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KSP Interstellar Extended Continued Development Thread


FreeThinker

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19 minutes ago, FreeThinker said:

I'm pretty sure there is something wrong with your KSP installation

I think I found out the problem. Look like if I run the KSP by the shortcut that the steam made at my desktop, it don’t execute it as x64. So I was simply reaching the max RAM of the x86 version, thanks god that we have 1.1.0 now \(*o*)/

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Version 1.8.10 for Kerbal Space Program 1.1

Released on 2016-04-22

  • Fixed Negative Cost Molten Salt Reactor
  • Mixed Mass Electric Generator
  • Updated to IFS 1.22 which fixes Negative Mass and Floating vessel
  • Reduced cost Thorium Fluorite to 1/4 of cost of Uranium Fluorite
  • Restored Filter Extension and included in Download Package
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hey,

I was just wondering...has anyone else tried the linear Arcjet RCS and not found them working? (1.1)

No matter what kind of Fuel I offer them, they will just refuse to produce any thrust.

 

On another note - do thermal turbojets work in oxygenless atmospheres such as Eve/Duna etc?

Thanks!

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14 minutes ago, Amnesy said:

On another note - do thermal turbojets work in oxygenless atmospheres such as Eve/Duna etc?

Yes, they do. You can verify this in SPH parts catalogue. The engine description states what sort of intake it's using.

IntakeAir is just Kerbin and Laythe.

IntakeAtm is also for Duna and Eve.

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Engineer doesn't seem to be giving me any Dv information in the editors, nor does mechjeb. It only calculates the Dv correctly in flight. In earlier versions, they would give me either correct or incorrect numbers, but never the NaN they are now. Is the engine not having its ISP calculated when it is placed on a reactor, or the fuel changes - instead calculating it in flight?  That's the only thing I can think of for this to happen with my almost total lack of programming knowledge...

https://www.dropbox.com/s/te3bck4qpnjecqv/KSP.log?dl=0

https://www.dropbox.com/s/d76hianw453plsb/output_log.txt?dl=0

 

Edited by lagcity613
Logs,logs,logs... Praise the holy logs...
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32 minutes ago, lagcity613 said:

*snip

Engineer doesn't seem to be giving me any Dv information in the editors, nor does mechjeb. It only calculates the Dv correctly in flight. In earlier versions, they would give me either correct or incorrect numbers, but never the NaN they are now. Is the engine not having its ISP calculated when it is placed on a reactor, or the fuel changes - instead calculating it in flight?  That's the only thing I can think of for this to happen with my almost total lack of programming knowledge.

I've encountered that problem aswell but only when using the Pebble Reactor (Like you are).
However you can work around that by moving the scale slider of your engine...that seems to trigger the dV calculation. 

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Quote

“The farther you are from the transmitter, the less power you will receive. The larger your receiver is, the farther you can be from the source before it begins to lose effectiveness. If one or more relays are used, the distance of the entire route is used. A relay in orbit around Eeloo would not be very effective at bouncing power from your low-Kerbol solar satellites to your ships in Kerbin's orbit.” – KSPI Wiki

 

 

What does this means? If I have three relay in each planet, would I lose the same amount of power as if I have it only on kerbin? If I use transmitters and receivers instead of relays, would I get around this?

 

Edited by Felipe Guimarães
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5 hours ago, Felipe Guimarães said:

 

 

What does this means? If I have three relay in each planet, would I lose the same amount of power as if I have it only on kerbin? If I use transmitters and receivers instead of relays, would I get around this?

 

 

It just means that if your power grid isn't optimized, it might have to bounce power  to to a far away receiver just to reach the intended destination. The further the overall distance the power have to travel, the more is lost

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1 hour ago, FreeThinker said:

It just means that if your power grid isn't optimized, it might have to bounce power  to to a far away receiver just to reach the intended destination. The further the overall distance the power have to travel, the more is lost

Ohh… got it, the mod search for the closest route, and the relays a mere ways of not letting the signal be eclipsed.
               

 

For some reason I thought that if I used a receiver + transmitter network, instead of relays, I would get a better performance. But it would probably work the same way as relays. Or maybe not, it depends if they both use the same power loss per distance formula, i guess that they do, but you never know.

 

 

 

 

 

 

 

Edited by Felipe Guimarães
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@FreeThinker

Thank you for the anti-gravity Fix yesterday! Keep up the great work.

 

I just noticed that this is happening now for the Plasma Thermal electric generator in a Size of 2.5m. The vessel floates around just like it was the case for the tanks before.

 

 

Edited by Aphyx
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7 minutes ago, Aphyx said:

@FreeThinker

Thank you for the anti-gravity Fix yesterday! Keep up the great work.

 

I just noticed that this is happening now for the Plasma Thermal electric generator in a Size of 2.5m. The vessel floates around just like it was the case for the tanks before.

 

 

Could you carefully describe the steps to reproduce the bug?

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10 minutes ago, FreeThinker said:

Could you carefully describe the steps to reproduce the bug?

Humm… forgot to mention, when you revert a flight to the launch faze, the scaled FSI tanks revert to its original size. I need to revert to hangar and then launch the vessel again, to fix it.

 

It happened with the spaceplanes, not sure if the shuttles are having the same issue.

 

Edited by Felipe Guimarães
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9 minutes ago, FreeThinker said:

You have to be more descriptive. What are the steps I have to do to reproduce the bug.

1 – Launch a spaceplane with a 2x big liquid hydrogen tank (tweek scale 2x)

2 – Revert to Launch

3 – bug

4 - ????

5 – Profit?

  xD

 

Quote

“The size of the relay transceiver and the angle the transceiver is at will not affect its effectiveness when in Relay Mode” – KSPI Wiki.

 

“The size and/or the angle of the transceiver will not affect its effectiveness when in Transmit Mode.” – KSPI Wiki.

 

“The efficiency of a receiver depends on three factors: Distance, Angle, and Atmosphere. The farther you are from the transmitter, the less power you will receive. The larger your receiver is, the farther you can be from the source before it begins to lose effectiveness.” – KSPI Wiki.

 

 

 

The quote implies that:

1 – Tiny Relay = 100 Mw / Tiny Transmitter = 100 Mw / Huge Receiver = ~95 Mw

Right?

Would a spacecraft with a Relay and Receiver nullify the size/angle factor?

 

 

 

Edited by Felipe Guimarães
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Ye when i attached charged particle generator to antimatter reactor this happend - i didnt resized anything.

PWVxSB1.jpg

 

same happen if i chage it to 1.8m i only have kspi and mechjeb instaled.

Edited by gary85
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Yes it float i downloaded and installed ifs update - it started when i atached charged particle generator to antimmater reactor ( max upgrades ). same happen with other generator.

swiching off reactor and generator dont help.

Edited by gary85
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7 hours ago, FreeThinker said:

Could you carefully describe the steps to reproduce the bug?

Hi Freethinker,

it's the same setup i used with for the tank bug.

 

Use any command pod. Attach a thermal electric generator to it and it will float. 

 

Screenshot_2016_04_23_17_43_10.png

 

I'm pretty sure it is related to the fix for the tank bug, as it wasn't the case before that one was fixed. :)

 

Thank you, best regards

Edited by Aphyx
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27 minutes ago, Aphyx said:

Hi Freethinker,

it's the same setup i used with for the tank bug.

 

Use any command pod. Attach a thermal electric generator to it and it will float. 

 

Screenshot_2016_04_23_17_43_10.png

 

I'm pretty sure it is related to the fix for the tank bug, as it wasn't the case before that one was fixed. :)

 

Thank you, best regards

Lol, this is actually an exception to the  rule because under normal circumstance this never happens because you always connect it to a reactor

Edited by FreeThinker
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7 minutes ago, gary85 said:

mine is connected to reactor and its the same.

From the VAB? SHow me an example where it happens when attached to a reactor

 

Take special not of the mass, of the Generator, it must be a positive number, otherwise is start to float

Edited by FreeThinker
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