Kerbi Posted March 12, 2018 Share Posted March 12, 2018 I hope to see this update one day on console xbox one Quote Link to comment Share on other sites More sharing options...
The Flying Kerbal Posted March 13, 2018 Share Posted March 13, 2018 I'm trying to put together a mission to Duna, but every time I try fitting either SP-L or SP-W photovoltaic panels to the vessel, when I get into orbit and try deploying them, I get a message that they're broken! When I test them on the launchpad they work OK, and I've never seen this before 1.4. Any ideas guys? Thanks. Quote Link to comment Share on other sites More sharing options...
LameLefty Posted March 13, 2018 Share Posted March 13, 2018 8 minutes ago, The Flying Kerbal said: I'm trying to put together a mission to Duna, but every time I try fitting either SP-L or SP-W photovoltaic panels to the vessel, when I get into orbit and try deploying them, I get a message that they're broken! When I test them on the launchpad they work OK, and I've never seen this before 1.4. Any ideas guys? Thanks. If those are the uncased/non-retractable versions, they're being ripped off your craft during ascent. You need to encase them in a fairing or switch the retractable versions. Quote Link to comment Share on other sites More sharing options...
The Flying Kerbal Posted March 13, 2018 Share Posted March 13, 2018 (edited) 1 hour ago, LameLefty said: If those are the uncased/non-retractable versions, they're being ripped off your craft during ascent. You need to encase them in a fairing or switch the retractable versions. Oh these are the retractable ones, and in addition they're in behind a fairing until they leave Kerbin's atmosphere. I actually think this may be a bug. Edited March 13, 2018 by The Flying Kerbal Quote Link to comment Share on other sites More sharing options...
viperwolf Posted March 13, 2018 Share Posted March 13, 2018 (edited) 13 minutes ago, The Flying Kerbal said: Oh these are the retractable ones, and in addition they're in behind a fairing until they leave Kermin's atmosphere. I actually think this may be a bug. Yeah they should not do that, I noticed when i have parachutes behind fairings they will overheat. They still work once they cool off, However i thought the fairing was suppose toprotect everything under it. Edited March 13, 2018 by viperwolf Quote Link to comment Share on other sites More sharing options...
The Flying Kerbal Posted March 13, 2018 Share Posted March 13, 2018 (edited) There does seem to be something wrong with all panels that have to be extended to operate. I've just tried some which aren't retractable, and again they were broken during the flight through the atmosphere. 1 hour ago, viperwolf said: Yeah they should not do that, I noticed when i have parachutes behind fairings they will overheat. They still work once they cool off, However i thought the fairing was suppose toprotect everything under it. I think you may be on to something here. Even though in this test flight, the panels weren't protected in their own case, they were still tucked inside a fairing, and when I went to deploy them, it looked to all intends and purposes like they had been damaged in a similar way as to what happens when they hit atmosphere. In this flight I flew straight up, and as slowly as possible so as to cut down any heating punching through the atmosphere to an absolute minimum. Not only did I not generate any heating effects, I didn't even create the white contrails which precedes these normally, yet still I had damaged panels behind the fairing when I reached space. I can't remember this happening in 1.2, I never played 1.3 so can't comment on it. I do hope the developers are aware of this issue and try to resolve it. Thanks for answering folks. Edited March 13, 2018 by The Flying Kerbal Quote Link to comment Share on other sites More sharing options...
frog352000 Posted March 13, 2018 Share Posted March 13, 2018 On 3/11/2018 at 5:12 PM, Mark Kerbin said: Anyone know if Kerbal Engineer Redux and Science Relay are gonna update? seem to be completely broke in this verision Kerbal Engineer works absolutely fine with 1.40. I'm not sure about science relay. Quote Link to comment Share on other sites More sharing options...
JWag Posted March 13, 2018 Share Posted March 13, 2018 (edited) 1 hour ago, The Flying Kerbal said: There does seem to be something wrong with all panels that have to be extended to operate. I've just tried some which aren't retractable, and again they were broken during the flight through the atmosphere. I think you may be on to something here. Even though in this test flight, the panels weren't protected in their own case, they were still tucked inside a fairing, and when I went to deploy them, it looked to all intends and purposes like they had been damaged in a similar way as to what happens when they hit atmosphere. In this flight I flew straight up, and as slowly as possible so as to cut down any heating punching through the atmosphere to an absolute minimum. Not only did I not generate any heating effects, I didn't even create the white contrails which precedes these normally, yet still I had damaged panels behind the fairing when I reached space. I can't remember this happening in 1.2, I never played 1.3 so can't comment on it. I do hope the developers are aware of this issue and try to resolve it. Thanks for answering folks. I'm not seeing this. I launched a simple capsule on a throttled-down Kickback to ~250km: https://imgur.com/a/f9CJ0 (In the picture I already deployed the fairing, just to show construction; in my tests the fairing stays in place until Kickback burnout.) The retractable panels inside the service bay and the two mounted on the Oscar tanks deployed fine. Images of your craft will surely help. (This really should be in the bug report forum). 29 minutes ago, frog352000 said: Kerbal Engineer works absolutely fine with 1.40. I'm not sure about science relay. I have also had no problems with KER on 1.4, but it's a fresh KER installation over a totally clean copy of 1.4. If you upgraded to 1.4 from a previous version, KER will try to use the existing settings in GameData\KerbalEngineer\Settings, which may not work in 1.4. Maybe try deleting the settings after copying them somewhere safe, and see if it works? Edited March 13, 2018 by JWag clarity Quote Link to comment Share on other sites More sharing options...
wookiee_goldberg Posted March 13, 2018 Share Posted March 13, 2018 2 hours ago, The Flying Kerbal said: Oh these are the retractable ones, and in addition they're in behind a fairing until they leave Kermin's atmosphere. I actually think this may be a bug. got a sample craft file? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted March 13, 2018 Share Posted March 13, 2018 Hi all, I don't have access to twitch. Did the 1.4.1 update fix the offset black and white textures of rockomax tanks? Peace. Quote Link to comment Share on other sites More sharing options...
Devnull.13 Posted March 13, 2018 Share Posted March 13, 2018 5 hours ago, frog352000 said: Kerbal Engineer works absolutely fine with 1.40. I'm not sure about science relay. As far as i know it works but delta V and TWR calculations are wrong with some parts Quote Link to comment Share on other sites More sharing options...
viperwolf Posted March 13, 2018 Share Posted March 13, 2018 anyone know what time the DLC will drop? Quote Link to comment Share on other sites More sharing options...
Devnull.13 Posted March 13, 2018 Share Posted March 13, 2018 (edited) 4 minutes ago, viperwolf said: anyone know what time the DLC will drop? For what was told to me, and it is just a suposition, somewhere during Das Valdez steam Or maybe during the squadcast with the great Scott Manley Edited March 13, 2018 by Devnull.13 Quote Link to comment Share on other sites More sharing options...
viperwolf Posted March 13, 2018 Share Posted March 13, 2018 (edited) 2 hours ago, Devnull.13 said: For what was told to me, and it is just a suposition, somewhere during Das Valdez steam will that be on youtube or twitch, the das caldez stream? Edited March 13, 2018 by viperwolf Quote Link to comment Share on other sites More sharing options...
Devnull.13 Posted March 13, 2018 Share Posted March 13, 2018 1 minute ago, viperwolf said: will that be on youtube or twitter, the das caldez stream? Twitch maybe? The Red munchkin Last night was on Twitch Quote Link to comment Share on other sites More sharing options...
genbrien Posted March 13, 2018 Share Posted March 13, 2018 said around noon EDT Quote Link to comment Share on other sites More sharing options...
viperwolf Posted March 13, 2018 Share Posted March 13, 2018 (edited) 4 minutes ago, Devnull.13 said: Twitch maybe? The Red munchkin Last night was on Twitch I found the Twitch thing, thank you 2 minutes ago, genbrien said: said around noon EDT Ah thank you for that, I could not find a time for it. https://twitter.com/hashtag/MakingHistoryExpansion?src=hash For anyone else wondering Edited March 13, 2018 by viperwolf Quote Link to comment Share on other sites More sharing options...
genbrien Posted March 13, 2018 Share Posted March 13, 2018 1 minute ago, viperwolf said: Ah thank you for that, I could not find a time for it. It was said in the chat maybe 15min ago, easily missable. but it was not a defenitive answers, so I guess +/- some hours but target is in 6:40 Quote Link to comment Share on other sites More sharing options...
maja Posted March 13, 2018 Share Posted March 13, 2018 8 hours ago, The Flying Kerbal said: Even though in this test flight, the panels weren't protected in their own case, they were still tucked inside a fairing, and when I went to deploy them, it looked to all intends and purposes like they had been damaged in a similar way as to what happens when they hit atmosphere. Check when exactly are they damaged. It happened to me, that solar panels were broken by a fairing during it's separation. Quote Link to comment Share on other sites More sharing options...
Psycho_zs Posted March 13, 2018 Share Posted March 13, 2018 Jumbo tank has 'sideTubes = true' object in orange variant, but I do not see any geometry changes when switching themes on this tank. Is this a bug? Quote Link to comment Share on other sites More sharing options...
Bionic bulldog Posted March 13, 2018 Share Posted March 13, 2018 Am i alone in seeing this update as a bit of a disappointment, i would have thought the makers would have at least tried a bit more on the parts and GUI . For instance. 1. Still crappy 10 actions available with no option to name them. 2. No new nose cones or such like for fuel tanks. And so on.... Considering it got released with a glaring bug on the cockpit which didnt allow seeing any kerbals on board, (seriously, how the hell could someone miss that during testing.) Im not too impressed with it. It seems to me that the update been released with the expection of modders to continue to fill in the gaps and missing pieces which should really be in the game already. Quote Link to comment Share on other sites More sharing options...
sarbian Posted March 13, 2018 Share Posted March 13, 2018 11 minutes ago, Bionic bulldog said: Am i alone in seeing this update as a bit of a disappointment, i would have thought the makers would have at least tried a bit more on the parts and GUI . For instance. The new parts are in the DLC and after 5/6 years of free updates it does not shock me Quote Link to comment Share on other sites More sharing options...
genbrien Posted March 13, 2018 Share Posted March 13, 2018 Is there any change log yet for new 1.4.1? Quote Link to comment Share on other sites More sharing options...
lodger Posted March 13, 2018 Share Posted March 13, 2018 Yay! Today is the day - if only the servers weren't so busy right now ... Quote Link to comment Share on other sites More sharing options...
Gilph Posted March 13, 2018 Share Posted March 13, 2018 18 minutes ago, genbrien said: Is there any change log yet for new 1.4.1? haven't seen the announcement for 1.4.1 yet, only the DLC. Quote Link to comment Share on other sites More sharing options...
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