Jump to content

KSP Interstellar Extended Continued Development Thread


FreeThinker

Recommended Posts

Just now, gary85 said:

well i can do what i can but im cassual player and not a sceintist so u will have to doublecheck it

Great, I will . We first need to get the new Wiki at a level that  casual players can understand how to play it. It's one of the requirements before we can release KSPI-E

Link to comment
Share on other sites

10 minutes ago, FreeThinker said:

Great, I will . We first need to get the new Wiki at a level that  casual players can understand how to play it. It's one of the requirements before we can release KSPI-E

ok just open up the wiki and add me and i will start copying old content.

Link to comment
Share on other sites

11 minutes ago, gary85 said:

ok just open up the wiki and add me and i will start copying old content.

I don't know how to add you. I think you should be able to edit already since it is open source.

Note I added my first real Wiki page with new content  at https://github.com/sswelm/KSP-Interstellar-Extended/wiki/Warp-Drives

Link to comment
Share on other sites

4 minutes ago, FreeThinker said:

I don't know how to add you. I think you should be able to edit already since it is open source.

Note I added my first real Wiki page with new content  at https://github.com/sswelm/KSP-Interstellar-Extended/wiki/Warp-Drives

Nah i cant i guess you need to pull this https://help.github.com/articles/changing-access-permissions-for-wikis/  im loged as gary851 , anyway i gona start editing it tommorow

 

Link to comment
Share on other sites

1 hour ago, gary85 said:

Nah i cant i guess you need to pull this https://help.github.com/articles/changing-access-permissions-for-wikis/  im loged as gary851 , anyway i gona start editing it tommorow

 

Great, I added you as a collaborator. For the moment I'm going to allow anyone to edit (hopefully I'm not going to regret this). Hoping people with experience with playing KSPI-E are willing to contribute their experience and knowledge on the wiki. It would be nice if this was more like a community efford

Edited by FreeThinker
Link to comment
Share on other sites

okay, after i dropped all but 2 reactors (one is on a sublight quantum vacuum drive module that is universal to all my ships) i was able to get the mas down to ~1200 tons. it is still asking for almost 11,000 MW to engage the warp drive, and keeps goving me the "not enough MW power to create a stable warp field. please help!

i have been working on this ship since 0.23.5. i would hate to see it not work

here is a link for anyone who would like to take a crack at it: https://www.dropbox.com/s/m4ixc57wo49yddz/Discovery.craft?dl=0

DANGER!!! THIS SHIP IS VERY LARGE!

my pc with an intel core i7-4790k overclocked to 4.72 GHz and GTX 980 graphics card only gets 23 FPS on this thing! 

mods used are:

KSP Interstellar Extended (obviously)

MechJeb for long burns (AR202 case) (no link)

TweakScale (resizing everything to be big) http://forum.kerbalspaceprogram.com/index.php?/topic/101540-112-tweakscale-v229apr-30-fixes-and-recompile/

B9 Aerospace (adapter) http://forum.kerbalspaceprogram.com/index.php?/topic/83570-112-b9-aerospace-release-611-updated-030516/

R&S Capsuledyne's Taurus HCV (command pod and science lab) http://forum.kerbalspaceprogram.com/index.php?/topic/67992-10-taurus-hcv-375-m-csm-system-v153-july-1-2014/

Civilian Population (redundant addon, just liked the gardens) http://forum.kerbalspaceprogram.com/index.php?/topic/101058-10x-civilian-population-14/

Lack's Stock Extention (SXT) (hab modules) http://forum.kerbalspaceprogram.com/index.php?/topic/71992-11-sxt-lacks-stock-extension-sxt-25-10apr16-basic-11-compatibilty/

SpaceY Heavy Lifters (launch clamps) http://forum.kerbalspaceprogram.com/index.php?/topic/90545-112-spacey-heavy-lifter-parts-pack-v1124-2016-05-01/

KAS/KIS for the container & fuel ports (i don't have a link)

i don't think this is true, but some mods on my copy may be outdated. if the ship works out of the box, this is most likely the case

Edited by Plecy75
Link to comment
Share on other sites

5 hours ago, Plecy75 said:

i have been working on this ship since 0.23.5. i would hate to see it not work

here is a link for anyone who would like to take a crack at it: https://www.dropbox.com/s/m4ixc57wo49yddz/Discovery.craft?dl=0

DANGER!!! THIS SHIP IS VERY LARGE!

my pc with an intel core i7-4790k overclocked to 4.72 GHz and GTX 980 graphics card only gets 23 FPS on this thing! 

mods used are:

KSP Interstellar Extended (obviously)

MechJeb for long burns (AR202 case) (no link)

TweakScale (resizing everything to be big) http://forum.kerbalspaceprogram.com/index.php?/topic/101540-112-tweakscale-v229apr-30-fixes-and-recompile/

B9 Aerospace (adapter) http://forum.kerbalspaceprogram.com/index.php?/topic/83570-112-b9-aerospace-release-611-updated-030516/

R&S Capsuledyne's Taurus HCV (command pod and science lab) http://forum.kerbalspaceprogram.com/index.php?/topic/67992-10-taurus-hcv-375-m-csm-system-v153-july-1-2014/

Civilian Population (redundant addon, just liked the gardens) http://forum.kerbalspaceprogram.com/index.php?/topic/101058-10x-civilian-population-14/

Lack's Stock Extention (SXT) (hab modules) http://forum.kerbalspaceprogram.com/index.php?/topic/71992-11-sxt-lacks-stock-extension-sxt-25-10apr16-basic-11-compatibilty/

SpaceY Heavy Lifters (launch clamps) http://forum.kerbalspaceprogram.com/index.php?/topic/90545-112-spacey-heavy-lifter-parts-pack-v1124-2016-05-01/

KAS/KIS for the container & fuel ports (i don't have a link)

i don't think this is true, but some mods on my copy may be outdated. if the ship works out of the box, this is most likely the case

Unfortunately, the Civilian Population 1.4   mod is no longer available on KerbalSTuff. Perhaps you can upload is to SpaceDock

5 hours ago, Plecy75 said:

okay, after i dropped all but 2 reactors (one is on a sublight quantum vacuum drive module that is universal to all my ships) i was able to get the mas down to ~1200 tons. it is still asking for almost 11,000 MW to engage the warp drive, and keeps goving me the "not enough MW power to create a stable warp field. please help!

At what distance from Kerbin are you attempting Warp? Also could you give me a screenshots of the the right click menu of the front warp drive, and KSPI energy overview (toolbar) that I will be able to determine your problem.

Edited by FreeThinker
Link to comment
Share on other sites

I found quite few small bugs when making wiki they should be fixed before release : Typo , wrong prices , wrong descriptions , empty science windows . Can you open bugtracker on github so i can report them?

Link to comment
Share on other sites

Mostly curious if anyone else is experiencing this, or if it's just me--since jumping to KSP 1.1, I've noticed that the fusion reactors seem to have taken a massive hit on the amount of ISP/thrust they provide to the thermal turbojet.  In addition, none of them are upgrading for me after researching the upgrade tech.  I can see the upgraded Inertial Confinement Fusion Reactors separately listed if I view by tech level (though they don't work, unfortunately, as no matter what I do they display the message of doom about reducing power requirements), but the upgrades to every other reactor don't even show up there, sadly.  Is anyone else running into this, or is it just me?  (I've tried this with no mods other than KSPI-E and with my regular set of them and the results are exactly the same for me.)

Edited by Liothe
Clarification
Link to comment
Share on other sites

I am running the 1.1.2, and I can't seem to get the magneto internal fusion engine to work, have tried both in science mode and in sandbox. What are the power requirements for it? I am running alot of other mods so I am wondering if it may be that they are interfering with interstellar.

I have tried with:

- Fed it with more than 150MW power

-Tried different fuels

-Being in space above kerbin, same result as launchpad

 

The engine is only giving of small red "smoke puffs", and the engine says it got 100% prop requirements.

Has anyone else encounter this? Thankful for all help I can get :)

Link to comment
Share on other sites

Ok how do I use the Anthraquinone Process?  I have a tank full of water and an ISRU and the option to use it is greyed out.  I am in career mode so do I need some tech to do it?

I also tested it in sandbox mode and I can't use the Anthraquinone Process still

Edited by captinjoehenry
Link to comment
Share on other sites

18 hours ago, FreeThinker said:

Unfortunately, the Civilian Population 1.4   mod is no longer available on KerbalSTuff. Perhaps you can upload is to SpaceDock

At what distance from Kerbin are you attempting Warp? Also could you give me a screenshots of the the right click menu of the front warp drive, and KSPI energy overview (toolbar) that I will be able to determine your problem.

here is a link through my dropbox: https://www.dropbox.com/s/q3itzvvvdodg8rh/CivilianPopulation-master.zip?dl=0

i'll get screenshots of the warp drive's right click menu when i have time to boot the game up again, as my copy takes a long time to load.

Link to comment
Share on other sites

hello, I'm beginner. I like this mod, but I have a problem. I search the problem, but It seems that there are nobody has same problem with me.

Magnetic nozzle makes torque, Is it Designed to make torque? or a bug? It makes magnetic nozzle hard to use.

Link to comment
Share on other sites

1 hour ago, socradeath said:

hello, I'm beginner. I like this mod, but I have a problem. I search the problem, but It seems that there are nobody has same problem with me.

Magnetic nozzle makes torque, Is it Designed to make torque? or a bug? It makes magnetic nozzle hard to use.

As long as your line off thrust runs through the centre of mass, it should´t. Try RCS Build Aid when it is up to date again.

Link to comment
Share on other sites

7 hours ago, Aghanim said:

Is it normal that helium 3 is not usable in inertial fusion reactor? Because the last time I play KSPI I can use it

Is that in sandbox or on career? Helium3 is available with a upgraded IFR, not with the starting one.

Link to comment
Share on other sites

4 hours ago, socradeath said:

hello, I'm beginner. I like this mod, but I have a problem. I search the problem, but It seems that there are nobody has same problem with me.

Magnetic nozzle makes torque, Is it Designed to make torque? or a bug? It makes magnetic nozzle hard to use.

Exactly which magnetic nozzle?

Link to comment
Share on other sites

For anyone interested, I released a BETA of Interstellar Fuel Switch ( IFS 2.0.0) which includes a MM script which adds IFS to all LFO tanks with tank modules that maintain the correct Mass fraction and a future REALFUEL Hydrolox configuration, this is the same LqdHydrogen to LqdOxygen mix used by the RealFuels mod. IN the future I plan to add Wharezcrawler Engine Switch mod, which allows players to use this mix  with existing stock engines by switching to realfuel Hydrolox fuel in the engine

Edited by FreeThinker
Link to comment
Share on other sites

9 minutes ago, FreeThinker said:

For anyone interested, I released a BETA of Interstellar Fuel Switch ( IFS 2.0.0) which includes a MM script which adds IFS to all LFO tanks with tank modules that maintain the correct Mass fraction and a future REALFUEL Hydrolox configuration, this is the same LqdHydrogen to LqdOxygen mix used by the RealFuels mod. IN the future I plan to add Wharezcrawler Engine Switch mod, which allows players to use this mix  with existing stock engines by switching to realfuel Hydrolox fuel in the engine

That's great! From a testing point of view, will this change the fuel of ships already launched?

Link to comment
Share on other sites

11 minutes ago, Nansuchao said:

That's great! From a testing point of view, will this change the fuel of ships already launched?

Well the script should only come into action if there is no existing IFS or other (known) fuel switching mod  active on the part, so you might have to disable other mods to see an effect

Edited by FreeThinker
Link to comment
Share on other sites

19 minutes ago, captinjoehenry said:

Also is there anyway to get some sound on the thermal turbojet?  I love it but it does not make any sound and that is a bummer.

 

Wait a second, it should have sound, could anyone confirm this problem?

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...