Gameslinx Posted October 16, 2017 Share Posted October 16, 2017 (edited) Welcome to the Official Release thread for After Kerbin. After Kerbin is based on the Stock solar system, but 4 billion years into the future, adding highly detailed and intuitive planets to your game. We are in the process of setting up a DMP server. Spread the word! Overview: This mod aims to add a completely new adventure as you begin on Duna (which has Kerbin's properties for ease) and explore and uncover the secrets of the future stock planets. This mod adds highly detailed, 4k planets, each come with their own EVE and Scatterer configurations. Every single planet and moon has been adjusted and changed. Even Jool. All planets have been tested and I have made sure both rockets and spaceplanes can function on each of them. System Requirements: 5GB of RAM KSP 64 bit Donations are never asked for, but always appreciated! Help buy me another pizza if you enjoy the mod "Only during the last breath of life does the mind truly understand how lonely a species really is. Floating. In the dark. Guarded by nothing but the very nemesis which plagues the planet - loneliness, darkness, death." - Source Unknown, Year 7510, Solitude. FAQ: Is this planet mod compatible with present day mods? Yep! Even the visual mods will work together (they didn't with my previous planet mod), meaning you can install nearly any planet mod except those that also replace the home planet. How much RAM do I need for this mod? It varies. I recommend around 5GB at least. If you struggle, lower your texture quality. Watch @TheBeardyPenguin progress through conquering the Kerbal system for the final time in the hopes of saving kerbalkind. DELTA V MAP Spoiler This mod follows the CC-BY-NC-ND licence. Thank you for downloading! Edited September 12, 2019 by Gameslinx 1.7.3 update Quote Link to comment Share on other sites More sharing options...
Clonos Posted October 16, 2017 Share Posted October 16, 2017 (edited) Congrats on the release! Edited July 20, 2018 by GenesisPlayz Quote Link to comment Share on other sites More sharing options...
i like pizza Posted October 16, 2017 Share Posted October 16, 2017 Can you please make a version for 1.3? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 16, 2017 Author Share Posted October 16, 2017 1 hour ago, i like pizza said: Can you please make a version for 1.3? Download the mod. There's an option for 1.3 or 1.3.1. Quote Link to comment Share on other sites More sharing options...
i like pizza Posted October 16, 2017 Share Posted October 16, 2017 Just now, Gameslinx said: Download the mod. There's an option for 1.3 or 1.3.1. Thanks. Just now, Gameslinx said: Download the mod. There's an option for 1.3 or 1.3.1. Are there any significant differences between the pre-release and full release versions? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 16, 2017 Author Share Posted October 16, 2017 9 minutes ago, i like pizza said: Are there any significant differences between the pre-release and full release versions? Reaper is landable. Actual biomes. Optimisation. Couple more stuff. Quote Link to comment Share on other sites More sharing options...
EricL Posted October 16, 2017 Share Posted October 16, 2017 Yay, AfK is released! I'll especially be trying out the new Reaper. Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted October 16, 2017 Share Posted October 16, 2017 Awesome that it's released! I'll see what Reaper looks like with no visual mods. Also, how about a download option with no visual mods installed, for those of us who will never be able to use them and want to download it faster? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 16, 2017 Author Share Posted October 16, 2017 (edited) 11 minutes ago, Mrcarrot said: Awesome that it's released! I'll see what Reaper looks like with no visual mods. Also, how about a download option with no visual mods installed, for those of us who will never be able to use them and want to download it faster? Not really viable, I'm afraid. I only host mods on SpaceDock and so you'd have to remove the visuals yourself. It's only around 60MB for them, so it's not too much of a difference. Most of these questions should be on the development thread, though. Edited October 16, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 16, 2017 Share Posted October 16, 2017 Bon travaille Quote Link to comment Share on other sites More sharing options...
i like pizza Posted October 17, 2017 Share Posted October 17, 2017 ________________________________ | Windows Dialog [-][口][×] | |  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄  ̄ | | Windows has detected that you are too awesome. | | Is this true? | ______ ______ _____ | | | Yes | | Maybe | | No | | |  ̄ ̄ ̄ ̄ ̄ ̄  ̄ ̄ ̄ ̄ ̄ ̄  ̄ ̄ ̄ ̄ ̄ | ______________________________ __ _ Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted October 17, 2017 Share Posted October 17, 2017 I have a little glitch on Jool Reaper, and I don't know if anyone else has this problem(My 3GB RAM makes it hard to know) but here's a screenshot: Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 17, 2017 Author Share Posted October 17, 2017 (edited) 8 hours ago, Mrcarrot said: I have a little glitch on Jool Reaper, and I don't know if anyone else has this problem(My 3GB RAM makes it hard to know) but here's a screenshot: Not getting this bug. Will need logs. Make sure you're on 64 bit ksp, too. Edited October 17, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted October 17, 2017 Share Posted October 17, 2017 (edited) On 10/17/2017 at 1:17 AM, Gameslinx said: Not getting this bug. Will need logs. Make sure you're on 64 bit ksp, too. Yeah, 64 bit. Will get logs. Edited October 18, 2017 by Mrcarrot Quote Link to comment Share on other sites More sharing options...
AlexTheNotSoGreat Posted October 18, 2017 Share Posted October 18, 2017 I'm just curious what has happened to Jool... Quote Link to comment Share on other sites More sharing options...
Planetace Posted October 18, 2017 Share Posted October 18, 2017 (edited) 6 hours ago, AlexTheNotSoGreat said: I'm just curious what has happened to Jool... From what I know, the kerbals were just idiots and believed Jool was a gas giant because from a distance it had striped bands. In Gameslinxes universe Jool is, and always was a massive rocky planet. (I wonder if there's any incredibly exotic life on Jool) Edited October 18, 2017 by Planetace Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 18, 2017 Share Posted October 18, 2017 @Mrcarrot Please delete the log post and host it somewhere off-site. Text walls are bad for the forum software. Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted October 18, 2017 Share Posted October 18, 2017 3 hours ago, JadeOfMaar said: @Mrcarrot Please delete the log post and host it somewhere off-site. Text walls are bad for the forum software. Done. Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted October 19, 2017 Share Posted October 19, 2017 On 10/16/2017 at 1:35 PM, Gameslinx said: We are in the process of setting up a DMP server. Might need to borrow someone else's computer for this. Sound awesome! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 19, 2017 Author Share Posted October 19, 2017 Welcome to version 1.0.1. Increased Solitude's radius Lowered Solitude's gravity. Dv requirement for orbit is the same as Kerbin, still. Improved atmospheric effect for Solitude Rim fades correctly on Solitude Terrain no longer clips atmosphere on Solitude Fixed texturing aliasing on Guardian Lowered PQS MaxLevel to solve tiling problems on Guardian SMAs of Guardian and Nemesis increased to account for Solitude's radius increase KSC moved nearer to the cliff, and 1km lower down so that jet aircraft don't launch at their most inefficient curve height Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 21, 2017 Author Share Posted October 21, 2017 (edited) Reply removed. Edited October 21, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Clonos Posted October 21, 2017 Share Posted October 21, 2017 For the ones who struggle with getting this to work, have 4G RAM and still don't know it yet: Turn the texture quality to quarter res. This should work, i tested this myself. (thanks to Gameslinx for telling me this) Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted October 22, 2017 Share Posted October 22, 2017 10 hours ago, GenesisPlayz said: For the ones who struggle with getting this to work, have 4G RAM and still don't know it yet: Turn the texture quality to quarter res. This should work, i tested this myself. (thanks to Gameslinx for telling me this) Works with 3GB RAM at eighth-res textures. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 22, 2017 Author Share Posted October 22, 2017 Small patch: Radius of Solitude reduced by 30%, making the Dv requirement for orbit the same as Kerbin's. Fixed cloud maps Added noise map for Solitude Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted October 25, 2017 Share Posted October 25, 2017 So why does my Wasteland looks like a big orange ball, i can't see any land or lava on it. Does it have a cloud like Venus'? Quote Link to comment Share on other sites More sharing options...
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