FreeThinker Posted October 31, 2017 Author Share Posted October 31, 2017 (edited) 4 hours ago, aaronsta1 said: i noticed some are switchable only in the vab and some in flight.. is there a reason why i would want to switch them in flight? 3 Certainly, because there is an ideal wavelenth for a combination of wavelenth, distance, transmitter aperture and receiver aperture. To maximise efficiency you want to use the wavelength as long as possible where the spot size still fit inside the receiving vessel receiver Edited October 31, 2017 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted October 31, 2017 Author Share Posted October 31, 2017 (edited) 1 hour ago, aaronsta1 said: i dont know it could have been an outdated post on here.. i just checked the wiki from the github page and it doesnt really mention transmitter size at all.. maybe you can say.. i know the larger ones and output more power.. but do they also increase range? is there any reason to use one of those large dishes vs those 300 deg phased arrays at say 5m? 9 Have you looked at the KSPIE Beamed Power Wiki page? 4 hours ago, aaronsta1 said: and also the gigantor xl solar panel.. it gets a beamed mode.. but what band and what type is it? it doesn't say. does it even work? i tried and got no results.. 2 The Gigantor XL solar panel is a low tech beamed power receiver, effective in the solar photovoltaic spectrum, which is most intense in the short infrared spectrum but it stretches with decreased sensitivity from long infrared down to ultraviolet. There are also more specialized solar receivers with are more efficient and larger effective diameter. Edited October 31, 2017 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted October 31, 2017 Author Share Posted October 31, 2017 (edited) 2 hours ago, aaronsta1 said: is there any reason to use one of those large dishes vs those 300 deg phased arrays at say 5m? 1 Yes there are, the phased array can only transmit, receive and relay in one particular wavelength (configured in the VAB) and its wavelength is limited from microwave to infrared. Dishes are capable of transmitting and receiving in a wide bandwidth from microwave up to ultraviolet. When you have 2 Dishes you can also relay and transmit power at the same. Dishes are therefore more versatile while phased arrays are specialized. Due to their lower mass and ease of folding, Phased arrays are easier to create local beam power networks for traffic inside the SOI of a planet. If you wish to transmit further, you need dishes that can transmit in visible and ultraviolet wavelength and for long distances (Juno or further) use X-ray transmitters. Edited October 31, 2017 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted October 31, 2017 Author Share Posted October 31, 2017 7 hours ago, mrgreco said: Project Manager: FreeThinker0 Kerbal Space Program 17,288 Monthly Downloads Supports: 1.3.1 348,530 Total Downloads Updated 2 days ago Created Oct 8, 2015 317 Favorites Project Site Comments Release Type: Release License: Custom License Newest File: KSP Intersteller WarpPlugin 1.16.1 i dont understand this, it says its bin updated 2 days ago but nothin looks to be changed, am i missing somthing??????? They are referring to all files available, including the Betas that can be downloaded from the files section. Quote Link to comment Share on other sites More sharing options...
mrgreco Posted October 31, 2017 Share Posted October 31, 2017 9 hours ago, FreeThinker said: They are referring to all files available, including the Betas that can be downloaded from the files section. whats the diff between beta and the other? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted October 31, 2017 Author Share Posted October 31, 2017 (edited) 13 minutes ago, mrgreco said: whats the diff between beta and the other? It basically just a release but more experimental where I add new features or change the mechanics in a fundamental way which might not function as intended. Player enthusiast that want to contribute or try the latest feature and hopefully report any new issues to me so I can fix them. After I get enough confidence nothing is broken I make a normal release which can be downloaded by regular players. As a result, I only release every few weeks while in the past I released more often and people complained and accused me of stuff that wasn't true. Edited October 31, 2017 by FreeThinker Quote Link to comment Share on other sites More sharing options...
mrgreco Posted November 1, 2017 Share Posted November 1, 2017 11 hours ago, FreeThinker said: It basically just a release but more experimental where I add new features or change the mechanics in a fundamental way which might not function as intended. Player enthusiast that want to contribute or try the latest feature and hopefully report any new issues to me so I can fix them. After I get enough confidence nothing is broken I make a normal release which can be downloaded by regular players. As a result, I only release every few weeks while in the past I released more often and people complained and accused me of stuff that wasn't true. thank you Quote Link to comment Share on other sites More sharing options...
ss8913 Posted November 1, 2017 Share Posted November 1, 2017 @FreeThinker regarding my LqdWater conversion issue... I've created a screenshot illustrating the problem - shows the configuration of my cryogenic tank and in the upper right you can see the conversion rate. the other tank is full of "Water' whereas the KSPIE cryo tank starts off empty of LqdWater, with the conversion slider all the way towards LqdWater... it's painfully slow. Am I doing something wrong? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted November 1, 2017 Author Share Posted November 1, 2017 6 hours ago, ss8913 said: Am I doing something wrong? No, it should be fast, I will take a look what is going wrong Quote Link to comment Share on other sites More sharing options...
falcoon Posted November 1, 2017 Share Posted November 1, 2017 1 hour ago, FreeThinker said: No, it should be fast, I will take a look what is going wrong All conversion by cyro tanks are super slow, not only water. I thought it works this way to enforce using ISRU Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted November 1, 2017 Author Share Posted November 1, 2017 (edited) 1 hour ago, falcoon said: All conversion by cyro tanks are super slow, not only water. I thought it works this way to enforce using ISRU In general the performance on the cryo tank, cooling/heating it supposed to be low. It capality is only 10 kw (10000 W) You should use it as a backup, not as your primary means of cryo liquid conversion. For high-performance cryogenic conversion, use the ISRU Refrigerator which has a conversion capacity of 1 MW, which 100 times more powerful as the tank cooler Edited November 1, 2017 by FreeThinker Quote Link to comment Share on other sites More sharing options...
mr. engino Posted November 1, 2017 Share Posted November 1, 2017 what happened to the solar sail? Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted November 1, 2017 Share Posted November 1, 2017 My Timberwind engine has black plume: like this How to fix it? Quote Link to comment Share on other sites More sharing options...
danielboro Posted November 2, 2017 Share Posted November 2, 2017 @FreeThinker i wish to increase the rate stock radiators radiate wasteheat wat numbers do i need to change to do this? thanks wily realism is nice its not my priority building ships from radiators is not intrasting and increase the part count Quote Link to comment Share on other sites More sharing options...
Mine_Turtle Posted November 2, 2017 Share Posted November 2, 2017 10 hours ago, Iso-Polaris said: My Timberwind engine has black plume: like this How to fix it? I can confirm the problem with missing texture. Quote Link to comment Share on other sites More sharing options...
ss8913 Posted November 2, 2017 Share Posted November 2, 2017 (edited) 18 hours ago, FreeThinker said: In general the performance on the cryo tank, cooling/heating it supposed to be low. It capality is only 10 kw (10000 W) You should use it as a backup, not as your primary means of cryo liquid conversion. For high-performance cryogenic conversion, use the ISRU Refrigerator which has a conversion capacity of 1 MW, which 100 times more powerful as the tank cooler but the ISRU refrigerator doesn't convert water.. only the cryo tanks do that, as far as I can tell... and it creates a bottleneck making hydrazine production unusable. 3000 units *per year* doesn't do anyone any favors EDIT: Seems the part config files don't control these rates..was hoping to tweak it (for now) but it appears this isn't a thing that can be done without recompiling from source(?) EDIT: tried using hydrates => lqdwater with the all-in-one ISRU hydrates processor too... also painfully slow, even with 4 of those things and powered by an antimatter reactor... tagging @FreeThinker Edited November 2, 2017 by ss8913 Quote Link to comment Share on other sites More sharing options...
Mine_Turtle Posted November 2, 2017 Share Posted November 2, 2017 (edited) 3 hours ago, danielboro said: @FreeThinker i wish to increase the rate stock radiators radiate wasteheat wat numbers do i need to change to do this? thanks wily realism is nice its not my priority building ships from radiators is not intrasting and increase the part count You do not really need a lot of radiators for waste heat. Many(if not all) reactors can throttle and you only need to get rid of heat that is not consumed by anything like engine or electrical generator. Furthermore, if you are playing in career then MK 1 radiators are terrible and you simply need to unlock better radiators. If you do want to change radiators effectiveness there are two methods to do so: Increase radiator max temp(RadiatorTemperatureMk*) in WarpPlugin\WarpPluginSettings.cfg This will increase max temperature for all radiators. Increase radiator area(radiatorArea in module FlatFNRadiator) in WarpPlugin\Parts\Radiators\*\*.cfg(or WarpPlugin\Patches\HeatManagement.cfg for stock radiators) This has to be done for every radiator. @FreeThinker, do you have plans to replace waste heat with stock heat transfer mechanic? Edited November 2, 2017 by Mine_Turtle Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted November 2, 2017 Share Posted November 2, 2017 6 hours ago, Mine_Turtle said: I can confirm the problem with missing texture. Missing from where? Quote Link to comment Share on other sites More sharing options...
danielboro Posted November 2, 2017 Share Posted November 2, 2017 (edited) 18 hours ago, Mine_Turtle said: WarpPlugin\Patches\HeatManagement.cfg didnt try that file i did try kspstocktermal.cfg in [foldingRadMed] add a 0 to radiatorArea and areaMultiplier to get radiatorArea = 240 areaMultiplier = 100 didnt see noticeable improvement the folding med rad still radiates less then 1KW of wasteheat (starts at 0.0006 and gos up to 0.11 KW wen wasteheat is full) ill dubel chak to see i didnt reinstall KSPI after i did the change edit:i checked and the file are back to diffult, i must have updated right after editing Edited November 2, 2017 by danielboro Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted November 2, 2017 Share Posted November 2, 2017 Where do those atmosphere scoops go? I can't find them anywhere. I can still find them in the WarpPlugin folder but nowhere in game Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted November 2, 2017 Author Share Posted November 2, 2017 3 hours ago, Iso-Polaris said: Where do those atmosphere scoops go? I can't find them anywhere. I can still find them in the WarpPlugin folder but nowhere in game Any air intake now functions as an air intake, what you need is a way to split the atmosphere into chemical molecular resources, which can be achieved by cooling the atmosphere it down. This can be achieved with the ISRU refrigerator, it will convert the local atmosphere into resources matching the percentage of a particular celestrial body. Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted November 2, 2017 Share Posted November 2, 2017 Can anyone help me understand how the relay work. I put my transmitter(power plant), Relay and Transiever like this, all function in long infrared wavelength, My relay looks like this: as you can see it is functioning in long infra wavelengt ,has direct sight and close enough to the transmitter, and I clicked "link reciever for relay button" however, I cannot pick up anything on transiever side, it said realys connected 0/0, depite the fact that it is facing the right direction Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted November 2, 2017 Author Share Posted November 2, 2017 (edited) 25 minutes ago, Iso-Polaris said: Can anyone help me understand how the relay work. I put my transmitter(power plant), Relay and Transiever like this, all function in long infrared wavelength, My relay looks like this: as you can see it is functioning in long infra wavelengt ,has direct sight and close enough to the transmitter, and I clicked "link reciever for relay button" however, I cannot pick up anything on transiever side, it said realys connected 0/0, depite the fact that it is facing the right direction There are basically 3 methods of relay: indirect, direct and mirroring. Indirect relaying incurs a conversion penalty and requires one receiver to convert the beamed power into electric power and use another part to resend the power in the same or different wavelength as received back into the network. Direct relaying is lossless and requires 2 dishes, one configured for "linked for relay" and another in "relay" or "transmit" mode. Mirroring requires a single relay mirror which as the name implies directly reflect a beamed power signal into a different direction. Edited November 2, 2017 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted November 2, 2017 Share Posted November 2, 2017 (edited) 13 minutes ago, FreeThinker said: There are basically 3 methods of relay: indirect, direct and mirroring. Indirect relaying incurs a conversion penalty and requires one receiver to convert the beamed power into electric power and use another part to resend the power in the same or different wavelength into the network. Direct relaying is lossless and requires 2 dishes, one configured for "linked for relay" and another in "relay" or "transmit" mode. Mirroring requires a single relay mirror which as the name implies directly reflect a beamed power signal into a different direction. So if im using indirect relay. the reciever was point direct at the source from the begining. Will it lose power when the craft orbit to other places while unloaded? I dont have persistent rotation installed so i dinna think the reciever will stay pointing at the source Edited November 2, 2017 by Iso-Polaris Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted November 2, 2017 Author Share Posted November 2, 2017 1 minute ago, Iso-Polaris said: So if im using indirect relay. the reciever was point direct at the source from the begining. Will it lose power when the craft orbit to other places while unloaded? Currently, it won't. Quote Link to comment Share on other sites More sharing options...
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