610yesnolovely Posted November 17, 2022 Share Posted November 17, 2022 (edited) 7 minutes ago, stk2008 said: ah yeah I am not gonna lie I have no clue what all the terms mean but if it failes it should not use up the fuel at least?. Yeah that is unexpected, and possibly a bug, but less worse than it both using all the fuel up and putting your ship in an unstable orbit or smashing it into the ground. I certainly get confused by all the many acronyms. Usually end up trying a few things and reverting in frustration until I work out that it's actual rocket science, and that is actually quite tricksy. Also... if you get really stuck... ALT+F12 and cheat the orbit (which also allows cheating in other values). I'm of the opinion that KSP is meant to be fun, and if you're 99% of the way there (or some bug gets ya), ALT+F12 is basically like you're in Space Command and some smart dude has a solution to fix the problem "Yeah, we can just use some solar pressure on the panels to jig the dilithium capacitors to a negative flux, and yeah... that'll fix that." Edited November 17, 2022 by 610yesnolovely Quote Link to comment Share on other sites More sharing options...
stk2008 Posted November 17, 2022 Share Posted November 17, 2022 (edited) Oh I am sure this mod works perfect when theres not some monkey behind the controls but then again takes some one like me to find bugs some times. Yeah who would have thought rocket science is hard. Also I have been using hyper edit to get into orbit to test a few things this mod being one of them. I am really only messing about but thats how I roll. thanks Edited November 17, 2022 by stk2008 Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted November 17, 2022 Share Posted November 17, 2022 16 hours ago, stk2008 said: Also I have been using hyper edit to get into orbit to test a few things this mod being one of them. I also use KRASH to simulate (with lowest costs setting) builds before I "really" fly them, but HyperEdit and also VesselMover for various reasons, and F12 cheats all the time. Even while playing, don't want bugs and krakens taking away the "fun". As for station keeping, things I learned (from memory, I still have to work it out each time): - MechJeb Manoeuvre Planner has a "Resonant Orbit" helper where you can change your orbit to any N / M phase orbit to get the right orbits. I think 2/3 does a diving change and 4/3 does a climbing. - MechJeb Manouevre Planner's "Transfer" has a "Fractional Target Period Offset" which is handy if you want to add in multiple launches (or fix) things, setting this to 0.333 puts you 1/3 orbit ahead, and -0.333 a 1/3 behind but in the same orbit. Sometimes I'll add in a sat and put it into a much higher orbit and use this to insert it at the right place. I also love this companion mod, which can even set up manoeuvre nodes and execute them with MechJeb. I'm pretty sure you may know this, but some readers may not. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 26, 2022 Author Share Posted December 26, 2022 New release, 0.2.3 Thanks to github user @cabadam for this small update: Added configurable setting to allow ignoring electric charge as a fuel source Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 17, 2023 Author Share Posted December 17, 2023 New release, 0.2.3.1 Thanks to github user @x13x54 for this: Recalculate SMA on toggle RealSMA by calling OnMapTargetChange(v.mapObject); Quote Link to comment Share on other sites More sharing options...
HereComesTheBoom Posted April 16, 2024 Share Posted April 16, 2024 @linuxgurugamer Is this compatible with Principia? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 19, 2024 Author Share Posted April 19, 2024 On 4/16/2024 at 11:29 AM, HereComesTheBoom said: @linuxgurugamer Is this compatible with Principia? Probably Quote Link to comment Share on other sites More sharing options...
MIND_BULL3TS Posted December 25, 2024 Share Posted December 25, 2024 Any way for me to correct compatibility with certain modded engines? Trying to set SMA on a newly built satellite and the mod is reporting insufficient fuel to make a >1m/s adjustment to an orbit when i have over 200m/s of dV. Using a modded engine, the "Eddie" 125 LF/OX Engine. Quote Link to comment Share on other sites More sharing options...
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