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Alternis Kerbol Travelling Circus -- Episode 34: Over the Hills and Far Away


Geschosskopf

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  On 1/1/2018 at 5:19 PM, OrbitalBuzzsaw said:

Damn. That's an origin story and a half there.

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And it gets worse.... :)

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EPISODE 29:  I Eat Cannibals

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Tune in next time for more of the slow spiral into damnation.

And let me know if you need a translation of the above...

Edited by Geschosskopf
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  On 1/2/2018 at 10:09 PM, Just Jim said:

OMG... Laythean Soylent Green-trees!!!  :0.0:

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Yes, I think @GregroxMun deserves an award for inventing the creepiest trees ever :cool:.  And you can blame these trees for this whole absurd Laythean thing.  With my take on Kerbal biology, I've often speculated what would happen if their spores fell on fertile ground.  The I saw these trees and had my answer, and everything went downhill from there :) 

The current thinking amongst the Scientists is as follows:

  • Life on Kerbin and Laythe has a common origin, a "pansporia" thing.  Whether it started on Kerbin or Laythe, or whether both places were infected from somewhere else, is as yet unknown and really doesn't matter.
  • Life on Kerbin and Laythe is dominated by fungus-analogs (this includes Kerbals) that reproduce by spores.  The spores remain viable essentially forever and swap genetic material around like bacteria do here on Earth.  Inter-species gene-swapping is possible if the species are related closely enough.
  • Apparently most of the vegetation on Laythe is closely related to Kerbals, so the trees grew some Kerbal-like features, while the Kerbals became Laytheans.  There's also Kerbal KNA in the various bugs and shellfish but not much and it doesn't seem to have made any noticeable difference.

This is about all the Scientists have been able to cope with so far.  The full implications of all this are still unknown, but potentially disturbing....

 

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  On 1/3/2018 at 12:35 AM, Geschosskopf said:

With my take on Kerbal biology, I've often speculated what would happen if their spores fell on fertile ground.  The I saw these trees and had my answer, and everything went downhill from there :) 

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I'm actually reminded a lot of Brian Lumley's vampires. If you're not familiar with him, Brian Lumley is one of my top-5 favorite horror authors, and in his Necroscope series, he thought very carefully about vampires, and took them to a very weird extreme which I loved.

Warning, before I go any further, the Necroscope series of books is amazing, IMO... but NOT, I repeat NOT for the faint of heart. They are very hardcore horror,  and most people I've lent them to don't get past the first few chapters of the first book.

Now, having said that... and back to why I mention it, is Lumley's vampires are almost impossible to kill off completely, and if you don't totally destroy the body by fire, and I mean totally, and just a few drops of blood hit the ground,  they can respawn later on as weird mushrooms... These mushrooms will then release... yup, you guessed it... spores, that can infect a victim, and start the whole vampire cycle over again...

 Spores can be quite an interesting thing, if you really think of all the possibilities... 

Edited by Just Jim
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I like the story a lot but.... while the idea of Laytheans speaking laythese is really cool, it is personally for me a bit hard to read. So I miss about half the story. Its not a bad system, just not one I'm used to and not one I'm particularly a fan of.

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  On 1/3/2018 at 12:57 AM, Just Jim said:

I'm actually reminded a lot of Brian Lumley's vampires. If you're not familiar with him, Brian Lumley is one of my top-5 favorite horror authors, and in his Necroscope series, he thought very carefully about vampires, and took them to a very weird extreme which I loved.

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Hehehe, that sounds pretty cool.  And also sorta the same idea here, I guess.

 

  On 1/3/2018 at 3:45 AM, qzgy said:

I like the story a lot but.... while the idea of Laytheans speaking laythese is really cool, it is personally for me a bit hard to read. So I miss about half the story. Its not a bad system, just not one I'm used to and not one I'm particularly a fan of.

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Thanks for the feedback.  So here's what I'll do.  From now on, I'll put translations of all speech within pics in spoilers immediately after those pics.  And if I do a block of text dialog, I'll put interlinear translations..  In fact, as soon as I get done type this reply I'll go back and edit Episode 29 this way.  As for earlier episodes, it's like this:.

  • Guide to Reading Laythean (between Episodes 25 and 26).  ** Greatly revised and expanded **
  • Episode 25 (the 1st with Laythean speech) is almost fully translated in the early text of Episode 26.
  • Episode 26 had no Laythean speech.
  • Episode 27 has fairly complete translations within the pics, in the BUNGLErs' text bubbles (gray with purple border and zig-zag lines coming down from the top edge).  This is what the folks back home were whispering in Geoflan's ears during the conversation.  They did a pretty good job.  This was intended to be a sort of simple puzzle for interested readers.  But if it's unclear, let me know and I'll go back and put in spoiler translations.
  • Episode 28 (with the Laythean origin story) is fully translated in 1 big spoiler at the end of the episode (plus various on-the-spot translations from BUNGLE).  If you prefer, I can go back and do it frame-by-frame, too, as I'm about to do Episode 29 (which also has some on-the-spot translations).
  • Episode 29 et seq:  Shall have frame-by-frame and/or interlinear translations.

In addition, there's a pretty good online English <--> Tok Pisin (1 click to change direction) dictionary here:  https://glosbe.com/en/tpi/  This is where I get a lot of the words I use.  I got the grammar mostly from the "Tok Pisin Practice" course on Memrise, of which I'm only about 2/3 through with lesson 1 of 2 (but can now claim to know about 750 simple phrases). 

Numerous authors here have used various devices to convey in text what their characters would sound like if you could actually hear them.  That's all I'm trying to do.  By and large, Tok Pisin/Laythean sounds much like English except with a bunch of "-pela" syllables thrown in, and a slightly different sentence structure.  The main difference is that what are mostly straight-up English words are spelled differently (although with much more consistent phonetic rules than English), and sometimes these English words don't quite have the same meaning in Laythean/Tok Pisin as they do in English.  And there are enough non-English words to spice things up.

At the same time, I'm trying to put the reader in the shoes of the poor BUNGLErs having to learn an alien language on the fly, in real time, with the fate of worlds hanging in the balance.  Thus, I"m deliberately being a bit opaque and introducing some misunderstandings that would be inevitable in this sort of situation.  The Kerbals are very lucky in that the alien language is so similar to their own. But I'm also trying to leave a bit of it as an exercise for the interested student.  At least 1 person here (me) likes puzzles and, as I try very hard to judge others as I judge myself, I assume this is a fairly common trait amongst the KSP community  :D   But I'm usually wrong in such assumptions, because I seem to be rather weird.  Thus, I apologize for any inconvenience :) 

Edited by Geschosskopf
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  On 1/3/2018 at 3:45 AM, qzgy said:

I like the story a lot but.... while the idea of Laytheans speaking laythese is really cool, it is personally for me a bit hard to read. So I miss about half the story. Its not a bad system, just not one I'm used to and not one I'm particularly a fan of.

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The Guide to Reading Laythean has been GREATLY revised and expanded.  It's now probably one of the longest posts in this thread.  Which makes me realize how much I was asking of folks to try to figure it out themselves.  Sorry.

 

 

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  On 1/3/2018 at 8:29 PM, Geschosskopf said:

Sorry.

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Thank you very much for this. Also, I don't think its your fault (that the language is hard to understand at first glance). You yourself while writing this spend probably hours reading and or writing it, so the language system makes sense to you. I think the main problem on my end is a lack of remembering how the vowels sound (again, not complicated, just something I'm not used to) . But thank you very much for the improvements to the accessibility of Laythean.

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  On 1/3/2018 at 8:52 PM, qzgy said:

Thank you very much for this. Also, I don't think its your fault (that the language is hard to understand at first glance). You yourself while writing this spend probably hours reading and or writing it, so the language system makes sense to you. I think the main problem on my end is a lack of remembering how the vowels sound (again, not complicated, just something I'm not used to) . But thank you very much for the improvements to the accessibility of Laythean.

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Glad you like the changes.  I spend maybe 10-15 minutes with Memrise per day, but I've been doing that for a couple months now I guess.  Not that much time, but it's enough to keep the spelling conventions in my head.  That's really the whole trick to it, as the underlying words are mostly English, just spelled differently.  If you remember the pronunciation rules, you can sound out the words and immediately know what most of them mean because they sound like words you know.

This works even when trying to read real Tok Pisin street signs.  There's a huge lack of standardization in spelling but even so, I can usually figure them out.  Note in the 2nd pic that "kaikai" is spelled "kai2" :D 

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  On 1/3/2018 at 11:04 PM, Geschosskopf said:

Glad you like the changes.  I spend maybe 10-15 minutes with Memrise per day, but I've been doing that for a couple months now I guess.  Not that much time, but it's enough to keep the spelling conventions in my head.  That's really the whole trick to it, as the underlying words are mostly English, just spelled differently.  If you remember the pronunciation rules, you can sound out the words and immediately know what most of them mean because they sound like words you know.

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I think it's awesome that you've gone to all this trouble to develop a language for your characters. I've been having a lot of fun trying to understand the dialect of the Laytheans, and I can get the gist of what they're saying most of the time. But we're both native English speakers. This may not be the case for a significant proportion of your readers, who may have no problems reading plain English, but will struggle with this rather weirdly written phonetical version of it. Case in point: "No ken drin bia." Sad.

So... thanks for the subtitles. Just, please don't overdub the Laytheans with celebrity voices. That would be too much. :wink:

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  On 1/3/2018 at 11:48 PM, UnusualAttitude said:

I think it's awesome that you've gone to all this trouble to develop a language for your characters. I've been having a lot of fun trying to understand the dialect of the Laytheans, and I can get the gist of what they're saying most of the time.

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Thanks!  And I'm glad you like the puzzles :) 

I've been having "ol grinpela kerb bilong Kerbin" struggle with the native language in their text bubbles.  Spelling the sound-alike words in English instead of Laythean, but cluttering the whole thing up with "ums" and ellipses.  I intended this to serve 2 purposes.  First, it would show realistically Geoflan's unfamiliarity with the natives' language.  But second, it would be a clue to the reading of the Laythean.  However, this puts 2 languages/spelling conventions in the same pic, and sometimes 3 if Alice and Lizeny say something in their cockney-esque "Subservient Worker-Speak" dialect.  The Rosetta Stone had 3 languages in 3 scripts and it was a net benefit overall,  But in your opinion, does this help or hurt in the context of this story?

 

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But we're both native English speakers. This may not be the case for a significant proportion of your readers, who may have no problems reading plain English, but will struggle with this rather weirdly written phonetical version of it. Case in point: "No ken drin bia." Sad.

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Asples bilong me i no stap Inglan.  Olsem, mi no gat tok bilong Inglan :D  I speak a heavily Amercanized creole.  Still, I get what you're saying.  The quality of the English typed here by so many who learned it as a 2nd or 17th language often makes me forget that.

"No ken drin bia" is indeed sad.  What's the world coming to?

BTW, funny thing, but the English in that sign is ambiguous.  Where I live, when it says "No chewing" right after "No smoking", the chewed thing is assumed to be tobacco (a common vice hereabouts in which I partake). But the Tok Pisin makes it clear that's not it,  Instead, it's betel nut, the local name for which is "buai".  So, being a savvy traveller who's learned a bit of Tok Pisin, I could still chew my tobacco and maybe sell some to the natives who are having to forego their buai :) 

 

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So... thanks for the subtitles. Just, please don't overdub the Laytheans with celebrity voices. That would be too much. :wink:

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I'm sure there are 2 or 3 generations of women who already consider them celebrities in their own right.  I googled it and the whole MLP franchise has been around since the 80s.

Edited by Geschosskopf
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  On 1/4/2018 at 1:35 AM, Geschosskopf said:

I'm sure there are 2 or 3 generations of women who already consider them celebrities in their own right.  I googled it and the whole MLP franchise has been around since the 80s.

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And I had to google "MLP Franchise" to figure out what the Kell you and @UnusualAttitude were talking about...  and now I know.  Thanks for nothing, guys.  :huh:

But seriously, as others have said, thanks for all the work with the Laythean tongue, and double-thanks for adding the translations.  I too enjoy puzzles, but... sometimes I just want to a) read a good story, and b) know what is actually happening in said story. :wink:

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  On 1/4/2018 at 3:44 AM, boccelounge said:

And I had to google "MLP Franchise" to figure out what the Kell you and @UnusualAttitude were talking about...  and now I know.  Thanks for nothing, guys.  :huh:

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Well, if it's any consolation, the Kerbal Space Ponies mod's Spacedock page doesn't mention the MLP franchise, either.  Instead it says "Friendship is magic" or some such rot.  Thus, I myself had to travel that same dark path to learn where they really came from :)   I vaguely remember buying some MLP toys for young neices back in the 80s or early 90s but hadn't thought of them since.

 

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But seriously, as others have said, thanks for all the work with the Laythean tongue, and double-thanks for adding the translations.  I too enjoy puzzles, but... sometimes I just want to a) read a good story, and b) know what is actually happening in said story. :wink:

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Thanks for your feedback.  I hope to do better in the future.

BTW, how do you pronounce that part of your handle relating to throwing wooden balls at each other?  Boh-CHAY, BAH-chee, or what?  I even own a set of such balls but refer to them as "that Italian-sounding game where you throw wooden balls at each other".  Which, now that I think about it, is about what a Laythean would call it, only with different spelling :D 

Edited by Geschosskopf
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  On 1/4/2018 at 4:05 AM, Geschosskopf said:

BTW, how do you pronounce that part of your handle relating to throwing wooden balls at each other?  Boh-CHAY, BAH-chee, or what?  I even own a set of such balls but refer to them as "that Italian-sounding game where you throw wooden balls at each other".  Which, now that I think about it, is about what a Laythean would call it, only with different spelling :D

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BAH-chee.  Pronounced similarly to the name of the guy that used to date Richie Cunningham's little sister... And though it is in fact a reference to Italian lawn-bowling, it is coincidentally pronounced the same as the language Luke Skywalker's aunt insists their new protocol droid speak*...  I've been using the handle online for... IDK... twenty years or more (probably pre-dating the "WWW" as such) but the origin is lost to time, and/or too boring to recount (hint: it's the latter).

BTW and back on topic, your "hope to do better" comment was entirely unnecessary; I didn't mean my last comment to indicate any unhappiness with the mission report.  I admit, I would like to see the rest of Alternis and your efforts to explore it despite BARIS's best efforts to thwart you...  but I'm fully on-board with the current storyline (as freaky as those non-cosplayers are). :)

*That's from a really old movie I loved as a kid... hope the reference still holds up... :wink:

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  On 1/4/2018 at 4:37 AM, boccelounge said:

BAH-chee.  Pronounced similarly to the name of the guy that used to date Richie Cunningham's little sister...

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Wow, we're really dating ourselves here, you mentioning this and me knowing what you're talking about (and the Episode IV thing, too) :wink:   But thanks for the clarification.

 

  10 hours ago, boccelounge said:

BTW and back on topic, your "hope to do better" comment was entirely unnecessary; I didn't mean my last comment to indicate any unhappiness with the mission report.  I admit, I would like to see the rest of Alternis and your efforts to explore it despite BARIS's best efforts to thwart you...  but I'm fully on-board with the current storyline (as freaky as those non-cosplayers are). :)

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Thanks!  

I also want to see more of the Alternis system (I've got 2 scouting missions on tap outside of Jool's system already) so don't plan to get too bogged down with the Laytheans.  After all, there's really not much to them and we already know most of that.

In real life, I don't see finding life on other planets as a big deal.  Unless we find hostiles who are a credible threat, of course.  But otherwise, meh.  This is because I fully expect we'll find at least pond scum all over the place.  So suppose in real life we found something like the Laytheans.  They themselves are no big deal, really, a curiosity for a few scientists and perhaps and economic opportunity for a few entrepreneurs, but otherwise just some quiet neighbors who'll have zero effect on the lives of the masses.  They'll probably drop out of the news in a few weeks.  

The really interesting thing is the Monoliths.  Figuring out how they work could be very, very useful to everybody.  Figuring out where they came from is even more important, because that might lead to hostiles who are a credible threat.  So to me, the important thing is to push onwards and outwards due to the Monoliths, not do a bunch of kerbthropology studies on Laythe :) 

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  On 1/4/2018 at 6:18 PM, insert_name said:

Will we see trade with the latheans? How would that work in game?

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Good questions.  I've been asking them to myself :wink: 

The Laytheans don't have a whole lot to offer Kerbals.  There aren't enough Laytheans to be a viable retail market for Kerbin products.  The Laytheans can't manufacture in quantity and all they can make are stone tools, carved wood, and pottery anyway.  So, the most likely scenario would be Kerbin just exploiting Laythe's resources, most of which would probably be food.  Fruit from the "Soylent Green" trees or something.

There's no in-game mechanism for this sort of thing.  But I could at least build the infrastructure to pretend this sort of thing is going on.  This would likely involve the new Pathfinder mass-drivers.

All in all, I think the most lasting impact the Laytheans will have on Kerbals are the following:

  • A few Laytheans become token diversity hires in the astronaut program.
  • A number of Laythean words become enshrined as astronaut jargon.
  • Socio-political consequences in the form of worker-caste Kerbals becoming jealous of the freedoms the Laytheans enjoy.  This will likely be a problem with the LE-2 crew, some of whom were quite OK with being marooned.
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  • 2 weeks later...
  On 1/4/2018 at 6:48 PM, KAL 9000 said:

PURGE THE MUTANT! BURN THE XENO! 

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Now THAT's the KAL 9000 I know :)  And this option is still on the table, of course.

================================

EPISODE 30: Volcano

  Reveal hidden contents

Tune in next time for more of the slow spiral into damnation.

Edited by Geschosskopf
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  On 1/15/2018 at 3:23 AM, Geschosskopf said:

In a few days, the Circus' first INTENTIONAL interplanetary craft will leave Jool's SOI.  In a couple of months, a probe will depart for Eve and a 4-ship flotilla will head for the interesting Tylo system.  In the meantime, the crew of LE-2 has much data to massage.  They have nothing better to do, being as the Circus still hasn't developed a way of getting them back.

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:D

Does that mean we can finally break out Holst's The Planets? I feel like some classical background music for the next few episodes, but that might be just me.

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  On 1/16/2018 at 1:43 AM, KAL 9000 said:

Does that mean we can finally break out Holst's The Planets? I feel like some classical background music for the next few episodes, but that might be just me.

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You don't like Jimmy Buffet? :D  Seriously, this "Volcano" episode only happened because the latest update to Alternis Kerbol added volcanic glows to Laythe.  I had intended to leave Laythe alone for a month or 2 but, because I'd already flown over these volcanos before they glowed and had made a point before that of noting no lights on Laythe, I couldn't just ignore this.

I still don't know what to do about the same update having rotated tide-locked Kerbin about 60^ west, so that Jool now hangs near the zenith instead of on the western horizon.  Only the Circus personnel on the surface saw this, but surely every Kerbal down below felt that jolt.....  Also, the area always under Jool is no longer the vast desert but KSC itself, which has dire implications for the future.

Anyway, I plan to leave Laythe alone for a while.  I need Science! to get the LE-2 crew home, and I have to go find that somewhere.

 

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  On 1/16/2018 at 8:15 PM, KAL 9000 said:

How are there trees in a volcanic caldera?! 

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Here is the official answer from the Scientists of the Circus:

These are, after all, the creepy mutant "Eyeball Trees".  It is a well-establish scientific fact that Kerbals don't melt, they sublimate, and this happens quite suddenly once they reach a critical temperature, with no visible scorching beforehand.  These trees are part Kerbal and the rest of them is very closely related, so presumably they're the same way.  Evidently the rock, despite glowing visibly even in daylight when seen from space, it's not quite hot enough to sublimate the trees.  But on the other hand, SLOP-6 detected no rise in air temperature over the calderas, so maybe the glow is caused by some process other than heat.  Still, we're pretty sure it's heat based on other evidence.  This just shows how little we understand this whole volcanism thing.  We've only been studying it for a couple days so far.

It could also be that @GregroxMun simply forgot to remove the trees when he lit off the volcanos.  But I'm cool with them still being there.  I view the KSP universe as completely different from ours down to the level of the fundamental forces and the resulting forms of matter, so I can happily consider this sort of thing perfectly normal under the laws of physics as they function in the KSP universe.

 

  On 1/17/2018 at 3:02 AM, DAL59 said:

hmm... maybe stock propellors?  

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No, that's not an option.  No magic in this game.  Besides, if I was going to cheat my way out of this, I'd use the ladder drive instead.  No moving parts, much lower part count, and considerably more elegant to my aesthetic tastes :).  But I'm trying to be serious here, so I'm only using the ladder drive "realistically", as a way to make the oar-powered native boats actually move.

The preferred option for regular service between the surface and orbit of Laythe would be a spaceplane.  However, spaceplanes are quite difficult in Alternis Kerbol.  The jets conk out at a considerably lower altitude than they do in stock, so you need correspondingly more rocket fuel.  So much, in fact, that the jets have great difficulty in getting it high and fast enough.  I haven't QUITE found the proper balance there, at least to get off Kerbin with enough seats, docking ports, and all that.  I'm beginning to think I need to tweak the jets' altitude and thrust curves which I really don't want to do because, again, that's kinda cheating.

Then there's the SSTO rocket lander.  I think my latest tech advances have finally given me a way to do this in a manageable form, but it's a rather clunky and imprecise solution on an atmospheric world.  Still, this is probably what's going to happen eventually.

The Pathfinder mod now has mass drivers to handle flinging stuff to orbit, but unfortunately right now this only applies to resources, not Kerbals.  But that would be cool :)

Edited by Geschosskopf
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  On 1/17/2018 at 3:47 AM, Geschosskopf said:

 

It could also be that @GregroxMun simply forgot to remove the trees when he lit off the volcanos.

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Laythe used to have active volcanoes on land instead of only in the nice, impossible to disprove ocean. No predator (or even herbivore) would ever go near the molten caldera because, well, it's a volcano. When the volcanoes began to die out, some plants evolved to mimick the orange-red glow of molten rock for minutes at a time. When one plant started, the others would follow. Any herbivore wanting a feast would be discouraged. But the trees didn't get discouraged because trees can't get discouraged. So they grew around anyway.

Until the next update for Kopernicus Expansions Rekerjiggered comes out, I can not remove trees from Laythe's volcanoes. It would be so simple to do it too, but the one PQSMod I need to do it is unavailable right now. If you ask me the official Alternis Kerbol Developer's explanation is that there aren't any trees there and never were. :wink:

Edited by GregroxMun
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