tomf Posted April 7, 2018 Share Posted April 7, 2018 (edited) I've created a version 2 of this mission pack which feels a lot closer to the film in structure. The second mission, taking the Discovery to Jool has been updated using some custom nodes and the Kerbal Inventory System and can be downloaded from https://drive.google.com/open?id=1asta11TvSZA9Im7hkWQRXPT_LL3rJiE- To play it you are gong to need to have KIS already installed and then open the zip file which contains the missions, The 2001 parts and the code for the custom nodes. If you don't have/don't want KIS then the original is still available from the link below. --Original post below To celebrate the 50th anniversary of the release of the film of 2001 - A Space Odyssey I've created a pair of missions that parallel the films. They should take a couple of hours to play through. https://drive.google.com/open?id=1-6RlCEByRBbInr20cQ_WoggmcO_US0BR It requires some slightly modified versions of @NecroBones' Joolian Discovery parts which are included in the zip Edited April 29, 2018 by tomf new release Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted April 7, 2018 Share Posted April 7, 2018 @tomf You beat me to it, now make a version mimicking the book. Quote Link to comment Share on other sites More sharing options...
tomf Posted April 8, 2018 Author Share Posted April 8, 2018 8 hours ago, Bottle Rocketeer 500 said: @tomf You beat me to it, now make a version mimicking the book. I thought about that but I know the film better, and there isn't a Saturn analogue anyway. I'm not 100% happy with the climax but I can't think of a way to do it better without writing code for custom nodes, which I'm not sure anyone has done yet. If you have any better ideas let me know. Quote Link to comment Share on other sites More sharing options...
million_lights Posted April 8, 2018 Share Posted April 8, 2018 I would love to see one or two pictures of the mission and the modded parts. Just as a teaser and make people want to play it. @tomf How long is the mission by the way? Quote Link to comment Share on other sites More sharing options...
Zephram Kerman Posted April 21, 2018 Share Posted April 21, 2018 (edited) On 4/7/2018 at 6:04 AM, tomf said: It requires some slightly modified versions of @NecroBones' Joolian Discovery parts which are included in the zip edit: it's important to Install Joolian Discovery first, then the 2001 modified parts. (Duh!) But I think something is missing? Discovery is all stretched out with giant gaps between each part. Did I miss something? That said, I'm pretty excited about this idea. Looking forward to seeing it once I can get all the vessels to load properly. Edited April 22, 2018 by Zephram Kerman Quote Link to comment Share on other sites More sharing options...
Zephram Kerman Posted April 21, 2018 Share Posted April 21, 2018 Oh btw, here's a screenshot, in case you want more. Dr. Floyd's Moon shuttle departing Space Station 5. Quote Link to comment Share on other sites More sharing options...
tomf Posted April 22, 2018 Author Share Posted April 22, 2018 20 hours ago, Zephram Kerman said: edit: it's important to Install Joolian Discovery first, then the 2001 modified parts. (Duh!) But I think something is missing? Discovery is all stretched out with giant gaps between each part. Did I miss something? That said, I'm pretty excited about this idea. Looking forward to seeing it once I can get all the vessels to load properly. You should uninstall the original Joolian discovery mod and use only the files from the modified version. If you are getting big spaces it looks like it is picking up the original somehow. I doubled the size of everything, removed the hatch on the main pod and tweaked some other stuff. Quote Link to comment Share on other sites More sharing options...
silverfox101 Posted April 23, 2018 Share Posted April 23, 2018 This looks great, I actually thought about buying the DLC when I read this thread. Quote Link to comment Share on other sites More sharing options...
Zephram Kerman Posted April 29, 2018 Share Posted April 29, 2018 On 4/22/2018 at 11:18 AM, tomf said: You should uninstall the original Joolian discovery mod and use only the files from the modified version. If you are getting big spaces it looks like it is picking up the original somehow. I doubled the size of everything, removed the hatch on the main pod and tweaked some other stuff. That's what I did at first, but many parts were missing. I'll zap everything and retry when I return next weekend. In any case, this is one of the most fun missions! Thank you for putting in a lot of work on this. Quote Link to comment Share on other sites More sharing options...
tomf Posted April 29, 2018 Author Share Posted April 29, 2018 1 hour ago, Zephram Kerman said: That's what I did at first, but many parts were missing. I'll zap everything and retry when I return next weekend. In any case, this is one of the most fun missions! Thank you for putting in a lot of work on this. Wait a few hours and I should have uploaded version 2 which I am much happier with. It does require KIS installed but it's much closer to the film. Quote Link to comment Share on other sites More sharing options...
Zephram Kerman Posted May 6, 2018 Share Posted May 6, 2018 On 4/29/2018 at 10:28 AM, tomf said: Wait a few hours and I should have uploaded version 2 which I am much happier with. It does require KIS installed but it's much closer to the film. Looking forward to it! Unfortunately, first I must fix CKAN. (Because I'm too lazy to install any mods without it.) Quote Link to comment Share on other sites More sharing options...
Enceos Posted May 17, 2018 Share Posted May 17, 2018 (edited) @tomf Nice spaceplane, I had fun with it! The second mission had some quirks: 1) The antenna was repairable with just me pressing the "repair" button in the action menu, no EVA'd kerbal required. Fulfilled the wrench requirement just by going EVA and equipping the wrench then boarded the ship back. 2) Antenna goes down again around Jool - means no way to create maneuver nodes without the uplink, the ship needs a remote control capable AI core or a config tweak of the KAL part to enable the node creation. 3) I reached Jool and had only 880 dV to rendezvous with the Monolith, probably it wouldn't be enough to jump from that low orbit to a higher one. 4) The main engines of Discovery 1 were killed by the script - no way to rendezvous with the Monolith, the cargo bay doors were also shut, couldn't take the OMS ship out. 5) OMS ship ant engines were on the same stage with the main engines, I only realized that by the time I reached Jool, all the OMS fuel was already gone. 6) The Discovery 1 ship is wobbly, Autostrutting the main cabin to the heaviest part solves the problem. Edited May 17, 2018 by Enceos Quote Link to comment Share on other sites More sharing options...
tomf Posted May 17, 2018 Author Share Posted May 17, 2018 10 hours ago, Enceos said: @tomf Nice spaceplane, I had fun with it! The second mission had some quirks: 1) The antenna was repairable with just me pressing the "repair" button in the action menu, no EVA'd kerbal required. Fulfilled the wrench requirement just by going EVA and equipping the wrench then boarded the ship back. 2) Antenna goes down again around Jool - means no way to create maneuver nodes without the uplink, the ship needs a remote control capable AI core or a config tweak of the KAL part to enable the node creation. 3) I reached Jool and had only 880 dV to rendezvous with the Monolith, probably it wouldn't be enough to jump from that low orbit to a higher one. 4) The main engines of Discovery 1 were killed by the script - no way to rendezvous with the Monolith, the cargo bay doors were also shut, couldn't take the OMS ship out. 5) OMS ship ant engines were on the same stage with the main engines, I only realized that by the time I reached Jool, all the OMS fuel was already gone. 6) The Discovery 1 ship is wobbly, Autostrutting the main cabin to the heaviest part solves the problem. Ok, I admit it might be a bit mean that there isn't any in game hint but there is a way to get the cargo bay open. If you have seen the film you should be able to work out out. I guess I could put in a spoiler tag Quote Link to comment Share on other sites More sharing options...
Enceos Posted May 17, 2018 Share Posted May 17, 2018 @tomf Well I did :) undocked the OMS craft and timewarped through the hull. Quote Link to comment Share on other sites More sharing options...
tomf Posted May 17, 2018 Author Share Posted May 17, 2018 (edited) 1 hour ago, Enceos said: @tomf Well I did undocked the OMS craft and timewarped through the hull. That's a pity, you missed out on KAL's dialog. Ok, I'll give you a clue Spoiler It is KAL who is locking you out of the cargo bay and making it impossible to get back on board - if only there were some way to get him off the ship... The staging is a bug though Edited May 17, 2018 by tomf Quote Link to comment Share on other sites More sharing options...
Enceos Posted May 18, 2018 Share Posted May 18, 2018 @tomf In my case I was locked in. After my kerbal got zero monoprop I switched control to Discovery and took Dave out to board the EVA pod, but the cargo bay closed before I could undock and fly out. That's why I couldn't figure out the right way to do the task. Quote Link to comment Share on other sites More sharing options...
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