be responsible for any installation issues caused by KSPI-E

- - - Updated - - -

Not a very important thing, but for some reason the creation of uranium nitride does not seem to work in the ISRU. Reactor has plenty of it, just wanted to do it,but with a tank of ammonia and enriched uranium it does not seem to be working.

Good find

Link to comment
Share on other sites

Hello, FreeThinker )

Here,s a bug i find - when i fill Gas core mk2 reactor by ThF4 and fly some years on high warp speed, the MAX reactor Thermal Power is dissapeared somewhere, i mean - after some years i have 95% ThF4 and 5% Actinides, but reactor maximal thermal power is ~2\3 from maximal when I start flight... with Uranium fuel everything seems proportional and allright...

Link to comment
Share on other sites

Correction. I'm no longer bundling Filter Extensions, because it's optional and because it seems in a high state of flux. So I don't want to be responsible for any installation issues caused by KSPI-E

Thanks for doing that, I much prefer not having older versions continuing to be distributed (and I will agree that when I start working on things updates can come pretty quick, so there is that...)

Link to comment
Share on other sites

Hello, FreeThinker )

Here,s a bug i find - when i fill Gas core mk2 reactor by ThF4 and fly some years on high warp speed, the MAX reactor Thermal Power is dissapeared somewhere, i mean - after some years i have 95% ThF4 and 5% Actinides, but reactor maximal thermal power is ~2\3 from maximal when I start flight... with Uranium fuel everything seems proportional and allright...

This is not a bug but expected behavior. Actinides act as neutron inhibitors, effectively reducing your maximum thermal output. Although thorium improves power output and temperature, it doesn't last as long as uranium. They are like the live fast, die young mode for nuclear reactors. Lot's of energy at the start but they get old much faster. Thorium is ideal when you need the power for short time or when on a budget (it's 4 times as cheap as Uranium). but don't expect to travel far and still expect to function while fresh.

Edited by FreeThinker
Link to comment
Share on other sites

Good you remind me of it, this is one of those, must implement before release things. The problem is no one seem to bother testing them because how often are you going to do it? But f you can do it, it's gold.

Sure I will, FreeThinker, I'm almost ready, it was just a long and tedious process. I think I will PM you the update today or tomorrow at least.

Link to comment
Share on other sites

Hello, FreeThinker )

Here,s a bug i find - when i fill Gas core mk2 reactor by ThF4 and fly some years on high warp speed, the MAX reactor Thermal Power is dissapeared somewhere, i mean - after some years i have 95% ThF4 and 5% Actinides, but reactor maximal thermal power is ~2\3 from maximal when I start flight... with Uranium fuel everything seems proportional and allright...

Thorium is EXTREMELY sensitive to actinide poisoning. It probably just needs the fuel to be reprocessed.

The reason for this is almost all neutrons are needed to create protactinium from the thorium, and then it decays to uranium 233 which is finally fissioned and releases the neutrons to keep the reaction stable.

Come to think of it, thorium reactors should not really be able to breed tritium either or only breed 1/10th as they have less than 10% neutrons to spare.

Edited by Profit-
Link to comment
Share on other sites

Not sure what I'm supposed to do with this.

Presumably nothing, it's not your problem that a mod states to be incompatible with yours. I just answered a question :)

Sorry for intruding with othermoddly problems in your thread, I try my best not to.

Link to comment
Share on other sites

Not sure what I'm supposed to do with this.

It means I'll go ask WarpShip author why he thinks he is incompatible with KSI-E. Now that I found that out, I know where to direct the inquiry. No worries for you. But do give WarpShip a look - its very pretty, and a nice continuation of an older 0.90 mod, with full approval of the original author; it might be worth your while to have that use KSI-E's reactors, etc.

Link to comment
Share on other sites

Working a little further on figuring out where the radiator bug comes from... I was able to get this, and the heat values no longer move:

image.png

photo hosting

I think it has something to do with reverting to the launch pad, however I am not 100% sure about this.

This particular bug started when the microwave collectors shut down from overheating and I restarted them at this heat level.

Edited by Profit-
Link to comment
Share on other sites

hey guys this might be a noob question... but I can't get the tech tree of Interstellar to show up... I'm missing all the reactors and engines except ion... the rest is stock KSP and KIS and KAS

Link to comment
Share on other sites

Does anyone know how to make the 2.5 m Inline Processor work? I can't find any kind of documentation on it. I'm making a ship to scoop materials out of Kerbins atmosphere and process Hydrazine in orbit. I have the scoops, cryo tanks for the various resources, reactor and generator for it all. I can't get the processor to do anything at all though. It just says offline. I have tried attaching it to different tanks and running fuel lines but nothing helps. How does this thing work? How much power does it take? It doesn't say in the part description either.

Link to comment
Share on other sites

hey guys this might be a noob question... but I can't get the tech tree of Interstellar to show up... I'm missing all the reactors and engines except ion... the rest is stock KSP and KIS and KAS

Make sure you got the latest Module Manager installed (and remove older versions)

Link to comment
Share on other sites

Is there a way to tell MechJeb that I actually have a LOT of dV in my ship?

Now it read 0 when the engines are off:

T6c3Z4G.jpg

With KSPI-E engines I have to make burns manually. Maneuver nodes are generally ok, but landings on small moons with TWR > 10 :D is a pain.

Link to comment
Share on other sites

I've been doing some tests, and correct me if I'm wrong, but unfortunately it seems the KSP-I radiators do not shed stock heat... How could we add stock heat rejection to the KSP-I radiators? Not knowning the internals involved, I'm just laying this here, I'm sure others have commented on the stock heat issue and the fact we have those big nice radiators not helping out.

BTW, I had not installed KSP-I in almost a year, it's wonderful that it's been upkept and upgraded for the 1.0 release! :)

Link to comment
Share on other sites

I've been doing some tests, and correct me if I'm wrong, but unfortunately it seems the KSP-I radiators do not shed stock heat... How could we add stock heat rejection to the KSP-I radiators? Not knowning the internals involved, I'm just laying this here, I'm sure others have commented on the stock heat issue and the fact we have those big nice radiators not helping out.

BTW, I had not installed KSP-I in almost a year, it's wonderful that it's been upkept and upgraded for the 1.0 release! :)

freethinker said he will add that eventually, integrating it into the module itself (so upgrades help it too).

for now, you can grab this that I uploaded: https://kerbalstuff.com/mod/850/Stock%20Heat%20Management%20for%20KSPI

(also on CKAN now)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...