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[1.3.X -> 1.6.X] Other_Worlds Star Pack Reboot | Redoing the whole system again!


Pkmniako

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  On 1/1/2018 at 12:55 PM, Pkmniako said:

Working on having everything ready on 1.3.1

Already fixed some problems with the light from the Stock Sun and the one from Cercani hitting planets at the same time.

C3-1 is now orbiting within Pequar's rings and it now resembles Atlas (Moon of saturn). This still needs a ton of work, as the surface is not the best.

Things left for next alpha is fixing Disole's scatterer config (No surface visible), Pequar's rings all black, adding some nice clouds to the later and finishing the biome maps of the current planets.

 

Also, because of some bugs, EVE shadows are no longer supported (Moons won't go dark if going through a planet penumbra) and probably even Scatterer's Shadows

 

Photos:

830saAB.png

New C3-1

 

TFv4sfp.png

Pequar's clouds

 

hQqxfHm.png

Sunset at one of Disole's dry river beds.

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This looks beautiful!

 

Can't wait for 1.3.1 (when it comes out, that is)!

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Finished the clouds of Disole:
oKFobHP.png

These include:

  • Polar Clouds, scatterer around the northen Hemisphere
  • Giant cirrus clouds on the south Hemisphere.
  • Dust clouds over the equator. These ones rotate slower than the rest.

 

Only thing left for next release are some clouds and dust storms for Pequar.

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  On 1/7/2018 at 3:45 PM, Jiraiyah said:

tried to install your mod side by side with galactic neighborhood, got error on kopernicus not being able to load the pack because of an exception error

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  On 1/7/2018 at 4:21 PM, JacobJHC said:

me too

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You both will have to send me KSP.log and Logs/Kopernicus/Kopernicus.log to check what is wrong. Keep in mind the GN compatibility was made for the old Other Worlds and not the new one.

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  • 2 weeks later...

New animation for the sail. 
74e8V9o.gif

 

I'm going to need the opinion of you regarding how this part will be used, this is my idea so far:
 

  • Sail is obtained early into career compared to a Futuristic Warp Drive 
  • Sail can support 100N of force when fairly close to Kerbin (About 100km to the surface?), and because of the low mass of the parts (I'm working rn just on the sail, I have to do prob core, experimients and antenna) It will obtain a high acceleration.
  • I don't know if the part should have ablator, so there's a limit on how much time you can use this. The thing is the force will decrease by the square of the distance to Kerbin.
  • Little cold-gas/monopropellant propulsion to pin-point exoplanets flybies
  • This is totally free in sandbox (Heh, you are god there), but in career I think for balancing propuses you would have to buy "Laser time" to be able to use this. And if not, the second option is just making the sail expensive. (Both cases about ~150,000 \F)

Anyway, I need feedback into this so I know if it's balanced and things like that.

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Finished the probe core. 
3NSwj0K.png

It has some electricity, a deployable antenna and a reaction wheel. Science experiments and addons (Batteries, RTGs, Better Antennas...) will be placed on the dark squares.

TODO List:

  • Science addons, extra battery, rtg addon models and textures
  • Balance masses of the parts
  • Make the sail actually drain funds
  • Little RCS Ports for Fine percision while travelling to exoplanets (?)

 

 

  On 1/29/2018 at 9:20 PM, JacobJHC said:

Could you put this on Ckan?

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I'll probably put it in CKAN, but when it gets finished.

Edited by Pkmniako
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  On 2/6/2018 at 3:41 PM, OverlordMorgoth said:

Works well on Linux, kudos!
I do prefer the orbit being visible nevertheless. Great pack, cant wait for the final release!

aand I'll have to edit that sadly: C2-1 anc C3-1 have some graphical glitches: https://imgur.com/gallery/4gA36

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Send me Logs/Kopernicus/C2-1.log, Logs/Kopernicus/C3-1.log and KSP_x64_Data/output_log.txt

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My error revolves around the recent MM update. Updating MM broke the Vassa cfg, getting an MM error on load. Found this in the KSP log.

[ERR 19:23:07.968] [ModuleManager] Error - Cannot use operators with insert value: Atmosphere

 

heres the whole log. Find it a little strange considering other bodys have the same "Operator" in their cfg.

 

 

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A little update on how things are going:

  • I've finished the basic parts for the SPRITE sail, this includes the Sail (Surprising, right?), the Probe Core, a Thermometer, Micro-Mystery Goo, GRAVMAX experiments along side an Extra Battery and a RTG (Which needs a new model)
  • Redoing Nienna's Map, so it's not just a featureless pruple ball floating in space.
  • Trying to get Cercani to be visible from the Kerbol System without using the stock sunflare.
  • Studying Maths ¯\_(ツ)_/¯

Next update will have the sail and Nienna in it.

Close up of some of the experiments:
Mystery Goo
vGpTrxm.png

GRAVMAX

4LPQKJn.png

 

New Nienna

Xon7DED.png

 

  On 2/9/2018 at 2:09 AM, Jesusthebird said:

My error revolves around the recent MM update. Updating MM broke the Vassa cfg, getting an MM error on load. Found this in the KSP log.

[ERR 19:23:07.968] [ModuleManager] Error - Cannot use operators with insert value: Atmosphere

 

heres the whole log. Find it a little strange considering other bodys have the same "Operator" in their cfg.

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That's really weird. I'm using MM 3.0.4 and I'm experiecing no problems (Appart from a error the SunIntensity config that doesn't do anything). What mods do you have installed? It would be nice to know, also your MM version.

Edited by Pkmniako
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  On 2/11/2018 at 10:21 AM, Pkmniako said:

A little update on how things are going:

  • I've finished the basic parts for the SPRITE sail, this includes the Sail (Surprising, right?), the Probe Core, a Thermometer, Micro-Mystery Goo, GRAVMAX experiments along side an Extra Battery and a RTG (Which needs a new model)
  • Redoing Nienna's Map, so it's not just a featureless pruple ball floating in space.
  • Trying to get Cercani to be visible from the Kerbol System without using the stock sunflare.
  • Studying Maths ¯\_(ツ)_/¯

Next update will have the sail and Nienna in it.

Close up of some of the experiments:
Mystery Goo
vGpTrxm.png

GRAVMAX

4LPQKJn.png

 

New Nienna

Xon7DED.png

 

That's really weird. I'm using MM 3.0.4 and I'm experiecing no problems (Appart from a error the SunIntensity config that doesn't do anything). What mods do you have installed? It would be nice to know, also your MM version.

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I believe this was with the 3.0.3 as I just literally now saw the update to 3.0.4 version(oops...guess it was actually 3.0.2). Loking at his change log I see this added for 3.0.4

Version 3.0.4

  • Allow operator-like character in value name

So ill give it another shot

By the way, Nienna looks really nice! GREAT JOB!

 

So since ive been tinkering with my game install since this post so... I dont currently have this setup anymore. But I took the mods isntalled from the MM section of the log. Ill put it in a spoiler as some of it has metakey info ..or something attached. anyways, hope this helps.

 

  Reveal hidden contents


 

Edited by Jesusthebird
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Alpha 0.3

Includes: SPRITE sail and Nienna!

A small tutorial on how to use the sail by the way (Don't belive those speeds, the actual ones are about 200km/s):

wKMHaez.gif

 

Sail is in Utiliy
Probe core is in Command
Experiments Addons are in Science
Battery and RTG are in Electricity

Edited by Pkmniako
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Some updates...

I've been working on having compatibility with Distant Object Enhancments. You maybe know or don't know, but DOE modifies the flares brightnesess depending on their distance to the Celestial Body 0, a.k.a. the Sun. I've contacted MOARdV about this and he has told me it could be a lot of effort not worth using... so this compatibility is hanging on the air.

The RCS pack for the sail works perfectly, and expect it to be ready for testing/release in the next update. And talking about the sail, it appears to have problems when the Part G Limit option is enabled on the difficulty settings (Who would have thought, right?), I'm looking into this.

Crons is probably going to get its map redone. I want to keep the poles craters, but I would like to have a "scaled" terrain near the equator, with cracks going all around the moon. Who knows what will happen.

I've also doing some biomes shenanigans. Vassa, Pequar, Disole and Prima all have finished biome maps and all except Disole have biome names. (For example, Prima's cryovolcano is called Mount Praeteritus). I'm open for requests on the names for Disole's Valleys.

 

And that's pretty much it for now.

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