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stk2008

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Everything posted by stk2008

  1. hmmm not sure whats going on a lot of the OPT stuff has no textures EDIT ok this probably is the reason "Just as a heads up if anyone is seeing blank grey textures. The folder restructure breaks the TURD OPT pack, so you'll either have to update all of the paths in the config, or just remove the configs for now."
  2. Hi so let's say I land my craft out just side of the recovery distance and click recover from in flight, it will say you are too far. So then I just click space centre, which will leave the craft where it was and send me to this screen. Once at the space centre (not tracking stations) if I click the craft VIA its little icon and click recover craft it will recover it regardless and ignore the restrictions set by not in my backyard AKA NIMBY. I would be grateful if you could make it so you can't recover the craft regardless of where you are, EG in flight (which works already as expected) At the space centre (see image above this is where NIMBY does not work I can recover regardless even if the craft is outside the recovery range set in NIMBY by clicking the little icon for the craft and clicking recover) Tracking station (I have not tested this, yet I have no clue if NIMBY prevents recovery of crafts outside the recovery range but qyst in the post above says it works, just not at the space centre screen) Thank you, Linux
  3. I need to stop cheating I keep using the KSC to recover the craft when I should not be able to. I know your a busy chap would it be some thing you could look at Linux?. To stop Nimby AKA not in my backyard from being ignored when not in a flight. As it is currently I get a message saying cant recover craft when in a flight because I am to far away from KSC but when at the space centre I can. I have not actually tested if this is also the case when in the tracking station. Thank you
  4. as some one else said above when at the KSC and not in a flight you can recover regardless of how far the craft is so thats a shame
  5. How the hell did I miss NIMBY. I have been after a mod to restrict recovery for ages. I actually swore it was part of the base game but could never see the option to restrict upon setting up a play through. This is awesome, I am going to have to change the coordinates I assume for the KSC as I play with JNSQ, or will it do that upon starting the game VIA MM patches? Thanks for this EDIT To add to your original post a UI would be awesome mainly if it would be possible to add a overlay in the map view with a button that could be toggled to show the radius of the recovery distance from a set location
  6. another issue sorry even setting difficulty to hard the Kerbals never drown
  7. So tested multiple crafts to try to get this to work but still no luck I am at a loss as to what mod is causing it though. I can never get the little tick box in the contract window to say 100% transmitted or even 1% even though the experiment completed and sent fine going by the confirmation message at top left. In JNSQ this is what I see for a Baobab tree
  8. Oh thanks for bumping this thread I was meant to ask could we get it so when a Kerbal goes unconscious mouse aim flight also stops working because as it stands now when that happens the keyboard inputs stop working as expected but mouse aim flight still allows me to control the craft. Thanks in advance
  9. is contracts suppose to place a waypoint if you also have waypoint manager installed? I see no waypoint for this. Now unlike you smart lot I never knew what hadopelagic meant so googled it and it means deepest part of ocean?. but in the contract window it says about orbiting kerbin so I am very confused how you can be orbiting Kerbin and also be in the deepest part of the ocean at the same time. Please advise thanks in advance P.S I think my install may be bugged or a few contracts I am using are bugged because I also had a contact to scan and transmit the data from a baobab tree which I did with the OP-E arm but never completes the transmit part always stays at 0% even though it clearly sent VIA the message at top left.
  10. made another rover and still not completing
  11. For some reason this wont work I have scanned the tree and sent the data and still wont complete. Any ideas? Thanks
  12. Hi I am still getting crazy spam when placing these three motors. Please find attached a zip with the log files at the time of placing them https://oshi.at/RxPC/KSPBugReport_2024-05-21_151732.zip Thanks so much in advance
  13. There is a mod that auto zips and uploads a log file its a must TBH for helping people who create mods ETC. cant remember the name of the mod now though I use it all the time.
  14. Just an FYI I dont think the config cach is in GAMEDATA its in C:\Kerbal Space Program\PluginData\ModuleManager
  15. as DeadJohn said needs to be a correct version of Scatterer or you will get planets that look very odd
  16. my Kerbals celebrated by eating turkey in zero G
  17. you need to install tweakscale and companion mod (you can I think just install the tweakscale files for just NeistAir) but Lisias is the person to ask though
  18. ahh fair enough just thought I would throw it out there. shame because if it was some thing that could be tweaked would gain a huge amount of performance. its very odd though as long as I stay below 150m i can have 50+ FPS constantly no matter where I fly or how fast but as soon as I hit 150 and above FPS drops. Thanks for the reply
  19. Sorry to keep posting this but any one got any ideas on this when I fly below 150m (ground hight its best to fly over the sea as thats level so makes it easier to do) I get a consistant 50+ FPS But as soon as i touch 150m FPS drops a lot around the 30 to 40 FPS the game does it on a completely vanilla game to you need to disable any FPS capping so V sync off and disable the FPS cap and you will see a pretty big FPS drop as well. EDIT if testing on vanila game the hight is higher I think its 250m or some thing but can be easily tested look for an FPS drop. Thanks in advance
  20. I might be wrong here, but if you have only two KR-14's on each satalite, then the satalite closest to earth can't relay to the second satalite because you have set it to ship only? Try setting the satalite closest to earth to connect to the other satalite, then the other satalite to receive on one KR-14's, then the other to the controlled ship. sat 1 closest to Kerbin 1 KR-14's mission control 2 KR-14's other satalite sat2 1 KR-14's recieve from sat 1 2 KR-14's controlled ship
  21. I got them to work for now by removing the tweakscale.cfg within the MM_patches folder
  22. Hi the Douglas DC-3 Cockpit does not act as a command pod. if I build a plane with it I have no control when on the runway there was another one as well but cant remember the name of it now Thanks in advance
  23. I to am still having issues running this with JNSQ and GEP using the reqiured rescale and setting this planet to secondery still causes the game to hang at load and leading to a crash after some time waiting. i see a few other people with the same issue Linux and one other reading back a few posts but no one has found out why
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