Beetlecat Posted February 12, 2019 Share Posted February 12, 2019 Level 0 KSC for lyfe. Quote Link to comment Share on other sites More sharing options...
Mr Dudu Posted February 12, 2019 Share Posted February 12, 2019 Show us passenger terminal Quote Link to comment Share on other sites More sharing options...
Jacke Posted February 12, 2019 Share Posted February 12, 2019 3 minutes ago, Beetlecat said: Level 0 KSC for lyfe. #BringBackTheBarn Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted February 12, 2019 Share Posted February 12, 2019 Just now, Jacke said: #BringBackTheBarn (to this day I still can't believe the sour backlash that elicited...) Quote Link to comment Share on other sites More sharing options...
Eskandare Posted February 15, 2019 Author Share Posted February 15, 2019 (edited) Still fine tuning. Currently fixing the hot mess that is Kojave Sands and the new South Lake. Getting very close. Here is a preview of the refined taxi ways. Yes that is the new SPH Mk II that took me six months to perfect. Also... Sand! Edited February 15, 2019 by Eskandare Quote Link to comment Share on other sites More sharing options...
Eskandare Posted February 16, 2019 Author Share Posted February 16, 2019 After this next update, the following update will phase out Lack's old texture in favor of the sock textures on the small hangars. This following update will include the terminal. Quote Link to comment Share on other sites More sharing options...
boohey12 Posted February 16, 2019 Share Posted February 16, 2019 Im confused by this mod im trying it in 1.6.1 its either not working properly or its not a remaster of kerbalside because none of the old bases are working at all I installed KSR airports and they seem to be there. is this working in 1.6. 1? does it add all the kerbalside bases? thanks Quote Link to comment Share on other sites More sharing options...
Mr Dudu Posted February 16, 2019 Share Posted February 16, 2019 As I know it don't work with old kerbin-side mod but is much better Quote Link to comment Share on other sites More sharing options...
boohey12 Posted February 16, 2019 Share Posted February 16, 2019 5 minutes ago, Mr Dudu said: As I know it don't work with old kerbin-side mod but is much better I didn't install the old kerbal side I thought this was a full replacement but no bases are showing up Quote Link to comment Share on other sites More sharing options...
Mr Dudu Posted February 16, 2019 Share Posted February 16, 2019 1 minute ago, boohey12 said: I didn't install the old kerbal side I thought this was a full replacement but no bases are showing up I ve played in 1.6.1 this morning and it has worked perfectly. For now this mod gives us onlu about 7 bases, dont replace those from old kerbin side. But you may download a KSR airports to have a lot of them Quote Link to comment Share on other sites More sharing options...
boohey12 Posted February 17, 2019 Share Posted February 17, 2019 21 hours ago, Mr Dudu said: I ve played in 1.6.1 this morning and it has worked perfectly. For now this mod gives us onlu about 7 bases, dont replace those from old kerbin side. But you may download a KSR airports to have a lot of them I didn't realise I thought it replaced them all Quote Link to comment Share on other sites More sharing options...
Eskandare Posted February 17, 2019 Author Share Posted February 17, 2019 (edited) 2 hours ago, boohey12 said: I didn't realise I thought it replaced them all You need to install Kebal Konstructs which is found here: https://github.com/GER-Space/Kerbal-Konstructs/releases Both Kerbal Konstructs and Kerbin Side Remastered need to be installed. The next release of for 1.6.1 is coming soon. Also Old airfields are slowly being replaced with new ones but many of the old ones didn't fully make sense for game play. Edited February 17, 2019 by Eskandare Quote Link to comment Share on other sites More sharing options...
boohey12 Posted February 17, 2019 Share Posted February 17, 2019 2 hours ago, Eskandare said: You need to install Kebal Konstructs which is found here: https://github.com/GER-Space/Kerbal-Konstructs/releases Both Kerbal Konstructs and Kerbin Side Remastered need to be installed. The next release of for 1.6.1 is coming soon. Also Old airfields are slowly being replaced with new ones but many of the old ones didn't fully make sense for game play. hope we can see contracts and flightplans for that autopilot mod too that would be sweet Quote Link to comment Share on other sites More sharing options...
Eskandare Posted March 14, 2019 Author Share Posted March 14, 2019 Another awesome shot, dam with reservoir. Airfield nearby. Quote Link to comment Share on other sites More sharing options...
Eskandare Posted March 16, 2019 Author Share Posted March 16, 2019 (edited) Having a little fun during my test of the penstock FX. Edited March 16, 2019 by Eskandare Quote Link to comment Share on other sites More sharing options...
Eskandare Posted March 20, 2019 Author Share Posted March 20, 2019 The dam is done now. Since there is so much request for the terminal I'll just go ahead and finish it. Quote Link to comment Share on other sites More sharing options...
Nightside Posted March 21, 2019 Share Posted March 21, 2019 @Eskandare, you are really pushing the limits, it is incredible. I can’t wait to get these models in the game. that penstock really look good. Quote Link to comment Share on other sites More sharing options...
Space_Coyote Posted March 21, 2019 Share Posted March 21, 2019 Now all we need is a way to render roads and cities and this game could literally come alive.. But hey at least I do give a dam about this new model.. might get rid of the Tundra Space Center in ordder to bring back KSR into 1.5.1 Space_Coyote Quote Link to comment Share on other sites More sharing options...
Eskandare Posted March 21, 2019 Author Share Posted March 21, 2019 (edited) 5 minutes ago, Space_Coyote said: Now all we need is a way to render roads and cities and this game could literally come alive.. But hey at least I do give a dam about this new model.. might get rid of the Tundra Space Center in ordder to bring back KSR into 1.5.1 Space_Coyote I've been tinkering with cities and roads. It would be nice to have a plugin that procedurally generates them but my coding skills are nil from not coding for over 20 years. I haven't been able to motivate myself to get started again. Edited March 21, 2019 by Eskandare Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted March 21, 2019 Share Posted March 21, 2019 57 minutes ago, Eskandare said: I've been tinkering with cities and roads. It would be nice to have a plugin that procedurally generates them but my coding skills are nil from not coding for over 20 years. I haven't been able to motivate myself to get started again. Especially if they actually mapped to the city lights / terrain overlays from something like Stock Visual Enhancements. When flying overhead, and thinking I want to check out a town I see, I just pretend that by the time the pilot lands, they missed the town/city limits and wound up parking far away in a field. Quote Link to comment Share on other sites More sharing options...
Eskandare Posted March 22, 2019 Author Share Posted March 22, 2019 (edited) Okay I found the 1960's inspiration I needed... Oh you didn't think I was going with something from the 21st century did ya'? Anyway, you're going to need a lot of taxis to fill this drop off line. (Ignore the pile of parts in the background, they're going to be fitted to the other side.) Edited March 22, 2019 by Eskandare Quote Link to comment Share on other sites More sharing options...
whale_2 Posted March 22, 2019 Share Posted March 22, 2019 6 minutes ago, Eskandare said: Okay I found the 1960's inspiration I needed... That's just fantastic. Very cool. However, someone had to close a runway or two until the next release of yours Quote Link to comment Share on other sites More sharing options...
Eskandare Posted March 22, 2019 Author Share Posted March 22, 2019 24 minutes ago, whale_2 said: That's just fantastic. Very cool. However, someone had to close a runway or two until the next release of yours Needs more X's Quote Link to comment Share on other sites More sharing options...
MaxPeck Posted March 22, 2019 Share Posted March 22, 2019 The X should be over the numbers, too. Quote Link to comment Share on other sites More sharing options...
Eskandare Posted March 22, 2019 Author Share Posted March 22, 2019 You guys wanted a terminal, so here you are... Quote Link to comment Share on other sites More sharing options...
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