theJesuit Posted July 31, 2021 Author Share Posted July 31, 2021 Thanks to CessnaSkyhawk for the configs! Yhey have been integrated. The Updates need an overhaul Update to 2.10 for TETRIX Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 31, 2021 Author Share Posted July 31, 2021 I should probably note the changes... Changelog for 2.10.20210731 ModParts Adjusted: Upgrades for Kerbalism Simplex Mining Expansion Planetside Exploration Technologies (thanks to CessnaSkyhawk) Added THANKS TO CessnaSkyhawk Umbra Space Industires (USI) mods that hadn't been Hephaistos reDirect photonCorp Bluedog Design Berau (In Own File) CoatlAerospace (In Own File) Quote Link to comment Share on other sites More sharing options...
Apricot Posted August 13, 2021 Share Posted August 13, 2021 Quite a few parts of BDB still goes into the wrong node. For example, MOS-DOTD-F2 Fixed solar arrays goes into "survivability". Any plan to improve this? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 13, 2021 Author Share Posted August 13, 2021 18 minutes ago, Apricot said: Quite a few parts of BDB still goes into the wrong node. For example, MOS-DOTD-F2 Fixed solar arrays goes into "survivability". Any plan to improve this? Sure! Which node would you recommend? The BDB config qas provided for me. So suggestions are welcome. Also 1.12.2 update this weekend. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 15, 2021 Author Share Posted August 15, 2021 An update occurred a couple of hours ago or TETRIX. The Simplex one needs another 30mins or so over the next day. Updated for KSP 1.12.2. The alternate new engines (swivel and reliant) had name changes with the variants being added. Also the ground anchor needed updating. A number of stock parts were spelt incorrectly or had v2 which had been missed. I have sorted these now. Also, SSPX had a major update. Centrifuges stay the same, but the new 5m centrifuge is now in tier 8. The 5m parts are mostly in tier 7, but the dome parts are tier 8. The cupola dome is a command pod and looks great with the astroprojection! The 1.25m SSPX parts have been made earlier at tier 2, except the airlock and docking parts. The new 1.875 parts are now in tier 3 (where the 1.25m parts used to be). Except for the science lab which is in tier 4 for heavy landing so that labs don't get added too early. I'll get SIMPLEX sorted overnight for the spelling corrections and the SSPX update, basically the same tier wise, except tier 7 (final) will be populated with ALL the 5m parts. Also, LinuxGuruGamer has put in a request for another dozen or so mods, so I'll get that out hopefully by the weekend. Quote Link to comment Share on other sites More sharing options...
Kerdel Posted August 16, 2021 Share Posted August 16, 2021 Can i update while i have all t2 completed already in other version? Awesome update thanks Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 16, 2021 Author Share Posted August 16, 2021 Please bare with the thought process... Yes you can... mmm I had issues with parts duplicating across technodes due to MM techtree cache not reloading or something. Usually i delete the MM cache... all 4 files that MM creates when loading when working on the tech tree. Will that remove progress though? Maybe? Not sure. I think tech tree nodes are also stored in the savefile? Certainly science amounts are. I think backup save in case. In the saves folder, just make a copy the folder of that save. If it looks like parts are appearing in two nodes, that wont be a problem if you are working backwards. It will only affect the 1.25m sspx parts that are being uunlocked earlier. Maybe the aquaculture module that was spelled incorrectly in the mod. Sorry for the blob. I wanted to cover all sides Yes. Backup save first. Maybe delete the MM cache files. Should be fine! Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 16, 2021 Author Share Posted August 16, 2021 Both tech trees updated now. Tetrix had a minor tweak too. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 22, 2021 Author Share Posted August 22, 2021 Updated TETRIX to 2.12 Mods Added AirlineKuisine AirPlanePlus B9 Aerospace Procedural Wings - LinuxGuruGamer Fork DeepSky Firespitter Integrated Phoenix Industries Procedural Parts RealChute Parachute Systems Rocket Motor Menagerie Snacks Quote Link to comment Share on other sites More sharing options...
CaelReader Posted August 25, 2021 Share Posted August 25, 2021 (edited) The Hitchhiker storage can seems to be missing from the TETRIX tech tree. Normally I would probably use a SSPXr part instead but a contract has "unlocked the hitchhiker" as a requirement to take it. Edited August 25, 2021 by IrishBandit Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 25, 2021 Author Share Posted August 25, 2021 22 minutes ago, IrishBandit said: The Hitchhiker storage can seems to be missing from the TETRIX tech tree. Normally I would probably use a SSPXr part instead but a contract has "unlocked the hitchhiker" as a requirement to take it. Mmmm. It isn't in the 3rd tier under Advanced Support? That is where it should be. Quote Link to comment Share on other sites More sharing options...
CaelReader Posted August 25, 2021 Share Posted August 25, 2021 2 hours ago, theJesuit said: Mmmm. It isn't in the 3rd tier under Advanced Support? That is where it should be. You're right, it is in there. I spent 15 minutes looking around for it and missed it staring me in the face. Searching "hitchhiker" doesn't seem to bring it up, I even looked in the config files and failed to find it. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 29, 2021 Author Share Posted August 29, 2021 On 8/26/2021 at 10:36 AM, CaelReader said: You're right, it is in there. I spent 15 minutes looking around for it and missed it staring me in the face. Searching "hitchhiker" doesn't seem to bring it up, I even looked in the config files and failed to find it. hitchhiker is called crewCabin in the config names. Anywho, a TETRIX update soon will be updating the Extraplanetary Launchpads configs, and the Keridian Dynamics parts that go with them. Smelters, Furnaces and as will put them smallest to largest in Tiers 6, 7 and 8. Construction off world with Sandcastle and EL effectively begins at Tier 6. But manipulation of parts and ground anchor is tier 4. The HADD airlocks will get included, as will the Exoskeleton mod for EVA manipulation of heavier objects. A small tweak will mean that microGeeFabrication (Tier 8 Construction) will also have a parent node of experimentalEngineering. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 1, 2021 Author Share Posted September 1, 2021 Update as in previous post. Kerbal Heavy Exoskeleton Kit (KHSK), HADD (Airlocks), and SIMPLEX Resources and SIMPLEX Assembly are now added as support. I had always specified correct nodes in my other mods, but my new way of debugging code got to me. Tweak in the way microGeeFabrication is reached (Tier 8). Extraplanetary Launchpads and Keridian Dynamics updated and moved later in the tree. Peace. Quote Link to comment Share on other sites More sharing options...
DasSkelett Posted September 1, 2021 Share Posted September 1, 2021 52 minutes ago, theJesuit said: Update as in previous post. Hey, small question: the release has the number "2.13.202109.2" on SpaceDock. This format is different than previous versions like "2.12.20210823" or "2.11.1.20210817", with the day-of-month digit being split from the year+month part with a dot. Is this a mistyped "0", i.e. should the version have been "2.13.20210902" instead? Or is this intended and just a new format for future version strings? Asking because for CKAN we are stripping the date part from the version string to make it work with the version sorting logic, and the new release breaks the existing regex, so we may need to adjust it if it is not a typo. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 2, 2021 Author Share Posted September 2, 2021 2 hours ago, DasSkelett said: Hey, small question: the release has the number "2.13.202109.2" on SpaceDock. This format is different than previous versions like "2.12.20210823" or "2.11.1.20210817", with the day-of-month digit being split from the year+month part with a dot. Is this a mistyped "0", i.e. should the version have been "2.13.20210902" instead? Or is this intended and just a new format for future version strings? Asking because for CKAN we are stripping the date part from the version string to make it work with the version sorting logic, and the new release breaks the existing regex, so we may need to adjust it if it is not a typo. It's a mistake. That last dot shouldn't be there. I put it in as it is a way for me to remind myself when I updated it! Would you prefer I dropped the dating thing. I hate to create work for others. Yes it is a mistyped 0 Quote Link to comment Share on other sites More sharing options...
DasSkelett Posted September 2, 2021 Share Posted September 2, 2021 (edited) 12 hours ago, theJesuit said: It's a mistake. That last dot shouldn't be there. I put it in as it is a way for me to remind myself when I updated it! Would you prefer I dropped the dating thing. I hate to create work for others. Yes it is a mistyped 0 Thanks for the confirmation! If you dropped the date part from your mod versions that would definitely be very convenient for us and reduce the maintenance effort. However, CKAN aims to handle whatever mod authors throw at it, so please don't feel pressured to do it, especially if it serves a good purpose for you. Edited September 2, 2021 by DasSkelett Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 5, 2021 Author Share Posted September 5, 2021 Looking at another update soon. FarFuture had some new parts. These are added in. Looking at NearFuture Propulsion I've moved the magneticplasmathrusters to more expensive nodes given their thrust. The 2.5m Colossus moves to Interstellar Propulsion. A further result is that I'm moving the specialistFuel node (the one that says ion+) up to tier 8 with the lithium. This will also get a new icon and the tier 8 rocketry one needs a new icon as whatever stock thing I used looks terrible. NearFuture Launch Vehicles, I've put the larger 7.5 cargo bays and nosecone cargobay into the tier 8 level too. I'm trying to set up a 'small as possible' modded game that 'completes' the Tetrix Tree. What I've come up with is from memory as I'm away from my PC: Kerbal Atomics NearFuture Electrical/LaunchVehicles/Propulsion/Spacecraft Keridian Dynamics Stockalike Mining Expansion Deep Freeze SIMPLEX Resources Also SIMPLEX Assembly ExtraPlanetary Launchpads Kerbalism Simplex JX2 Antennae This means that 3 of the Tier 9 nodes aren't filled, also photonSails and fusionRocketry isn't used. My plan is then to do a playthrough on JNSQ with only the stock planets and this modset. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 6, 2021 Author Share Posted September 6, 2021 I had some issues with the fueltank branch and construction tied together when Simplex Resources was installed. This is fixed now. A resources issue. Also, when NF Construction is installed, the tier 3 fuel tank nodes move north a space. As the hex structures are both structural and tanks, I've moved them into the differentialFuel node, which is now requires both generalConstruction and fuelSystems. (and sits in the space bewteen the two strands) It them leads off to both the largeVolumeContainment and specializedConstruction, specializedConstruction requires both advConstruction and differential Fuel as it has the larger Hex structures and leads carries on with eth Octo Structures that also have tanks. I'm fixing the spelling mistakes. Also, found that Squad added new icons some icons have been updated. looks FRESH. Also, some mods had parts not listed, but the stock parts techtree spots were probably okay. These are being fixed too. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 8, 2021 Author Share Posted September 8, 2021 Updated! ** Changelog 2.14 ** TechTree Changes node descriptions fixed some spelling errors and created a couple of different jokes replacing double ups. node icons replaced some icons with better looking NEW stock icons! When NearFuture Construction is installed the differentialVolumeContainment moves in between the engineering and stablity stands, and advFuelSystems moves up too. differentialVolumeContainment now requires both generalConstruction and fuelSystems to unlock. The larger hex trusses that contain various tanks are moved to this node, but the small hex truss and hex adapters that contains no tanks stay in the advancedConstruction node. The next specializedConstruction node then requires both advancedConstruction and differentialVolumeContainment as it has the large hex truss, and the octo trusses in advMetalWorks also have the tanks. Mods NearFuture Spacecraft - Engine missing fix NearFuture Propulsion - RCS now in the engine placement nodes, MPDT engines moved later NearFuture Launchpads - Fixed Typos FarFutureTechnologies - Updated to latest HullCamVDS - now supported, telescopes moved one node later Quote Link to comment Share on other sites More sharing options...
limelier Posted September 8, 2021 Share Posted September 8, 2021 Heads up, there's a misspelling in the config for DMagic Orbital Science: @PART[dmsurfacelaser|dmBathymetry]:NEEDS[DMagicOrbitalScience] { @TechRequired = generalEngineeing } Changing this to "Engineering" makes the two parts appear in the right node again. Quote Link to comment Share on other sites More sharing options...
limelier Posted September 8, 2021 Share Posted September 8, 2021 (edited) Also, the latest version of the mod seems to be bugged. I have a whole lot of parts that, instead of being where they should be, apparently get dumped in the root node. This also happens on a new save. Edit: Also, as pictured, the debug option for showing part names in their description seems to have accidentally been left on. Edit 2: Actually, the first issue seems to be a debug option as well. For anyone who wants a quick fix, comment out these two debug options from the TETRIXTechTree-ModParts.cfg file by placing two slashes in front of them, like on the first line. // Add part name to description by CessnaSkyhawk @PART[*]:FINAL { @description = #$description$ <color=#7F7F7F> [$name$]</color> } @PART[*] { @TechRequired = start } Edited September 8, 2021 by limelier Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 8, 2021 Author Share Posted September 8, 2021 11 minutes ago, limelier said: Also, the latest version of the mod seems to be bugged. I have a whole lot of parts that, instead of being where they should be, apparently get dumped in the root node. Edit: Also, as pictured, the debug option for showing part names in their description seems to have accidentally been left on. Edit 2: Actually, the first issue seems to be a debug option as well. For anyone who wants a quick fix, comment out these two debug options from the TETRIXTechTree-ModParts.cfg file by placing two slashes in front of them, like on the first line. Thanks - I must have left these on. I pop up a quick fix later today. Thanks for noting the spelling error! Interestingly, which mods have parts that got moved? Is it mods I haven't done configs for, or mods that I have missed updating? Apologies for the inconvenience! Peace Quote Link to comment Share on other sites More sharing options...
limelier Posted September 8, 2021 Share Posted September 8, 2021 I believe it's parts without custom TETRIX configs, that would have normally been placed in the tech tree node they are configured for by default. The second debug option seems to have moved all of those to the start node instead. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 8, 2021 Author Share Posted September 8, 2021 1 hour ago, limelier said: I believe it's parts without custom TETRIX configs, that would have normally been placed in the tech tree node they are configured for by default. The second debug option seems to have moved all of those to the start node instead. Yup. It was a way of catching where i had missed parts. Expect an patch in the next hour or so. I've also moved the NFPropulsion RCS back to the engineering branch. Quote Link to comment Share on other sites More sharing options...
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