LazyBoi29 Posted October 5, 2023 Share Posted October 5, 2023 Hello, I'm trying to create my own TU configs for a mod but I'm having trouble with Texture switch. Spoiler @PART[TyphoonCockpit]:NEEDS[TexturesUnlimited] { @MODULE[KSPTextureSwitch],0 { textureSet = recolor } } +KSP_TEXTURE_SET[MWNN_Stock_Paint]:NEEDS[TexturesUnlimited] { @name = recolor @MATERIAL { vector = _DiffuseNorm,0.7355,0.7355,0.7355 vector = _MetalNorm,0.48,0.48,0.48 vector = _SmoothnessNorm,0.485,0.485,0.485 texture = _MainTex,AirplanePlus/Parts/Command/fighterinlinecockpit/fighterinlinetex texture = _MaskTex,TURD/TU_APP_Recolour/Command/FighterInlineCockpit/180_fighterinlinetex_Paint } } Spoiler @PART[TyphoonCockpit]:NEEDS[TexturesUnlimited] { MODULE { name = KSPTextureSwitch sectionName = Appearance currentTextureSet = DefaultTexture textureSet = DefaultTexture } %MODULE[SSTURecolorGUI] { %name = SSTURecolorGUI } } +KSP_TEXTURE_SET[Stock_Default]:NEEDS[TexturesUnlimited] { @name = DefaultTexture @MATERIAL { texture = _MainTex,AviationCockpits\Command\Typhoon_texture } } Top is Recolour, bottom is default. I am using placeholder textures for Recolour. Quote Link to comment Share on other sites More sharing options...
hikerchick29 Posted March 12, 2024 Share Posted March 12, 2024 I feel like I'm missing something, how do I install this? I installed it and the recolor through ckan, but I don't have any available in game options. Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted March 12, 2024 Share Posted March 12, 2024 Been a couple. It's either on the blizzy toolbar after adding through toolbar controller GUI I think it makes custom .cfg based on what you do in the GUI Or it's the one you have to find the .cfg / write it yourself. I think there a toolbar. IIRC Look for the Icon for Blizzy (Yellow Arrow) Right Click Add Button Select the icon for TU Click the TU button the the Toolbar Quote Link to comment Share on other sites More sharing options...
Pauver Posted May 7, 2024 Share Posted May 7, 2024 On 5/30/2023 at 8:26 PM, NaviG said: Hello, found a visual bug with the new Eve clouds Why does this happen? CLOUDS As u can see, there are not clouds in the reflections at ground altitude. Ground elements are reflected correctly. 85.000m 120.000m Noticed that in this distance, kerbin does a fast flickering when moving camera, which is possible to be related. 160.000m? This last less than a seconds (i think it's reloading kerbin textures, but not sure why) 159.993m (camera near planet) 159.993m (camera far from planet, no reflections) 200.000m (all good) Its the same behaviour that you have on helmets... the problem is that the game updates the 3D layer into 2D layer and reflection only works with 2D layer, but i'm guessing, im noob. i'm using chrome colour on TURD. Also the update reflection of the helmet is much slower, i did changes on @default.cfg (reflection resolution and interval) with no luck, any help? Can confirm, having the same problem. Maybe you can ask @blackrack? Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 7, 2024 Share Posted May 7, 2024 2 hours ago, Pauver said: Can confirm, having the same problem. Maybe you can ask @blackrack? It's to save performance Quote Link to comment Share on other sites More sharing options...
lBoBl Posted June 4, 2024 Share Posted June 4, 2024 I'm trying to create a basic patch to give a metallic aspect to most of my modded parts, however I am unsure how to handle multiple variants, or how to select one specific variant to make it metallic. I'm talking about the stock variant system, the one that was introduced with Making History, not B9 part switch or some other mod. Any clues would be greatly appreciated. Thanks! Quote Link to comment Share on other sites More sharing options...
Turbo49_ Posted June 14, 2024 Share Posted June 14, 2024 Is there a way to perform operations on certain values of texture ? currently i'm trying to make a simple stock replacement config using the TU_STOCK_SPEC keyword, however most "painted" parts end up having smoothing at basically 0. I'd like to make it so smoothness can't go below a certain value so everything has a little bit of shine Quote Link to comment Share on other sites More sharing options...
goba Posted August 4, 2024 Share Posted August 4, 2024 i feel dumb asking but why are the b9 procedural wings only coming up with this brushed metal looking texture? is there a way i can make it look not like that? Quote Link to comment Share on other sites More sharing options...
dinoduderocket Posted August 19, 2024 Share Posted August 19, 2024 On 3/12/2024 at 9:30 PM, hikerchick29 said: I feel like I'm missing something, how do I install this? I installed it and the recolor through ckan, but I don't have any available in game options. i have same issue. Says "texture not found" when i try and recoulour stuff, and my recolouring gui is just blank and wont close. any ideas? ive installed stock recoulur, textures unlimited, and have module manager. Plus i have the reflections thing turned on. any ideas? thanks Quote Link to comment Share on other sites More sharing options...
dinoduderocket Posted August 19, 2024 Share Posted August 19, 2024 same as this guy https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fmclyx2k53hf71.png%3Fwidth%3D1188%26format%3Dpng%26auto%3Dwebp%26s%3Dad3111236cbdbb46608e833901b4d0d9d3139bfb Quote Link to comment Share on other sites More sharing options...
TheHelicopterKid Posted August 24, 2024 Share Posted August 24, 2024 (edited) Im using the B9 Procedual wings (fork), and when i install this mod it forces the wings to be shiny and stuff, is there any way to revert back to the normal stock style without deleting TU? nvm i fixed it Edited August 24, 2024 by TheHelicopterKid fixed issue Quote Link to comment Share on other sites More sharing options...
MrShelter Posted October 1, 2024 Share Posted October 1, 2024 Hey, is it possible you create KSPTextureSwitch so it accepts multiple KSP_TEXTURE_SETs? Creating slider for each one or dancing with variant switch aren't great choices Quote Link to comment Share on other sites More sharing options...
MrShelter Posted October 6, 2024 Share Posted October 6, 2024 Also can you add filtering not only by meshes, but also by materials? Since this happened recently: Quote Link to comment Share on other sites More sharing options...
Yiannis Posted October 8, 2024 Share Posted October 8, 2024 (edited) On 8/4/2024 at 10:03 AM, goba said: i feel dumb asking but why are the b9 procedural wings only coming up with this brushed metal looking texture? is there a way i can make it look not like that? Edited October 8, 2024 by Yiannis Wrong Quote Link to comment Share on other sites More sharing options...
callsignblaze Posted December 10, 2024 Share Posted December 10, 2024 hi there im trying to remove textures unlimited from the b9 procedural stuctural wings. i cant find the folder its in and i can use the help Quote Link to comment Share on other sites More sharing options...
1FingerSalute Posted December 12, 2024 Share Posted December 12, 2024 It's in KerbalSpaceProgram>GameData>B9_Aerospace_ProceduralWings folder. The file is called: "B9WingsUnlimited.cfg". The way I did it was open the file and delete it's contents and save it, that way CKAN doesn't try to replace it. Quote Link to comment Share on other sites More sharing options...
缪zy Posted Wednesday at 10:31 AM Share Posted Wednesday at 10:31 AM So can this work with Restock parts? Quote Link to comment Share on other sites More sharing options...
ZZetho Posted Wednesday at 11:41 AM Share Posted Wednesday at 11:41 AM 1 hour ago, 缪zy said: So can this work with Restock parts Quote Link to comment Share on other sites More sharing options...
缪zy Posted Wednesday at 12:01 PM Share Posted Wednesday at 12:01 PM 19 minutes ago, ZZetho said: But this works with TURD and it's unfinished yet. Quote Link to comment Share on other sites More sharing options...
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