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Hosting dogfights in 1.3 (youtube)


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11 minutes ago, DarkOwl57 said:

Well one thing's obvious. An AMRAAM ain't gonna come close to you

Thats for sure...

Are there any EC generators? Besides the engines.

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4 hours ago, drtricky said:

We should seriously consider a no-lasers rule.

3 hours ago, Triop said:

Ok, I'll solve this by making catagories:

-Stock + bda

-Modded

-Lasers and/or turrets.

EDIT: - Replicas

Any more suggestions are welcome, I just want to record battles.^_^

 

My air-and-space fighter needs the laser, so I reduced the yaw tweakable so it only fires mostly in front.

Though I still have 4 HE-KV's to boot and lots of CM.

And my laser config file is different... I can't remember the original.

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I know some of you think this is turning into a circus...And you're right.

Now I don't mind doing extreme (weird) jet dogfight recordings, in fact, it's interesting and I learn things.

But I also like to take KSP dogfighting seriously so I came up with a new challenge:

Stock BDA Dogfighters in 1.2

Rules:

-max engines = 2
-max missiles = 6
-max guns = 4
-guns must be static
-no other mods besides BDA
-no reaction wheels
-no radiators
-no drones
-no command seats
-no multiple engine clipping
-no sci-fi stuff, must look like a plane.
-plane must have at least 200LF

It's in development so any input would be nice. &)

 

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5 minutes ago, Triop said:

I know some of you think this is turning into a circus...And you're right.

Now I don't mind doing extreme (weird) jet dogfight recordings, in fact, it's interesting and I learn things.

But I also like to take KSP dogfighting seriously so I came up with a new challenge:

Stock BDA Dogfighters in 1.2

Rules:

-max engines = 2
-max missiles = 6
-max guns = 4
-guns must be static
-no other mods besides BDA
-no reaction wheels
-no radiators
-no drones
-no command seats
-no multiple engine clipping
-no sci-fi stuff, must look like a plane.
-plane must have at least 200LF

It's in development so any input would be nice. &)

 

Cool.

*cough* Edit the OP *cough*

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Just now, qzgy said:

Cool.

*cough* Edit the OP *cough*

Thanks for the tip, but this will be a new challenge.

This challenge will stay open for all the goofballs, I'll record it gladly. :cool:

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1 hour ago, Triop said:

I know some of you think this is turning into a circus...And you're right.

Now I don't mind doing extreme (weird) jet dogfight recordings, in fact, it's interesting and I learn things.

But I also like to take KSP dogfighting seriously so I came up with a new challenge:

Stock BDA Dogfighters in 1.2

Rules:

-max engines = 2
-max missiles = 6
-max guns = 4
-guns must be static
-no other mods besides BDA
-no reaction wheels
-no radiators
-no drones
-no command seats
-no multiple engine clipping
-no sci-fi stuff, must look like a plane.
-plane must have at least 200LF

It's in development so any input would be nice. &)

 

Nope! Nope! Not my air-and-space fighter.

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16 hours ago, Joseph Kerman said:

Though I still have 4 HE-KV's to boot and lots of CM.

Weren't those missiles broken? I thought they were left to allow crafts with the part to be loaded and repaired.

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