

stk2008
Members-
Posts
364 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by stk2008
-
NeistAir Reupdated - updated by KerbMario (1.12.x)
stk2008 replied to kerbmario's topic in KSP1 Mod Releases
Hi the Douglas DC-3 Cockpit does not act as a command pod. if I build a plane with it I have no control when on the runway there was another one as well but cant remember the name of it now Thanks in advance- 124 replies
-
- 1
-
-
- update
- tweakscale
-
(and 3 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
stk2008 replied to Galileo's topic in KSP1 Mod Releases
I to am still having issues running this with JNSQ and GEP using the reqiured rescale and setting this planet to secondery still causes the game to hang at load and leading to a crash after some time waiting. i see a few other people with the same issue Linux and one other reading back a few posts but no one has found out why- 7,372 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
COL moves with COM but should not?
stk2008 replied to stk2008's topic in KSP1 Technical Support (PC, modded installs)
Just more info incase it helps so adjusting the wings mass also effects the wings COL which is should not? -
COL moves with COM but should not?
stk2008 replied to stk2008's topic in KSP1 Technical Support (PC, modded installs)
1.12.3 using latest verion of FAR and other mods. I use a mod that creates and packages debug info cant remember the name of the mod now but all mods used and stuff should be in the zip on first post. I would look through the MM pacthes and other things but I really would have no clue what to look for Thanks another example using stock wing COM moves inline with COL but using this wing COL moves independant of COM -
COL moves with COM but should not?
stk2008 replied to stk2008's topic in KSP1 Technical Support (PC, modded installs)
im also thinking some thing else is wrong as some wings dont effect the COL EG COL never moves with this setup but with these wings the COL moves up which is what I want Hmm also noticed a lot of wings dont show the up arrow EG no arrow with this wing yet this wing show lift direction -
Hi all I got an odd issue if I move lets say the engines from to surely the COL should not move like this? no if I drag the engines and not let go of left mouse button the COM actually acts how I would expact it to but as soon as I let go the COL also moves if some one could take a look for me that would be great.I am using a load of mods though but I have zipped up every thing needed below thanks in advance https://oshi.at/WFxW/KSPBugReport_2023-07-05_194408.zip
-
NeistAir Reupdated - updated by KerbMario (1.12.x)
stk2008 replied to kerbmario's topic in KSP1 Mod Releases
Hi sorry to be a pain upon loading the game I get this error show Thanks in advance- 124 replies
-
- 2
-
-
- update
- tweakscale
-
(and 3 more)
Tagged with:
-
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
stk2008 replied to Gotmachine's topic in KSP1 Mod Releases
ok to add to my last post I have made a video of this issue. please note craft audio is muted but ambient sound is enabled notice the FPS drop at the same time an audio track kicks in (this also does it in vanilla) thanks ok just to prove me point I loaded up a completely vanilla game NO MODS and look same issue -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
stk2008 replied to Gotmachine's topic in KSP1 Mod Releases
Hi all...I know I have mentioned this before but it would be awesom if some one could look into this as I think we could gain a lot of performance from it. So I am running a load of mods BUT this issue is also present in a very small mod build (FPS counter mod etc).Set your FPS to unlimted in optoins this gives best result my worry is this. if you fly a craft below 150m (set alt meter to sea level) so example 149m the FPS is very good see pic but as soon as you brush 150m the FPS tanks (its more noticable in a heavy modded game but its still present in vanilla but not as much) see pic of FPS drop (top right) the drop is about 20FPS which is huge considering I am only going above sea level by 1M. Why does it do this if we can figure this out and if its fixable a heavy modded KSP game could gain a huge boost. Thanks EDIT just added two more pic same issue first one below 150m second one at 150m Ok I have just found out something really interesting that might help if you go into sound optoins and turn OFF craft noise but leave the rest mainly ambient. now do the same test stay below 150m seal level and listen you cant hear much but touch 150m and BOOM you get a ambient noise playing as soon as you hit the 150m mark is it the sound causing the lag? let me see if I can find the audio file and delete it -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] RetroFuture Modernized
stk2008 replied to linuxgurugamer's topic in KSP1 Mod Releases
Oh I see any way thank you for every thing all the best -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] RetroFuture Modernized
stk2008 replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you Linux sorry for the late reply.I did what you said and all was well after :). P.S you said in your last post to me "It was very hard to read the actual error message, next time, please try to get just the error itself. I was able to, finally, read it. " I did go straight to the editor and replicated the error and instantly uploaded the log..... is there a better way of doing this or could you explain what exactly you wanted as I am confused. P.P.S this is a genuine question I am honestly trying to understand how I can best help you to help me as i even use a tool that creates,packs and uploads the files needed or so I thought? Thanks -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] RetroFuture Modernized
stk2008 replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks for the reply here is the log i went straight to build hanger and went to load the bumblebee example then got the error mentioned and uploaded the log right after https://oshi.at/zLuN/KSPBugReport_2023-02-23_205007.zip the mod is installed correctly as I can add parts from this mod into editor thanks in advance -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] RetroFuture Modernized
stk2008 replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi Linux I am trying to load the example crafts but I get this error for every craft. I have a large mod list so probably a conflict? Thanks -
I'm most excited for mulitplayer
-
[1.12.x] Psi Wedge 0.9.5.1 (May 21, 2024)
stk2008 replied to JadeOfMaar's topic in KSP1 Mod Releases
Ahhh yes I do have systemheat installed. Thanks for the reply I shall ignore and carry on- 23 replies
-
[1.12.x] Psi Wedge 0.9.5.1 (May 21, 2024)
stk2008 replied to JadeOfMaar's topic in KSP1 Mod Releases
Hi I am getting this errror when loading the game can I ignore it? thanks in advance- 23 replies
-
Buffalo 2 Modular Space Exploration Vehicle
stk2008 replied to Angelo Kerman's topic in KSP1 Mod Releases
Hi chap Did you have any luck finding the errors? just to assist you IF you was taking a peek this is the mods I use from Angel-125 thanks in advance -
Buffalo 2 Modular Space Exploration Vehicle
stk2008 replied to Angelo Kerman's topic in KSP1 Mod Releases
Throttle controlled avionics really does not like this craft for some reason https://oshi.at/WuEb/KSPBugReport_2023-01-10_212933.zip Not sure why once on runway though I get even more red errors EDIT found the part causing an issue all three of these the others seem ok Thanks -
Brilliant Will give it a go later. Thanks
- 1,098 replies
-
- 1
-
-
im gettong an error about RRScoop once I am in game what can I do to fix it please as I have no idea why. I am using latest version of the mod Thanks
- 1,098 replies
-
I get a warning that there is multiple versions of scale.redist because you have a scale.dll file inside this mod. I am under the impression this should not be the case? Thanks
-
It does effect water unfortuantly and for the worst. making a stable submarine is very hard. I find if you install scatterer it will help as scatterer changes water physics which makes subs a little more easier to make along side FAR
- 941 replies
-
- aerodynamics
- far
-
(and 1 more)
Tagged with:
-
[1.12.x] AFBW Revived (Joystick & controller mod)
stk2008 replied to linuxgurugamer's topic in KSP1 Mod Releases
You need to place these two files in the root DIR of your ksp install -
@ellisonch hi cant help with your current issue but I can tell you that the version of scatterer you are using will not work correclty. If you look at some of the planets in say the tracking station some will show with no textures etc when using JNSQ you must use version 772 of scatterer also JNSQ does not supports parallax it may appear to work at first glance but could also cause issues later on. this is from main JNSQ post