Icecovery Posted December 4, 2017 Author Share Posted December 4, 2017 10 hours ago, MaxwellsDemon said: Maybe I'm dense, but I'm not quite understanding how to use these in the VAB. Do they go between the capsule and the heat shield? Or are they intended for modders rather than "end users"? Place them between the pod and the heat shield, and jettison heat shield before you activate pre-landing mode. Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted December 4, 2017 Share Posted December 4, 2017 1 hour ago, Icecovery said: Place them between the pod and the heat shield, and jettison heat shield before you activate pre-landing mode. Aha. Would it be possible to do some pre-resizing for those of us that don't use TweakScale? Link to comment Share on other sites More sharing options...
Icecovery Posted December 4, 2017 Author Share Posted December 4, 2017 21 minutes ago, MaxwellsDemon said: Aha. Would it be possible to do some pre-resizing for those of us that don't use TweakScale? I think it's not necessary, TweakScale is a light and useful plugins, why don't install one? Link to comment Share on other sites More sharing options...
Daveroski Posted December 4, 2017 Share Posted December 4, 2017 5 hours ago, Icecovery said: I think it's not necessary, TweakScale is a light and useful plugins, why don't install one? In my case, I would use tweakscale except that the last time I tried it, it made a number of my kerbals sit in the dark. Their portrait lights went out. When I uninstalled it, normality was resumed. Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted December 4, 2017 Share Posted December 4, 2017 Also, some people's computers are potatoes. I could supply some configs for various sizes if you wanted, but really, all you'd need to edit is the "scale =" and "rescaleFactor =" values, plus the names of the parts. Then you're fine. Link to comment Share on other sites More sharing options...
Icecovery Posted December 5, 2017 Author Share Posted December 5, 2017 (edited) Update V1.3 -Add different size (0.625m,1.25m,2.5m,3.75m) for standalone parts for user who haven't installed TweakScale -Fix repeat patch for Tantares example: 3.75m 0.625m 19 hours ago, Daveroski said: In my case, I would use tweakscale except that the last time I tried it, it made a number of my kerbals sit in the dark. Their portrait lights went out. When I uninstalled it, normality was resumed. 19 hours ago, NISSKEPCSIM said: Also, some people's computers are potatoes. I could supply some configs for various sizes if you wanted, but really, all you'd need to edit is the "scale =" and "rescaleFactor =" values, plus the names of the parts. Then you're fine. Edited December 5, 2017 by Icecovery Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted December 5, 2017 Share Posted December 5, 2017 Cool! Link to comment Share on other sites More sharing options...
Daveroski Posted December 5, 2017 Share Posted December 5, 2017 27 minutes ago, Icecovery said: Update V1.3 -Add different size (0.625m,1.25m,2.5m,3.75m) for standalone parts for user who haven't installed TweakScale -Fix repeat patch for Tantares example: 3.75m 0.625m I hate just about everyone. Except you, it seems... Link to comment Share on other sites More sharing options...
lextacy Posted December 9, 2017 Share Posted December 9, 2017 anyway to get this to work on us 1.2.2 users? Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted December 9, 2017 Share Posted December 9, 2017 6 hours ago, lextacy said: anyway to get this to work on us 1.2.2 users? Sadly, nope. Link to comment Share on other sites More sharing options...
Critter79606 Posted December 10, 2017 Share Posted December 10, 2017 Icecovery, I'm getting two errors when trying to load your mod with the VenStockRevamp. From the KSP log. [ModuleManager] Error - more than one pass specifier on a node: ComfortableLanding/Configs/StockPod/@PART[Mark1-2Pod]:FOR[ComfortableLanding]:AFTER[VenStockRevamp] [ModuleManager] Error - more than one pass specifier on a node: ComfortableLanding/Configs/StockPod/@PART[mk1pod]:FOR[ComfortableLanding]:AFTER[VenStockRevamp] [ModuleManager] Errors in patch prevents the creation of the cache It is from these two lines in StockPod.cfg @PART[Mark1-2Pod]:FOR[ComfortableLanding]:NEEDS[VenStockRevamp]:AFTER[VenStockRevamp] @PART[mk1pod]:FOR[ComfortableLanding]:NEEDS[VenStockRevamp]:AFTER[VenStockRevamp] You can't have :FOR and :AFTER in the same top level patch (https://github.com/sarbian/ModuleManager/wiki/Patch-Ordering) Link to comment Share on other sites More sharing options...
Icecovery Posted December 13, 2017 Author Share Posted December 13, 2017 On 2017/12/11 at 5:47 AM, Critter79606 said: Icecovery, I'm getting two errors when trying to load your mod with the VenStockRevamp. From the KSP log. [ModuleManager] Error - more than one pass specifier on a node: ComfortableLanding/Configs/StockPod/@PART[Mark1-2Pod]:FOR[ComfortableLanding]:AFTER[VenStockRevamp] [ModuleManager] Error - more than one pass specifier on a node: ComfortableLanding/Configs/StockPod/@PART[mk1pod]:FOR[ComfortableLanding]:AFTER[VenStockRevamp] [ModuleManager] Errors in patch prevents the creation of the cache It is from these two lines in StockPod.cfg @PART[Mark1-2Pod]:FOR[ComfortableLanding]:NEEDS[VenStockRevamp]:AFTER[VenStockRevamp] @PART[mk1pod]:FOR[ComfortableLanding]:NEEDS[VenStockRevamp]:AFTER[VenStockRevamp] You can't have :FOR and :AFTER in the same top level patch (https://github.com/sarbian/ModuleManager/wiki/Patch-Ordering) My mistake, will fix at next update Link to comment Share on other sites More sharing options...
Pointblank66 Posted January 20, 2018 Share Posted January 20, 2018 any chance that we will get the skirt and other comfortable landing stuff, that aren't stand alone yet, as stand alone parts in the near future? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 21, 2018 Share Posted January 21, 2018 Your configs are getting errors with the latest ModuleManager. Remove the "FOR[ComfortableLanding]", it's not needed and fixes the problem Link to comment Share on other sites More sharing options...
Hunony Posted January 24, 2018 Share Posted January 24, 2018 this mod is available for 1.3.1? Link to comment Share on other sites More sharing options...
Jhorriga Posted January 24, 2018 Share Posted January 24, 2018 Can you add support for capsule corp endeavour? Link to comment Share on other sites More sharing options...
Icecovery Posted January 27, 2018 Author Share Posted January 27, 2018 On 2018/1/20 at 9:04 PM, Pointblank66 said: any chance that we will get the skirt and other comfortable landing stuff, that aren't stand alone yet, as stand alone parts in the near future? Sure, they are coming at next update. On 2018/1/22 at 5:42 AM, linuxgurugamer said: Your configs are getting errors with the latest ModuleManager. Remove the "FOR[ComfortableLanding]", it's not needed and fixes the problem Will fix this it in next version. On 2018/1/24 at 8:49 AM, Hunony said: this mod is available for 1.3.1? Yes. I just forget to change the title On 2018/1/25 at 3:11 AM, Jhorriga said: Can you add support for capsule corp endeavour? Because we already have standalone parts now, more mod support is not necessary. Of course, you can write support cfg for them, I will be happy to add them into Comfortable Landing. Link to comment Share on other sites More sharing options...
Icecovery Posted January 29, 2018 Author Share Posted January 29, 2018 Update V1.4: -Add Universal Landing Skirt Module -Fixed the problem in the MM CFG -Fixed something else but I forgot -Flag! Link to comment Share on other sites More sharing options...
Icecovery Posted March 24, 2018 Author Share Posted March 24, 2018 Update V1.5: -Support KSP 1.4.x -Add support for the pod below: --Mk2 Command Pod (If DLC is installed) --Mk1-3 Command Pod -Add 1.875m and 5m size of all standalone parts(If TweakScale is not installed) -Remove a incorrect standalone part(Because ModuleManager will ignore /**/ in cfg) -Fix a bug about 0.625m Universal Buoy Module doesn't show in game ←Landing an Mk1-3 pod by a Mk16 Parachute and a Landing Skirt Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 26, 2018 Share Posted March 26, 2018 (edited) I would like to see VAB preview animations to know what I'm doing. Edit: I just see that using any of the universal modules creates a ghost node that is always present on any part I work with later ... Edited March 26, 2018 by Gordon Dry Link to comment Share on other sites More sharing options...
R3AP3R Posted March 29, 2018 Share Posted March 29, 2018 (edited) Could you post the github link for the 1.3.1 compatible version of the mod please? Edited March 29, 2018 by R3AP3R Link to comment Share on other sites More sharing options...
Icecovery Posted March 30, 2018 Author Share Posted March 30, 2018 On 2018/3/26 at 10:13 AM, Gordon Dry said: I would like to see VAB preview animations to know what I'm doing. It should be easy to do and I will add it in the next version On 2018/3/26 at 10:13 AM, Gordon Dry said: I just see that using any of the universal modules creates a ghost node that is always present on any part I work with later ... Can you provide some screenshots? So that I can try to fix it. 19 hours ago, R3AP3R said: Could you post the github link for the 1.3.1 compatible version of the mod please? You can basically download the latest version, and then replace the new DLL with the old one form V1.4. Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 7, 2018 Share Posted June 7, 2018 @Icecovery I suggest that you change the surface texture of the 3 parts (Airbag, Buoy and Retro Rocket) that they look like passable, because: https://github.com/Icecovery/Comfortable-Landing/issues/2 I'm not sure if the Universal Landing Skirt Module also should be passable, but there are heat shields out there which are... Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 8, 2018 Share Posted June 8, 2018 @Icecovery Hmm, no matter if autostruts and KJR are used, these parts are prone to be misaligned ... this happened in orbit for whatever reason, just wanted to mention: Link to comment Share on other sites More sharing options...
Icecovery Posted June 10, 2018 Author Share Posted June 10, 2018 On 6/8/2018 at 6:49 AM, Gordon Dry said: @Icecovery I suggest that you change the surface texture of the 3 parts (Airbag, Buoy and Retro Rocket) that they look like passable, because: https://github.com/Icecovery/Comfortable-Landing/issues/2 I'm not sure if the Universal Landing Skirt Module also should be passable, but there are heat shields out there which are... I plan to add more stand-alone parts in the near future, at that time I will also replace the models and textures of these parts. Thanks for your suggestion On 6/9/2018 at 4:47 AM, Gordon Dry said: @Icecovery Hmm, no matter if autostruts and KJR are used, these parts are prone to be misaligned ... this happened in orbit for whatever reason, just wanted to mention: I don't recommend attaching more than one stand-alone part together, maybe you can try to change the size of the node? Link to comment Share on other sites More sharing options...
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