Jackloker173 Posted October 17, 2020 Share Posted October 17, 2020 Guys, how do I install this, I dont know where to put the cfg. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted October 17, 2020 Share Posted October 17, 2020 (edited) 50 minutes ago, Jackloker173 said: Guys, how do I install this, I dont know where to put the cfg. Hi welcome to the forums. Reading this should help with manually installing mods. Moar specific to *this* mod, tho, Quote Installation: 1. Install all required Dependencies. 2. Drag and Drop UltimateShuttleIVA into your Gamedata folder. 3. Pick and choose only ONE IVA. Either FullRetro or Mr. Glass, and place its respective .cfg into your gamedata folder. I would put the .cfg right in the GameData/UltimateShuttleIVA/ folder, rather than the base gamedata folder, as stated above. Config files dont really need to be in any exact folder, unless a plugin is looking for them in a specific location. (In this case, there shouldnt be)... For an IVA like this, it should be fine to just drop it in the mod's folder... that way, its easy to find if you need to ever edit/swap it with the other, and/or if you ever decide to uninstall the mod, you wont have that file hanging around for no purpose in your install. Edited October 17, 2020 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Distortion28 Posted August 24, 2021 Share Posted August 24, 2021 when I install it the IVA just dissappears Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted September 12, 2021 Share Posted September 12, 2021 On 8/25/2021 at 1:20 AM, Distortion28 said: when I install it the IVA just dissappears What do you mean, does the mk3 shuttle no longer have an IVA when installed? gonna need more information to help you Quote Link to comment Share on other sites More sharing options...
FlybeachYon2021 Posted September 14, 2021 Share Posted September 14, 2021 this mod exist on ckan? Quote Link to comment Share on other sites More sharing options...
RookFett Posted September 14, 2021 Share Posted September 14, 2021 (edited) from the OP: Under no circumstance is this mod, or any derivative of it, authorized to be released on CKAN or any other mod management tool without my express written consent Edited September 14, 2021 by RookFett Quote Link to comment Share on other sites More sharing options...
Distortion28 Posted October 18, 2021 Share Posted October 18, 2021 On 9/12/2021 at 8:58 AM, xD-FireStriker said: What do you mean, does the mk3 shuttle no longer have an IVA when installed? gonna need more information to help you It's alright, I fixed it. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted March 28, 2022 Share Posted March 28, 2022 The CRTs in the Full Retro iva has appaired to stop working. has anyone else had this issue? Modern Shuttle IVA is working correctly from what I can see. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted March 29, 2022 Share Posted March 29, 2022 13 hours ago, xD-FireStriker said: The CRTs in the Full Retro iva has appaired to stop working. has anyone else had this issue? Modern Shuttle IVA is working correctly from what I can see. Just did a fresh install with only ASET, JSI, MachJeb 2, MOARdV Near Future Props and Kerbal Alarm Clock with no luck. here is the log if it helps at all. https://www.dropbox.com/s/5hgfasv8g3dpgva/KSP.log?dl=0 I know the mod author has moved on but I hope to breath new life into this for personal use. Quote Link to comment Share on other sites More sharing options...
panarchist Posted March 29, 2022 Share Posted March 29, 2022 (edited) On 3/28/2022 at 7:13 AM, xD-FireStriker said: The CRTs in the Full Retro iva has appaired to stop working. has anyone else had this issue? Modern Shuttle IVA is working correctly from what I can see. Try removing GameData/MOARdV/Patches/JsiToMasUpgrade.cfg - save it somewhere outside KSP in case you need it again. That will likely resolve the issue, and Reviva won't fix that particular issue. Basically the old CRTs have to have the JSI props, and the JsiToMasUpgrade forcibly removes and replaces them with the MAS equivalents. Removing the upgrade file from MAS leaves those JSI items in place, and as long as RPM is also installed, those props should again work as expected. nevermind, this is a different issue entirely. I didn't realize that Ultimate Shuttle has custom MAS CRTs. I'm going to take another look at this and see if there's anything I can figure out. Edited March 30, 2022 by panarchist these are not the droids you're looking for Quote Link to comment Share on other sites More sharing options...
Zenith249 Posted April 20, 2022 Share Posted April 20, 2022 On 10/18/2021 at 7:25 AM, Distortion28 said: It's alright, I fixed it. I have the same issue. How did you go about fixing it? Quote Link to comment Share on other sites More sharing options...
panarchist Posted May 2, 2022 Share Posted May 2, 2022 On 3/28/2022 at 8:21 PM, xD-FireStriker said: Just did a fresh install with only ASET, JSI, MachJeb 2, MOARdV Near Future Props and Kerbal Alarm Clock with no luck. here is the log if it helps at all. https://www.dropbox.com/s/5hgfasv8g3dpgva/KSP.log?dl=0 I know the mod author has moved on but I hope to breath new life into this for personal use. MOARdV is working on MAS again. I know @G'th is still active on the forum - G'th, it looks like the Full Retro CRTs stopped working after MAS 1.4. Basically after MOARdV did the upgrading of the ASET props, it doesn't appear to display any of the screens. I tried to go down the rabbit hole and see if I could fix it by looking at the recent changes as well as the prior cfg files from previous versions and compare and contrast what changed in the default CRT implementation, but either I don't understand enough of it, or the issue lies in the model file. Any chance you might be able to take a look? Quote Link to comment Share on other sites More sharing options...
G'th Posted May 2, 2022 Author Share Posted May 2, 2022 55 minutes ago, panarchist said: MOARdV is working on MAS again. I know @G'th is still active on the forum - G'th, it looks like the Full Retro CRTs stopped working after MAS 1.4. Basically after MOARdV did the upgrading of the ASET props, it doesn't appear to display any of the screens. I tried to go down the rabbit hole and see if I could fix it by looking at the recent changes as well as the prior cfg files from previous versions and compare and contrast what changed in the default CRT implementation, but either I don't understand enough of it, or the issue lies in the model file. Any chance you might be able to take a look? I could, though to be perfectly honest I doubt I'd be much help. These were made a long time ago and its just been too long since I last did them to really know the ins and outs of what may have broken and how it might be fixed. From what I do remember, most of what went into making the retro CRTs was in getting the MAS displays (OR RPM, I can't remember. Might be worth checking if those CRTs are actually looking for RPM) to display on them in a useful way, so if the MAS update MoarDV did fundamentally changed how the CRTs display what MAS or RPM are generating, then it would require knowing what changed to fix them. If I cared to I'd probably give it a go, but to be honest I don't at the moment. If I were to come back to this it would probably be to adapt the idea to SOCK rather than Cormorant/Stock, and thats its own bag of worms that already has a few people trying from what I know. However, if you, or anyone else, wants to adopt the mod due to my disinterest, you have my blessing. Quote Link to comment Share on other sites More sharing options...
panarchist Posted May 2, 2022 Share Posted May 2, 2022 48 minutes ago, G'th said: I could, though to be perfectly honest I doubt I'd be much help. These were made a long time ago and its just been too long since I last did them to really know the ins and outs of what may have broken and how it might be fixed. From what I do remember, most of what went into making the retro CRTs was in getting the MAS displays (OR RPM, I can't remember. Might be worth checking if those CRTs are actually looking for RPM) to display on them in a useful way, so if the MAS update MoarDV did fundamentally changed how the CRTs display what MAS or RPM are generating, then it would require knowing what changed to fix them. If I cared to I'd probably give it a go, but to be honest I don't at the moment. If I were to come back to this it would probably be to adapt the idea to SOCK rather than Cormorant/Stock, and thats its own bag of worms that already has a few people trying from what I know. However, if you, or anyone else, wants to adopt the mod due to my disinterest, you have my blessing. I might, I need to take another look at it and see how badly I want to go down that rabbit hole. Thanks for the response, I appreciate it. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted May 3, 2022 Share Posted May 3, 2022 8 hours ago, G'th said: I could, though to be perfectly honest I doubt I'd be much help. These were made a long time ago and its just been too long since I last did them to really know the ins and outs of what may have broken and how it might be fixed. From what I do remember, most of what went into making the retro CRTs was in getting the MAS displays (OR RPM, I can't remember. Might be worth checking if those CRTs are actually looking for RPM) to display on them in a useful way, so if the MAS update MoarDV did fundamentally changed how the CRTs display what MAS or RPM are generating, then it would require knowing what changed to fix them. If I cared to I'd probably give it a go, but to be honest I don't at the moment. If I were to come back to this it would probably be to adapt the idea to SOCK rather than Cormorant/Stock, and thats its own bag of worms that already has a few people trying from what I know. However, if you, or anyone else, wants to adopt the mod due to my disinterest, you have my blessing. Thanks for making the mod so long ago, its been a fun one. I might also explore the rabbit hole of adopting this but like you said if remade it would work best for the SOCK Shuttle Quote Link to comment Share on other sites More sharing options...
Distortion28 Posted July 3, 2022 Share Posted July 3, 2022 Some of the windows are blacked out in IVA Quote Link to comment Share on other sites More sharing options...
roofnut Posted August 16, 2022 Share Posted August 16, 2022 this mod seems to be working in 1.12.3 fine with the exception of all the normally white text in the shuttle has turned into white boxes as if someone ran over it all with white out making none of the text visible Quote Link to comment Share on other sites More sharing options...
hellothere___ Posted January 7 Share Posted January 7 if i use reviva can i put both cfgs in? Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted January 7 Share Posted January 7 (edited) 2 hours ago, hellothere___ said: if i use reviva can i put both cfgs in? Yes, Reviva will support both (last time I checked), see https://github.com/harveyt/reviva/blob/main/README.md From the notes, it has to be installed carefully and the CRT in Retro is probably still broken: Only copy UltimateShuttleIVA into GameData, ignore the top level USIVA-xxx.cfg files. Mk3 Ultimate Retro variant CRT do not seem to work. Will eventually try to fix. Edited January 7 by 610yesnolovely Quote Link to comment Share on other sites More sharing options...
hellothere___ Posted January 7 Share Posted January 7 1 hour ago, 610yesnolovely said: Yes, Reviva will support both (last time I checked), see https://github.com/harveyt/reviva/blob/main/README.md From the notes, it has to be installed carefully and the CRT in Retro is probably still broken: Only copy UltimateShuttleIVA into GameData, ignore the top level USIVA-xxx.cfg files. Mk3 Ultimate Retro variant CRT do not seem to work. Will eventually try to fix. thanks. i just put both cfg's in, and they still worked. is that messing anything up? Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted January 8 Share Posted January 8 7 hours ago, hellothere___ said: thanks. i just put both cfg's in, and they still worked. is that messing anything up? Actually, yeah, that should be fine. I had a look, Reviva config wins the Module Manager patch wars because it's changes have 'FOR[zzz_Reviva]' which means they're applied after. Quote Link to comment Share on other sites More sharing options...
hellothere___ Posted January 17 Share Posted January 17 alright, thanks. excited for the crt fix. On 1/7/2024 at 1:22 PM, 610yesnolovely said: Yes, Reviva will support both (last time I checked), see https://github.com/harveyt/reviva/blob/main/README.md From the notes, it has to be installed carefully and the CRT in Retro is probably still broken: Only copy UltimateShuttleIVA into GameData, ignore the top level USIVA-xxx.cfg files. Mk3 Ultimate Retro variant CRT do not seem to work. Will eventually try to fix. Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted July 10 Share Posted July 10 (edited) CRT is still broken for me. This mod is amazing maybe one day it will be updated. Edited July 12 by SheepDog2142 Quote Link to comment Share on other sites More sharing options...
RocketSimplicity Posted August 4 Share Posted August 4 The GPC functionality on here certainly appears to be unique, with no other mod providing something truly like it for IVA's. It would certainly be nice if someone still working on the IVA mods could do a bit of a revival on this to fix those CRT's and bring back the Retro version's functionality. Quote Link to comment Share on other sites More sharing options...
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