JacobJHC Posted March 21, 2018 Author Share Posted March 21, 2018 1 hour ago, KingDominoIII said: We’re allowed to clip landing gear, right? Sorry, they count as a functional part so they cannot be clipped. Quote Link to comment Share on other sites More sharing options...
KingDominoIII Posted March 21, 2018 Share Posted March 21, 2018 My Laythe SSTO is going to defy physics with floating landing gear Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted March 22, 2018 Share Posted March 22, 2018 (edited) Ok, next question @sdj64 and @JacobJHC: Looking at my collection of oopses from my last mothership, aside from the HL tanks from B9 being added in by mistake (and clipped into the hull no less *facepalm*), I also noticed I used 2 other parts that I'd like some clarification for. 1 - The Info Drive: This is an almost massless part (think it's about the same mass as the current MechJeb Arc Case). This is part is also in some part of Firespitter. It is simply there to allow a pop up window to be activated via hotkey. This window is a customizable list of your action groups. I have since replaced this part with a pencil and paper. 2 - The "under mounted fold away landing legs in a box". These things weigh a tonne or 2 literally. But I selected them based upon their thermal resistance as my mothership was build to rely on aerobraking as the main means of Joolian orbital insertion. I am not concerned about the Info Drive. If I really need that extra part, I can install the firespitter mod, not just the plugin. What I would like to know is if I may use the "Landing Legs In A Box" from B9 - real name is H50-B Landing Leg. If required, I can supply some screen shots of the offending part. Edited March 22, 2018 by smotheredrun Quote Link to comment Share on other sites More sharing options...
maceemiller Posted March 22, 2018 Share Posted March 22, 2018 17 hours ago, JacobJHC said: You can still use what you've already built. This challenge is accepting any entries cut off by the last thread's discommoding. To be honest im finding some of the new parts in 1.4.1 and MH really good. My reusable lander ive just finished and its better than my last one! Quote Link to comment Share on other sites More sharing options...
JacobJHC Posted March 22, 2018 Author Share Posted March 22, 2018 6 hours ago, smotheredrun said: If required, I can supply some screen shots of the offending part. That would be appreciated. The info drive sounds just fine. 6 hours ago, maceemiller said: To be honest im finding some of the new parts in 1.4.1 and MH really good. My reusable lander ive just finished and its better than my last one! Sounds good to me, looking forward to your submission. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted March 22, 2018 Share Posted March 22, 2018 (edited) @JacobJHC Here is the landing leg's config file. Here is a screenshot: Spoiler The Legs are twice the mass of the biggest stock ones, and just under twice the price (biggest stock is 340). The only thing I can see that is missing is the "Stress Tolerance" dialogue on the right hand side that the stock gears/legs all have. I am now investigating this over at the B9 thread. Hope that helps. Edited March 22, 2018 by smotheredrun stuff Quote Link to comment Share on other sites More sharing options...
sevenperforce Posted March 22, 2018 Share Posted March 22, 2018 I never did do a Jool-5 in any of the earlier threads, so a 1.4.1 version might be fun. Giving it a shot. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted March 22, 2018 Share Posted March 22, 2018 3 hours ago, JacobJHC said: That would be appreciated. The info drive sounds just fine. And upon investigation in the B9 thread, here is what was explained to me regarding the lack of the "Stress Tolerance". Let me know if this part can be used. I have yet to find a similar part... Quote Link to comment Share on other sites More sharing options...
JacobJHC Posted March 22, 2018 Author Share Posted March 22, 2018 45 minutes ago, smotheredrun said: And upon investigation in the B9 thread, here is what was explained to me regarding the lack of the "Stress Tolerance". Let me know if this part can be used. I have yet to find a similar part... Sure, you can use it. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted March 22, 2018 Share Posted March 22, 2018 7 minutes ago, JacobJHC said: Sure, you can use it. Thanks! Quote Link to comment Share on other sites More sharing options...
Pipcard Posted March 25, 2018 Share Posted March 25, 2018 I wanted to do the Jool-5 challenge as part of my ongoing sandbox space program thread, the problem is that it's 1.1.3 due to config compatibility issues with KerbPaint. I wish older versions of KSP were still accepted. Quote Link to comment Share on other sites More sharing options...
qwewew Posted March 25, 2018 Share Posted March 25, 2018 Hi So I will post the album of my grand tour which of course includes a trip round the Jool 5. I'll include my modlist below. I did not remove HyperEdit prior to the start of the tour so I'll understand if this doesn't make me eligable for anything, but I thought others might find the album interesting anyway! I completed the tour in v1.3.1 KSP. Included in the album are some links to download a stock 'Ultimate Challenge' contract save file that I picked up off these forums a few years ago. I'd be happy to post the links here but as I'm a new user I don't want to get banned for posting unapproved files to download! The album is here anyway: https://imgur.com/gallery/gePP5 Modlist: Chatterer DeflatableHeatShield EasyVesselSwitch KAS & KIS KerbalEngineer HyperEdit (for ship testing) Mechjeb2 Mechjeb & KerbalEngineer for all Scatterer UbioWeldingLtd World Stabiliser Quote Link to comment Share on other sites More sharing options...
JacobJHC Posted March 26, 2018 Author Share Posted March 26, 2018 On 3/25/2018 at 12:33 AM, Pipcard said: I wish older versions of KSP were still accepted. They are On 3/25/2018 at 8:18 AM, qwewew said: The album is here anyway Hi, I think you have an issue with your album, it just appears to be 1,400+ drawings of space. Quote Link to comment Share on other sites More sharing options...
starcaptain Posted March 29, 2018 Share Posted March 29, 2018 (edited) I have an incredibly ambitious plan. Not just science every moon, but carry out every experiment on every biome in every moon, and a data transmit from Jool. And I intend to do it all in one launch, just like the old challenge rules. My problem however is making a Laythe biome hopper. Either I must make a mobile lab fly, or bring along 10 independently controlled and re-entry capable science packages. Either plan requires a plane. So far I've built this thing, but I'm terrible at landing. It has a nasty tendency to flip over because whenever I input a 10 degree roll left, it whips back and responds 60 degrees right. https://imgur.com/a/1VQjT Do you guys have any advice? Or, if this isn't the right place to ask, where do I ask? I've been out of the loop for KSP for over a year; I was in school and had no time for games or forums. Edited March 29, 2018 by starcaptain Quote Link to comment Share on other sites More sharing options...
JacobJHC Posted March 29, 2018 Author Share Posted March 29, 2018 4 hours ago, starcaptain said: I have an incredibly ambitious plan. Not just science every moon, but carry out every experiment on every biome in every moon, and a data transmit from Jool. And I intend to do it all in one launch, just like the old challenge rules. My problem however is making a Laythe biome hopper. Either I must make a mobile lab fly, or bring along 10 independently controlled and re-entry capable science packages. Either plan requires a plane. So far I've built this thing, but I'm terrible at landing. It has a nasty tendency to flip over because whenever I input a 10 degree roll left, it whips back and responds 60 degrees right. https://imgur.com/a/1VQjT Do you guys have any advice? Or, if this isn't the right place to ask, where do I ask? I've been out of the loop for KSP for over a year; I was in school and had no time for games or forums. Maybe you could put a ton of parachutes to keep it oriented the right way? Quote Link to comment Share on other sites More sharing options...
starcaptain Posted March 30, 2018 Share Posted March 30, 2018 (edited) 3 hours ago, JacobJHC said: Maybe you could put a ton of parachutes to keep it oriented the right way? It's a solution I guess. Not as elegant as I would've liked, but then again there's never been a kludge so ugly I wouldn't try it twice. As far as part clipping goes, does my plane look legal? I think the spirit of the rules is not to have too much impossible violation of part volumes, lest someone try to fit five ion engines, landing gear, science packages, nuclear generators and a dish antenna all inside of a crew capsule... And to that end I try to keep my stuff legal, even if it isn't too the letter of the law. Inside of the nosecone is a battery and a surface scanner. Edited March 30, 2018 by starcaptain Quote Link to comment Share on other sites More sharing options...
JacobJHC Posted March 30, 2018 Author Share Posted March 30, 2018 19 minutes ago, starcaptain said: Inside of the nosecone is a battery and a surface scanner Yeah that works Quote Link to comment Share on other sites More sharing options...
iAMtheWALRUS Posted April 4, 2018 Share Posted April 4, 2018 (edited) Here's my entry and album. This was done as a grand tour under the Ultimate Challenge rules using a reasonably sized general purpose cargo spaceplane I designed during my initial career mode playthrough. For the grand tour the plane needed to stage a lander in LKO (flown by itself and shown), but for Jool-5 it could have gone in one launch. I suppose this could be either lvl 2 or 3, or both since 5 Kerbals all landed on all 5 Jool moons together. Mods used: Mechjeb Stock Visual Enhancements Environmental Visual Enhancements ISRU used and all but the Tylo lander were in a reusable spaceplane. Craft file: https://kerbalx.com/kerbalspaceryan/Tiamat Album: https://imgur.com/a/sOuIc Edited April 4, 2018 by iAMtheWALRUS Added craft file Quote Link to comment Share on other sites More sharing options...
JacobJHC Posted April 4, 2018 Author Share Posted April 4, 2018 5 hours ago, iAMtheWALRUS said: Album https://imgur.com/a/sOuIc will appear when post is submitted Your link appears to be broken Quote Link to comment Share on other sites More sharing options...
sdj64 Posted April 4, 2018 Share Posted April 4, 2018 On 3/29/2018 at 2:05 PM, starcaptain said: I have an incredibly ambitious plan. Not just science every moon, but carry out every experiment on every biome in every moon, and a data transmit from Jool. And I intend to do it all in one launch, just like the old challenge rules. My problem however is making a Laythe biome hopper. Either I must make a mobile lab fly, or bring along 10 independently controlled and re-entry capable science packages. Either plan requires a plane. So far I've built this thing, but I'm terrible at landing. It has a nasty tendency to flip over because whenever I input a 10 degree roll left, it whips back and responds 60 degrees right. https://imgur.com/a/1VQjT Do you guys have any advice? Or, if this isn't the right place to ask, where do I ask? I've been out of the loop for KSP for over a year; I was in school and had no time for games or forums. All you need is to make a 2-crew plane with one science package including an experiment storage unit. Bring along a pilot and a scientist, who can reset the goo and materials, and store your results in the storage unit until you can bring them all back to the lab at the main ship. Maybe you missed the introduction of this part while you were away from KSP? Your plane probably has too much wing dihedral (upwards angle) and your rudders could be moved to the wingtips, which would put them farther back from the CoM. Also check that each control surface is set to only one of pitch, yaw, or roll. Quote Link to comment Share on other sites More sharing options...
iAMtheWALRUS Posted April 4, 2018 Share Posted April 4, 2018 3 hours ago, JacobJHC said: Your link appears to be broken Thanks, I guess I shouldn't have used the little imgur button in the post. Rookie mistake :-) Fixed now. Quote Link to comment Share on other sites More sharing options...
starcaptain Posted April 4, 2018 Share Posted April 4, 2018 2 hours ago, sdj64 said: All you need is to make a 2-crew plane with one science package including an experiment storage unit. Bring along a pilot and a scientist, who can reset the goo and materials, and store your results in the storage unit until you can bring them all back to the lab at the main ship Oh mam you just saved me a lot of work. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted April 5, 2018 Share Posted April 5, 2018 (edited) I am totally doing this. I don’t have 1.4 tho Edited April 5, 2018 by The Minmus Derp Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted April 5, 2018 Share Posted April 5, 2018 I have a thread called ‘my big Jool mission’ which is a precursor to this mission Quote Link to comment Share on other sites More sharing options...
JacobJHC Posted April 5, 2018 Author Share Posted April 5, 2018 3 hours ago, The Minmus Derp said: I have a thread called ‘my big Jool mission’ which is a precursor to this mission I'll have to check it out Quote Link to comment Share on other sites More sharing options...
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