Jimbodiah Posted April 4, 2020 Share Posted April 4, 2020 Does anyone have TU patches for the NearFuture mods that work on 1.8? Quote Link to comment Share on other sites More sharing options...
Agustin Posted April 4, 2020 Share Posted April 4, 2020 (edited) How can I make for the PBR shaders be the default when I put a new part on the editor? And If I can make a custom paint it would be even better... Edited April 4, 2020 by Agustin Quote Link to comment Share on other sites More sharing options...
έķ νίĻĻάίή Posted April 5, 2020 Share Posted April 5, 2020 Holy crap. TAKE MY UPVOTE Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted April 6, 2020 Author Share Posted April 6, 2020 On 4/5/2020 at 12:04 AM, Agustin said: How can I make for the PBR shaders be the default when I put a new part on the editor? And If I can make a custom paint it would be even better... If you want to change the default set that appears when you place a part: 1) Open The Standardised Switching config. 2) FInd and replace... currentTextureSet = Stock_Default With either... currentTextureSet = Alternate_Stock_Metallic ...or... currentTextureSet = MWNN_Stock_Paint This should work fine for 90% of the parts. In some cases, I may have drifted away from the naming convention for various reasons and then there's parts set up to use the stock PartVariant module. If a part doesn't work right, you should be able to find the part in the configs and see why just by checking the line where the texture set is applied to the switching module. You'll want to make the currentTextureSet line match the name of the textureSet. For preset colouring, open the Recolour Texture Sets config. Look for the colour block within the MWNN_Stock_Paint setup. Change those to match a preset colour from the Color Presets config in the Textures Unlimited folder or make some of your own presets and apply them. You can also apply colours without presets via directly referencing RGB values I believe but I have never tested this. Note, this is global and these apply to every part when the Stock Paint set is selected. If you want specific colours on specific parts, you would be best writing a patch that modifies the COLOR block within all of the specific sets configured in the main recolour file. Yes, this would take a fair amount of time but having a separate module manager patch that does this would save headaches down the road you would likely run in to by editing the configs themselves. That's not to say the patch will work forever but breakages will most likely only occur when a part is redesigned...hopefully. Quote Link to comment Share on other sites More sharing options...
beaucoupzero Posted April 7, 2020 Share Posted April 7, 2020 the pwing configs are pure magic @Manwith Noname and i just started to play with it. THANK YOU! Quote Link to comment Share on other sites More sharing options...
Agustin Posted April 8, 2020 Share Posted April 8, 2020 On 4/6/2020 at 1:34 PM, Manwith Noname said: So following the first instructions, I have to do that with every part, right? I thought I could only change it with one line... Silly me. On 4/7/2020 at 2:46 AM, beaucoupzero said: the pwing configs are pure magic @Manwith Noname and i just started to play with it. THANK YOU! You can make transparency? I didn't notice that. Quote Link to comment Share on other sites More sharing options...
beaucoupzero Posted April 8, 2020 Share Posted April 8, 2020 1 hour ago, Agustin said: So following the first instructions, I have to do that with every part, right? I thought I could only change it with one line... Silly me. You can make transparency? I didn't notice that. no it`s a separate mod called E4 that adds these windows. you can save a coloring preset and apply it to each part, so simple! Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted April 8, 2020 Author Share Posted April 8, 2020 8 hours ago, Agustin said: So following the first instructions, I have to do that with every part, right? I thought I could only change it with one line... Silly me. Heh, not so silly. I'll explain better. Open the configs in a text editor, basic Notepad is fine for this, then use the Find and Replace function (typically CTRL+H). In the find field enter the first block, in the replace field enter one of the following blocks. I suspect, there may be some parts that this doesn't work on for various reasons (mainly those using Part Variants) but manually editing those wouldn't be as much of a pain as doing every single part. Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted April 8, 2020 Share Posted April 8, 2020 Is there a breaking ground and making history expansion version of this? I would like to have a shiny vostok Quote Link to comment Share on other sites More sharing options...
Agustin Posted April 8, 2020 Share Posted April 8, 2020 12 hours ago, beaucoupzero said: no it`s a separate mod called E4 that adds these windows. you can save a coloring preset and apply it to each part, so simple! I don't find that E4 mod. Can you link it to me please? Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted April 8, 2020 Author Share Posted April 8, 2020 3 hours ago, EdwardB3020 said: Is there a breaking ground and making history expansion version of this? I would like to have a shiny vostok Not currently. Well, at least not one that I know of. Quote Link to comment Share on other sites More sharing options...
StoneWolfPC Posted April 11, 2020 Share Posted April 11, 2020 Is there a way I can manually change a part using this (hope this is the right place to ask, if not I'll ask in TU) to change parts that TU previously didn't touch? I have a couple part packs that could do with some of this beauty. Stock Alike Station Parts Expansion Redux for example. I'm not familiar with modding, but easy to copy configs with simple name changes where needed I can handle. Quote Link to comment Share on other sites More sharing options...
WallHaxx Posted April 11, 2020 Share Posted April 11, 2020 On 4/7/2020 at 1:46 AM, beaucoupzero said: the pwing configs are pure magic @Manwith Noname and i just started to play with it. THANK YOU! NICE! I like your videos Quote Link to comment Share on other sites More sharing options...
Arco123 Posted April 11, 2020 Share Posted April 11, 2020 On 4/7/2020 at 1:46 AM, beaucoupzero said: the pwing configs are pure magic @Manwith Noname and i just started to play with it. THANK YOU! What pwing mod is that? Quote Link to comment Share on other sites More sharing options...
WallHaxx Posted April 12, 2020 Share Posted April 12, 2020 1 hour ago, Arco123 said: What pwing mod is that? If you mean the windows, it's a different mod: On 4/8/2020 at 3:15 AM, beaucoupzero said: no it`s a separate mod called E4 that adds these windows. you can save a coloring preset and apply it to each part, so simple! Quote Link to comment Share on other sites More sharing options...
Arco123 Posted April 13, 2020 Share Posted April 13, 2020 On 4/11/2020 at 8:04 PM, WallHaxx said: If you mean the windows, it's a different mod: No, I mean the body decals. Like the strips and stuff. Looks cool tho! Quote Link to comment Share on other sites More sharing options...
Agustin Posted April 17, 2020 Share Posted April 17, 2020 On 4/11/2020 at 9:04 PM, WallHaxx said: If you mean the windows, it's a different mod: There is no mod called that. "E4" IT seems its a pwing with a kind of transparency cfg... But he wouldn't give it away. Quote Link to comment Share on other sites More sharing options...
WallHaxx Posted April 19, 2020 Share Posted April 19, 2020 (edited) On 4/13/2020 at 9:35 AM, Arco123 said: No, I mean the body decals. Like the strips and stuff. Looks cool tho! There are a few. 'Decal stickers' and Nebula decals are common, but not all of the ones he uses in videos are in the packs. He probably added them himself. Wild Blue apparently just added a new one: Haven't tried it. edit: here's the video of him building it. He uses a lot of decals. Edited April 19, 2020 by WallHaxx video Quote Link to comment Share on other sites More sharing options...
jamsteh Posted April 21, 2020 Share Posted April 21, 2020 Is there any way we can fix the skipper engine so that it is recolorable? Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted April 23, 2020 Author Share Posted April 23, 2020 @jamsteh The new reworked Skipper and Mainsail will be in the next update along with some reworks of previously updated engines. There's more screenshots at various stages of completion in the previous 2 or so pages of the thread but here's one that saves looking. Spoiler Quote Link to comment Share on other sites More sharing options...
KerbNaught3947 Posted April 25, 2020 Share Posted April 25, 2020 (edited) is the lightest possible color i can make supposed to be darker than the original colors? Edit: i fixed it after reinstalling. Edited April 25, 2020 by KerbNaught3947 Quote Link to comment Share on other sites More sharing options...
Grem Posted April 27, 2020 Share Posted April 27, 2020 Hello! Does this mod conflict with StationPartsExpansionRedux mod? Can't Repaint Mobile Processing Lab MPL-LG-2 Quote Link to comment Share on other sites More sharing options...
HvP Posted April 27, 2020 Share Posted April 27, 2020 (edited) 12 hours ago, Grem said: Hello! Does this mod conflict with StationPartsExpansionRedux mod? Can't Repaint Mobile Processing Lab MPL-LG-2 StationPartsExpansionRedux substitutes its own textures over some part's stock textures so that you can't repaint them with this mod. If you don't want the StationPartsExpansion textures on the Mobile Processing Lab or the cupola, and other stock parts then you can remove the config file "SSPXr-StockPartReplacements.cfg" out of the folder "GameData\StationPartsExpansionRedux\Patches." Then TU Recolor Depot will be able to customize the textures on those stock parts again. Edited April 27, 2020 by HvP Quote Link to comment Share on other sites More sharing options...
Grem Posted April 28, 2020 Share Posted April 28, 2020 Thanks! Quote Link to comment Share on other sites More sharing options...
ShallowBowl2717 Posted May 6, 2020 Share Posted May 6, 2020 I have an issue with the chrome texture. It appears as black instead of chrome when put out onto the runway, but appears as chrome in the hangar. Any ideas? Quote Link to comment Share on other sites More sharing options...
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