Angelo Kerman Posted September 2, 2019 Author Share Posted September 2, 2019 About as far as I could get today... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 7, 2019 Author Share Posted September 7, 2019 Baseline texture is pretty much there... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 7, 2019 Author Share Posted September 7, 2019 (edited) And there she is: Now to finish up the detailing on the inside of the parts. Once that's done I can start making the other parts like the cockpit, science lab, and so on. They'll be variations of these storage sections, giving the ship a unique look. Edited September 8, 2019 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 8, 2019 Author Share Posted September 8, 2019 (edited) Started working on the cockpit. The window is JJ Abrams Star Trek big... The outer sections are two decks tall, so there's plenty of room in the cockpit for a briefing room, bathroom, storage, and so on. You'll be able to move kerbals around as well for RP/story purposes. The exterior model is about where I'd like it; it needs a crew hatch and I'm considering adding some headlights up front. It might also be cool to have some kind of running light so you can light up the name plate. Anyway, my focus is on completing the cockpit, both exterior and IVA, and then create the landing legs. That way players can have at least a "tramp light freighter" to play with while I get the other parts done... Planned outer sections include: Cockpit Science Lab Machine Shop Crew Quarters Greenhouse Disco Bar Edited September 8, 2019 by Angel-125 Quote Link to comment Share on other sites More sharing options...
NHunter Posted September 8, 2019 Share Posted September 8, 2019 (edited) Awesome, though the panorama window looks a bit strange after Flapjack and its multi-part windows. Would it be too much to ask for a boarding ramp for Excalibur? - something that would let us board the kerbals into the FS without any need for ladders even when it is sitting on deployed landing legs. And, any chance of you making landing legs for Flapjack? You could maybe give them an offset pair of attachment nodes (in the same spot) so that it attached to the top node of Flapjack's core and allows immediate attachment of docking port / whatever atop of it. Edited September 8, 2019 by NHunter Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 9, 2019 Author Share Posted September 9, 2019 (edited) 1 hour ago, NHunter said: Awesome, though the panorama window looks a bit strange after Flapjack and its multi-part windows. Would it be too much to ask for a boarding ramp for Excalibur? - something that would let us board the kerbals into the FS without any need for ladders even when it is sitting on deployed landing legs. And, any chance of you making landing legs for Flapjack? You could maybe give them an offset pair of attachment nodes (in the same spot) so that it attached to the top node of Flapjack's core and allows immediate attachment of docking port / whatever atop of it. Yup, that's a design change. The Flapjack is the "alien hybrid" technology demonstrator, while the Excalibur is the advanced tech mothership. The S-4 is at the end of the tech tree while the A-51 is first unlocked at the midpoint, so it has more advanced transparent aluminum windows. For the S-4, the landing legs will double as boarding ramps, similar to the classic Jupiter 2. Time permitting I'll add legs to the Flapjack as well. Edited September 9, 2019 by Angel-125 Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted September 9, 2019 Share Posted September 9, 2019 20 hours ago, Angel-125 said: The outer sections are two decks tall, so there's plenty of room in the cockpit for a briefing room, bathroom, storage, and so on. You'll be able to move kerbals around as well for RP/story purposes. Cockpit = Command Bridge? I can see a multi level bridge. Command crew on one level, and "other" stations on the other level. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 11, 2019 Author Share Posted September 11, 2019 On 9/9/2019 at 10:36 AM, shdwlrd said: Cockpit = Command Bridge? I can see a multi level bridge. Command crew on one level, and "other" stations on the other level. Basically, yeah. Due to the shape of the saucer, you need a couple of decks for the command cockpit. I'm currently planning on a "half deck" for the helm station, for instance. Also, I'm giving some more consideration for a KFS Galaxy Trek addon pack for when I get done with the main pack. Some inspiration comes from renown artist Peter Drolet: Spoiler Parts inspired by these images might go well with the mothership... Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted September 11, 2019 Share Posted September 11, 2019 13 hours ago, Angel-125 said: Basically, yeah. Due to the shape of the saucer, you need a couple of decks for the command cockpit. I'm currently planning on a "half deck" for the helm station, for instance. Also, I'm giving some more consideration for a KFS Galaxy Trek addon pack for when I get done with the main pack. Some inspiration comes from renown artist Peter Drolet: Hide contents Parts inspired by these images might go well with the mothership... Figuring out how to break apart a "Federation" style starship but to keep the parts interchangeable is a really tricky puzzle. It's solvable, but how much variation do you want to allow for kit bashing? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 11, 2019 Author Share Posted September 11, 2019 3 hours ago, shdwlrd said: Figuring out how to break apart a "Federation" style starship but to keep the parts interchangeable is a really tricky puzzle. It's solvable, but how much variation do you want to allow for kit bashing? I’ll have to answer that when I get to that point... For the warp engine, I do have some ideas in mind that’ll let you do things with more LEGO like parts in addition to the S-4’s custom warp engine... Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted September 12, 2019 Share Posted September 12, 2019 5 hours ago, Angel-125 said: I’ll have to answer that when I get to that point... I've been entertaining the thought since you released the Flapjack. Too many nights staring at my collection of ST ships, mentally tearing them apart, and figuring what parts would be Lego enough to add to the game. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 14, 2019 Author Share Posted September 14, 2019 Surprisingly, splitting the window in two helped retain the sense of scale: Here's jeb for scale: I'm happy with this design for the cockpit, now I have to start on its IVA (ugh)... Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted September 14, 2019 Share Posted September 14, 2019 41 minutes ago, Angel-125 said: Here's jeb for scale: it's funny how you don't really get the scale of the craft until you get a kerbal next to it. (or in this case on it.) Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 19, 2019 Author Share Posted September 19, 2019 This week I've been working through the cockpit IVA: Here you can see it's multi-level and has a LOT of room. You can see the Flapjack cockpit IVA for reference. At the bottom left is the airlock, and the wedge-shaped wall to the right is the captain's ready room. Below deck will be a large briefing room. You'll be able to transfer crew between seats with an upcoming transfer utility... I plan on having several stations up front on the lower half-deck (where the Flapjack IVA currently is), a holographic chart table to the left next to the airlock, and possibly other stations as well. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted September 19, 2019 Share Posted September 19, 2019 10 minutes ago, Angel-125 said: This week I've been working through the cockpit IVA: Here you can see it's multi-level and has a LOT of room. You can see the Flapjack cockpit IVA for reference. At the bottom left is the airlock, and the wedge-shaped wall to the right is the captain's ready room. Below deck will be a large briefing room. You'll be able to transfer crew between seats with an upcoming transfer utility... I plan on having several stations up front on the lower half-deck (where the Flapjack IVA currently is), a holographic chart table to the left next to the airlock, and possibly other stations as well. Looks fantastic! I wait in anticipation... *like* Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted September 19, 2019 Share Posted September 19, 2019 Sucks that the reactions aren't working. That's a ton of space, are you using the whole internal area for the bridge? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 19, 2019 Author Share Posted September 19, 2019 (edited) On 9/19/2019 at 10:56 AM, shdwlrd said: Sucks that the reactions aren't working. That's a ton of space, are you using the whole internal area for the bridge? Yes. Lots of space to spread out. Under the half-deck up front is space for storage. I was going to say space for the flight computers but a section of the particle accelerator is up front too and would cause issues. So part of the lower deck will need a computer room. But there is plenty of space for it. Maybe the portside stairway leads to the computer room, and the starboard stairway leads to the briefing room. You might be wondering about that particle accelerator... https://github.com/Angel-125/Blueshift-Kerbal-FTL/issues/1 On 9/19/2019 at 7:36 AM, RealKerbal3x said: Looks fantastic! I wait in anticipation... *like* Thanks! Edited September 21, 2019 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 21, 2019 Author Share Posted September 21, 2019 IVAs are slow to build, but I got more done today: Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted September 22, 2019 Share Posted September 22, 2019 9 hours ago, Angel-125 said: IVAs are slow to build, but I got more done today: Ah! I see, you’ve got the captain’s ready room and briefing room...very Star Trek! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 22, 2019 Author Share Posted September 22, 2019 11 hours ago, RealKerbal3x said: Ah! I see, you’ve got the captain’s ready room and briefing room...very Star Trek! Thanks! Star Trek is certainly one of the influences, the other being Mass Effect (Graviolium is my analog to Eezo..) Quick update today, but here's another influence from Mass Effect: Seat count is now up to 19! I don't expect every seat to be filled; I'm planning on a seat swap utility so you can move your kerbals around for story purposes.. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted September 22, 2019 Share Posted September 22, 2019 6 minutes ago, Angel-125 said: -snip- *like* Argh, this is so inconvenient... Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted September 22, 2019 Share Posted September 22, 2019 (edited) I'm seeing a need for a good number of crewmembers. I hope the number isn't too large. PS. Liking how the IVA is turning out. Edited September 22, 2019 by shdwlrd Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 23, 2019 Author Share Posted September 23, 2019 (edited) 20 hours ago, shdwlrd said: I'm seeing a need for a good number of crewmembers. I hope the number isn't too large. PS. Liking how the IVA is turning out. Thanks! It’s definitely getting there. I need to add railings and then drop it into the game to test the seating arrangements. Then I get to prep the model for texturing. Since my free time continues to be limited, the bulk of that work will happen next weekend. I still want to finish the mothership by end of the year... The cockpit is definitely one of the difficult IVAs, but some of the others should be easier. I already have the props for the disco bar made, for instance. Edited September 23, 2019 by Angel-125 Quote Link to comment Share on other sites More sharing options...
TheSaint Posted September 23, 2019 Share Posted September 23, 2019 This mod needs a robot. Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted September 23, 2019 Share Posted September 23, 2019 1 hour ago, TheSaint said: This mod needs a robot. Danger, Will Robinson, Danger!! Quote Link to comment Share on other sites More sharing options...
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