theJesuit Posted September 15 Author Share Posted September 15 56 minutes ago, Lucky440 said: So I was playing a save with the TETRIX tech tree and I noticed that for some reason I was missing the KR-2042 part from kOS... after looking through the config files, it seems like "@TechRequired" property of the part was set to "Start" with a capitalized S, which apparently is not the same as "start" since after changing it the part showed back up TLDR: BUG KSP-Version: 1.12.5.3190 MOD-Version: TETRIX-2.26.1 Bug: Missing part (KR-2042 from kOS) Fix: change "@TechRequired" in @PART[KR-2042] to "start" instead of "Start" inside the "TETRIXTechTree-ModParts.cfg" file Excellent thank you! I should do a search and replace. Update will come though this evening NZ time. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 16 Author Share Posted September 16 Updated - only 12 hours after I thought I might. Thanks @Lucky440! Quote Link to comment Share on other sites More sharing options...
epicpupster239 Posted October 5 Share Posted October 5 (edited) Posted some issues i had here, fixed them. Edited October 5 by epicpupster239 Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted November 4 Share Posted November 4 @theJesuit Now that the forums are back up, I wrote some TETRIX patches to update support for the DLCs and a few mods which had some parts missing from the configs. Included are updates to support for Making History (missing three parts), Breaking Ground (currently unsupported), Near Future Aeronautics (I made a mistake when I provided the current support configs), Near Future Propulsion (missing two parts), and Supplementary Electric Engines (has been updated since I provided the current support configs). Feel free to put these into TETRIX whenever you have the time, thanks! Spoiler // ===================== // *** MAKING HISTORY PARTS @PART[EnginePlate5] { @TechRequired = generalConstruction } @PART[EnginePlate4] { @TechRequired = composites } @PART[Size_1_5_Cone] { @TechRequired = advAerodynamics } // ===================== // *** BREAKING GROUND PARTS @PART[controller1000] { @TechRequired = automation } @PART[hinge_01_s] { @TechRequired = engineering101 } @PART[hinge_01] { @TechRequired = generalEngineering } @PART[hinge_03_s] { @TechRequired = generalEngineering } @PART[hinge_03] { @TechRequired = advancedEngineering } @PART[hinge_04] { @TechRequired = specializedEngineering } @PART[piston_02] { @TechRequired = engineering101 } @PART[piston_04] { @TechRequired = generalEngineering } @PART[piston_01] { @TechRequired = advancedEngineering } @PART[piston_03] { @TechRequired = specializedEngineering } @PART[rotoServo_00] { @TechRequired = engineering101 } @PART[rotoServo_02] { @TechRequired = generalEngineering } @PART[rotoServo_03] { @TechRequired = advancedEngineering } @PART[rotoServo_04] { @TechRequired = specializedEngineering } @PART[rotor_01] { @TechRequired = aviation } @PART[rotor_01s] { @TechRequired = aviation } @PART[rotor_02] { @TechRequired = supersonicFlight } @PART[rotor_02s] { @TechRequired = supersonicFlight } @PART[rotor_03] { @TechRequired = highAltitudeFlight } @PART[rotor_03s] { @TechRequired = highAltitudeFlight } @PART[RotorEngine_02] { @TechRequired = supersonicFlight } @PART[RotorEngine_03] { @TechRequired = highAltitudeFlight } @PART[noseconeTiny] { @TechRequired = aviation } @PART[noseconeVS] { @TechRequired = aviation } @PART[smallHeliBlade] { @TechRequired = aviation } @PART[mediumHeliBlade] { @TechRequired = supersonicFlight } @PART[largeHeliBlade] { @TechRequired = highAltitudeFlight } @PART[smallPropeller] { @TechRequired = aviation } @PART[mediumPropeller] { @TechRequired = supersonicFlight } @PART[largePropeller] { @TechRequired = highAltitudeFlight } @PART[smallFanBlade] { @TechRequired = aviation } @PART[mediumFanBlade] { @TechRequired = supersonicFlight } @PART[largeFanBlade] { @TechRequired = highAltitudeFlight } @PART[FanShroud_01] { @TechRequired = aviation } @PART[FanShroud_02] { @TechRequired = supersonicFlight } @PART[FanShroud_03] { @TechRequired = highAltitudeFlight } @PART[DeployedRTG] { @TechRequired = nuclearElectrics } @PART[DeployedCentralStation] { @TechRequired = basicScience } @PART[DeployedGoExOb] { @TechRequired = basicScience } @PART[DeployedSatDish] { @TechRequired = basicScience } @PART[DeployedSolarPanel] { @TechRequired = electrics } @PART[DeployedSeismicSensor] { @TechRequired = advRocketry } @PART[DeployedIONExp] { @TechRequired = automation } @PART[DeployedWeatherStn] { @TechRequired = heavyAerodynamics } @PART[RobotArmScanner_S1] { @TechRequired = specializedEngineering } @PART[RobotArmScanner_S2] { @TechRequired = miniaturization } @PART[RobotArmScanner_S3] { @TechRequired = nanolathing } @PART[sGripPad] { @TechRequired = engineering101 } @PART[mGripPad] { @TechRequired = generalConstruction } @PART[lGripPad] { @TechRequired = advConstruction } @PART[sGripStrip] { @TechRequired = generalConstruction } @PART[lGripStrip] { @TechRequired = advConstruction } // ============================================================ // *** Near Future Propulsion @PART[rcsblock-hall-01]:NEEDS[nearfuturepropulsion] { @TechRequired = actualizedActuators } @PART[rcsblock-gridded-01]:NEEDS[nearfuturepropulsion] { @TechRequired = actualizedActuators } // ============================================================ // ***Near Future Aeronautics // The multimodal Project Eeloo nukejet is currently in Nuclear Rocketry, but should really be a level later in Nuclear Impulsion. My bad! @PART[nfa-atomic-multimode-25-1]:NEEDS[NearFutureAeronautics] { @TechRequired = nuclearImpulsion } // ============================================================ // *** Supplementary Electric Engines @PART[PPT_22]:NEEDS[SupplementaryElectricEngines] { @TechRequired = ionPropulsion } @PART[PPT_33]:NEEDS[SupplementaryElectricEngines] { @TechRequired = ionPropulsion } @PART[KO-A1_Teacake]:NEEDS[SupplementaryElectricEngines] { @TechRequired = ionPropulsion } @PART[KO-A2_Gumdrop]:NEEDS[SupplementaryElectricEngines] { @TechRequired = dynamicIonPropulsion } @PART[rj_engine_small]:NEEDS[SupplementaryElectricEngines] { @TechRequired = propulsionSystems } @PART[rj_engine_big]:NEEDS[SupplementaryElectricEngines] { @TechRequired = precisionPropulsion } @PART[SEE_rj_rcs]:NEEDS[SupplementaryElectricEngines] { @TechRequired = specializedControl } @PART[SEE_FEEP_engine]:NEEDS[SupplementaryElectricEngines] { @TechRequired = ionPropulsion } @PART[see_indiumTank_125]:NEEDS[SupplementaryElectricEngines] { @TechRequired = specialistFuelSystems } @PART[see_indiumTank_0625]:NEEDS[SupplementaryElectricEngines] { @TechRequired = specialistFuelSystems } @PART[see_indiumTank_radial]:NEEDS[SupplementaryElectricEngines] { @TechRequired = specialistFuelSystems } Quote Link to comment Share on other sites More sharing options...
theJesuit Posted November 5 Author Share Posted November 5 7 hours ago, SpudNutimus said: @theJesuit Now that the forums are back up, I wrote some TETRIX patches to update support for the DLCs and a few mods which had some parts missing from the configs. Included are updates to support for Making History (missing three parts), Breaking Ground (currently unsupported), Near Future Aeronautics (I made a mistake when I provided the current support configs), Near Future Propulsion (missing two parts), and Supplementary Electric Engines (has been updated since I provided the current support configs). Feel free to put these into TETRIX whenever you have the time, thanks! Will do. Thank you! Quote Link to comment Share on other sites More sharing options...
fommil Posted November 9 Share Posted November 9 (edited) I'm planning on using SIMPLEX for a very minimal RSS game (I tried RO and it was too much, and KSRSS was too complex to install, so back to basics for me). When I started out I noticed that there are parts available that cannot be used yet, or look weird. i.e. only two of the three boosters actually fit the probe core and there's no way to attach the parachute to the probe core. Is that intentional or did I do something wrong? (I tried Probes Before Cores as well, but it had annoying dependencies that are incorrectly listed as incompatible in CKAN and they sacrilegiously added SAS to the Sputnik, which is easily fixed, but I felt they just weren't on the same wavelength... I just wanted a different tech tree layout, not changes to the parts). Edited November 9 by fommil Quote Link to comment Share on other sites More sharing options...
DPOHbl4 Posted November 10 Share Posted November 10 On 11/5/2024 at 3:54 AM, theJesuit said: Will do. Thank you! Something went wrong with that. I have all of these parts on the first node Quote Link to comment Share on other sites More sharing options...
NotMyProblem Posted November 16 Share Posted November 16 I got ion engines and warp drives in the start tech tree node. I haven't played KSP in a while. Did something happen? Quote Link to comment Share on other sites More sharing options...
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