harrisjosh2711 Posted November 16, 2017 Author Share Posted November 16, 2017 1 hour ago, Grand Ship Builder said: What are you talking about? Stalin Kerman is extremely important to my mission consisting of a gummy-bear powered hybrid rocket to the Sun and back! things here: Hide contents And here I stand with my foot in my mouth. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 19, 2017 Author Share Posted November 19, 2017 (edited) Had a long week with school but I'm on vacation now. Hope to have the IVA for the BFR finished at some point this week. Edited November 21, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
eskimo22 Posted November 20, 2017 Share Posted November 20, 2017 BFR cargo? the cargo BFR should not have crew, because the real cargo BFR will not be crewed. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 21, 2017 Author Share Posted November 21, 2017 2 hours ago, eskimo22 said: BFR cargo? the cargo BFR should not have crew, because the real cargo BFR will not be crewed. Yea, that was a typo Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 21, 2017 Author Share Posted November 21, 2017 Wanted to run a little test Link to comment Share on other sites More sharing options...
eskimo22 Posted November 21, 2017 Share Posted November 21, 2017 any more photos? Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 22, 2017 Author Share Posted November 22, 2017 (edited) 13 hours ago, eskimo22 said: any more photos? Not yet. I'll try to get some 2morrow. I just wanted to see what a kerbals view would be like out of the windows.-nothing is finished for the IVA. In other news.... I fixed a major bug on the merlin Vac. and the bottom node on the Falcon9FT booster for next release. Also did some work on the textures for the booster. Edited November 22, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
Grand Ship Builder Posted November 22, 2017 Share Posted November 22, 2017 Needs more this: Spoiler Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 22, 2017 Author Share Posted November 22, 2017 (edited) Just now, harrisjosh2711 said: @Grand Ship Builder Like this?- I was going to make a full video of the falcon heavy (all 3 boosters returning) but don't quite have enough oxidizer in the tanks and my engines keep cutting right before impact. I will upload one at some point. Edited November 22, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
Deddly Posted November 22, 2017 Share Posted November 22, 2017 ...no, it's called cluttering the forum with off-topic content. Please don't do that. Removed. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 23, 2017 Author Share Posted November 23, 2017 Just uploaded some bug fixes, the two tanks I have been working on, and a temporary 10 man IVA for the BFR. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 23, 2017 Author Share Posted November 23, 2017 Falcon heavy- All boosters return. Upperstage is headed for the mun. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 24, 2017 Author Share Posted November 24, 2017 (edited) Working on the legs and fins and other small things tonight.-Just finished modeling the fins. Edited November 24, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 25, 2017 Author Share Posted November 25, 2017 (edited) Took me most of the day, but finally learned how to rig in blender, hence I was able to set up the telescopic piston animation on the Falcon9 landing legs. Edited November 25, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 25, 2017 Author Share Posted November 25, 2017 Havent figured out how to get the landing legs working correctly yet but I have them and the fins in game. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 25, 2017 Author Share Posted November 25, 2017 Well this isn't a problem.- I have them operating with the G key now atleast. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 26, 2017 Author Share Posted November 26, 2017 (edited) Yes! The export bent my animation a little but I now have the landing legs with suspension fully functional. This will remove the need for any other mods to create the entire Falcon9 system. This is by far the most difficult thing I have set up in KSP yet. There is very little documentation on how landing gear actually works. I think I'm back to the BFR now. I'm going to re-texture the booster and add some detail (maybe re-texture) the pod. Of course work a little on the IVA Edited November 26, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 26, 2017 Author Share Posted November 26, 2017 (edited) Anyone hear about SpaceX launching some Budweiser up to the ISS? Perhaps I should include a little special goody in the next release........ Edited November 26, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 26, 2017 Author Share Posted November 26, 2017 (edited) New textures for the BFR booster. Edited November 26, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 26, 2017 Author Share Posted November 26, 2017 (edited) Added small details to all the tanks textures to make it look a little more realistic up close. Most of the textures will have some kind of details added to them in the near future Edited November 26, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
eskimo22 Posted November 26, 2017 Share Posted November 26, 2017 Solar panels for the BFR would be a good thing to have in the next release. Link to comment Share on other sites More sharing options...
eskimo22 Posted November 26, 2017 Share Posted November 26, 2017 i did some calculations, and the BFR should be 5.5m in diameter to match the scale of the Bluedog Design Bureau saturn V, which is 6.1 m in diameter. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 26, 2017 Author Share Posted November 26, 2017 (edited) 1 hour ago, eskimo22 said: Solar panels for the BFR would be a good thing to have in the next release. I have had that on my mind, just haven't made anything for it yet. But yes, I will try and get them finished for next release. 40 minutes ago, eskimo22 said: i did some calculations, and the BFR should be 5.5m in diameter to match the scale of the Bluedog Design Bureau saturn V, which is 6.1 m in diameter. Isn't the BFR available in 5m now because of twekscale? Thanks for the heads-up but you do realized there is no concrete number for exporting real-scale into KSP don't you? Atleast not that I have found. Different modders use different values. To put this into perspective for you KSP actually scales things up not down. a 2m circle in the real world is 3.75m in KSP. A 9m part in KSP would be aprox. 4.77meters in the real world. Hench there is not ground work for any realistic scale that exist in KSP. If it were the other way around there would be. Ask the developer or Bluedog Design Bureau why he decided to scale his model by .61 if he made the model to fit a real scale of 10m in KSP. (Which in his modeling program would be around apx. 5.3m which would make the part 10m in KSP). My thought is he likely never intended the Saturn V to be scale anyways. Ask him. If the logic is good I may consider looking at how he chooses his scale values. My BFR if it was real is only 3.97meters. Ksp makes is 7.5 meters. I guess the real question would be why the developers choose such a bad scaling platform. Edited November 26, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
eskimo22 Posted November 26, 2017 Share Posted November 26, 2017 The BFR is indeed available in that size, but the docking port and decoupler are not. it is a huge hassle to edit the configs. if possible it would be great if you could make the docking port and the decoupler compatible with tweakscale Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted November 26, 2017 Author Share Posted November 26, 2017 (edited) 18 minutes ago, eskimo22 said: The BFR is indeed available in that size, but the docking port and decoupler are not. it is a huge hassle to edit the configs. if possible it would be great if you could make the docking port and the decoupler compatible with tweakscale @eskimo22- Also, I really have been considering ur first idea. To make the BFR 9m and 5.5m. It needs to be 5.5 so atleast two 2.5m parts will fit. This is probably the direction I will ultimately go. Edited November 26, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
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