Angelo Kerman Posted April 14, 2022 Author Share Posted April 14, 2022 On 4/7/2022 at 9:23 AM, snoopydude said: I can't get Graviolium loaded. I get a message that it is supposed to be loaded at launch, not the VAB/SPH. There is no slider available with the Omni tank, only Propellium is available. Can anyone help? Running 0.6.9 on KSP 12.2.3.3173 What other mods are you using? I have no issues with loading graviolium in the VAB/SPH. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 14, 2022 Author Share Posted April 14, 2022 On 3/22/2022 at 3:16 PM, Horizons Aerospace said: I am trying to make waterfall configs for the GND-00 and GND-01 engines, but I can't seem to get the module to apply. How should I go about this? Does the Waterfall editor recognize the gravitic engine? The gravitic engines in Kerbal Flying Saucers are derived from ModuleEnginesFX, so it should work in theory, but the gravitic plume is controlled by the WBIPlumeController part module. Both were built well before Waterfall was created, so they don't take Waterfall into account. I don't currently have plans to add Waterfall support, but if I do, it'll be after I finish Buffalo 2. Kerbal Flying Saucers 0.6.10 is now available: - Sandcastle compatibility fix. Quote Link to comment Share on other sites More sharing options...
Horizons Aerospace Posted April 16, 2022 Share Posted April 16, 2022 The editor does not recognize the engine. I have tried to add the ModuleWaterfallFx to the engine, but I can't seem to figure out what to put in the "engineID=" field. As for the gravitic plume, I have been successful in removing that, if that's what you mean. Quote Link to comment Share on other sites More sharing options...
snoopydude Posted April 16, 2022 Share Posted April 16, 2022 On 4/14/2022 at 12:27 PM, Angel-125 said: What other mods are you using? I have no issues with loading graviolium in the VAB/SPH. Flying Saucers BARIS Bridge Kerbal Actuators Module Manager Near Future IVA Props Wild Blue Tools WildBlueIndustries Classic Stock Play Mode Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 16, 2022 Author Share Posted April 16, 2022 4 hours ago, Horizons Aerospace said: The editor does not recognize the engine. I have tried to add the ModuleWaterfallFx to the engine, but I can't seem to figure out what to put in the "engineID=" field. As for the gravitic plume, I have been successful in removing that, if that's what you mean. I'm not sure if this will work but you could try adding "engineID = Gravitic" without the quotes to the WBIGraviticEngine module. Quote Link to comment Share on other sites More sharing options...
Horizons Aerospace Posted April 16, 2022 Share Posted April 16, 2022 Unfortunately, it didn't work. I'll keep looking at other configs, and see if I can figure out where to look for the engineID. Quote Link to comment Share on other sites More sharing options...
Horizons Aerospace Posted April 17, 2022 Share Posted April 17, 2022 Figured it out. I needed to have it all in a MM patch, with no engineID field at all. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 17, 2022 Author Share Posted April 17, 2022 16 hours ago, Horizons Aerospace said: Figured it out. I needed to have it all in a MM patch, with no engineID field at all. I'd be curious to see what you come up with. Quote Link to comment Share on other sites More sharing options...
Horizons Aerospace Posted April 17, 2022 Share Posted April 17, 2022 (edited) Done with the small engine. Should I post a link to the patch? EDIT: large engine also done. Edited April 18, 2022 by Horizons Aerospace large engine done Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 19, 2022 Author Share Posted April 19, 2022 On 4/17/2022 at 2:05 PM, Horizons Aerospace said: Done with the small engine. Should I post a link to the patch? EDIT: large engine also done. Cool! Definitely post a link- and some screenshots Quote Link to comment Share on other sites More sharing options...
Horizons Aerospace Posted April 19, 2022 Share Posted April 19, 2022 (edited) The link: https://github.com/Kopernicus-Shadows2/KFS-Waterfall-Effects Edited April 19, 2022 by Horizons Aerospace one image twice instead of two different images Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 19, 2022 Author Share Posted April 19, 2022 1 hour ago, Horizons Aerospace said: The link: https://github.com/Kopernicus-Shadows2/KFS-Waterfall-Effects Looks great! I'll post that on the OP. Thanks for making that Quote Link to comment Share on other sites More sharing options...
Horizons Aerospace Posted April 19, 2022 Share Posted April 19, 2022 I will also be making some for the saucers Quote Link to comment Share on other sites More sharing options...
Horizons Aerospace Posted April 20, 2022 Share Posted April 20, 2022 Flapjack effect done and released Quote Link to comment Share on other sites More sharing options...
Horizons Aerospace Posted April 23, 2022 Share Posted April 23, 2022 Excalibur effects also done and released Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted April 24, 2022 Share Posted April 24, 2022 These are fantastic, anyone else here the X-Files theme tune? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 6, 2022 Author Share Posted May 6, 2022 Kerbal Flying Saucers 0.6.11 is now available: - Updated Blueshift compatibility patch. - Fixed issue where WBIGraviticGenerator would drain ElectricCharge if it is an output resource and the generator is turned off. Quote Link to comment Share on other sites More sharing options...
Shantaboy Posted May 10, 2022 Share Posted May 10, 2022 (edited) Are there plans to make the saucers able to swim, i.e. compatibility with Sunkworks? Edited May 10, 2022 by Shantaboy Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 11, 2022 Author Share Posted May 11, 2022 16 hours ago, Shantaboy said: Are there plans to make the saucers able to swim, i.e. compatibility with Sunkworks? Not strictly needed, actually. You can use SunkWorks' ballast control valve to turn the wing tanks into ballast tanks, and fit the saucer with a Komodore Sea-64 dive control computer. The gravitic engines work underwater. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 11, 2022 Author Share Posted May 11, 2022 KFS 0.6.12 is now available: - Updated SpaceDust configs- thanks for the assist, Grimmas! - Graviolium now has an exceptionally small amount of mass to support SpaceDust. Quote Link to comment Share on other sites More sharing options...
DaRofldude Posted May 12, 2022 Share Posted May 12, 2022 (edited) Just a heads up, the latest update seems to have somehow caused an issue with B9 part switch. I will post logs and more data when I get a chance. Thank you for the great mod!! Edited May 12, 2022 by DaRofldude Just saw the same issue in the Blueshift thread, my bad! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 13, 2022 Author Share Posted May 13, 2022 KFS 0.6.13 is now available: - Fixed SpaceDust MM patch. Quote Link to comment Share on other sites More sharing options...
Catto Posted May 18, 2022 Share Posted May 18, 2022 The sample craft link goes to a github not found page, any help? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 20, 2022 Author Share Posted May 20, 2022 On 5/18/2022 at 3:42 PM, Catto said: The sample craft link goes to a github not found page, any help? KFS 0.6.14 fixes that issue: - SpaceDust fine tuning - Fixed missing texture options on the AVR0 "Coanda" Hover Jet. - Fixed missing sample craft Quote Link to comment Share on other sites More sharing options...
Catto Posted May 21, 2022 Share Posted May 21, 2022 How do you switch Crazy mode direction? I click on one option then the crazy mode hud dissapears. Quote Link to comment Share on other sites More sharing options...
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