ItsJustLuci Posted June 18, 2020 Share Posted June 18, 2020 is there a tutorial for making new turd configs? if not could we get airplanes-plus support? Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted June 30, 2020 Share Posted June 30, 2020 Does this work with ReStock and in 1.9? Quote Link to comment Share on other sites More sharing options...
garyhoover Posted July 1, 2020 Share Posted July 1, 2020 I hope the author can update the latest version as soon as possible please 1.10 Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted July 1, 2020 Author Share Posted July 1, 2020 A quick apology for not replying to posts over the past two months. I don't really want to make a huge post responding to everything so I'll just continue with the post I came to make. A new pack is available covering the Airplane Plus mod by @blackheart612. I wish to make it clear the pack is not finished but has been uploaded as my attention will shift toward fixing up breakages and covering new parts from the 1.10 update in the core stock pack. If I don't upload it now, it'll just sit around on my hard drive for the undetermined amount of time that it takes to get stock sorted. On that note, the stock pack has been sitting waiting for certain dev branch features of Textures Unlimited to be pushed through to the master branch. I don't want anyone pestering for these updates so while I will not update the links in the main post until then, I'll provide a link in this post, here. This will only work with the dev branch build of Textures Unlimited. Provided you are using the latest public release of TU, simply replacing the Textures Unlimited dll with the one from here should be good for running these configs in KSP 1.9.x. Please don't make me regret doing this, hehe. That means no complaining to anyone but me if something is broken. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted July 2, 2020 Share Posted July 2, 2020 Welcome back, I will get to installing the new configs for 1.9. I always wait for 1.x.x cause at that point mods are updated and ksp is stable so wont be making the modded leap yet Quote Link to comment Share on other sites More sharing options...
Hannil Posted July 14, 2020 Share Posted July 14, 2020 Is adding parts from "Making History" is planned ? It could be so nice ! and a compatibility with the "Restock" and "Restock+" mod ? Anyway, thank you for your mod that's great ! On 6/30/2020 at 9:35 AM, xD-FireStriker said: Does this work with ReStock and in 1.9? On my computer, it doesn't work very well. No parts from Restock can change color, I guess because textures are not the same as Stock part. Then, you can change color only of parts that Restock didn't yet change : mostly plan part. But even in this case, there is a couple of parts who is bug. On 7/1/2020 at 6:15 PM, garyhoover said: I hope the author can update the latest version as soon as possible please 1.10 Weirdly, I can use Textures unlimited recolour in 1.10 without any bug. This time I don't use a lot of mod, only this one for parts. Of course, I can't change color of new parts from the 1.10 Quote Link to comment Share on other sites More sharing options...
Monniasza Posted July 16, 2020 Share Posted July 16, 2020 @Manwith NonameDo you want to have this mod on CKAN? (asking again) On behalf of CKAN team. Quote Link to comment Share on other sites More sharing options...
Space Nerd Posted August 12, 2020 Share Posted August 12, 2020 So this can recolor every stock parts except the DLC parts and the fairings? Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted August 21, 2020 Share Posted August 21, 2020 This works fine for me in 1.10, except for procedural wings. Somehow they get all shiny and transparent and stuff. Also, a question: is there a hotket to show the color gui when hovering over a part? Quote Link to comment Share on other sites More sharing options...
Treycker Posted August 26, 2020 Share Posted August 26, 2020 why all my parts have glitchy textures? i have all the dependencies. Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted August 26, 2020 Share Posted August 26, 2020 1 hour ago, Treycker said: why all my parts have glitchy textures? i have all the dependencies. Read my sig. Quote Link to comment Share on other sites More sharing options...
Dr. Omicron Posted November 19, 2020 Share Posted November 19, 2020 is there one for procedural parts and not just Pwings? Quote Link to comment Share on other sites More sharing options...
Dakitess Posted November 24, 2020 Share Posted November 24, 2020 (edited) Hi everyone, thanks for this mod, it really looks nice Thought, as shown in the first page and as experienced in game, some parts are not fully covered with the Red, Green, Blue channel : some part keep being "neutral", which is globally fine, except for some lights situations and hen metallic colors is vastly used on the craft : the difference can be a bit "strong". Is it possible to affect a whole "metallic aspect" to the parts, just like the "Appearance : it's all shiny" slider, while keeping the possibility to recolor the Red Blue Green channel ? Also, the front small controllable surfaces has this blue boarders, another solution would be to give a blue layer for the "black parts" ? Edited November 24, 2020 by Dakitess Quote Link to comment Share on other sites More sharing options...
Komander Faul Posted December 1, 2020 Share Posted December 1, 2020 i was wondering if bdarmory (either the original or Scott manly version), Prometheus industries parts (like that of the drop fuel tank) , mk2 expansion and eskandare industries parts (like the cockpit on this f14 variant) would be Compatible to texture unlimited? if not, is there a way i can make a file so that i can make said textures and colors? Quote Link to comment Share on other sites More sharing options...
Jaggleberry Posted December 2, 2020 Share Posted December 2, 2020 This mod is probably dead but do you plan on making GUI compatibility with Quiztech Aero pack? This is essential for my Warthog build. Thanks for the amazing mod btw. Quote Link to comment Share on other sites More sharing options...
Vlakater Posted December 14, 2020 Share Posted December 14, 2020 Hi I need help please.. I need to recolour a part added to Airplane plus mod... Its the realistic version engine from the tempest engine from Airplane plus... The Wright 3350 26w cyclone used on the b-29 superfortress. Think it was the config from AJE mod that created it as copy of the tempest I'm not sure but please tell me how to create the config file to apply Turd colours... I am struggling to find where the part file is or not sure help would be appreciated thanks Quote Link to comment Share on other sites More sharing options...
AirShark Posted December 27, 2020 Share Posted December 27, 2020 (edited) I'm loving this mod, I can't believe I have been sitting on it for so long without ever really using it! The downside is that I've now come to realize that I've got a lot of other mods that sadly have no TU profiles (Firespitter, MAD, Eskandre). Hopefully someday those can be made compatible with TU! On a side note, is there a tutorial for making TU profiles for parts? I might try my hand at making some if I can be pointed to the right direction. Edited December 27, 2020 by AirShark Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted December 27, 2020 Share Posted December 27, 2020 1 hour ago, AirShark said: I'm loving this mod, I can't believe I have been sitting on it for so long without ever really using it! The downside is that I've now come to realize that I've got a lot of other mods that sadly have no TU profiles (Firespitter, MAD, Eskandre). Hopefully someday those can be made compatible with TU! On a side note, is there a tutorial for making TU profiles for parts? I might try my hand at making some if I can be pointed to the right direction. Pretty! I've not tinkered with this yet, but if you dig into the files, you'll see a pair of DDSs for each implemented part. The part configs themselves seem a bit more involved --- some have part variants *and* recoloring options? Quote Link to comment Share on other sites More sharing options...
AirShark Posted December 28, 2020 Share Posted December 28, 2020 On 12/27/2020 at 1:20 AM, Beetlecat said: Pretty! I've not tinkered with this yet, but if you dig into the files, you'll see a pair of DDSs for each implemented part. The part configs themselves seem a bit more involved --- some have part variants *and* recoloring options? Thanks! Wish me luck, I'm going to give this a try. I can share my work here if anyone is interested (that is if I can get something to work). Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted December 28, 2020 Share Posted December 28, 2020 2 hours ago, AirShark said: Thanks! Wish me luck, I'm going to give this a try. I can share my work here if anyone is interested (that is if I can get something to work). I'm sure a lot of us would be interested! -- which parts/packs are you looking at of Eskandre's? If it goes well, this could easily spin off into a community config pack. That's definitely what the TU author has in mind. Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted December 29, 2020 Author Share Posted December 29, 2020 (edited) Sorry...excuse me...erm..hi...is it time for an update? I've been somewhat distracted is probably the best way to put things. Aside from general life, Microsoft Flight Sim came along and I've been tinkering with that in my spare time mostly. I can push an update for 1.10 content and may look at the new 1.11 stuff too. I did make headway with 1.10 compatibility but I think the magneto probe thing might want some love still. Accodring to my notepad list which I grabbed and ammended from the KSP patch notes... Quote +++ Parts * Add fuel line ESA variant. // !DONE! * Revamped Struts and added white variant. // !DONE! * Added a white and yellow variant to all TD decouplers and TS separators. // !DONE! Maybe some fine tuning and tweaks. * Add Thoroughbred (acually the Kickback) ESA variant. // !DONE! Might change some things. (Stripes, engine bell, norm values) * Added the ESA variant to the Rockomax X200-16 Fuel Tank. // !DONE! Kinda, I think, needs more work...ohhh, specs not done! * Added Rockomax X200-32 ESA variant. // !DONE! Kinda, I think, needs more work...ohhh, specs not done! * Revamped R-11 'Baguette' External Tank and added silver variant. // !DONE! * Revamped R-4 'Dumpling' External Tank and added silver variant. // !DONE! * Revamped R-12 'Doughnut' External Tank and added silver variant. // !DONE! * Added new variants to the fairings size 1, 2 and 3. Now we have them in white, black and white, orange, silver and gold. // !DONE! Some Norm tweaking perhaps * Advanced Grabbing Unit textures revamped and added a Dark variant. // !MOSTLY DONE! Quite like it as is but maybe tweak more. Oh, Spec needs sorting. End Cap diff too. BaseSelevs also. * New Advanced Grabbing Unit Jr. With 2 variants * New Moho Planetary Observer (MPO) Probe. * New Moho Transfer Module (MTM). * New Magnetometer Boom science experiment. POODLE! So, I'll have a look at some point. Not dead...just distracted. Don't let me stop anybody from attacking things though...more a heads up that some stuff might be time better spent on other things. Spoiler Edited December 29, 2020 by Manwith Noname Quote Link to comment Share on other sites More sharing options...
AirShark Posted December 30, 2020 Share Posted December 30, 2020 On 12/28/2020 at 5:50 PM, Beetlecat said: I'm sure a lot of us would be interested! -- which parts/packs are you looking at of Eskandre's? If it goes well, this could easily spin off into a community config pack. That's definitely what the TU author has in mind. Ah just the cockpits pack. I'll start with a custom config for Procedural Parts though just as a bit of a practice run, and take it up a notch it that goes well. Quote Link to comment Share on other sites More sharing options...
gpangmin Posted December 30, 2020 Share Posted December 30, 2020 Thanks for great mod! may i ask you a question? 1. Does this mod compatible with Restock or Ven's Stock revamp? 2. How to save color config for each parts? for example, if i want to use MK1 command pod as 'It's all shiny!', then should i change appearance setting every time i pick it up? Quote Link to comment Share on other sites More sharing options...
EpicCybertronian Posted January 1, 2021 Share Posted January 1, 2021 Absolutely loving the customisability, but I'm having some problems with PWing's leading and trailing edges. If it isn't a rounded leading edge or a biconvex trailing edge the texture seems to be some sort of patchwork nonsense. Any ideas? Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted January 10, 2021 Author Share Posted January 10, 2021 (edited) @EpicCybertronian I made a post pointing that issue out in the B9 thread a while back when the functionality was added. There's a config buried in the B9 pWings thread that fixes it but I did also make a start at the time with getting the actual B9 textures functional rather than relying entirely on ProcParts. Spoiler It's all there and working correctly but needs some more finishing. This will require that the bundled config in B9 be removed though. On a related note, if anyone knows of a download to B9 pWings that includes the "stockalike" textures (The ones on the left. I have an original download with the futuristic B9 textures) in a non lossy format, that would be great. I looked for some hours in the past but failed to find anything other than dds. I can doctor things but it's a PITA if I'm honest. I did also message Bac9 around the time I started all this hoping something may come but... Edit: Here is the post which contains a config that should make everything behave itself with the ProcParts textures and B9pWings. Edited January 10, 2021 by Manwith Noname Quote Link to comment Share on other sites More sharing options...
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