Clockwork13 Posted September 29, 2018 Share Posted September 29, 2018 (edited) redacted Edited September 29, 2018 by Clockwork13 Quote Link to comment Share on other sites More sharing options...
Clockwork13 Posted September 29, 2018 Share Posted September 29, 2018 stderr is giving me this now exception_ptr not yet implemented Native stacktrace: /home/user/.steam/steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono/x86_64/libmono.so(+0x92406) [0x7f71efe91406] /lib/x86_64-linux-gnu/libpthread.so.0(+0x110bf) [0x7f71fc8f90bf] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xcf) [0x7f71fbad6fff] /lib/x86_64-linux-gnu/libc.so.6(abort+0x169) [0x7f71fbad8429] /usr/local/lib/libc++.so.1(_ZNSt13exception_ptrD1Ev+0x33) [0x7f7140d79347] GameData/Principia/Linux64/principia.so(_ZNSt3__17promiseIN9principia4base6StatusEED2Ev+0x35) [0x7f71419b15e5] GameData/Principia/Linux64/principia.so(_ZN9principia4base10ThreadPoolINS0_6StatusEE21DequeueCallAndExecuteEv+0x173) [0x7f71419b1043] GameData/Principia/Linux64/principia.so(_ZNSt3__114__thread_proxyINS_5tupleIJNS_10unique_ptrINS_15__thread_structENS_14default_deleteIS3_EEEENS_6__bindIMN9principia4base10ThreadPoolINS9_6StatusEEEFvvEJPSC_EEEEEEEEPvSI_+0x3c) [0x7f71419b138c] /lib/x86_64-linux-gnu/libpthread.so.0(+0x7493) [0x7f71fc8ef493] /lib/x86_64-linux-gnu/libc.so.6(clone+0x3e) [0x7f71fbb8cace] I refuse to debug myself! No threads. Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Quote Link to comment Share on other sites More sharing options...
eggrobin Posted October 10, 2018 Author Share Posted October 10, 2018 2018-10-09 For the new moon (lunation number 232), the new release (Διόφαντος) is out. Nothing new this time; we have been working on improved gravity models, but they are not ready yet. See the change log for more details. We support two versions of KSP: downloads are available for 1.4.5 and 1.3.1. Make sure you download the right one (if you don't, the game will crash on load). Quote Link to comment Share on other sites More sharing options...
Geligord Posted October 11, 2018 Share Posted October 11, 2018 (edited) The mod says that I have the wrong version of Windows installed (32 instead of 64), although I have the correct version of the windows installed(x64). What to do? Edited October 11, 2018 by Geligord Quote Link to comment Share on other sites More sharing options...
pleroy Posted October 11, 2018 Share Posted October 11, 2018 7 hours ago, Geligord said: The mod says that I have the wrong version of Windows installed (32 instead of 64), although I have the correct version of the windows installed(x64). What to do? You need to have (1) a 64-bit processor (2) a 64-bit installation of Windows (3) a 64-bit installation of KSP. At least one of these prerequisites is missing (I suspect that you have a 32-bit installation of KSP). Quote Link to comment Share on other sites More sharing options...
Geligord Posted October 12, 2018 Share Posted October 12, 2018 When no mod is installed, Principia works as it should. When I use my build, Principia reports that I am using the 32-bit version of the game. Quote Link to comment Share on other sites More sharing options...
pleroy Posted October 12, 2018 Share Posted October 12, 2018 (edited) 15 minutes ago, Geligord said: When no mod is installed, Principia works as it should. When I use my build, Principia reports that I am using the 32-bit version of the game. What do you mean by "when I use my build"? Build of what? Built how? Edited October 12, 2018 by pleroy Quote Link to comment Share on other sites More sharing options...
Geligord Posted October 12, 2018 Share Posted October 12, 2018 (edited) My mod set. Sorry for a google translator Edited October 12, 2018 by Geligord Quote Link to comment Share on other sites More sharing options...
pleroy Posted October 12, 2018 Share Posted October 12, 2018 12 minutes ago, Geligord said: My mod set. Sorry for a google translator I suspect that you have a mod that simulates a 32-bit architecture by claiming that the pointers are 32 bits. Something like that was in use when KSP didn't really work on 64-bit machines. Quote Link to comment Share on other sites More sharing options...
Eriksonn Posted October 14, 2018 Share Posted October 14, 2018 I seem to have a problem getting to Ike's L5 Point for some reason. It seems much more unstable than mun's L5 Point(I already have a stable relay sat there). I know minmus Lagrange Points are a bit weird due to the proximity to the mun and (maybe) the edge of kerbins soi, but ike has no stable Points as far as i can see. the reason is that a contract wants me to be in a stationary duna orbit, so i thought it would be nice to have it in ikes L5 Point as it is in the correct orbit. Why? Quote Link to comment Share on other sites More sharing options...
Delay Posted October 14, 2018 Share Posted October 14, 2018 3 minutes ago, Eriksonn said: I seem to have a problem getting to Ike's L5 Point for some reason. It's explained in the Principia FAQ as to why it's not possible to have a stable Ike/Duna L5 or L4 orbit. Off the top of my head, I think it has something to do with Ike being too massive (or too close) to allow for a stable Lagrange point. Quote Link to comment Share on other sites More sharing options...
Eriksonn Posted October 14, 2018 Share Posted October 14, 2018 (edited) Ah, well then. I guess i will have to do a boring regular orbit closer to duna then. The problem with this contract in particular is that it says: maintain orbit over this Point. but that Point is directly under ike, so i cant really do anything... Edited October 14, 2018 by Eriksonn Quote Link to comment Share on other sites More sharing options...
IncongruousGoat Posted October 15, 2018 Share Posted October 15, 2018 I've been running into an odd bug in my current 1.3.1 RSS/RO/RP-1 save. Any vessels farther from Earth than LEO (an absolute boundary is yet to be established) have certain parts offset from where they should be. The problem disappears when I begin timewarping. The bug only occurs if Principia is installed. The problem gets more severe the longer a vessel is in flight, as well as the further it travels from Earth, and occasionally causes phantom torque. As an example, I loaded up the game and proceeded to switch between 4 craft files, 3 of which demonstrate the problem. Screenshots and an explanation can be found in this album: https://imgur.com/a/fKZ8N51 Copies of those screenshots as well as my glog folder, ksp.log, and an exhaustive mod list can be found here: https://www.dropbox.com/sh/33okku23f6jrtvc/AAAgNGalGlHUg2-ij4QJWbPza?dl=0 Any other necessary files/documentation will be provided upon request. The same goes for a GitHub issue, if this problem is an actual issue and not some idiocy on my end. Quote Link to comment Share on other sites More sharing options...
TeslaPenguin1 Posted October 17, 2018 Share Posted October 17, 2018 Is it safe with KSS (Kerbal Star Systems)? Quote Link to comment Share on other sites More sharing options...
pleroy Posted October 18, 2018 Share Posted October 18, 2018 On 10/15/2018 at 3:26 AM, IncongruousGoat said: I've been running into an odd bug in my current 1.3.1 RSS/RO/RP-1 save. Any vessels farther from Earth than LEO (an absolute boundary is yet to be established) have certain parts offset from where they should be... @IncongruousGoat: This is a very bizarre bug, and not one that has been reported before. My gut feeling is that this is a nasty interaction with some other mod, but these problems are exceedingly difficult to debug. The thing that is especially strange is that Principia only translates parts, and never rotates them. So we could be guilty for the engine being off-centre, for instance, but it's harder to see how we would cause the antenna to rotate. If you can put your save on dropbox we'll take a look, but don't hold your breath, more likely than not we won't be able to pinpoint the cause. Quote Link to comment Share on other sites More sharing options...
IncongruousGoat Posted October 18, 2018 Share Posted October 18, 2018 @pleroy I went and added the save folder to the Dropbox link from earlier. As for the rotation thing, I only saw it on that one vessel, of all the ones I loaded across various saves, so I'm not sure about that. I'm going to try uninstalling mods one by one and see if I can pin down which one is causing the problem. I'll let you know if I figure out which one is being problematic. Quote Link to comment Share on other sites More sharing options...
IncongruousGoat Posted October 19, 2018 Share Posted October 19, 2018 Update: It looks like Kerbal Joint Reinforcement was the mod causing the problem. Eh, I can work around not having it by auto-strutting everything to everything else. If it works well enough in stock... Quote Link to comment Share on other sites More sharing options...
pleroy Posted October 19, 2018 Share Posted October 19, 2018 4 hours ago, IncongruousGoat said: Update: It looks like Kerbal Joint Reinforcement was the mod causing the problem. Eh, I can work around not having it by auto-strutting everything to everything else. If it works well enough in stock... Thanks for taking the time to find the mod causing the problem. From reading its description it's clear that it alters the physics, apparently in ways that are incompatible with Principia. We'll get in touch with @ferram4 to understand more. Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted October 20, 2018 Share Posted October 20, 2018 Updated to 1.5? Quote Link to comment Share on other sites More sharing options...
王小谦同学 Posted October 20, 2018 Share Posted October 20, 2018 Just now, Autolyzed Yeast Extract said: Updated to 1.5? Because Principia updates every month, so I am guessing that 1.5 support will be here on version Ἐρατοσθένης, release on Nov 07/08 depend on your time zone. Quote Link to comment Share on other sites More sharing options...
Someone2018 Posted October 25, 2018 Share Posted October 25, 2018 Anyone know how to compile this beast? It seems to have dependencies on google compatibility files that cannot find online anywhere. As well as unity engine dlls not included in the managed folder of KSP. Quote Link to comment Share on other sites More sharing options...
Someone2018 Posted October 25, 2018 Share Posted October 25, 2018 6 hours ago, Someone2018 said: Anyone know how to compile this beast? It seems to have dependencies on google compatibility files that cannot find online anywhere. As well as unity engine dlls not included in the managed folder of KSP. documentation/Setup.md had the needed hints Quote Link to comment Share on other sites More sharing options...
oguz Posted November 5, 2018 Share Posted November 5, 2018 Is it possible to disable everything except axial tilt of planets? Quote Link to comment Share on other sites More sharing options...
scimas Posted November 6, 2018 Share Posted November 6, 2018 4 hours ago, oguz said: Is it possible to disable everything except axial tilt of planets? If you want only axial tilt, check the starmods post in Daily Kerbal forum. The Tilt'em mod is supposed to do exactly that. It is a very new mod, so read through its thread for known bugs and stuff. Quote Link to comment Share on other sites More sharing options...
Agustin Posted November 8, 2018 Share Posted November 8, 2018 I am having random explosions where suddenly all the parts of the ship in space separates from each other and go different directions. Ksp 1.4.5 windows 7 I don't know if this mod is causing the bug but no other I can think of could be causing it. My main directory ksp log: https://files.fm/u/7gx49q36 Quote Link to comment Share on other sites More sharing options...
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