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stk2008

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Everything posted by stk2008

  1. Oh I am sure this mod works perfect when theres not some monkey behind the controls but then again takes some one like me to find bugs some times. Yeah who would have thought rocket science is hard. Also I have been using hyper edit to get into orbit to test a few things this mod being one of them. I am really only messing about but thats how I roll. thanks
  2. ah yeah I am not gonna lie I have no clue what all the terms mean but if it failes it should not use up the fuel at least?.
  3. Ohhh profiling. I pray you can find whats causing it and increase performance that would be amazing
  4. Ohh got an odd one here...so craft has fuel as per screenshot i go into tracking station and put in an orbit and get now go back to the craft and fuel is gone I am running a stupid amount of mods though so could be an issue with another mod interacting with it will need to test on min install to confirm. and my logs created and uploaded from bugreport (awesome tool) https://oshi.at/myUs/KSPBugReport_2022-11-16_235853.zip Thanks in advance EDIT EDIT Yay its not my 1000000 mods does it on min install as well for it to wipe out the fuel you MUST have a tank and thruster that matches eg mono tank and mono thruster if you have liquid fuel and oxygen tank and relevant engine it will also wipe them out to all at the same time. BUT YOU MUST get a failed to set orbit message for it to wipe the fuel out so set it to some thing silly logs for the min install https://www.sendspace.com/file/8o69as thanks again
  5. Ah ok..TBH I am not that great at KSP so have not got deep into the ins and outs of thermal temps and what not.
  6. Ok so to add further to my request about being able to save mutiple wing designs and then choose them as needed. I found out that once you have a wing design you like you can alt click the wing then place it in the sub assembly box and save as many different types of wings you like. RCS build aid for some reason screams at me when doing this but it seems to work so far need to test more though
  7. Hi I am probably missing something but I cant seem to find the sink kerbal controls in the PAW menu thanks EDIT ignore I am being dumb I needed the scuba gear sorry. Would it be possible to assign ctrl key to speed up descent. holding shift makes you surface a lot faster could we have ctrl do the oppisite
  8. Yeah what version of scatterer are you using? if it 8XX some thing thats your issue you must use 722 version with JNSQ
  9. So I am trying to track down an issue for this error [LOG 15:53:44.130] [Part wingShuttleDelta] [ModuleB9PartSwitch 'RRStockSwitch'] Switched subtype to LF [LOG 15:53:46.464] [Part Size3MediumTank] [ModuleB9PartSwitch 'RRStockSwitch'] Switched subtype to Structural [LOG 15:53:48.850] [PartSet]: Failed to add Resource 107301017 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found. [LOG 15:53:48.851] [PartSet]: Failed to add Resource 107301017 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found. [LOG 15:53:48.851] [Part Size3MediumTank] [ModuleB9PartSwitch 'RRStockSwitch'] Switched subtype to LNH3 [LOG 15:53:49.496] [PartSet]: Failed to add Resource 671162363 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found. [LOG 15:53:49.496] [PartSet]: Failed to add Resource 671162363 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found. [LOG 15:53:49.496] [Part Size3MediumTank] [ModuleB9PartSwitch 'RRStockSwitch'] Switched subtype to LCO2 [LOG 15:53:51.969] [PartSet]: Failed to add Resource -1483389306 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found. [LOG 15:53:51.969] [PartSet]: Failed to add Resource -1483389306 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found. [LOG 15:53:51.969] [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found. [LOG 15:53:51.969] [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:12 as corresponding Part Kerbodyne S3-7200 Tank-1402400832 SimulationResource was not found. This also happens in the editor.it is an odd one though.if I place a normal mk0 stock tank down and change fuels I get no errors at all. but IF I load up a stock craft and do the same to the tanks I get that error message. now if I clear the editor and readd the tank from the first test before loading up a stock craft I now get the errors which I never did before loading a stock squad craft in the editor. I am still doing some tests and will report back soon oh and my logs https://www.sendspace.com/file/hf76z4 thanks in advance
  10. Please could some one help I have been getting this error started yesterday and I cant figure out whats causing it but I am pretty sure what ever adds this has caused the log spam or [LOG 00:25:32.802] [PartSet]: Failed to add Resource -929029996 to Simulation PartSet:63 as corresponding Part Mk0 Liquid Fuel Fuselage-765077360 SimulationResource was not found. here is my log reports https://oshi.at/CksJ/KSPBugReport_2022-11-15_003203.zip thanks in advance adding things to stock tanks also gives me this error i can add the fuel fine though but clicking the green F after is this normal?
  11. Did you get a chance to install hotspot. It has a load of different display types to choose from not just the default one. It might shed a bit more light on your issue
  12. Have you seen this it makes the heat display so much better and also has loads of optoins. it also has a nice temp display in the PAW menu
  13. I know KSPwheels is not part of SXT. I was just brainstorming possible causes for the TG wheels not working as expected. But scaleing the wheels above 190% seems to some how fix the problem.I will uninstall KSPWheels tomorrow and retest and see.
  14. Hi me again I am building a little rover I am using the TG wheels. I have attached them and once I get onto the run way its like there on ice I put traction up to max but still slide as though there is a sheet of ice on the ground. This is the second rover using different parts from the first incase it was a conflict but same issue with both. I am using kspwheels maybe thats causing conflicts?. Thanks EDIT could this be the issue? EDIT 2 ok i scaled the wheels using tweakscale and now they work great so no idea whats going on So from about 190% onwards seems to give control and act normal any thing below 190% they slip and slide.
  15. Ohhh so both those mods linked can be used together and wont Over lap much? Great thanks shall be installing later
  16. I have this installed and realised I should not have i have jnsq installed with Kerbin side but the way points for let's start an airliner mission are in the sea. I have jnsq gap installed so I assume these two contract packs are pretty much the same?
  17. am I missing some thing with the scanning. I have disabled the stock scanning as I like to make my life harder and one thing I have noticed is even without a signal to KSC I can still see the scanning update on the Scansat maps. I am sure wayyyy back on an older version if the scanning satalite lost connection I would also loose the abilty to see any scans that had took place. I have a lot of mods istalled and I also use CommNet Constellation if that makes a difference though it could have been when I used Remotech but I had to remove that mod for reasons. Thanks in advance
  18. Fantastic Really appreciate The advice. Thanks to all who is working on a fix for this the ksp Community Appreciate it.
  19. So what's the final take away from this. There is no real solid way to bypass the new launcher and play with mods in a way that causes no issues? Have they also messed with the original. EXE Files because I dont launch from the new launcher nor do I run ksp from steam dir But still feel some how they have messed with the original ksp64.exe file
  20. I'm so confused Is this for people that still want to run the game through steam. Again I copy my install to the root of C drive and dont Launch ksp using any thing but a shortcut created from the ksp64.exe. Though saying that since the last update I have seen more issues with mods even doing it this way
  21. Oh really? Creating a short cut can cause issues....I use the short cut so I can use the force dx11 and no popup window command what sort of issues can happen from using shortcuts
  22. This may sound silly but does downloading the 1.12.3 version of KSP VIA steam and then copying the game from the steam folder to a different directory and then creating a shortcut to the ksp 64bit exe bypass the new launcher there for removing the issues mentioned above?. I see the new launcher even in the older 1.12.3 versions but as long as I dont use it to start the game and just use the ksp 64bit exe am I safe? or has the old exe been tweaked as well? Thanks
  23. Hi yep if I set one craft to say 100km then exit to space centre and create another craft and send that to say 120km its all fine it just forces any craft you choose to set to the same orbit. I have been able to get the issue by using the advanced orbit option and graphical but I am sure I remember the basic one working different a longggg time ago. any way thanks for getting back to me but I can over come it
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