FreeThinker Posted June 3, 2019 Author Share Posted June 3, 2019 14 hours ago, Morvran said: I'm encountering an issue with this mod where the WarpPlugin Folder is causing my Air Intakes to be auto closed and when manual opened provide no air to air-breathing engines despite showing that they are producing air. I have systematically checked all mods installed and confirmed it is the WarpPlugin folder. I have done a fresh install of this mod and verified the cache. I have both DLCs. exactly how are you opening the air intakes. Are you using the open button or open switch? Quote Link to comment Share on other sites More sharing options...
Maxx78rus Posted June 4, 2019 Share Posted June 4, 2019 Error with air intakes is solved by deleting the file. WarpPlugin/Patches/AtmosphericIntake.cfg Quote Link to comment Share on other sites More sharing options...
jake0042 Posted June 4, 2019 Share Posted June 4, 2019 19 hours ago, Maxx78rus said: Error with air intakes is solved by deleting the file. WarpPlugin/Patches/AtmosphericIntake.cfg That worked, Thanks! Are there other features of that config file that we loose by removing it? Quote Link to comment Share on other sites More sharing options...
Meltafire Posted June 5, 2019 Share Posted June 5, 2019 (edited) 17 hours ago, jake0042 said: That worked, Thanks! Are there other features of that config file that we loose by removing it? Hi. You will loose "interstellar mod + air intakes" feature. Example. screenshot Create rover with 10-20 nuke reactors and transceiver. Drive rover from airstrip, turn on transceiver. Go to hangar. Create plane with thermal reciever and thermal airbreathing turbojet engine with stock air intake. (propelant "atmosperic air" or smth like that) Launch plane. Get message "No propelent found". Wait for patch. Edited June 5, 2019 by Meltafire art add Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted June 5, 2019 Author Share Posted June 5, 2019 (edited) Version 1.21.9 for Kerbal Space Program 1.3.1, 1.4.5, 1.5.1, 1.6.1, 1.7.1 Released on 2019-06-05 Added ability of Electric Engines to use stored Megajoules by a new setting in the engine context menu Fixed issue where Electric Engine would consume more power than produced while configured to conserve Fixed Antimatter production issue during timewarp Fixed problem where stock air intakes were not functioning causing stock jet engines to choke. Fixed issue where thee Intake switch would not properly enable and disable stock air intakes Fixed issue where Intake switch would initialy be closed Edited June 5, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
kerbnub Posted June 14, 2019 Share Posted June 14, 2019 On 5/31/2019 at 11:22 AM, FreeThinker said: Version 1.21.8 for Kerbal Space Program 1.3.1, 1.4.5, 1.5.1, 1.6.1, 1.7.1 Released on 2019-05-31 Added Oxidizer as Thermal Propellant for Ramjets and Turbojets Should LOx be usable too then? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted June 14, 2019 Author Share Posted June 14, 2019 (edited) On 6/14/2019 at 2:57 PM, kerbnub said: Should LOx be usable too then? Oxidizer is consideered to be similar to HTP and therfore usefull thermal propellant. Lox or LiquidOxygen and is not suitable Edited July 17, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted June 18, 2019 Author Share Posted June 18, 2019 (edited) Download Version 1.21.10 for Kerbal Space Program 1.3.1, 1.4.5, 1.5.1, 1.6.1, 1.7.2 Released on 2019-06-18 Added Compatibility for Rational Resources Added Power Conversion Generator to Computercore, IHall Added Stock PowerGenerator to Reactor and Power Generation preventing life support mods not to run out of power Added X-Ray receiver to Quantum Singularity Reactor, allowing startup with X-Ray Beamed Power Added display of Exhaust effects on Magnetic Nozzle durring Timewarp Added small Hydrogen capaciy to Magnetic Nozzle, allowing it to operate without any addition fuel tanks when runin in max isp mode Added Solarwind processing now also processes it output in gas besides liquid form Added improve Solar wind processing overview window Added Large Harddisk, Mechjeb Core and Robotics controller to Computercore, IHall and Science Lab Balance: improved Roll Torgue iHall and Computer Core Balance: improved low tech THermal Electric Power efficiency Balance: loweredramjet minimum intakespeed Fixed magnetic Nozzle Stock DeltaV display Fixed issue where minimyum Electric Power feed would starve at high timewarp Fixed issie where Magnetic Nozzle would no be able to feed with lqdHydrogen Edited June 19, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 18, 2019 Share Posted June 18, 2019 Nice, was wondering if rational resources would make it in. Definitely hoped so Quote Link to comment Share on other sites More sharing options...
Thorbane Posted June 19, 2019 Share Posted June 19, 2019 (edited) Does the 1.21.10 for 1.7.2 version work for 1.7.1? Kopernicus is not updated to 1.7.2 yet, so I reckon there's a lot of us that are still waiting for that before we update to 1.7.2. Edited June 19, 2019 by Thorbane Quote Link to comment Share on other sites More sharing options...
Goodyear Posted June 19, 2019 Share Posted June 19, 2019 Something with KSPI is stopping the stock robotics that were added with the expansion from working properly. The robotic parts seem to collide with anything attached to them, as if the attached part doesn't want to move at all. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted June 19, 2019 Author Share Posted June 19, 2019 52 minutes ago, Goodyear said: Something with KSPI is stopping the stock robotics that were added with the expansion from working properly. The robotic parts seem to collide with anything attached to them, as if the attached part doesn't want to move at all. mm We need to find out what part is causing this. Are you using the ComputerCore or iHall when this happens. If not try to remove KSPIE parts untill it no longer happens Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted June 19, 2019 Author Share Posted June 19, 2019 4 hours ago, Thorbane said: Does the 1.21.10 for 1.7.2 version work for 1.7.1? Kopernicus is not updated to 1.7.2 yet, so I reckon there's a lot of us that are still waiting for that before we update to 1.7.2. don't know but here you can download the KSPIE 1.21.10 (dll only) compiled against KSP 1.7.1 Quote Link to comment Share on other sites More sharing options...
Alon Posted June 22, 2019 Share Posted June 22, 2019 On 6/19/2019 at 7:07 AM, Goodyear said: Something with KSPI is stopping the stock robotics that were added with the expansion from working properly. The robotic parts seem to collide with anything attached to them, as if the attached part doesn't want to move at all. It's the joint reinforcement plugin, it happened to me too and after deleting the plugin it worked fine Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted June 25, 2019 Author Share Posted June 25, 2019 (edited) Version 1.21.11 for Kerbal Space Program 1.3.1, 1.6.1, 1.7.2 Released on 2019-06-25 Added Plasma Wakefield Particle Accelerator Ring with habitat and firm ground comfort support for Kerbalism Added Homeworld Radiation Contamination by Exhaust of Magnetic nozzle connecyed to Fission Fragment Reactor Balance: Improve minimum efficiency thermal power generator Fixed Reactor takes into account sum of thermal nozzles Fixed hiding some unnesisary generator fields Fixed Crash where Pebbelebed connected to Thermal Power Generator Fixed issue where scalled down part would generate more thrust and higher isp in VAB Fixed issue where loaded vessel wzpected thrust was not correctly calculated in VAB Fixed Relay Beamed Power (credits @TheRag) Fixed power balancing issue with Thermal MHD power generator connected to Stellerator Fixed some chinese localizations Edited June 27, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 21, 2019 Author Share Posted July 21, 2019 (edited) Version 1.22.1 for Kerbal Space Program 1.3.1, 1.4.5, 1.5.1, 1.6.1 ,1.7.3 Released on 2019-07-21 Added Antigravity Effects to Exotic Matter Added Exotic Matter controls and Auto Maintain Altitude to Alcubier Drive Added Exotic Power Maintenance Power Consumption and Wasteheat Added Support for Kerbalsim Radiation Added Additional Icons for KSPIE CTT Extended Techtree Added more part categories for Filter Extension Added Symmetry Fuel Switching for Thermal Nozzles Added Plasma Antimatter Power Generator Added afterburner fuel modes to Thermal Aerospike TurboJet Added support for USI LF to Particle Accelerator Habitat Centrifuge Added Orbital Assembly Docking Ports Added CommandCenter Dome Added Limited 2.5m Tweakscale to Particle Accelerator Habitat Centrifuge Added IX Command Module Added additional description QSR Added Aeris 4A N Example Ship Added Overheat prevention Charged Particle Generator Fixed Volume and Surface area Particle Accelerator Habitat Centrifuge Fixed VAB thermal engine prediction Fixed issue where Solar Panels would not produce or consume power in combination with Kerbalism Fixed issue where radiators would heat up to a maximum at the edge of the atmosphere Fixed issue where first selected propellant for RCS was oxygen gas which is used in life-support to keep Kerbals alive Fixed Overheat issue on Thermal Turbojet VTOL Edited July 21, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
pmborg Posted July 22, 2019 Share Posted July 22, 2019 (edited) 22 hours ago, FreeThinker said: Version 1.22.1 for Kerbal Space Program 1.3.1, 1.4.5, 1.5.1, 1.6.1 ,1.7.3 Released on 2019-07-21 Added Antigravity Effects to Exotic Matter Added Exotic Matter controls and Auto Maintain Altitude to Alcubier Drive Added Exotic Power Maintenance Power Consumption and Wasteheat Added Support for Kerbalsim Radiation Added Additional Icons for KSPIE CTT Extended Techtree Added more part categories for Filter Extension Added Symmetry Fuel Switching for Thermal Nozzles Added Plasma Antimatter Power Generator Added afterburner fuel modes to Thermal Aerospike TurboJet Added support for USI LF to Particle Accelerator Habitat Centrifuge Added Orbital Assembly Docking Ports Added CommandCenter Dome Added Limited 2.5m Tweakscale to Particle Accelerator Habitat Centrifuge Added IX Command Module Added additional description QSR Added Aeris 4A N Example Ship Added Overheat prevention Charged Particle Generator Fixed Volume and Surface area Particle Accelerator Habitat Centrifuge Fixed VAB thermal engine prediction Fixed issue where Solar Panels would not produce or consume power in combination with Kerbalism Fixed issue where radiators would heat up to a maximum at the edge of the atmosphere Fixed issue where first selected propellant for RCS was oxygen gas which is used in life-support to keep Kerbals alive Fixed Overheat issue on Thermal Turbojet VTOL Hello, There are a lot of changes and most of them make a lot of sense but... Are you sure that all these fixes are correct? It seams to me that there is something wrong with Tweakscale . Now Deadalus engine has like 100 times, less delta-V ^-^. Passed from 10Million deltaV to 100,000 deltaV? But you didn't updated that file: "WarpPlugin/Parts/Engines/Daedalus/Deadalus.cfg" And in changes there is only a reference to: "Added Limited 2.5m Tweakscale to Particle Accelerator Habitat Centrifuge" Edited July 22, 2019 by pmborg Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 22, 2019 Author Share Posted July 22, 2019 (edited) 40 minutes ago, pmborg said: Hello, There are a lot of changes and most of them make a lot of sense but... Are you sure that all these fixes are correct? It seams to me that there is something wrong with Tweakscale . Now Deadalus engine has like 100 times, less delta-V ^-^. Passed from 10Million deltaV to 100,000 deltaV? But you didn't updated that file: "WarpPlugin/Parts/Engines/Daedalus/Deadalus.cfg" I guess you scaled down the to deadalus 2.5 m because it performance decreases very fast as you try to miniaturize it smaller than it default size. This is a balance feature Notic this was to accomodate the Kerbstein to be able to scale down to 2.5m in a balanced way Edited July 22, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
pmborg Posted July 22, 2019 Share Posted July 22, 2019 No was not the case. I didn't touched on ship, just reloaded with your new version, and got shocked with so big difference, after upgrade to WARP plug to last version, of yesterday. Shall I send print-screens? of today and yesterday same ship? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 22, 2019 Author Share Posted July 22, 2019 Perhaps you don't have al technodes, the maximum isp is unlocked after several nodes are unlocked Quote Link to comment Share on other sites More sharing options...
pmborg Posted July 22, 2019 Share Posted July 22, 2019 With same nodes discovered. Yesterday: Today: Tech-Tree: Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 22, 2019 Author Share Posted July 22, 2019 (edited) 6 minutes ago, pmborg said: With same nodes discovered. Yesterday: Today: Tech-Tree: Ok, that VAB performance, what about in flight performance? BTW, I notice isp is actualy increased edit: suspect its not an isp issue but rather a mass issue, something increased in mass Edited July 22, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
pmborg Posted July 22, 2019 Share Posted July 22, 2019 2 minutes ago, FreeThinker said: Ok, that VAB performance, what about in flight performance? Normally when I take off and go up until 80,000 Alt kerbal Engeeear already say: 10M delta-v, this time just those 290k. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 22, 2019 Author Share Posted July 22, 2019 (edited) Also check your deadalus fuel amount, I suspect something changed Edit: Ah yes, I can see the fuel changed. this explains the reduced delta V and increased Tthist to weight ratio. Rather than too low isp, the isp actualy has increased which is unintended Edited July 22, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
pmborg Posted July 22, 2019 Share Posted July 22, 2019 I shared the spaceship, here: https://kerbalx.com/pmborg/10millionDv-v21 I have both instances of KSP from yesterday and today full "copy". Let me know if more tests or screen shots are needed. Quote Link to comment Share on other sites More sharing options...
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