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Lordmaddog

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So I am trying to make a mod (explained here)

The problem is that I have run into a wall I am using as my base Extraplanetary Launchpads and he has this

MODULE {
        name = ExWorkshop
        ProductivityFactor = 5
    }

This interacts with kerbal engineers to produce total vessel productivity. I want a part to to be able to add to that total vessel productivity and be toggle-able ( so it can cost electric charge when on) but I cant figure out how.

 

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On 26-2-2018 at 10:55 AM, Lordmaddog said:

So I am trying to make a mod (explained here)

The problem is that I have run into a wall I am using as my base Extraplanetary Launchpads and he has this

MODULE {
        name = ExWorkshop
        ProductivityFactor = 5
    }

This interacts with kerbal engineers to produce total vessel productivity. I want a part to to be able to add to that total vessel productivity and be toggle-able ( so it can cost electric charge when on) but I cant figure out how.

 

4

Well I suggest you create a simply ExWorkshopController partmodule, which simply manipulates any exposed field and events.

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