Gameslinx Posted April 22, 2018 Author Share Posted April 22, 2018 (edited) 2 minutes ago, Dedpewlio said: I think it might be both, but I’m not so sure on the ram issue because I have 16 gigs of ram on my computer. But when I launch KSP it doesn’t have an option for 64 bit only 32... and usually it shows 64 bit first unless I did something wrong. If there isn’t a fix for this that’s completely fine, as long as it could potentially help with future issues. In your KSP directory there is a .exe called "KSP_x64.exe". Run that. You have enough ram. Edited April 22, 2018 by Gameslinx Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted April 22, 2018 Share Posted April 22, 2018 I installed the 1.4.2 version of this mod into a KSP 1.3.1 backup I got What appears off to me is the aurora and clouds on Eden, they just seem wrong. The version you got looks more polished, mines more, grey. I installed K3SP now and it looks more beautiful Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 22, 2018 Author Share Posted April 22, 2018 9 minutes ago, The-Doctor said: I installed the 1.4.2 version of this mod into a KSP 1.3.1 backup I got What appears off to me is the aurora and clouds on Eden, they just seem wrong. The version you got looks more polished, mines more, grey. I installed K3SP now and it looks more beautiful I'll take a look. It could be my video editing software increasing the saturation on export, but I didn't tweak any settings manually. It could well be that something changed. You could try replacing the aurora config and textures from the original BK version? Quote Link to comment Share on other sites More sharing options...
Dedpewlio Posted April 22, 2018 Share Posted April 22, 2018 7 hours ago, Gameslinx said: In your KSP directory there is a .exe called "KSP_x64.exe". Run that. You have enough ram. Okay I’ll try this. Thank you! also expect my return when I can’t figure out how to run After Kerbin too. Quote Link to comment Share on other sites More sharing options...
Dedpewlio Posted April 22, 2018 Share Posted April 22, 2018 It worked! Quote Link to comment Share on other sites More sharing options...
hikari34 Posted May 6, 2018 Share Posted May 6, 2018 this is good mod,but i need 1.4.3 version,please Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 10, 2018 Share Posted May 10, 2018 AWSUM! if you have both mods installed can there be an option? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 11, 2018 Author Share Posted May 11, 2018 12 hours ago, The Minmus Derp said: AWSUM! if you have both mods installed can there be an option? At the moment it's one or the other, I'm afraid. It's a good idea, though. I might try it out Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 11, 2018 Share Posted May 11, 2018 Ok Quote Link to comment Share on other sites More sharing options...
00110001 Posted May 15, 2018 Share Posted May 15, 2018 Is this mod going to be updated for KSP version 1.4.3 and it is it compatible with KSP 1.4.3? I know it will run on the newer version I just want to make sure it isn't going to be really buggy, I'm planning on using this in the my next save game. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 15, 2018 Author Share Posted May 15, 2018 4 hours ago, 00110001 said: Is this mod going to be updated for KSP version 1.4.3 and it is it compatible with KSP 1.4.3? I know it will run on the newer version I just want to make sure it isn't going to be really buggy, I'm planning on using this in the my next save game. Yep it will be updated for 1.4.3 once I get my break in the exams. (Side note, if you update all the dependencies it should work) Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 16, 2018 Share Posted May 16, 2018 If you have OPM and/or Kerbol Origins installed can you write configs to change them? \/ See OPM planets \/ Spoiler Sarnus: loses most of rings, landable, 20 atm Hale: Gone Ovok: in a VEEEEEERY low orbit like, skimming the atmo Eeloo: Eltos Slate: Smaller Tekto: Moar atmo Urlum: Smaller, landable, 10 atm Polta: Further out Priax: See Polta Wal: SLIGHTLY bigger Tal: Now orbits urlum Neidon: Landable, has HYOOOOOOOOOOOOOOOOOGE rings, 8 atm Thatmo: gone, now neidon's rings Nissee: Sheperding neidon's rings Plock: N/A Karen: /\ see /\ \/ see Kerbol origins planets \/ Spoiler Faz: gone Harvest: gone Sarvin: landable (you probably starting to notice a theme here) 15 atm, rings waaay closer in Daphy: See above about rings Potatus: Smaller, sheperding rings Fonso: Less atmo Shayle: MOAR craters, Slightly smaller Keelon: N/A Manai: no lava Lok: N/A Revus: Smaller @Gameslinx Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 16, 2018 Author Share Posted May 16, 2018 1 hour ago, The Minmus Derp said: If you have OPM and/or Kerbol Origins installed can you write configs to change them? \/ See OPM planets \/ Reveal hidden contents Sarnus: loses most of rings, landable, 20 atm Hale: Gone Ovok: in a VEEEEEERY low orbit like, skimming the atmo Eeloo: Eltos Slate: Smaller Tekto: Moar atmo Urlum: Smaller, landable, 10 atm Polta: Further out Priax: See Polta Wal: SLIGHTLY bigger Tal: Now orbits urlum Neidon: Landable, has HYOOOOOOOOOOOOOOOOOGE rings, 8 atm Thatmo: gone, now neidon's rings Nissee: Sheperding neidon's rings Plock: N/A Karen: /\ see /\ \/ see Kerbol origins planets \/ Reveal hidden contents Faz: gone Harvest: gone Sarvin: landable (you probably starting to notice a theme here) 15 atm, rings waaay closer in Daphy: See above about rings Potatus: Smaller, sheperding rings Fonso: Less atmo Shayle: MOAR craters, Slightly smaller Keelon: N/A Manai: no lava Lok: N/A Revus: Smaller @Gameslinx You realise that doing that will take months to do? It won't be happening. It requires more than a cfg. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 17, 2018 Share Posted May 17, 2018 Ok. I’m sorry. Quote Link to comment Share on other sites More sharing options...
Bonbo Posted May 28, 2018 Share Posted May 28, 2018 (edited) I have a glitch i would like to report Whenever i try to land on Serpent my lander goes through the ground and i go into negative altitude numbers Also sometimes on all the planets (except Eden) my landing legs explode when i touch the ground at 3 m/s even when the maximum crash tolerance is 12 m/s Thanks for replying in advance Edited May 28, 2018 by Bonbo Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 28, 2018 Author Share Posted May 28, 2018 1 hour ago, Bonbo said: I have a glitch i would like to report Whenever i try to land on Serpent my lander goes through the ground and i go into negative altitude numbers Also sometimes on all the planets (except Eden) my landing legs explode when i touch the ground at 3 m/s even when the maximum crash tolerance is 12 m/s Thanks for replying in advance I'll take a look when I next can. Thanks! In the meantime, in the main menu settings try turning on or off "ease in gravity" which may help loading vessels in. 1.4 changed landing legs so they break under stress a lot easier. I don't think that's anything to do with me Quote Link to comment Share on other sites More sharing options...
ratchet9868 Posted October 11, 2018 Share Posted October 11, 2018 (edited) Hey, I'm having a problem with The Atlas. the land masses are the same as Kerbin, Just sandy coloured. is this intentional? Have i done something wrong? https://imgur.com/fdH05F6 Edited October 11, 2018 by ratchet9868 Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 11, 2018 Share Posted October 11, 2018 1 hour ago, ratchet9868 said: Hey, I'm having a problem with The Atlas. the land masses are the same as Kerbin, Just sandy coloured. is this intentional? Have i done something wrong? https://imgur.com/fdH05F6 Isn’t Atlas supposed to be Kerbin 2 billion years ago, like the rest of this mod? That would explain the landmasses. Although I’m not sure whether Atlas is supposed to be that colour. @Gameslinx? Quote Link to comment Share on other sites More sharing options...
ratchet9868 Posted October 11, 2018 Share Posted October 11, 2018 1 minute ago, RealKerbal3x said: Isn’t Atlas supposed to be Kerbin 2 billion years ago, like the rest of this mod? That would explain the landmasses. Although I’m not sure whether Atlas is supposed to be that colour. @Gameslinx? Yes, i know it's supposed to be similar but i watched a video and it looks nothing the same as mine. i put a screenshot up if you wanna look. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 11, 2018 Author Share Posted October 11, 2018 1 hour ago, ratchet9868 said: Hey, I'm having a problem with The Atlas. the land masses are the same as Kerbin, Just sandy coloured. is this intentional? Have i done something wrong? https://imgur.com/fdH05F6 1 minute ago, RealKerbal3x said: Isn’t Atlas supposed to be Kerbin 2 billion years ago, like the rest of this mod? That would explain the landmasses. Although I’m not sure whether Atlas is supposed to be that colour. @Gameslinx? Atlas is Kerbin, which is why the landmasses are roughly the same. Atlas is actually that colour, but Ratchet is not using scatterer so the usual blue tint in the atmosphere is the orange glow instead. Quote Link to comment Share on other sites More sharing options...
ratchet9868 Posted October 11, 2018 Share Posted October 11, 2018 3 minutes ago, Gameslinx said: Atlas is Kerbin, which is why the landmasses are roughly the same. Atlas is actually that colour, but Ratchet is not using scatterer so the usual blue tint in the atmosphere is the orange glow instead. @Gameslinx i mean the land masses are identical. https://imgur.com/fdH05F6 I dont know if that imgur link is working. sorry i'm new to the forum. Also i am using scatterer as far as i'm aware. :3 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 11, 2018 Author Share Posted October 11, 2018 4 hours ago, ratchet9868 said: @Gameslinx i mean the land masses are identical. https://imgur.com/fdH05F6 I dont know if that imgur link is working. sorry i'm new to the forum. Also i am using scatterer as far as i'm aware. :3 That's intentional. Its Kerbin. Quote Link to comment Share on other sites More sharing options...
ratchet9868 Posted October 11, 2018 Share Posted October 11, 2018 23 minutes ago, Gameslinx said: That's intentional. Its Kerbin. Okay, this is what it lookled like in the mod review i saw; https://imgur.com/FKIHfxC I'm really sorry, i didnt realise it was just flipped till i looked closer, my KSP is contsantly buuggy and things dont tend to work as intended. Putting that aside, Awesome Mod! amazing textures, great ideas, and the excitement of something new really make KSP fun again, Not to mention a dev that offers a lot of support. Brilliant work, Keep it up. Quote Link to comment Share on other sites More sharing options...
MorePortal Posted January 8, 2019 Share Posted January 8, 2019 I tried this mod with Principia, and almost everything was stable. Here is Terminus after 3 years: Where can I put Terminus so whole system will be stable? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 9, 2019 Author Share Posted January 9, 2019 8 hours ago, MorePortal said: I tried this mod with Principia, and almost everything was stable. Here is Terminus after 3 years: Where can I put Terminus so whole system will be stable? I don't know. I've never supported Principia, but you could try adjusting its semi major axis in its config and find a sweet spot so that it is stable. Quote Link to comment Share on other sites More sharing options...
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