Tirello Posted February 10, 2019 Share Posted February 10, 2019 You are awesome. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 10, 2019 Share Posted February 10, 2019 Hmm... Just tried recycling a few parts via a WBI MOLE habitat module... It discarded the parts, but I got no Materials Kits from them. The module in question was deployed before I installed the latest dev version of OSE. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 10, 2019 Share Posted February 10, 2019 17 hours ago, MaverickSawyer said: Hmm... Just tried recycling a few parts via a WBI MOLE habitat module... It discarded the parts, but I got no Materials Kits from them. The module in question was deployed before I installed the latest dev version of OSE. Not able to do anything right now, but could you test it without WBI and let me know how it goes? Link to comment Share on other sites More sharing options...
bounty123 Posted February 11, 2019 Share Posted February 11, 2019 (edited) Hey, thanks for continuing this mod. I have a problem with several parts not being able to be printed. Like most of the MKS stuff, or really anything that doesn't have category specified. So even simple items like C3_FlatTank_01 from MKS doesn't appear in the workshop. Earlier if I remember correctly, there was a misc folder at the last tab, where everything else went. Can't something like this be done here? Edited February 11, 2019 by bounty123 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 11, 2019 Share Posted February 11, 2019 4 hours ago, bounty123 said: Hey, thanks for continuing this mod. I have a problem with several parts not being able to be printed. Like most of the MKS stuff, or really anything that doesn't have category specified. So even simple items like C3_FlatTank_01 from MKS doesn't appear in the workshop. Earlier if I remember correctly, there was a misc folder at the last tab, where everything else went. Can't something like this be done here? If a part doesn't have a category, then it can't be accessed in the VAB/SPH,right ? Link to comment Share on other sites More sharing options...
bounty123 Posted February 11, 2019 Share Posted February 11, 2019 (edited) 8 minutes ago, linuxgurugamer said: If a part doesn't have a category, then it can't be accessed in the VAB/SPH,right ? Well they can all be accessed in VAB despite not having category (category=none in part cfg), for example Tundra Truss and Minitruss is under Kolonization, before mentioned tank is under Logistics. But there is no category for these in the Workshop. If I set category to Logistics for example in the cfg, it does not show up in the Workshop. If however I set category to Payload or Structural, they will show up in this category in the Workshop and also in VAB duplicated in these categories. Edited February 11, 2019 by bounty123 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 11, 2019 Share Posted February 11, 2019 Just now, bounty123 said: Well they can all be accessed in VAB despite not having category (category=none in part cfg), for example Tundra Truss and Minitruss is under Kolonization, before mentioned tank is under Logistics. But there is no category for these in the Workshop. If I set category to Logistics for example in the cfg, it does not show up in the Workshop. If however I set category to Payload or Structural, they will show up in this category in the Workshop and also in VAB duplicated in these categories. I see, so MKS is playing games in the editor. Well, I'll look into it once I have a bug fixed. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 11, 2019 Share Posted February 11, 2019 On 2/9/2019 at 9:21 PM, MaverickSawyer said: Hmm... Just tried recycling a few parts via a WBI MOLE habitat module... It discarded the parts, but I got no Materials Kits from them. The module in question was deployed before I installed the latest dev version of OSE. I was able to confirm this bug (resources not being returned after recycling). I have it fixed locally, it will be in the next beta Link to comment Share on other sites More sharing options...
bounty123 Posted February 11, 2019 Share Posted February 11, 2019 1 hour ago, linuxgurugamer said: I see, so MKS is playing games in the editor. Well, I'll look into it once I have a bug fixed. Yeah, probably something to do with CCK (Community Category Kit) addon also created by Roverdude, but I'm not sure. I'm quite positive though that sometime long ago there was a misc category with all these non standard category stuff included in the Workshop. Thanks for taking a look. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 14, 2019 Share Posted February 14, 2019 New beta, 1.2.7.7 Added packing/unpacking option, configurable in settings Added destructor to WorkshopItem to dispose of icon properly Fixed bug where recycled resources were not being returned to the vessel. Now, recycled resources are returned at the end of the recycling process Added damage caused by acceleration (optional) Added new resource DuctTape Added new part Duct.Tape Added repair code Added option to show all parts with a category of "none" in a Misc category (useful for MKS, among others) Available here: https://github.com/linuxgurugamer/Workshop/releases/tag/1.2.7.7 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 14, 2019 Share Posted February 14, 2019 I think the only other change I'm going to make is to add support for IFS, other than bug fixes, that is. I also need to create a recipe for the DuctTape Workshop modules will be damaged by acceleration >2G when unpacked. You will need duct tape to repair, be sure to pack some. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 14, 2019 Share Posted February 14, 2019 2 hours ago, linuxgurugamer said: New beta, 1.2.7.7 Added packing/unpacking option, configurable in settings Added destructor to WorkshopItem to dispose of icon properly Fixed bug where recycled resources were not being returned to the vessel. Now, recycled resources are returned at the end of the recycling process Added damage caused by acceleration (optional) Added new resource DuctTape Added new part Duct.Tape Added repair code Added option to show all parts with a category of "none" in a Misc category (useful for MKS, among others) Available here: https://github.com/linuxgurugamer/Workshop/releases/tag/1.2.7.7 Can confirm the bug with recycling has been resolved. Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted February 14, 2019 Share Posted February 14, 2019 Small FYI: In latest beta, GameData\Workshop\MM_Patches\_OSE_PartRecipes.cfg is missing a curly brace on the ModuleAlternator patch. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 15, 2019 Share Posted February 15, 2019 New beta, 1.2.7.8 Fixed missing brace in GameData\Workshop\MM_Patches\_OSE_PartRecipes.cfg (Thanks @AccidentalDisassembly for the report) Available here: https://github.com/linuxgurugamer/Workshop/releases/tag/1.2.7.8 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 17, 2019 Share Posted February 17, 2019 (edited) New beta, 1.2.7.9 Added missing initialization of the Blueprint when loading WorkshopItem from config node Fixed processing of recipies while in a different scene Fixed KAC alarm time for recycling Edited February 17, 2019 by linuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 17, 2019 Share Posted February 17, 2019 New beta, 1.2.7.10 Fixed issue where damage was being applied to packed workshop pods https://github.com/linuxgurugamer/Workshop/releases/tag/1.2.7.10 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 21, 2019 Share Posted February 21, 2019 New beta, 1.2.7.11 Added line to initialize vesselid when creating a KAC alarm, in both printer and recycler Fixed timer for recycling https://github.com/linuxgurugamer/Workshop/releases/tag/1.2.7.11 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 21, 2019 Share Posted February 21, 2019 If I don't get any more bug reports by Sunday, I'll do a full release, update CKAN and create a new thread Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 24, 2019 Share Posted February 24, 2019 I've released the mod, new thread here: Please move all discussion to the new thread Link to comment Share on other sites More sharing options...
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