linuxgurugamer Posted April 5, 2018 Share Posted April 5, 2018 (edited) Nice little mod written by @HenryBlatbugIII, original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/158348-122-stationkeeping-precise-synchronous-orbits/ The new version for KSP 1.4.1 has new dependencies Dependencies Click Through Blocker ToolbarController CKAN has been updated to install the dependencies, if needed. Description This mod adds an interface in the Tracking Station that lets you precisely adjust the orbits of your ships. It's intended to assist with creating CommNet networks, e.g. making precise geosynchronous orbits or using multiple relays with exactly the same orbital period. Select a ship in the tracking station and click on the Station Keeping icon in the toolbar. If the ship's semimajor axis is within 1% (configurable) of your target semimajor axis (whether that is a geosynchronous orbit or a different target that you've typed in), you can click the button to set your semimajor axis precisely. The ship will burn the right amount of fuel (using its most efficient engine) to get to the target. This mod does not include an option to set the other orbital parameters, since a difference in any of the other parameters will not cause the ship to drift farther and farther from its intended position as you timewarp. Download https://github.com/linuxgurugamer/StationKeeping/releases Dependencies Click Through Blocker ToolbarController Installation Simply extract the StationKeeping folder to your "Kerbal Space Program/GameData/" folder, and make sure the dependencies are also installed. Useful Links Resonant Orbit Calculator Visual RemoteTech Planner Tutorial - How to Create a Satellite Network with Evenly Spaced Satellites Settings In StationKeeping/PluginData/StationKeeping/config.xml, there are two options you might want to change: RealSMA: Set this to 1 if you want the mod to show the actual semimajor axis of the orbit (distance from the center of the planet) rather than the KSP default altitude (distance from the surface) Tolerance: By default, this is 1%. This is how close you need to be to your target orbit before the mod will let you set your orbit. License CC BY (Creative Commons Attribution) Edited April 8, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted April 5, 2018 Share Posted April 5, 2018 Thanks for taking on yet another one! This is indeed handy. Sucks to go to all the trouble setting up a fancy ComNet only to have their orbits change over time. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 5, 2018 Share Posted April 5, 2018 @linuxgurugamer I just downloaded it and found two identical config.xml inside the archive, one in GameData\StationKeeping\PluginData\config.xml and one in GameData\StationKeeping\PluginData\StationKeeping\config.xml - which one should I keep? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 5, 2018 Author Share Posted April 5, 2018 (edited) 24 minutes ago, Gordon Dry said: @linuxgurugamer I just downloaded it and found two identical config.xml inside the archive, one in GameData\StationKeeping\PluginData\config.xml and one in GameData\StationKeeping\PluginData\StationKeeping\config.xml - which one should I keep? This one, I think: StationKeeping\Plugins\PluginData\StationKeeping\config.xml But I'll check it out and get out a new update Edited April 5, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 5, 2018 Author Share Posted April 5, 2018 The one you want is: R:\KSP_1.4.1_dev\GameData\StationKeeping\Plugins\PluginData\StationKeeping\config.xml I'll be pushing out an update which deletes the extra ones Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 5, 2018 Share Posted April 5, 2018 Thanks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 5, 2018 Author Share Posted April 5, 2018 New release, 0.2.0.1: Deleted extra xml files Deleted unnecessary directory in the top PluginData directory Added Real SMA toggle so no need to edit a config file Added tolerance as a slider so no need to edit a config file Quote Link to comment Share on other sites More sharing options...
cnose Posted April 6, 2018 Share Posted April 6, 2018 Thanks for taking this on Linux! Quick question: does this work with vessels that only have RCS? I checked the original thread and it appears that the original creator was going to add that feature. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 6, 2018 Author Share Posted April 6, 2018 I haven't changed the functionality, so if it didn't have it before, it doesn't have it now. Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted April 6, 2018 Share Posted April 6, 2018 (edited) Awesome. Ima play with this tonight alongside the revived .035m probe mod ckan has it labled as max ksp 1.2.2, just fyi Edited April 7, 2018 by Jesusthebird Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 7, 2018 Author Share Posted April 7, 2018 6 hours ago, Jesusthebird said: Awesome. Ima play with this tonight alongside the revived .035m probe mod ckan has it labled as max ksp 1.2.2, just fyi Restart CKAN, and refresh, it is updated properly in ckan. You should see version 0.2.0 Quote Link to comment Share on other sites More sharing options...
Wyzard Posted April 7, 2018 Share Posted April 7, 2018 (edited) Since this mod is meant for stabilizing multi-satellite configurations, I'd like to point out this tutorial which explains how to deploy rings of evenly-spaced satellites, and this resonant orbit calculator which automates the math. It might be helpful to add links to these in the thread's OP. Edited April 8, 2018 by Wyzard Fixed the broken tutorial link Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted April 7, 2018 Share Posted April 7, 2018 For RemoteTech users, there's also this one: Visual RemoteTech Planner. It will show you the distances between satellites (useful for planning orbital maneuvers), the dark time and required amount of electric charge, the dV required to get from your planned parking orbit to the desired orbit for a single launch, and 2 types of resonant orbit and the required dV for multiple-satellite launches. I'm not 100% sure that the antennas listed and their power consumption are up to date, but you can add custom ones. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 8, 2018 Author Share Posted April 8, 2018 22 hours ago, Wyzard said: I'd like to point out this tutorial which explains how to deploy rings of evenly-spaced satellites, The link is broken Quote Link to comment Share on other sites More sharing options...
Wyzard Posted April 8, 2018 Share Posted April 8, 2018 1 hour ago, linuxgurugamer said: The link is broken Oops, sorry — that's what I get for trying to trim out the unnecessary (or so I thought) human-readable thread name from the URL. I could've sworn it worked when I tested it. Anyway, here's the complete link to the tutorial. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 19, 2018 Share Posted November 19, 2018 I suggest that RCS should be taken into account for slightly SMA changes. Satellites are not prone to have engines, at least when they're small and well balanced with RCS. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 20, 2018 Author Share Posted November 20, 2018 New release, 0.2.1: Added ability to use RCS Added toggle for RCS only Updated toolbar Control so blizzy is now controlled by the ToolbarController Removed all Blizzy options Added current altitude & Set toggle Quote Link to comment Share on other sites More sharing options...
Dafni Posted November 26, 2018 Share Posted November 26, 2018 Neat. Very handy little mod. Thank you very much @linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Machine Maker Posted December 4, 2018 Share Posted December 4, 2018 (edited) is the latest version compatible with ksp 1.4.x? or should I download the 1.4 release? well apparently I cant read. lol nvm. Edited December 4, 2018 by X1machinemaker1X Quote Link to comment Share on other sites More sharing options...
Dafni Posted December 10, 2018 Share Posted December 10, 2018 @linuxgurugamer or @HenryBlatbugIII is there a version of this lovely mod in existence that works on KSP 1.3.1??? Many thanks in advance and apologies for my ignorance. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 10, 2018 Author Share Posted December 10, 2018 2 minutes ago, Dafni said: @linuxgurugamer or @HenryBlatbugIII is there a version of this lovely mod in existence that works on KSP 1.3.1??? Many thanks in advance and apologies for my ignorance. You can try these two, I wasn't doing this for 1.3.1: https://github.com/swilbur/StationKeeping/releases Quote Link to comment Share on other sites More sharing options...
Dafni Posted December 10, 2018 Share Posted December 10, 2018 (edited) 10 minutes ago, linuxgurugamer said: You can try these two, I wasn't doing this for 1.3.1: https://github.com/swilbur/StationKeeping/releases Thank you. I found this link too, but the dates of the uploads indicate they are releases for KSP 1.2.2 (1.3 was released in March 17 IIRC)... so I never thought about trying. Will do that later today. Thank you so far, appreciate your time @linuxgurugamer 10 minutes ago, linuxgurugamer said: You can try these two, I wasn't doing this for 1.3.1: https://github.com/swilbur/StationKeeping/releases Just tried, doesent work for me (in KSP 1.3.1) But thank you nevertheless @linuxgurugamer Edited December 10, 2018 by Dafni Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 10, 2018 Author Share Posted December 10, 2018 Then try the earlier one I did for 141 Quote Link to comment Share on other sites More sharing options...
Dafni Posted December 10, 2018 Share Posted December 10, 2018 Just now, linuxgurugamer said: Then try the earlier one I did for 141 I figured out what was the problem with the previous one, the 1.2.2 one. People in the old thread reported it would work, so I had a closer look. Turns out the download for their 1.0.1 had an addition folder in the folder structure, messing the whole thing up. Now it works. Thank you again @linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Dafni Posted January 21, 2019 Share Posted January 21, 2019 Again, love this simple mod. It makes the comm networks neat and stable. Many thanks again @linuxgurugamer and the original creator @HenryBlatbugIII Quote Link to comment Share on other sites More sharing options...
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