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Rescue my Kerbals thread ?


AeroGav

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I don't know how other people's sandbox games look,   but I keep designing prototype craft, and when they succesfully reach their destination, loose interest and switch back to space centre to build something else.        As a result,  everyone ends up abandoned on a prototype craft somewhere because it's crash landed,  doesn't have enough fuel, or i simply cannot or will not plot a return journey.     When I run out of Kerbals ,  I start a new save.

Would it be a fun thing to share our defunct saves so people can have a go at rescuing the abandoned Kerbals?     You'd be picking up someone else's save file trying to figure out how the heck their craft works,  if it can be saved and what (if any) rescue hardware needs to be flown up.      As a fairly open ended thing, I guess the only thing you're expected to do is  share the story of your rescue attempts

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Surprisingly enough, I'm doing that exact thing in my next couple Emiko Chapters.  :)

In a nutshell, I've merged the "Place the Groundstations" challenge into my Emiko career game (and somehow didn't crash it... :rolleyes:)

Now, the game-file for this challenge was provided by @Azimech, and has all sorts of fun things scattered about Kerbin... Including some powerhouse 5-star experience scientists! And I want those scientists, and any other VIP's I can locate.

Not gonna give away how I'm working into the plot line, but I can already tell you it is, in fact, quite fun working with something I didn't create. :wink:

Edited by Just Jim
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I've designed purpose-built rescue craft with a hitchhiker container and a claw to go grab the lost-in-space kerbal missions in career mode (if you can resolve 3-4 missions with one ship, it helps). Assuming you have a commnet and refueling stations set up, it shouldn't be too painful.

Edited by dvp
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