scottadges Posted March 3, 2019 Share Posted March 3, 2019 On 2/23/2019 at 1:11 PM, N70 said: CC_RemoteTech.dll? wasn't that from like, Kerbalism 1.8? Very possibly. It's been a while since I've played KSP and now getting back into it the past few weeks. So I don't need that then? Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 3, 2019 Share Posted March 3, 2019 @kerbalspeed Does the panel do the same in the VAB/SPH ? Link to comment Share on other sites More sharing options...
N70 Posted March 3, 2019 Author Share Posted March 3, 2019 16 hours ago, scottadges said: Very possibly. It's been a while since I've played KSP and now getting back into it the past few weeks. So I don't need that then? nope you don't Link to comment Share on other sites More sharing options...
MarkusA380 Posted March 4, 2019 Share Posted March 4, 2019 I am experiencing stutters (~1 per second) in the VAB/SPH (maybe in flight too, I didn't check) with a clean install of KSP and Kerbalism installed via CKAN. Is this a known issue? Link to comment Share on other sites More sharing options...
ecaheti Posted March 4, 2019 Share Posted March 4, 2019 Every one ^^ Read the page before Link to comment Share on other sites More sharing options...
Kami_K220 Posted March 4, 2019 Share Posted March 4, 2019 Hi all, new to kerbalism and have come a cross an issue. Currently building station around the mun and on sending some tourists over have noticed a spike in oxygen consumption. The vessel goes from having 9 days of oxygen and a low consumption of 0.01 and then spiking up to 10.24 units and only having a couple of minutes worth of supply. Nitrogen consumption also seems to spike at the same time with a similar jump. As far as I can recreate the scenario it happens on the darkside of the mun or if the vessel is in a particular orientation leading me to think a part is occluded from the sun causing this spike. If anyone could guide me as how to check resource consumption on a part by part basis it would be much appreciated. Link to comment Share on other sites More sharing options...
lordcirth Posted March 4, 2019 Share Posted March 4, 2019 1 minute ago, Kami_K220 said: Hi all, new to kerbalism and have come a cross an issue. Currently building station around the mun and on sending some tourists over have noticed a spike in oxygen consumption. The vessel goes from having 9 days of oxygen and a low consumption of 0.01 and then spiking up to 10.24 units and only having a couple of minutes worth of supply. Nitrogen consumption also seems to spike at the same time with a similar jump. As far as I can recreate the scenario it happens on the darkside of the mun or if the vessel is in a particular orientation leading me to think a part is occluded from the sun causing this spike. If anyone could guide me as how to check resource consumption on a part by part basis it would be much appreciated. Do you have a fuel cell? A fuel cell kicking in when power is low would explain a sudden loss of oxygen. No idea about the nitrogen, though. Link to comment Share on other sites More sharing options...
Kami_K220 Posted March 4, 2019 Share Posted March 4, 2019 (edited) No, no fuel cell and no hydrogen on board even if I some how managed to put one on without knowing. Edit, After more mucking around i have noticed that monoprop was also being used and nitrogen was actually being produced as well as water. Hints to a mono prop fuel cell however i do not have on on that station. Maybe a ship once docked to the station once did and now it is stuck with the calculation in the background? Edited March 6, 2019 by Kami_K220 More work done Link to comment Share on other sites More sharing options...
Kami_K220 Posted March 6, 2019 Share Posted March 6, 2019 I seem to have found what is responsible. The ECLSS Unit even when configured not to act as a monoprop fuel cell still acts as one. To reproduce, build a vessel containing a probe core, some oxygen tanks, empty nitrogen tanks, monoprop tank, empty water continer, battery with an ECLSS Unit configured any which way and it will slowly convert Mono and oxygen into water and nitrogen. Had four ECLSS Units hidden in the service bay of my docking ship and it would chew through oxygen trying to keep batteries up in the dark. Link to comment Share on other sites More sharing options...
SevenOfCarina Posted March 7, 2019 Share Posted March 7, 2019 (edited) While attempting to make a compatibility patch for Real Fuels, I noticed that pressurisation energy is ignored in a lot of places where it really shouldn't be. The energy needed to pressurise hydrogen to 700 bar and liquefy it is easily a third of the energy needed to electrolyse water. That's the most egregious example, but the various ISRU configurations also seem to do this. Is this intentional? Edited March 7, 2019 by SevenOfCarina Link to comment Share on other sites More sharing options...
SevenOfCarina Posted March 8, 2019 Share Posted March 8, 2019 (edited) I'm not too certain about this forum's rules on double-posting, but just so it gets attention : Just what exactly does one unit of any resource in Kerbalism represent? Litres? Kilograms? Moles? Or does it vary? I suspect it's millilitres, but I'd like some conformation. Would it be problematic if I reworked the code to use RealFuels resources instead of Kerbalism resources for the patch? Is that even possible? Edited March 8, 2019 by SevenOfCarina Link to comment Share on other sites More sharing options...
theJesuit Posted March 8, 2019 Share Posted March 8, 2019 47 minutes ago, SevenOfCarina said: Just what exactly does one unit of any resource in Kerbalism represent? Whilst the stock resources are arbitrary, the units I think are dependent on the resources. Although I do suspect that for the most they are in kilograms for mass. A good place to ask would be the discord server as well, but I'm pretty sure that's correct. Peace. Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 8, 2019 Share Posted March 8, 2019 (edited) On 3/6/2019 at 11:57 AM, Kami_K220 said: I seem to have found what is responsible. The ECLSS Unit even when configured not to act as a monoprop fuel cell still acts as one. To reproduce, build a vessel containing a probe core, some oxygen tanks, empty nitrogen tanks, monoprop tank, empty water continer, battery with an ECLSS Unit configured any which way and it will slowly convert Mono and oxygen into water and nitrogen. Had four ECLSS Units hidden in the service bay of my docking ship and it would chew through oxygen trying to keep batteries up in the dark. That's caused by a bug from a previous version that has manifested itself into saves via vessels built in the VAB at the time the bugged version was being used. Have you tried building a new ship in the VAB with the latest version ?. Note that any vessels saved in the VAB while the bugged version was installed will probably still be bugged when loaded back into the VAB with the latest version. One way to fix a bugged saved VAB vessel is to load in your vessel into the VAB and replace any offending parts, as for those in flight the only way is with a savegame editor. 6 hours ago, SevenOfCarina said: I'm not too certain about this forum's rules on double-posting, but just so it gets attention : Just what exactly does one unit of any resource in Kerbalism represent? Litres? Kilograms? Moles? Or does it vary? I suspect it's millilitres, but I'd like some conformation. Would it be problematic if I reworked the code to use RealFuels resources instead of Kerbalism resources for the patch? Is that even possible? Kerbalisms units have a volume of 1 Litre, masses are dependent on individual resource densities from CRP. Kerbalism is highly configurable via the .cfg files, you could edit the support .cfg for RealFuels or completely rewrite the .cfg's, its up to you. There is basic information in the documentation, see the OP for the link. Edited March 8, 2019 by PiezPiedPy Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 8, 2019 Share Posted March 8, 2019 18 hours ago, SevenOfCarina said: While attempting to make a compatibility patch for Real Fuels, I noticed that pressurisation energy is ignored in a lot of places where it really shouldn't be. The energy needed to pressurise hydrogen to 700 bar and liquefy it is easily a third of the energy needed to electrolyse water. That's the most egregious example, but the various ISRU configurations also seem to do this. Is this intentional? No, just lazy on my part most process rates have been calculated using 100% efficiency, Only Life Support has had losses calculated into their processes. Link to comment Share on other sites More sharing options...
SilverState Posted March 8, 2019 Share Posted March 8, 2019 (edited) Hi! I'm currently trying to create a patch for SSTU ( i know, bad idea). If i understand correctly, Kerbalism finds parts with crew capacity, calculates volume/surface, and then adds resources to the part (food, water, oxygen, nitrogen, shielding, etc.) depending on the volume (?) The issue i'm running into is that all habitable parts in SSTU have zero volume in the planner and no resources are added to them (i assume because of the zero volume), then spams the console as it tries to repeatedly pressurize the habitat and fails, again assuming because of the zero volume. The volume/surface is calculated by kerbalism in part info, and is also displayed in RMB menu in VAB/SPH, but I assume it doesn't get applied to the part for some ungodly reason. Other life support modules (scrubber/pressure control/hum.controller/etc) are working properly. What i have tried so far (the part is a single part in SSTU that i test on till i figure it out) This is how SSTU handles USI (roughly, subbed mass for surface) @PART[SSTU-ST-DOS-TKS]:FOR[SSTU]:NEEDS[Kerbalism,SSTU] { @MODULE[SSTUModularPart] { @CORE { %volume = 24.06 %surface = 14.68 } } } And this is what's used for stock parts in habitat.cfg @PART[SSTU-ST-DOS-TKS]:NEEDS[Kerbalism,SSTU]:AFTER[Kerbalism] { @MODULE[Habitat] { volume = 24.06 surface = 14.68 } } Tried a variety of FOR, AFTER and FINAL combinations. MM log shows the patch being applied successfully, but alas, the volume in planner is still 0. included a screenshot for good measure (potato resolution, this is my test install) Spoiler https://imgur.com/a/Lss8Eo6#KWz62s9 Where am I failing? What am i missing? My best guess is SSTU somehow overrides volumes set by Kerbalism because of it's containers shenenigans. If so, how do i work around that? Much appreciated, thank you. EDIT: Found the culprit, it's SSTUVolumeContainer module (their fancy adaptive fuel switch module). i have no idea how to incorporate Kerbalism into it, so I bypassed it by disabling it for now till someone figures out how to make Kerbalism work with it. F. Edited March 9, 2019 by SilverState Link to comment Share on other sites More sharing options...
Kami_K220 Posted March 9, 2019 Share Posted March 9, 2019 Quote hat's caused by a bug from a previous version that has manifested itself into saves via vessels built in the VAB at the time the bugged version was being used. Have you tried building a new ship in the VAB with the latest version ?. Note that any vessels saved in the VAB while the bugged version was installed will probably still be bugged when loaded back into the VAB with the latest version. One way to fix a bugged saved VABvessel is to load in your vessel into the VAB and replace any offending parts, as for those in flight the only way is with a save game editor. Odd, yeah i have tried making a new vessel in the VAB with update 2.1.2 and still exhibited this behavior. Even tried the latest dev build and even tried making a brand new save with it and still the ECLSS unit was acting as a monoprop fuel cell even if it wasn't configured as one. Here is my save file with a test vessel on the pad Spoiler GAME { version = 1.6.1 Title = default (SANDBOX) Description = No description available. linkURL = linkCaption = Mode = SANDBOX Status = 1 Seed = 120492639 scene = 5 editor = None flag = Squad/Flags/default launchID = 2 defaultVABLaunchSite = LaunchPad defaultSPHLaunchSite = Runway modded = True envInfo = - Environment Info - Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe - versionFull = 1.6.1.2401 (WindowsPlayer x64) versionCreated = 1.6.1.2401 (WindowsPlayer x64) PARAMETERS { preset = Normal FLIGHT { CanQuickSave = True CanQuickLoad = True CanAutoSave = True CanUseMap = True CanSwitchVesselsNear = True CanSwitchVesselsFar = True CanTimeWarpHigh = True CanTimeWarpLow = True CanEVA = True CanIVA = True CanBoard = True CanRestart = True CanLeaveToEditor = True CanLeaveToTrackingStation = True CanLeaveToSpaceCenter = True CanLeaveToMainMenu = True } EDITOR { CanSave = True CanLoad = True CanStartNew = True CanLaunch = True CanLeaveToSpaceCenter = True CanLeaveToMainMenu = False startUpMode = 0 craftFileToLoad = } TRACKINGSTATION { CanFlyVessel = True CanAbortVessel = True CanLeaveToSpaceCenter = True CanLeaveToMainMenu = False } SPACECENTER { CanGoInVAB = True CanGoInSPH = True CanGoInTrackingStation = True CanLaunchAtPad = True CanLaunchAtRunway = True CanGoToAdmin = True CanGoToAstronautC = True CanGoToMissionControl = True CanGoToRnD = True CanSelectFlag = True CanLeaveToMainMenu = True } DIFFICULTY { AutoHireCrews = False MissingCrewsRespawn = True RespawnTimer = 7200 BypassEntryPurchaseAfterResearch = True AllowStockVessels = True IndestructibleFacilities = False ResourceAbundance = 1 ReentryHeatScale = 1 EnableCommNet = True AllowOtherLaunchSites = True } CAREER { TechTreeUrl = GameData\ModuleManager.TechTree StartingFunds = 25000 StartingScience = 0 StartingReputation = 0 FundsGainMultiplier = 1 RepGainMultiplier = 1 ScienceGainMultiplier = 1 FundsLossMultiplier = 1 RepLossMultiplier = 1 RepLossDeclined = 1 } PreferencesStorm { stormMinDays = 100 stormMaxDays = 500 stormDurationHours = 6 stormEjectionSpeedC = 0.33 shieldingEfficiency = 0.9 stormRadiation = 5 externRadiation = 0.04 } PreferencesMessages { ec = True supply = True signal = True malfunction = True storm = True script = True stockMessages = False messageLength = 4 } PreferencesLifeSupport { survivalTemperature = 295 survivalRange = 5 } PreferencesBasic { transmitScience = True transmitFactor = 1 highlights = True lifetime = False stressBreakdowns = False stressBreakdownRate = 0.25 breakdownPenalty = 10 deathPenalty = 100 incentiveRedundancy = True criticalChance = 0.25 safeModeChance = 0.5 } CommNetParams { requireSignalForControl = False plasmaBlackout = False rangeModifier = 1 DSNModifier = 1 occlusionMultiplierVac = 0.9 occlusionMultiplierAtm = 0.75 enableGroundStations = True } PreferencesComfort { livingSpace = 20 firmGround = 0.4 exercise = 0.2 notAlone = 0.1 callHome = 0.1 panorama = 0.1 } AdvancedParams { EnableKerbalExperience = False ImmediateLevelUp = False AllowNegativeCurrency = False PressurePartLimits = False GPartLimits = False GKerbalLimits = False KerbalGToleranceMult = 1 ResourceTransferObeyCrossfeed = False ActionGroupsAlways = False BuildingImpactDamageMult = 0.05 PartUpgradesInSandbox = False PartUpgradesInCareer = True PartUpgradesInMission = False EnableFullSASInSandbox = False } MissionParamsGeneral { enableFunding = False startingFunds = 100000 spacer = enableKerbalLevels = False kerbalLevelPilot = 4 kerbalLevelScientist = 4 kerbalLevelEngineer = 4 spacer2 = preventVesselRecovery = False } MissionParamsExtras { facilityOpenAC = False astronautHiresAreFree = True spacer = facilityOpenEditor = False launchSitesOpen = True spacer2 = cheatsEnabled = False } MissionParamsFacilities { facilityLevelAdmin = 3 facilityLevelAC = 3 facilityLevelLaunchpad = 3 facilityLevelMC = 3 facilityLevelRD = 3 facilityLevelRunway = 3 facilityLevelSPH = 3 facilityLevelTS = 3 facilityLevelVAB = 3 } } SCENARIO { name = CommNetScenario scene = 7, 8, 5, 6 } SCENARIO { name = PartUpgradeManager scene = 6, 5, 7 UPGRADES { Unlocks { } Enableds { } } } SCENARIO { name = ResourceScenario scene = 7, 8, 5, 6, 21 RESOURCE_SETTINGS { GameSeed = 981534622 MaxDeltaTime = 21600 } } SCENARIO { name = ScenarioNewGameIntro scene = 5, 6, 8 kscComplete = True editorComplete = True tsComplete = False } SCENARIO { name = ProgressTracking scene = 7, 8, 5 Progress { } } SCENARIO { name = VesselRecovery scene = 5, 7, 8, 6 } SCENARIO { name = ScenarioAchievements scene = 7, 8, 5, 6 } SCENARIO { name = ScenarioCustomWaypoints scene = 7, 8, 21 } SCENARIO { name = ScenarioDestructibles scene = 5, 7, 6, 8 SpaceCenter/VehicleAssemblyBuilding/Facility/VAB3 { intact = True } SpaceCenter/VehicleAssemblyBuilding/Facility/SouthComplex { intact = True } SpaceCenter/TrackingStation/Facility/building/Antenna_South { intact = True } SpaceCenter/TrackingStation/Facility/building/Antenna_North { intact = True } SpaceCenter/TrackingStation/Facility/building/Antenna_East { intact = True } SpaceCenter/TrackingStation/Facility/building/Building { intact = True } SpaceCenter/SpaceplaneHangar/Facility/Building { intact = True } SpaceCenter/SpaceplaneHangar/Facility/Tower { intact = True } SpaceCenter/Runway/Facility/End09 { intact = True } SpaceCenter/Runway/Facility/End27 { intact = True } SpaceCenter/Runway/Facility/Section1 { intact = True } SpaceCenter/Runway/Facility/Section2 { intact = True } SpaceCenter/Runway/Facility/Section3 { intact = True } SpaceCenter/Runway/Facility/Section4 { intact = True } SpaceCenter/Runway/Facility/Section5 { intact = True } SpaceCenter/ResearchAndDevelopment/Facility/ksp_pad_cylTank { intact = True } SpaceCenter/ResearchAndDevelopment/Facility/SmallLab { intact = True } SpaceCenter/ResearchAndDevelopment/Facility/CentralBuilding { intact = True } SpaceCenter/ResearchAndDevelopment/Facility/MainBuilding { intact = True } SpaceCenter/ResearchAndDevelopment/Facility/CornerLab { intact = True } SpaceCenter/ResearchAndDevelopment/Facility/WindTunnel { intact = True } SpaceCenter/ResearchAndDevelopment/Facility/Observatory { intact = True } SpaceCenter/ResearchAndDevelopment/Facility/SideLab { intact = True } SpaceCenter/MissionControl/Facility/mainBuilding { intact = True } SpaceCenter/MissionControl/Facility/Antenna { intact = True } SpaceCenter/LaunchPad/Facility/LaunchPadMedium/ksp_pad_cylTank { intact = True } SpaceCenter/LaunchPad/Facility/LaunchPadMedium/ksp_pad_launchPad { intact = True } SpaceCenter/LaunchPad/Facility/LaunchPadMedium/ksp_pad_sphereTank { intact = True } SpaceCenter/LaunchPad/Facility/LaunchPadMedium/ksp_pad_waterTower { intact = True } SpaceCenter/LaunchPad/Facility/LaunchPadMedium/KSCFlagPoleLaunchPad { intact = True } SpaceCenter/FlagPole/Facility { intact = True } SpaceCenter/AstronautComplex/Facility/building { intact = True } SpaceCenter/Administration/Facility/Building { intact = True } SpaceCenter/VehicleAssemblyBuilding/Facility/ksp_pad_cylTank { intact = True } SpaceCenter/VehicleAssemblyBuilding/Facility/Tank { intact = True } SpaceCenter/VehicleAssemblyBuilding/Facility/mainBuilding { intact = True } SpaceCenter/VehicleAssemblyBuilding/Facility/PodMemorial { intact = True } SpaceCenter/TrackingStation/Facility/dish_array/dish_south { intact = True } SpaceCenter/TrackingStation/Facility/dish_array/dish_north { intact = True } SpaceCenter/TrackingStation/Facility/dish_array/dish_east { intact = True } SpaceCenter/TrackingStation/Facility/MainBuilding { intact = True } SpaceCenter/SpaceplaneHangar/Facility/Tank { intact = True } SpaceCenter/SpaceplaneHangar/Facility/ksp_pad_cylTank { intact = True } SpaceCenter/SpaceplaneHangar/Facility/ksp_pad_waterTower { intact = True } SpaceCenter/SpaceplaneHangar/Facility/mainBuilding { intact = True } SpaceCenter/Runway/Facility/model_runway_new_v43/runway_light_SE { intact = True } SpaceCenter/Runway/Facility/model_runway_new_v43/runway_light_NE { intact = True } SpaceCenter/Runway/Facility/model_runway_new_v43/runway_light_NW { intact = True } SpaceCenter/Runway/Facility/model_runway_new_v43/runway_light_SW { intact = True } SpaceCenter/MissionControl/Facility/building { intact = True } SpaceCenter/Administration/Facility/mainBuilding { intact = True } } SCENARIO { name = SentinelScenario scene = 7, 8, 5 NextSpawnTime = 20248.385764621813 } SCENARIO { name = DiscoverableObjects scene = 7, 8, 5 } SCENARIO { name = TRScenario scene = 5 reflectionType = Real hideParachuteBackpack = False Kerbals { Jebediah Kerman = TR/male40 GENERIC Bill Kerman = TR/male20 GENERIC Bob Kerman = TR/male50 GENERIC Valentina Kerman = TR/female10 GENERIC } ClassSuits { } } SCENARIO { name = KerbalAlarmClockScenario scene = 5, 6, 7, 8 KACAlarmListStorage { } } SCENARIO { name = Kerbalism scene = 5, 8, 7, 6 version = 2.2.0.0 uid = 639853593 kerbals { } vessels { 1051854162 { msg_signal = False msg_belt = False cfg_ec = True cfg_supply = True cfg_signal = True cfg_malfunction = True cfg_storm = True cfg_script = True cfg_highlights = True cfg_showlink = True hyspos_signal = 0 hysneg_signal = 5 storm_time = 0 storm_age = 0 storm_state = 0 group = NONE computer { scripts { } } drive { location = 1051854162 files { } samples { } } supplies { ElectricCharge { message = 0 } Food { message = 0 } Water { message = 0 } Oxygen { message = 0 } CarbonDioxide { message = 0 } Nitrogen { message = 0 } Hydrogen { message = 0 } Ammonia { message = 0 } } } } bodies { Duna { storm_time = 3261974.0233486397 storm_age = 130.17060884263088 storm_state = 0 msg_storm = 0 } Jool { storm_time = 4737604.8976264913 storm_age = 39.229265391065184 storm_state = 0 msg_storm = 0 } Dres { storm_time = 4408122.8221990746 storm_age = 66.062177003196126 storm_state = 0 msg_storm = 0 } Eeloo { storm_time = 9450157.8862639889 storm_age = 29.937545228419612 storm_state = 0 msg_storm = 0 } Kerbin { storm_time = 4068526.5308565116 storm_age = 198.37999556586146 storm_state = 0 msg_storm = 0 } Moho { storm_time = 8894071.8779033385 storm_age = 512.60979549621345 storm_state = 0 msg_storm = 0 } Eve { storm_time = 9084263.5842618831 storm_age = 274.19086415556853 storm_state = 0 msg_storm = 0 } } landmarks { belt_crossing = False manned_orbit = False space_harvest = False space_analysis = False heliopause_crossing = False } ui { win_left = 280 win_top = 100 map_viewed = False } } FLIGHTSTATE { version = 1.6.1 UT = 198.36000000002767 activeVessel = 0 mapViewFiltering = 11256 commNetUIModeTracking = None commNetUIModeFlight = FirstHop VESSEL { pid = 4021a815f37d48aa8f3cfc31109fe68c persistentId = 638159234 name = Ast. HSJ-227 type = SpaceObject sit = ORBITING landed = False skipGroundPositioning = False vesselSpawning = True launchedFrom = landedAt = displaylandedAt = splashed = False met = 0.02 lct = 0.02 lastUT = -1 distanceTraveled = 0 root = 0 lat = -2.834480963516897 lon = -178.91868948645021 alt = 14594724021.438753 hgt = -1 nrm = 0,1,0 rot = -0.298433661,0.402898014,-0.817398846,0.283672005 CoM = 0,0,0 stg = 0 prst = False ref = 0 ctrl = False PQSMin = 0 PQSMax = 0 ORBIT { SMA = 15240600778.330063 ECC = 0.10916011284638387 INC = 2.8722371426717164 LPE = 2.1173106053438548 LAN = 261.7733362605311 MNA = -0.055480004311393501 EPH = 2043585.7560839844 REF = 0 IDENT = Squad/Sun } PART { name = PotatoRoid cid = 0 uid = 559298752 mid = 559298752 persistentId = 1213773386 launchID = 0 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 symMethod = Radial istg = 0 resPri = 0 dstg = 0 sqor = 0 sepI = 0 sidx = 0 attm = 0 srfN = None, -1 mass = 150 shielded = False temp = -1 tempExt = 0 tempExtUnexp = 0 staticPressureAtm = 0 expt = 1 state = 0 PreFailState = 0 attached = True autostrutMode = Off rigidAttachment = False flag = rTrf = modCost = 0 } ACTIONGROUPS { } DISCOVERY { state = 1 lastObservedTime = 0.02 lifetime = 586354.71038818359 refTime = 1728000 size = 4 } FLIGHTPLAN { } CTRLSTATE { } VESSELMODULES { ModularFlightIntegrator { } RPMVesselComputer { } } } VESSEL { pid = 5f3ffed3765f42258d5db194a2546560 persistentId = 1118506614 name = Untitled Space Craft type = Probe sit = PRELAUNCH landed = True skipGroundPositioning = False vesselSpawning = False launchedFrom = LaunchPad landedAt = LaunchPad displaylandedAt = #autoLOC_300898 splashed = False met = 0 lct = 194.36000000002562 lastUT = 194.36000000002562 distanceTraveled = 0 root = 0 lat = -0.097214637626774972 lon = -74.557682527857267 alt = 73.893186211353168 hgt = 1.39423323 nrm = -0.000704020262,0.999999821,-0.000371038914 rot = -0.706014931,-0.14298366,-0.046438016,0.692056537 CoM = 4.60445881E-06,-0.429651916,1.46627426E-05 stg = 0 prst = False ref = 1051854162 ctrl = True PQSMin = 2 PQSMax = 10 cPch = 0.5180001 cHdg = 0.808 cMod = 0 ORBIT { SMA = 300021.37648457137 ECC = 0.99999999999999989 INC = 0.096909910132571109 LPE = 90 LAN = 288.64654667162199 MNA = 3.1415926207170166 EPH = 194.36000000002562 REF = 1 IDENT = Squad/Kerbin } PART { name = probeCoreOcto.v2 cid = 4294126478 uid = 1051854162 mid = 1085202474 persistentId = 363977714 launchID = 1 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 symMethod = Radial istg = -1 resPri = 0 dstg = 0 sqor = -1 sepI = -1 sidx = -1 attm = 0 srfN = , -1 attN = bottom, 1 attN = top, 8 mass = 0.100000001 shielded = False temp = 309.17292000173688 tempExt = 309.67347810082248 tempExtUnexp = 309.67344190026 staticPressureAtm = 0.98909759709725042 expt = 0 state = 0 PreFailState = 0 attached = True autostrutMode = Off rigidAttachment = False flag = Squad/Flags/default rTrf = _default modCost = 0 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = ModuleCommand isEnabled = True hibernation = False hibernateOnWarp = False activeControlPointName = _default stagingEnabled = True EVENTS { } ACTIONS { MakeReferenceToggle { actionGroup = None wasActiveBeforePartWasAdjusted = False } HibernateToggle { actionGroup = None active = False wasActiveBeforePartWasAdjusted = False } } UPGRADESAPPLIED { } } MODULE { name = ModuleReactionWheel isEnabled = True actuatorModeCycle = 0 authorityLimiter = 100 stateString = Idle stagingEnabled = True WheelState = Active EVENTS { } ACTIONS { CycleAction { actionGroup = None wasActiveBeforePartWasAdjusted = False } Activate { actionGroup = None wasActiveBeforePartWasAdjusted = False } Deactivate { actionGroup = None wasActiveBeforePartWasAdjusted = False } Toggle { actionGroup = None wasActiveBeforePartWasAdjusted = False } } UPGRADESAPPLIED { } } MODULE { name = ModuleSAS isEnabled = True standaloneToggle = True stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleKerbNetAccess isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { OpenKerbNetAction { actionGroup = None wasActiveBeforePartWasAdjusted = False } } UPGRADESAPPLIED { } } MODULE { name = ModuleDataTransmitter isEnabled = True xmitIncomplete = False stagingEnabled = True canComm = True EVENTS { } ACTIONS { StartTransmissionAction { actionGroup = None active = False wasActiveBeforePartWasAdjusted = False } } UPGRADESAPPLIED { } } MODULE { name = Reliability isEnabled = True type = ModuleReactionWheel broken = False critical = False quality = False last = 4.3799999999999946 next = 68834464.938102677 stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = Reliability isEnabled = True type = ModuleDataTransmitter broken = False critical = False quality = False last = 4.3799999999999946 next = 89792856.011969596 stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = HardDrive isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleTripLogger isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { } Log { flight = 0 } UPGRADESAPPLIED { } } RESOURCE { name = ElectricCharge amount = 9.9387591250771408 maxAmount = 10 flowState = True isTweakable = True hideFlow = False isVisible = True flowMode = Both } } PART { name = kerbalism-container-inline-125 cid = 4294108986 uid = 353724455 mid = 1085202474 persistentId = 2173943442 launchID = 1 parent = 0 position = 0,-0.40368175506591797,0 rotation = 0,0,0,1 mirror = 1,1,1 symMethod = Radial istg = -1 resPri = 0 dstg = 0 sqor = -1 sepI = -1 sidx = -1 attm = 0 srfN = , -1 attN = top, 0 attN = bottom, 2 mass = 0.0399999991 shielded = False temp = 309.08899389642102 tempExt = 309.66855157778048 tempExtUnexp = 309.66851477500063 staticPressureAtm = 0.98915685526153463 expt = 0.5 state = 0 PreFailState = 0 attached = True autostrutMode = Off rigidAttachment = False flag = Squad/Flags/default rTrf = kerbalism-container-inline-125 modCost = 77.7274399 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = Configure isEnabled = True cfg = !(Supplies prev_cfg = !(Supplies stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } RESOURCE { name = Food amount = 324.97127999999998 maxAmount = 324.97127999999998 flowState = True isTweakable = True hideFlow = False isVisible = True flowMode = Both } RESOURCE { name = Water amount = 63.302137226521232 maxAmount = 125.02872000000001 flowState = True isTweakable = True hideFlow = False isVisible = True flowMode = Both } } PART { name = RCSFuelTank cid = 4294091506 uid = 2779805016 mid = 1085202474 persistentId = 2471621644 launchID = 1 parent = 1 position = 0,-0.90558528900146484,0 rotation = 0,0,0,1 mirror = 1,1,1 symMethod = Radial istg = -1 resPri = 0 dstg = 0 sqor = -1 sepI = -1 sidx = -1 attm = 0 srfN = , -1 attN = top, 1 attN = bottom, 3 mass = 0.0799999982 shielded = False temp = 308.9883846995948 tempExt = 309.29436676467947 tempExtUnexp = 309.29434823538685 staticPressureAtm = 0.98923057030960859 expt = 0.5 state = 0 PreFailState = 0 attached = True autostrutMode = Off rigidAttachment = False flag = Squad/Flags/default rTrf = RCSFuelTank modCost = 0 EVENTS { } ACTIONS { } PARTDATA { } RESOURCE { name = MonoPropellant amount = 119.12420014984167 maxAmount = 120 flowState = True isTweakable = True hideFlow = False isVisible = True flowMode = Both } } PART { name = batteryBank cid = 4294078624 uid = 3665430337 mid = 1085202474 persistentId = 1576797859 launchID = 1 parent = 2 position = 0,-1.3017425537109375,0 rotation = 0,0,0,1 mirror = 1,1,1 symMethod = Radial istg = -1 resPri = 0 dstg = 0 sqor = -1 sepI = -1 sidx = -1 attm = 0 srfN = , -1 attN = top, 2 attN = bottom, -1 mass = 0.0500000007 shielded = False temp = 309.01272688775009 tempExt = 309.27233293467805 tempExtUnexp = 309.27231521763281 staticPressureAtm = 0.98928862373357696 expt = 0.5 state = 0 PreFailState = 0 attached = True autostrutMode = Off rigidAttachment = False flag = Squad/Flags/default rTrf = batteryBank modCost = 0 EVENTS { } ACTIONS { } PARTDATA { } RESOURCE { name = ElectricCharge amount = 591.02767884167099 maxAmount = 1000 flowState = True isTweakable = True hideFlow = False isVisible = True flowMode = Both } } PART { name = kerbalism-container-radial-big cid = 4294072176 uid = 2765752475 mid = 1085202474 persistentId = 1977431444 launchID = 1 parent = 2 position = -0.6063086986541748,-0.90724277496337891,3.6138818160225128E-08 rotation = -0.5,0.5,-0.5,0.5 mirror = 1,1,1 symMethod = Radial istg = -1 resPri = 0 dstg = 0 sqor = -1 sepI = -1 sidx = -1 attm = 1 sym = 5 srfN = srfAttach, 2 mass = 0.0299999993 shielded = False temp = 309.03219000217877 tempExt = 309.45897868373203 tempExtUnexp = 309.45895356914997 staticPressureAtm = 0.98923087149468758 expt = 0.5 state = 0 PreFailState = 0 attached = True autostrutMode = Off rigidAttachment = False flag = Squad/Flags/default rTrf = kerbalism-container-radial-big modCost = 3.22732091 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = Configure isEnabled = True cfg = !&Oxygen prev_cfg = !&Oxygen stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } RESOURCE { name = Oxygen amount = 57551.905581788596 maxAmount = 57800 flowState = True isTweakable = True hideFlow = False isVisible = True flowMode = Both } } PART { name = kerbalism-container-radial-big cid = 4294069824 uid = 2346847120 mid = 1085202474 persistentId = 3262747645 launchID = 1 parent = 2 position = 0.6063086986541748,-0.90724277496337891,-8.914400950743584E-08 rotation = -0.5,0.5,0.50000006,-0.50000006 mirror = 1,1,1 symMethod = Radial istg = -1 resPri = 0 dstg = 0 sqor = -1 sepI = -1 sidx = -1 attm = 1 sym = 4 srfN = srfAttach, 2 mass = 0.0299999993 shielded = False temp = 309.02151943000183 tempExt = 309.27432948505981 tempExtUnexp = 309.27431183085133 staticPressureAtm = 0.98923079619841781 expt = 0.5 state = 0 PreFailState = 0 attached = True autostrutMode = Off rigidAttachment = False flag = Squad/Flags/default rTrf = kerbalism-container-radial-big modCost = 3.22732091 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = Configure isEnabled = True cfg = !&Oxygen prev_cfg = !&Oxygen stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } RESOURCE { name = Oxygen amount = 57551.905581788596 maxAmount = 57800 flowState = True isTweakable = True hideFlow = False isVisible = True flowMode = Both } } PART { name = kerbalism-container-radial-big cid = 4294065890 uid = 2661070525 mid = 1085202474 persistentId = 2441121978 launchID = 1 parent = 2 position = -5.2890165136432188E-08,-0.90154933929443359,-0.60499298572540283 rotation = 1.26440554E-07,1.26440554E-07,0.707106829,-0.707106829 mirror = 1,1,1 symMethod = Radial istg = -1 resPri = 0 dstg = 0 sqor = -1 sepI = -1 sidx = -1 attm = 1 sym = 7 srfN = srfAttach, 2 mass = 0.0299999993 shielded = False temp = 309.01623858523379 tempExt = 309.31631547691671 tempExtUnexp = 309.31630245103565 staticPressureAtm = 0.98922996793945062 expt = 0.5 state = 0 PreFailState = 0 attached = True autostrutMode = Off rigidAttachment = False flag = Squad/Flags/default rTrf = kerbalism-container-radial-big modCost = 2.60099983 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = Configure isEnabled = True cfg = !(Nitrogen prev_cfg = !(Nitrogen stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } RESOURCE { name = Nitrogen amount = 15850.800345859239 maxAmount = 52020 flowState = True isTweakable = True hideFlow = False isVisible = True flowMode = Both } } PART { name = kerbalism-container-radial-big cid = 4294063948 uid = 2443703887 mid = 1085202474 persistentId = 3669253506 launchID = 1 parent = 2 position = 1.0578033027286438E-07,-0.90154933929443359,0.60499298572540283 rotation = 0.707106829,-0.707106829,-1.57349177E-07,-9.55319308E-08 mirror = 1,1,1 symMethod = Radial istg = -1 resPri = 0 dstg = 0 sqor = -1 sepI = -1 sidx = -1 attm = 1 sym = 6 srfN = srfAttach, 2 mass = 0.0299999993 shielded = False temp = 309.0216567612913 tempExt = 309.37413549319598 tempExtUnexp = 309.37411068166227 staticPressureAtm = 0.98923011853199017 expt = 0.5 state = 0 PreFailState = 0 attached = True autostrutMode = Off rigidAttachment = False flag = Squad/Flags/default rTrf = kerbalism-container-radial-big modCost = 2.60099983 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = Configure isEnabled = True cfg = !(Nitrogen prev_cfg = !(Nitrogen stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } RESOURCE { name = Nitrogen amount = 15850.800345859239 maxAmount = 52020 flowState = True isTweakable = True hideFlow = False isVisible = True flowMode = Both } } PART { name = kerbalism-lifesupportmodule cid = 4294058640 uid = 3703711162 mid = 1085202474 persistentId = 780408766 launchID = 1 parent = 0 position = 0,0.45028114318847656,0 rotation = 0,0,0,1 mirror = 1,1,1 symMethod = Radial istg = -1 resPri = 0 dstg = 0 sqor = -1 sepI = -1 sidx = -1 attm = 0 srfN = srfAttach, -1 attN = top, -1 attN = bottom, 0 mass = 0.469999999 shielded = False temp = 308.90393440988146 tempExt = 309.60578760276127 tempExtUnexp = 309.6057565778064 staticPressureAtm = 0.98903148697242005 expt = 0.5 state = 0 PreFailState = 0 attached = True autostrutMode = Off rigidAttachment = False flag = Squad/Flags/default rTrf = kerbalism-lifesupportmodule modCost = 500 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = ProcessController isEnabled = True running = True multiple = 1 valve_i = 0 stagingEnabled = True EVENTS { } ACTIONS { Action { actionGroup = None wasActiveBeforePartWasAdjusted = False } } UPGRADESAPPLIED { } } MODULE { name = ProcessController isEnabled = True running = True multiple = 1 valve_i = 0 stagingEnabled = True EVENTS { } ACTIONS { Action { actionGroup = None wasActiveBeforePartWasAdjusted = False } } UPGRADESAPPLIED { } } MODULE { name = ProcessController isEnabled = True running = True multiple = 1 valve_i = 0 stagingEnabled = True EVENTS { } ACTIONS { Action { actionGroup = None wasActiveBeforePartWasAdjusted = False } } UPGRADESAPPLIED { } } MODULE { name = ProcessController isEnabled = False running = True multiple = 1 valve_i = 0 stagingEnabled = True EVENTS { } ACTIONS { Action { actionGroup = None wasActiveBeforePartWasAdjusted = False } } UPGRADESAPPLIED { } } MODULE { name = ProcessController isEnabled = False running = True multiple = 1 valve_i = 0 stagingEnabled = True EVENTS { } ACTIONS { Action { actionGroup = None wasActiveBeforePartWasAdjusted = False } } UPGRADESAPPLIED { } } MODULE { name = ProcessController isEnabled = False running = True multiple = 1 valve_i = 0 stagingEnabled = True EVENTS { } ACTIONS { Action { actionGroup = None wasActiveBeforePartWasAdjusted = False } } UPGRADESAPPLIED { } } MODULE { name = ProcessController isEnabled = False running = True multiple = 1 valve_i = 0 stagingEnabled = True EVENTS { } ACTIONS { Action { actionGroup = None wasActiveBeforePartWasAdjusted = False } } UPGRADESAPPLIED { } } MODULE { name = Configure isEnabled = True cfg = "(Scrubber0Pressure Control prev_cfg = "(Scrubber0Pressure Control stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = Reliability isEnabled = True type = ProcessController broken = False critical = False quality = False last = 4.3799999999999946 next = 70081287.15835309 stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } RESOURCE { name = _Scrubber amount = 5.0099999999999998 maxAmount = 5.0099999999999998 flowState = True isTweakable = False hideFlow = False isVisible = False flowMode = Both } RESOURCE { name = _PressureControl amount = 5.0099999999999998 maxAmount = 5.0099999999999998 flowState = True isTweakable = False hideFlow = False isVisible = False flowMode = Both } RESOURCE { name = _AirPump amount = 5.0099999999999998 maxAmount = 5.0099999999999998 flowState = True isTweakable = False hideFlow = False isVisible = False flowMode = Both } } ACTIONGROUPS { Stage = False, 0 Gear = False, 0 Light = False, 0 RCS = False, 0 SAS = False, 0 Brakes = False, 0 Abort = False, 0 Custom01 = False, 0 Custom02 = False, 0 Custom03 = False, 0 Custom04 = False, 0 Custom05 = False, 0 Custom06 = False, 0 Custom07 = False, 0 Custom08 = False, 0 Custom09 = False, 0 Custom10 = False, 0 } DISCOVERY { state = -1 lastObservedTime = 0 lifetime = Infinity refTime = Infinity size = 2 } FLIGHTPLAN { } CTRLSTATE { pitch = 0 yaw = 0 roll = 0 trimPitch = 0 trimYaw = 0 trimRoll = 0 mainThrottle = 1 } VESSELMODULES { ModularFlightIntegrator { } RPMVesselComputer { } CommNetVessel { controlState = ProbeFull canComm = True } } } VESSEL { pid = 8bc974bbf25b4ed28e5cf592642123e3 persistentId = 2977156084 name = Ast. FWO-870 type = SpaceObject sit = ORBITING landed = False skipGroundPositioning = False vesselSpawning = True launchedFrom = landedAt = displaylandedAt = splashed = False met = 79.46000000000133 lct = 79.46000000000133 lastUT = -1 distanceTraveled = 0 root = 0 lat = 0.20110286583139875 lon = -168.89867944263582 alt = 14523692015.963682 hgt = -1 nrm = 0,1,0 rot = 0.790041506,0.157278925,-0.55660516,0.203195453 CoM = 0,0,0 stg = 0 prst = False ref = 0 ctrl = False PQSMin = 0 PQSMax = 0 ORBIT { SMA = 14192014448.469412 ECC = 0.041952114098476462 INC = 1.7811852867172477 LPE = 181.85959526852679 LAN = 184.68686479366758 MNA = -0.05083211654628382 EPH = 4689359.5015039062 REF = 0 IDENT = Squad/Sun } PART { name = PotatoRoid cid = 0 uid = 824198600 mid = 824198600 persistentId = 1651214370 launchID = 0 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 symMethod = Radial istg = 0 resPri = 0 dstg = 0 sqor = 0 sepI = 0 sidx = 0 attm = 0 srfN = None, -1 mass = 150 shielded = False temp = -1 tempExt = 0 tempExtUnexp = 0 staticPressureAtm = 0 expt = 1 state = 0 PreFailState = 0 attached = True autostrutMode = Off rigidAttachment = False flag = rTrf = modCost = 0 } ACTIONGROUPS { } DISCOVERY { state = 1 lastObservedTime = 79.46000000000133 lifetime = 1506095.3979492188 refTime = 1728000 size = 2 } FLIGHTPLAN { } CTRLSTATE { } VESSELMODULES { ModularFlightIntegrator { } RPMVesselComputer { } } } } LoaderInfo { ModuleManager v3.0.7.0 = True ModuleManager v3.1.1.0 = True ModuleManager v4.0.1.0 = True MiniAVC v1.2.0.6 = True ClickThroughBlocker v0.1.6.10 / v1.0.0.0 = True MiniAVC v1.0.3.2 = True Chatterer v0.9.96.2332 = True DistantObject v1.9.1.14505 = True EngineLight v1.0.0.0 = True Atmosphere v1.4.2.2 = True CelestialShadows v1.4.2.2 = True CityLights v1.4.2.2 = True EVEManager v1.4.2.2 = True PartFX v1.4.2.2 = True PQSManager v1.4.2.2 = True ShaderLoader v1.4.2.2 = True Terrain v1.4.2.2 = True TextureConfig v1.4.2.2 = True Utils v1.4.2.2 = True _BuildManager v1.4.2.2 = True FP_DockingSndFX v2.1.12.27690 = True RasterPropMonitor v0.30.6.14937 = True KerbalEngineer v1.1.5.7 = True KerbalEngineer.Unity v1.0.0.0 = True KerbalismBootstrap v1.0.0.0 = True ModularFlightIntegrator v1.0.0.0 / v1.2.6.0 = True Kopernicus.Components v1.0.0.0 = True Kopernicus.OnDemand v1.0.0.0 = True Kopernicus.Parser v1.0.0.0 = True Kopernicus v1.0.0.0 = True NavBallDockingAlignmentIndicatorCE v1.0.4.4 / v1.0.0.0 = True PlanetShine v0.2.6.1 = True PreciseNode v1.2.10.0 / v1.2.4.0 = True scatterer v0.0.0.0 = True SmokeScreen v2.8.0.0 = True TextureReplacer v3.7.0.41147 = True KerbalAlarmClock v3.9.1.0 = True TransferWindowPlanner v1.6.3.0 = True 000_ClickThroughBlocker = True AstronomersVisualPack = True Chatterer = True CommunityResourcePack = True DistantObject = True EngineLight = True EnvironmentalVisualEnhancements = True FP_DPSoundFX = True GSF = True JSI = True KerbalEngineer = True Kerbalism = True Kopernicus = True ModularFlightIntegrator = True NavBallDockingAlignmentIndicatorCE = True PlanetShine = True PreciseNode = True RealPlume = True RealPlume-Stock = True scatterer = True SmokeScreen = True TextureReplacer = True TriggerTech = True ModuleManager.3.0.7.dll = True ModuleManager.3.1.1.dll = True ModuleManager.4.0.1.dll = True ModuleManager.ConfigCache = True ModuleManager.ConfigSHA = True ModuleManager.Physics = True ModuleManager.TechTree = True ModuleManagerLicense.md = True } ROSTER { KERBAL { name = Jebediah Kerman gender = Male type = Crew trait = Pilot brave = 0.5 dumb = 0.5 badS = True veteran = True tour = False state = Available inactive = False inactiveTimeEnd = 0 gExperienced = 0 outDueToG = False ToD = 0 idx = -1 extraXP = 0 hasHelmetOn = False hasNeckRingOn = False completedFirstEVA = False suit = Default hero = True CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } } KERBAL { name = Bill Kerman gender = Male type = Crew trait = Engineer brave = 0.5 dumb = 0.800000012 badS = False veteran = True tour = False state = Available inactive = False inactiveTimeEnd = 0 gExperienced = 0 outDueToG = False ToD = 0 idx = -1 extraXP = 0 hasHelmetOn = False hasNeckRingOn = False completedFirstEVA = False suit = Default hero = True CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } } KERBAL { name = Bob Kerman gender = Male type = Crew trait = Scientist brave = 0.300000012 dumb = 0.100000001 badS = False veteran = True tour = False state = Available inactive = False inactiveTimeEnd = 0 gExperienced = 0 outDueToG = False ToD = 0 idx = -1 extraXP = 0 hasHelmetOn = False hasNeckRingOn = False completedFirstEVA = False suit = Default hero = True CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } } KERBAL { name = Valentina Kerman gender = Female type = Crew trait = Pilot brave = 0.550000012 dumb = 0.400000006 badS = True veteran = True tour = False state = Available inactive = False inactiveTimeEnd = 0 gExperienced = 0 outDueToG = False ToD = 0 idx = -1 extraXP = 0 hasHelmetOn = False hasNeckRingOn = False completedFirstEVA = False suit = Default hero = True CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } } } MESSAGESYSTEM { flash = True } } Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 10, 2019 Share Posted March 10, 2019 (edited) On 3/9/2019 at 7:34 AM, Kami_K220 said: Odd, yeah i have tried making a new vessel in the VAB with update 2.1.2 and still exhibited this behavior. Even tried the latest dev build and even tried making a brand new save with it and still the ECLSS unit was acting as a monoprop fuel cell even if it wasn't configured as one. With the amount of mods you have it could be any one of them causing the issue. Your savegame file indicates you have multiple versions of MM installed, Kerbalism requires MM 4.0.2 and only the latest dll should be installed. I Also suggest you clean your caches by running this file in your KSP root directory https://www.dropbox.com/s/5d03tswtfbhtoeh/CleanMM.zip?dl=0 And delete the Kerbalism directory and reinstall. Edited March 10, 2019 by PiezPiedPy Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 10, 2019 Share Posted March 10, 2019 @Kami_K220 I've found a bug that might be causing your issue, although I could not replicate the problem you are having it was similar (Pressure control was using O2 and making N2 ??? which aint right ) I'll get onto fixing it @SilverState Probably easier to ask about modding support on the Discord server. Link to comment Share on other sites More sharing options...
SilverState Posted March 10, 2019 Share Posted March 10, 2019 @PiezPiedPy Thanks for the suggestion, I will do that. I've mostly sorted the Habs out for SSTU, finishing up some balancing on them tonight. I'll start working on the solar panels afterwards. I know it won't be fun, therefore the discord may come in helpful. If anyone's interested, I may share the configs once i'm done. Link to comment Share on other sites More sharing options...
MassoudGL Posted March 10, 2019 Share Posted March 10, 2019 On 3/4/2019 at 1:51 PM, ecaheti said: Every one ^^ Read the page before Just checking, are you referencing the dev version from the discord? 2.2.0?? Link to comment Share on other sites More sharing options...
MassoudGL Posted March 11, 2019 Share Posted March 11, 2019 On 2/23/2019 at 9:23 AM, N70 said: oh, i found it. Piez's build. https://cdn.discordapp.com/attachments/418222516386004994/548544454584303634/Kerbalism-v2.2.0.zip Downloaded this and happy to say it fixed all my space center stutters. Which is nice because I was previously stuttering ~1/sec. Link to comment Share on other sites More sharing options...
Kami_K220 Posted March 12, 2019 Share Posted March 12, 2019 Quote With the amount of mods you have it could be any one of them causing the issue. Your savegame file indicates you have multiple versions of MM installed, Kerbalism requires MM 4.0.2 and only the latest dll should be installed. I Also suggest you clean your caches by running this file in your KSP root directory https://www.dropbox.com/s/5d03tswtfbhtoeh/CleanMM.zip?dl=0 And delete the Kerbalism directory and reinstall. Thanks, i followed your advise and still had the issue. I have found a fix, I configured the ECLSS to a monoprop fuel cell and turned it from running to off and then configured it back to another system such as scrubber. You might be able to reproduce this if you follow the reverse actions. Possibly in the coding it still considers it running if if not configured as the system. Again thanks for your support. Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 12, 2019 Share Posted March 12, 2019 @Kami_K220 Thanks, that info should help me find the bug On 3/11/2019 at 12:16 AM, MassoudGL said: Downloaded this and happy to say it fixed all my space center stutters. Which is nice because I was previously stuttering ~1/sec. That's a test build, you will be better off using the dev build, you will find the link to the server in the discord info and faq channel Link to comment Share on other sites More sharing options...
scottadges Posted March 12, 2019 Share Posted March 12, 2019 (edited) Hi there, I've got (what I believe is) the latest version of Kerbalism installed in a new game running KSP 1.6.1 and I'm seeing this EXCEPTION thrown on screen and a ton of spam in my latest log. Any idea what this code is referring to? [EXC 11:08:08.378] Exception: psuedo-resource _HyLiquefaction must be NO_FLOW KERBALISM.Modifiers.Evaluate (.Vessel v, KERBALISM.Vessel_info vi, KERBALISM.Vessel_resources resources, System.Collections.Generic.List`1 modifiers, .Part p, .ProtoPartSnapshot pp) KERBALISM.Process.ExecuteVesselWide (.Vessel v, KERBALISM.Vessel_info vi, KERBALISM.Vessel_resources resources, Double elapsed_s) KERBALISM.Process.Execute (.Vessel v, KERBALISM.Vessel_info vi, KERBALISM.Vessel_resources resources, Double elapsed_s) KERBALISM.Profile.Execute (.Vessel v, KERBALISM.Vessel_info vi, KERBALISM.VesselData vd, KERBALISM.Vessel_resources resources, Double elapsed_s) KERBALISM.Kerbalism.FixedUpdate () [ERR 11:08:08.394] Resource System Error: Requested resource (id: 1203312488) does not exist I noticed it when I installed Kerbalism in a previous in-progress game, so I thought it might be related to other mods conflicting. But this is a new game with stripped down mods, and no other life support mods previously installed, etc. Here's my latest full log for reference: KSP 031219 Time 1111.log Also my current mod list: Spoiler Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.7.4) [x] Science! Continued (xScienceContinued 5.20) Action Groups Extended (AGExt 1:2.3.3.8) B9 Part Switch (B9PartSwitch v2.6.0) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.11.2) Bluedog Design Bureau (BluedogDB v1.5.2) ClickThrough Blocker (ClickThroughBlocker 0.1.7.1) CollisionFX-Updated (CollisionFXUpdated 0.8.3.1.1) CommNet Constellation (CommNetConstellation 1.3.1) Community Category Kit (CommunityCategoryKit 4.1.0.0) Community Resource Pack (CommunityResourcePack 1.1.0.0) Community Tech Tree (CommunityTechTree 1:3.3.6) Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.4) Community Trait Icons (CommunityTraitIcons v1.0.2) Contract Configurator (ContractConfigurator 1.27.1) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.1.3) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.1) Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.10) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2) Contract Parser (ContractParser 8.0) Contracts Window + (ContractsWindowPlus 9.2) Craft Manager (CraftManager 1.1.5) Decoupler Shroud (DecouplerShroud 0.6.1) Distant Object Enhancement (DistantObject v1.9.1.1) Distant Object Enhancement default config (DistantObject-default v1.9.1.1) DMagic Orbital Science (DMagicOrbitalScience 1.4.2) DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.21) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.8.3) Draggable Altimeter (DraggableAltimeter v1.0.1) Draggable Navball (DraggableNavball v1.0.1) Dynamic Battery Storage (DynamicBatteryStorage 2:1.4.0.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 1.10) Editor Extensions Redux (EditorExtensionsRedux 3.3.19.10) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.4.2-2) Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1) Feline Utility Rovers (FelineUtilityRovers 1.2.9) HangerExtender (HangerExtenderExtended 3.5.3.5) Heat Control (HeatControl 0.4.10) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.1.0) HyperEdit (HyperEdit 1.5.8.0) IndicatorLights (IndicatorLights 1.4.2) IndicatorLights Community Extensions (IndicatorLightsCommunityExtensions 1.4) Interstellar Fuel Switch (InterstellarFuelSwitch 3.6.18.3) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 3.6.18.3) Keep It Straight (KeepItStraight 1.0.5) Kerbal Alarm Clock (KerbalAlarmClock v3.10.0.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.5.7) Kerbal Improved Save System (KerbalImprovedSaveSystem v2.4.0) KerbalJointReinforcement (recent version that works with KSP 1.6.1) Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.8) Kerbalism (Kerbalism 2.1.2) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.6.1-2) KSP AVC (KSP-AVC 1.2.0.7) KW Rocketry Rebalanced (KWRocketryRebalanced 3.2.6.1) KXAPI (KXAPI 1.1.0) Making Less History (MakingLessHistory 1.0) MechJeb 2 (MechJeb2 2.8.3.0) MechJeb and Engineer for all! (MechJebForAll 1.3.0.5) MemGraph (MemGraph 1:1.1.1.5) MissingHistory (MissingHistory 1.7.2) Mk2 Stockalike Expansion (Mk2Expansion 2:1.8.3.5) Mk3 Stockalike Expansion (Mk3Expansion 1.4.7.5) ModularFlightIntegrator (ModularFlightIntegrator 1.2.6.0) Module Manager (ModuleManager 4.0.2) MSP-3000 Material Science Pod (MSP3000 v1.1) NavHud (NavHudRenewed 1.3.6.2) Near Future Construction (NearFutureConstruction 1.0.6) Near Future Electrical (NearFutureElectrical 0.10.6) Near Future Electrical Core (NearFutureElectrical-Core 0.10.6) Near Future IVA Props (NearFutureProps 1:0.5.0) Near Future Launch Vehicles (NearFutureLaunchVehicles 1.1.10) Near Future Propulsion (NearFuturePropulsion 1.0.7) Near Future Solar (NearFutureSolar 0.8.15) Near Future Solar Core (NearFutureSolar-Core 0.8.15) Near Future Spacecraft (NearFutureSpacecraft 1.0.3) Outer Planets Mod (OuterPlanetsMod 2:2.2.2) Patch Manager (PatchManager 0.0.16.4) PlanetShine (PlanetShine 0.2.6.1) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.1) Portrait Stats (PortraitStats 17.0) Precise Node (PreciseNode 1.2.10) Progress Parser (ProgressParser 10.0)RCS Build Aid Continued (RCSBuildAidCont 1:0.9.7.4) Real Plume (RealPlume 2:v11.1.0) Real Plume - Stock Configs (RealPlume-StockConfigs v1.3.1) Realistic Atmospheres (RealisticAtmospheres 1.3.0) RecoveryController (RecoveryController 0.0.3.7) Reentry Particle Effect (ReentryParticleEffect 1.4) RLA Reborn (RLAReborn 0.15.1.7) scatterer (Scatterer 2:v0.0336) scatterer - default config (Scatterer-config 2:v0.0336) scatterer - sunflare (Scatterer-sunflare 2:v0.0336) Science Relay (ScienceRelay 5.1) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.1.0) Stockalike Mining Extension (StockalikeMiningExtension 0.99.2) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.1.0) Surface Mounted Lights (surfacelights 1.12) TAC Fuel Balancer (TacFuelBalancer v2.20) The Janitor's Closet (JanitorsCloset 0.3.4.6) Toolbar (Toolbar 1.7.18) Toolbar Controller (ToolbarController 1:0.1.6.20) Tracking Station Evolved (TrackingStationEvolved 4.1) Trajectories (Trajectories v2.2.2) Transfer Window Planner (TransferWindowPlanner v1.6.3.0) TriggerAu Flags (TriggerAu-Flags v2.9.3.0) TRP-Hire (TRPHire 0.6.8.9) TweakScale - Rescale Everything! (TweakScale v2.4.1.0) Tweakscale Configs for Making History (TweakscaleMakingHistoryConfigs 1.0e) Ven's Stock Revamp (latest version) Universal Storage II (UniversalStorage2 1.6.0.9) WorldStabilizer (WorldStabilizer 0.9.3) Thanks for any help you can provide! UPDATED: I also just put this into GitHub (Issue #333). Please let me know if I've not added the information in there properly. Thanks! UPDATE 2: Looking more closely at my latest log, I only see two places where "HyLiquefaction" is listed: [LOG 16:41:45.847] Config(RESOURCE_DEFINITION:NEEDS[CryoTanks,Kerbalism,ProfileDefault]) Kerbalism/Support/CryoTanks/_HyLiquefaction [LOG 16:41:45.854] Config(RESOURCE_DEFINITION:NEEDS[FTT,Kerbalism,ProfileDefault]) Kerbalism/Support/USI/USI_FTT/_HyLiquefaction I've checked both those files in the file location, and they do list parameters for "HyLiquefaction" but I don't see anything related to "NO_FLOW" or anything. Unfortunately, this is where my code understanding stops. Note that I don't have USI or any other Life Support mods installed. Edited March 12, 2019 by scottadges Link to comment Share on other sites More sharing options...
The-Doctor Posted March 12, 2019 Share Posted March 12, 2019 On 3/4/2019 at 11:19 PM, Kami_K220 said: No, no fuel cell and no hydrogen on board even if I some how managed to put one on without knowing. Edit, After more mucking around i have noticed that monoprop was also being used and nitrogen was actually being produced as well as water. Hints to a mono prop fuel cell however i do not have on on that station. Maybe a ship once docked to the station once did and now it is stuck with the calculation in the background? I suggest you perform such tests in low kerbal orbit, that's my plan, I once had a closed loop surface outpost. I also suggest you use restock Anyone know any scripts that can be used to make boosters land by themselves Link to comment Share on other sites More sharing options...
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