Azimech Posted September 3, 2017 Share Posted September 3, 2017 While I understand the scope of the patch, it has left me a bit indifferent. For the first time in years I find myself largely ignoring a new version and continuing work with the old one. And though I'm glad with the toggles for rover wheel motors since I'm closer to rebuilding my synthesizer, I do miss the options in action groups to just switch them on or off. Link to comment Share on other sites More sharing options...
The_Rocketeer Posted September 3, 2017 Share Posted September 3, 2017 13 hours ago, JPLRepo said: Because Kerbals in external command seats are actually vessels. So you are asking it to launch two vessels that are attached to each other at the same time. The code does not support it currently. I'm confused as to how is different from launching two vessels connected by a docking port at the same time? Link to comment Share on other sites More sharing options...
JPLRepo Posted September 3, 2017 Share Posted September 3, 2017 26 minutes ago, The_Rocketeer said: I'm confused as to how is different from launching two vessels connected by a docking port at the same time? Because they aren't launched as two vessels. They are launched as one vessel. with one root part. When you undock it creates a second vessel for the part/s that are detached. But before you say, well how is that different. It's because the parts are already in the game world when that happens. The code that instantiates a vessel and it's parts and places it on the launchpad is not the same. It's not that it can't be done. I didn't say it can't be done. I said the code currently doesn't support it. Link to comment Share on other sites More sharing options...
The_Rocketeer Posted September 3, 2017 Share Posted September 3, 2017 7 hours ago, JPLRepo said: Because they aren't launched as two vessels. They are launched as one vessel. with one root part. When you undock it creates a second vessel for the part/s that are detached. But before you say, well how is that different. It's because the parts are already in the game world when that happens. The code that instantiates a vessel and it's parts and places it on the launchpad is not the same. It's not that it can't be done. I didn't say it can't be done. I said the code currently doesn't support it. Thanks for clearing that up JPLRepo. A way to launch two connected but separate vessels would also be a great help in the realm of stock hinges and bearings. There could be other applications and untapped potential here. (Perhaps that would stir up Azimech's enthusiasm a bit more too ) Link to comment Share on other sites More sharing options...
Superfluous J Posted September 3, 2017 Share Posted September 3, 2017 One way to support it would be to "dock" the Kerbal into the seat. Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted September 3, 2017 Share Posted September 3, 2017 Yeah, maybe like ModuleKerbalDockingPort? That would let the two vessels interact as one, just like with regular docking ports. Link to comment Share on other sites More sharing options...
Raptor9 Posted September 4, 2017 Share Posted September 4, 2017 6 hours ago, The_Rocketeer said: (Perhaps that would stir up Azimech's enthusiasm a bit more too ) Careful, you say @Azimech too many times and he show's up like Beetlejuice to wreck all your moving parts. Link to comment Share on other sites More sharing options...
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