Scottmm78
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[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Scottmm78 replied to stupid_chris's topic in KSP1 Mod Releases
Is there a way to preset a default Predeploment Pressure with out having to go in and set it at each launch -
Are you kidding me the only mod I seen where you have to open a door before EVA I went all the way to the Mun and back before reading this. landed on the moon cant get out and returning Valentina had a bigger tease then Edward Baldwin (Thomas Stafford)
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[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Scottmm78 replied to stupid_chris's topic in KSP1 Mod Releases
If you find it could I get a copy to use as a template for the other mods I use please? -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Scottmm78 replied to stupid_chris's topic in KSP1 Mod Releases
Is there anyway to get parachutes from other mods like fasa, bluedog, taero, sounding rockets ect to work with Realchutes when i use those chutes the chute will appear to deploy but never expand and I crash. Ideally i wondering if there is a universal parachute patch instead of editing each part separately -
totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Scottmm78 replied to Andi K.'s topic in KSP1 Mod Releases
Is there a way to reenable the Orbit lines for the stars or how can I disable the orbit lines of other Stars. Cause I'm using a couple of other extrasolar packs and its a bit odd seeing some with orbit rings and some without.- 348 replies
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Scottmm78 replied to tomek.piotrowski's topic in KSP1 Mod Releases
hope this is the correct place to ask this but does remotetech detect sigma rescales like 2.5 scale, and adjust the ranges accordingly. or do i need to ajust the ranges in remotetech to equal the rescale -
[WIP] Planet Randomizer 0.2.4 (2014-09-21)
Scottmm78 replied to metaphor's topic in KSP1 Mod Development
I was using it up till 1.0.5 with a couple of differnt planet packs never that one though. But I would give it try. As a side any chance of this being risen and recompiled for 1.1 when 1.1 is complete -
KSP Interstellar Extended Continued Development Thread
Scottmm78 replied to FreeThinker's topic in KSP1 Mod Development
has anyone had a issue where the generators will not produce electical charge or megajoules unless time warping <never mind it was karbonite>