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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36


theJesuit

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56 minutes ago, Lucky440 said:

So I was playing a save with the TETRIX tech tree and I noticed that for some reason I was missing the KR-2042 part from kOS... after looking through the config files, it seems like "@TechRequired" property of the part was set to "Start" with a capitalized S, which apparently is not the same as "start" since after changing it the part showed back up

 

TLDR: BUG

KSP-Version: 1.12.5.3190
MOD-Version:  TETRIX-2.26.1

Bug: Missing part (KR-2042 from kOS)
Fix: change "@TechRequired" in @PART[KR-2042] to "start" instead of "Start" inside the "TETRIXTechTree-ModParts.cfg" file

Excellent thank you!  I should do a search and replace.  Update will come though this evening NZ time.

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  • 3 weeks later...
  • 5 weeks later...

@theJesuit Now that the forums are back up, I wrote some TETRIX patches to update support for the DLCs and a few mods which had some parts missing from the configs. Included are updates to support for Making History (missing three parts), Breaking Ground (currently unsupported), Near Future Aeronautics (I made a mistake when I provided the current support configs), Near Future Propulsion (missing two parts), and Supplementary Electric Engines (has been updated since I provided the current support configs). Feel free to put these into TETRIX whenever you have the time, thanks!

Spoiler

//    =====================
//    ***    MAKING HISTORY PARTS
@PART[EnginePlate5]
    {    @TechRequired = generalConstruction
    }
@PART[EnginePlate4]
    {    @TechRequired = composites
    }
@PART[Size_1_5_Cone]
    {    @TechRequired = advAerodynamics
    }

//    =====================
//    ***    BREAKING GROUND PARTS
@PART[controller1000]
    {    @TechRequired = automation
    }
@PART[hinge_01_s]
    {    @TechRequired = engineering101
    }
@PART[hinge_01]
    {    @TechRequired = generalEngineering
    }
@PART[hinge_03_s]
    {    @TechRequired = generalEngineering
    }
@PART[hinge_03]
    {    @TechRequired = advancedEngineering
    }
@PART[hinge_04]
    {    @TechRequired = specializedEngineering
    }
@PART[piston_02]
    {    @TechRequired = engineering101
    }
@PART[piston_04]
    {    @TechRequired = generalEngineering
    }
@PART[piston_01]
    {    @TechRequired = advancedEngineering
    }
@PART[piston_03]
    {    @TechRequired = specializedEngineering
    }
@PART[rotoServo_00]
    {    @TechRequired = engineering101
    }
@PART[rotoServo_02]
    {    @TechRequired = generalEngineering
    }
@PART[rotoServo_03]
    {    @TechRequired = advancedEngineering
    }
@PART[rotoServo_04]
    {    @TechRequired = specializedEngineering
    }
@PART[rotor_01]
    {    @TechRequired = aviation
    }
@PART[rotor_01s]
    {    @TechRequired = aviation
    }
@PART[rotor_02]
    {    @TechRequired = supersonicFlight
    }
@PART[rotor_02s]
    {    @TechRequired = supersonicFlight
    }
@PART[rotor_03]
    {    @TechRequired = highAltitudeFlight
    }
@PART[rotor_03s]
    {    @TechRequired = highAltitudeFlight
    }
@PART[RotorEngine_02]
    {    @TechRequired = supersonicFlight
    }
@PART[RotorEngine_03]
    {    @TechRequired = highAltitudeFlight
    }
@PART[noseconeTiny]
    {    @TechRequired = aviation
    }
@PART[noseconeVS]
    {    @TechRequired = aviation
    }
@PART[smallHeliBlade]
    {    @TechRequired = aviation
    }
@PART[mediumHeliBlade]
    {    @TechRequired = supersonicFlight
    }
@PART[largeHeliBlade]
    {    @TechRequired = highAltitudeFlight
    }
@PART[smallPropeller]
    {    @TechRequired = aviation
    }
@PART[mediumPropeller]
    {    @TechRequired = supersonicFlight
    }
@PART[largePropeller]
    {    @TechRequired = highAltitudeFlight
    }
@PART[smallFanBlade]
    {    @TechRequired = aviation
    }
@PART[mediumFanBlade]
    {    @TechRequired = supersonicFlight
    }
@PART[largeFanBlade]
    {    @TechRequired = highAltitudeFlight
    }
@PART[FanShroud_01]
    {    @TechRequired = aviation
    }
@PART[FanShroud_02]
    {    @TechRequired = supersonicFlight
    }
@PART[FanShroud_03]
    {    @TechRequired = highAltitudeFlight
    }
@PART[DeployedRTG]
    {    @TechRequired = nuclearElectrics
    }
@PART[DeployedCentralStation]
    {    @TechRequired = basicScience
    }
@PART[DeployedGoExOb]
    {    @TechRequired = basicScience
    }
@PART[DeployedSatDish]
    {    @TechRequired = basicScience
    }
@PART[DeployedSolarPanel]
    {    @TechRequired = electrics
    }
@PART[DeployedSeismicSensor]
    {    @TechRequired = advRocketry
    }
@PART[DeployedIONExp]
    {    @TechRequired = automation
    }
@PART[DeployedWeatherStn]
    {    @TechRequired = heavyAerodynamics
    }
@PART[RobotArmScanner_S1]
    {    @TechRequired = specializedEngineering
    }
@PART[RobotArmScanner_S2]
    {    @TechRequired = miniaturization
    }
@PART[RobotArmScanner_S3]
    {    @TechRequired = nanolathing
    }
@PART[sGripPad]
    {    @TechRequired = engineering101
    }
@PART[mGripPad]
    {    @TechRequired = generalConstruction
    }
@PART[lGripPad]
    {    @TechRequired = advConstruction
    }
@PART[sGripStrip]
    {    @TechRequired = generalConstruction
    }
@PART[lGripStrip]
    {    @TechRequired = advConstruction
    }

//    ============================================================
//    *** Near Future Propulsion
    @PART[rcsblock-hall-01]:NEEDS[nearfuturepropulsion]
        {    @TechRequired = actualizedActuators
        }
    @PART[rcsblock-gridded-01]:NEEDS[nearfuturepropulsion]
        {    @TechRequired = actualizedActuators
        }

//    ============================================================
//    ***Near Future Aeronautics
//    The multimodal Project Eeloo nukejet is currently in Nuclear Rocketry, but should really be a level later in Nuclear Impulsion. My bad!
    @PART[nfa-atomic-multimode-25-1]:NEEDS[NearFutureAeronautics]
        {    @TechRequired = nuclearImpulsion
        }

//    ============================================================
//    *** Supplementary Electric Engines
    @PART[PPT_22]:NEEDS[SupplementaryElectricEngines]
        {    @TechRequired = ionPropulsion
        }
    @PART[PPT_33]:NEEDS[SupplementaryElectricEngines]
        {    @TechRequired = ionPropulsion
        }
    @PART[KO-A1_Teacake]:NEEDS[SupplementaryElectricEngines]
        {    @TechRequired = ionPropulsion
        }
    @PART[KO-A2_Gumdrop]:NEEDS[SupplementaryElectricEngines]
        {    @TechRequired = dynamicIonPropulsion
        }
    @PART[rj_engine_small]:NEEDS[SupplementaryElectricEngines]
        {    @TechRequired = propulsionSystems
        }
    @PART[rj_engine_big]:NEEDS[SupplementaryElectricEngines]
        {    @TechRequired = precisionPropulsion
        }
    @PART[SEE_rj_rcs]:NEEDS[SupplementaryElectricEngines]
        {    @TechRequired = specializedControl
        }
    @PART[SEE_FEEP_engine]:NEEDS[SupplementaryElectricEngines]
        {    @TechRequired = ionPropulsion
        }
    @PART[see_indiumTank_125]:NEEDS[SupplementaryElectricEngines]
        {    @TechRequired = specialistFuelSystems
        }
    @PART[see_indiumTank_0625]:NEEDS[SupplementaryElectricEngines]
        {    @TechRequired = specialistFuelSystems
        }
    @PART[see_indiumTank_radial]:NEEDS[SupplementaryElectricEngines]
        {    @TechRequired = specialistFuelSystems
        }

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7 hours ago, SpudNutimus said:

@theJesuit Now that the forums are back up, I wrote some TETRIX patches to update support for the DLCs and a few mods which had some parts missing from the configs. Included are updates to support for Making History (missing three parts), Breaking Ground (currently unsupported), Near Future Aeronautics (I made a mistake when I provided the current support configs), Near Future Propulsion (missing two parts), and Supplementary Electric Engines (has been updated since I provided the current support configs). Feel free to put these into TETRIX whenever you have the time, thanks!

Will do.  Thank you!

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I'm planning on using SIMPLEX for a very minimal RSS game (I tried RO and it was too much, and KSRSS was too complex to install, so back to basics for me).

When I started out I noticed that there are parts available that cannot be used yet, or look weird. i.e. only two of the three boosters actually fit the probe core and there's no way to attach the parachute to the probe core. Is that intentional or did I do something wrong?

(I tried Probes Before Cores as well, but it had annoying dependencies that are incorrectly listed as incompatible in CKAN and they sacrilegiously added SAS to the Sputnik, which is easily fixed, but I felt they just weren't on the same wavelength... I just wanted a different tech tree layout, not changes to the parts).

Edited by fommil
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