Jeffery Kerman Posted October 22, 2023 Share Posted October 22, 2023 (edited) 8 hours ago, ctbram said: This mod is broken. The nerva and other nuclear engines are worthless. Take the NERVA and add a probe core, battery, and fl-800 tank with hydrogen and you get a rediculous and totally unusable 1200dv. kerbal engineer says I get 1000 isp, and 1.58 twr yet it cannot lift itself off the launch pad. The same configuration with an fl-800 with lfo and a swivel gets 3600 dv and twr of 3.6 with an isp of only 320s! How is this loveing possible? With 1000 isp the nerva should get at least 3 times the dv. As this is working now the nuclear engines in kspie are unusable. So now I have yet another game I have played to year 8+ and have to start all over because I can't take kspie out of my build without killing half my ships and screwing the tech tree. BTW the tutorials also suck ass! I use the original version by I think it was fractal-something and it was great. This version is total crap! This mod is broken. The nerva and other nuclear engines are worthless. Take the NERVA and add a probe core, battery, and fl-800 tank with hydrogen and you get a rediculous and totally unusable 1200dv. kerbal engineer says I get 1000 isp, and 1.58 twr yet it cannot lift itself off the launch pad. The same configuration with an fl-800 with lfo and a swivel gets 3600 dv and twr of 3.6 with an isp of only 320s! How is this loveing possible? With 1000 isp the nerva should get at least 3 times the dv. As this is working now the nuclear engines in kspie are unusable. So now I have yet another game I have played to year 8+ and have to start all over because I can't take kspie out of my build without killing half my ships and screwing the tech tree. BTW the tutorials also suck ass! I use the original version by I think it was fractal-uk and it was great. This version is total crap! This mod is broken. The nerva and other nuclear engines are worthless. Take the NERVA and add a probe core, battery, and fl-800 tank with hydrogen and you get a ridiculous and totally unusable 1200dv. kerbal engineer says I get 1000 isp, and 1.58 twr yet it cannot lift itself off the launch pad. The same configuration with an fl-800 with lfo and a swivel gets 3600 dv and twr of 3.6 with an isp of only 320s! How is this loveing possible? With 1000 isp the nerva should get at least 3 times the dv. As this is working now the nuclear engines in kspie are unusable. So now I have yet another game I have played to year 8+ and have to start all over because I can't take kspie out of my build without killing half my ships and screwing the tech tree. BTW the tutorials also suck ass! I used the original version by I think was fractal-uk and it was great. This version is total crap! the nerva isn't taking off the launchpad because it's a damn deep space engine and the change in Dv and twr is likely because you're in the atmosphere which massively reduces efficiency and thrust, and in turn dv and twr Edited October 22, 2023 by Jeffery Kerman Quote Link to comment Share on other sites More sharing options...
fansi Posted December 16, 2023 Share Posted December 16, 2023 This has been asked before but i couldn't find a fix (or just missed it). When clicking swap fuel on nuclear engines the enriched uranium bar disappears, making the engine unusable. Is this a known problem with a fix, or do I have to downgrade to an older game version? ksp 1.12 mod version 1.29.6 Quote Link to comment Share on other sites More sharing options...
Rasmus932 Posted March 15 Share Posted March 15 does this mod work with rational resources? Quote Link to comment Share on other sites More sharing options...
LukewarmSpaghetti Posted March 21 Share Posted March 21 what mod adds the thermal turbojet? Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted March 21 Share Posted March 21 On 10/21/2023 at 10:05 PM, ctbram said: This mod is broken. The nerva and other nuclear engines are worthless. Take the NERVA and add a probe core, battery, and fl-800 tank with hydrogen and you get a rediculous and totally unusable 1200dv. kerbal engineer says I get 1000 isp, and 1.58 twr yet it cannot lift itself off the launch pad. The same configuration with an fl-800 with lfo and a swivel gets 3600 dv and twr of 3.6 with an isp of only 320s! How is this loveing possible? With 1000 isp the nerva should get at least 3 times the dv. As this is working now the nuclear engines in kspie are unusable. So now I have yet another game I have played to year 8+ and have to start all over because I can't take kspie out of my build without killing half my ships and screwing the tech tree. BTW the tutorials also suck ass! I use the original version by I think it was fractal-something and it was great. This version is total crap! This mod is broken. The nerva and other nuclear engines are worthless. Take the NERVA and add a probe core, battery, and fl-800 tank with hydrogen and you get a rediculous and totally unusable 1200dv. kerbal engineer says I get 1000 isp, and 1.58 twr yet it cannot lift itself off the launch pad. The same configuration with an fl-800 with lfo and a swivel gets 3600 dv and twr of 3.6 with an isp of only 320s! How is this loveing possible? With 1000 isp the nerva should get at least 3 times the dv. As this is working now the nuclear engines in kspie are unusable. So now I have yet another game I have played to year 8+ and have to start all over because I can't take kspie out of my build without killing half my ships and screwing the tech tree. BTW the tutorials also suck ass! I use the original version by I think it was fractal-uk and it was great. This version is total crap! This mod is broken. The nerva and other nuclear engines are worthless. Take the NERVA and add a probe core, battery, and fl-800 tank with hydrogen and you get a ridiculous and totally unusable 1200dv. kerbal engineer says I get 1000 isp, and 1.58 twr yet it cannot lift itself off the launch pad. The same configuration with an fl-800 with lfo and a swivel gets 3600 dv and twr of 3.6 with an isp of only 320s! How is this loveing possible? With 1000 isp the nerva should get at least 3 times the dv. As this is working now the nuclear engines in kspie are unusable. ISP is Engine efficiency. How well it turns that fuel into thrust. The nuclear engines are incredibly efficient. With 1000 ISP every drop will be turned into DV. The trade of is very little comparative thrust. The weaker engines are far less fuel efficient, but deliver a great deal more thrust. I have been playing KSP1 for a little over a year And found the Wiki incredibly helpful. Also, now that there are wonderful generative LLMs you can ask Bing something like "please explain ISP to me & tell me why my really awesome rocket with 1000 ISP nerv cannot leave Kerbin" I had to watch a few you tube videos when I first started playing and still love the scott manely career series. Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted March 22 Share Posted March 22 (edited) Hi! im not using KSPIE right now, but is an absolutely great mod. The reason i uninstalled it a few months ago, is because the daedalus engine just get broken in flight: I give it everything needed and it fire in the 1st ignition, but right after that, or after change to another vessel, the engine just show the plume but nothing else, stops generating thrust and the DeltaV desapear, even if the Pellets tanks are OK. Is no a bad setup of mine, just a bug that i was never able to solve. I writte this just in case somebody else face the same bug before, and can guide me in the right direction. Edited March 22 by Ariel Kerman Quote Link to comment Share on other sites More sharing options...
Heller Kerman Posted April 11 Share Posted April 11 On 3/22/2024 at 7:05 PM, Ariel Kerman said: Hi! im not using KSPIE right now, but is an absolutely great mod. The reason i uninstalled it a few months ago, is because the daedalus engine just get broken in flight: I give it everything needed and it fire in the 1st ignition, but right after that, or after change to another vessel, the engine just show the plume but nothing else, stops generating thrust and the DeltaV desapear, even if the Pellets tanks are OK. Is no a bad setup of mine, just a bug that i was never able to solve. I writte this just in case somebody else face the same bug before, and can guide me in the right direction. Didn't you ran out of power for example? I just tried to replicate your problem in my testing save and all worked fine for me (switching to another vessel and throttling down to 0). I am too lazy to bother with sharing the craft file, but it was just the the daedalus engine, MHD generator, plasma fusion generator, big sphere tank with fusion pellets and a drone core. Tested on KSP 1.12.5 and latest release of KSPIE. Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted April 12 Share Posted April 12 19 hours ago, Heller Kerman said: Didn't you ran out of power for example? I just tried to replicate your problem in my testing save and all worked fine for me (switching to another vessel and throttling down to 0). I am too lazy to bother with sharing the craft file, but it was just the the daedalus engine, MHD generator, plasma fusion generator, big sphere tank with fusion pellets and a drone core. Tested on KSP 1.12.5 and latest release of KSPIE. Hi! It wasn't a power issue for sure. I remember me making a brachistochrone trajectory to Tau Ceti with GU installed while time warping, directly from LKO, wich make wonder in awe. In the second ignition to decelerate, nothing happend. Quote Link to comment Share on other sites More sharing options...
OrosisOrbiter Posted yesterday at 04:09 AM Share Posted yesterday at 04:09 AM Can you add the fuel tanks from the IXS mod to complement the rest of the IXS parts already in the mod? Having to use fuel tanks from other mods (or stock w/ fuel switch) looks out of place. Quote Link to comment Share on other sites More sharing options...
Tecorian Posted 15 hours ago Share Posted 15 hours ago So, i have another question. This Alcubierre Drive (heavy) works very well for me together with "IXS Hull Reactor" - no problem at all. But of course, im interrested in building some custom ships - mainly because this IXS hull is technically fine, but not really a beauty (sorry) Regardless which kind of reactor (an combinations) i use, the drive works not a all. Can somebody give me a hint, which combinaton or reactor is should us for success? Maybe like for example, use the "beam core reactor" with generator x and use this "fuel" (antimatter y) and be shhur, you have this and that connected THX in advance Quote Link to comment Share on other sites More sharing options...
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