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stk2008

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Everything posted by stk2008

  1. Oh ok hmmm I wont be able to do any of that its way above my skill level I just play the game . Any way thanks for the mods/contracts you create
  2. Oh damn thats awesome :O the idea of the blackbox is genius Quick Q if I may I use JNSQ could you see any issues running this mod I have not got around to testing the contacts out yet Thanks in advance
  3. Hi all I am trying to run a heavy modded KSP with Debug enabled following this guide https://gist.github.com/gotmachine/d973adcb9ae413386291170fa346d043 Now it all works I can profile the game with Unity but as soon as I add Module manager I get this error on starting the game So I am at a loss because the mods I use need module manager. any one got any ideas please Thanks
  4. U need to install the colour patch from kopernicus github
  5. I think that's an issue with a mod called Freeiva Its Apparently fixed in next update
  6. @Gotmachine sorry to ping you but I to am currently testing KSP (as good as I can due to zero coding skills nor do I have a way to test with a profiler like you have above) but I have 100% found some thing odd. So only mod installed is show FPS by linux and dependancys press F8 in game I do it at title screen prevents save popup showing once in game ETC you can now drag the fps readout any where you like so game 1.12.3 if you fly the Gull (my test craft of choice) in sandbox mode as this makes it easier to test....so take off BUT stay below 150m (set alt readout to land not sea) note FPS (I have my FPS uncapped or set to default in KSP setting it makes it so much easier to test for FPS drops) on my rig I get about 187fps. Now slowly raise alt and note as soon as you hit 150/153m your FPS will drop about 25frames or so.for no reason what so ever.But as soon as you go back to 148m boom instant fps increase of about 25fps. Game 1.10 same thing as before and note fps drop still happens but not as much on mine its about 10fps drop once I go above 150m. I am still testing currently I will now test with the KSP version before 1.10. on a separate note I would like to ask is there a mod or app that profiles even KSP mods would be so handy as I have lots of mods installed (please note not for the above tests the games where 99% vanilla except show fps and dependancys) and I am currenty trying to figure out the hardest hitting fps mods ETC. thanks so much in advance and I hope the above helps.
  7. Hi again all I was hoping is there a mod or app I can use to profile the game and see what mods are causing the most FPS,lag etc. I have managed to do a few by removing mods then starting game and checking if it has improved if so I then readd the previsuly removed mods one by one till I find the mod guilty of causing to much lag or FPS hit. This takes forever when load times are high. Is there a KSP profiler I can use that will list also mods usage ETC. thanks in advance
  8. I am getting a pretty hefty performance hit using latest version Rocket Sound Enhancement v0.9.6 and Rocket Sound Enhancement Default v1.2.4 160fps without mod 130/140fps with mo Thanks in advance
  9. not sure which mod this is scrapyard or ohscrap https://oshi.at/aCgw/KSPBugReport_2022-12-06_161615.zip
  10. ahh I wondered why the contents of the SPD folder was not like all your other mods..I see now Thank you
  11. Open a new text file best with notepad++ copy paste that text into it save text file with any name ya want does not matter but make sure its saved as a .cfg place the text file inside gamedata folder or create a folder inside gamedata folder called custom patches or any thing you like and place it inside that if ya want to keep things tidy or download the file from https://github.com/kopernicus/kopernicus/releases and place it as mentioned above
  12. Hi Using the special parts division mod if I place this part plus other parts from this mod I get red warning spam when I right click the part. The PAW menu kind of opens but is bugged. It then prevents me from right clicking any thing else till i reload the scene (exit to space centre etc etc). My logs are below thank you https://oshi.at/ehjh/KSPBugReport_2022-12-01_155530.zip
  13. Is there an MM config that removes reaction wheels from lets say cockpits of planes and also reduces them on other parts to more realistic values. I have seen mods like Mandatory RCS ETC, but they seem to be very old mods now. I know I can turn off the reaction wheels manually VIA PAW menu in editors, but I am looking for a more real play through Thanks in advance
  14. Hi would this error be coming from this mod?. I can remove this mod and retest but it takes forever to load a game Thanks EDIT Does this overwrite stock items or just use them as a template?
  15. Does any one have a config for JNSQ that adds the footprints please. I am using the example footprint CFG for the stock planets but JNSQ adds a few more. Thanks in advance
  16. Not that I know of. I dont even know what would be needed to get latest scatterer to work with JNSQ but if you do find out let me know to please Did you test with version 772? if so any luck with your previus issue?
  17. That's the reason then matey jnsq does not work with latest version it has to be version 772. My bets are if you install that version all will be good
  18. @SpaceCube2000 what version of scatterer are you running?
  19. Playing this with JNSQ I get no waypoints showing up (I have waypoint mod) I am on the mission to do the temp experiments but get no waypoints at all. I assume its not going to work due to JNSQ? Thanks
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