linuxgurugamer Posted August 18, 2018 Author Share Posted August 18, 2018 3 hours ago, TheNowMovement1 said: Already got em! I'm super into informational mods. They seem to add more value to the game for me than more items... though you do need something new to keep you going! lol For improved editing, I'd also recommend the WASDEditorCamera, and EditorExtensionsRedux Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 17, 2018 Author Share Posted September 17, 2018 New release, 0.15.1.2: Replaced some text with existing tags, thanks to @Kerbas_ad_astra Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 3, 2018 Author Share Posted October 3, 2018 New release, 0.15.1.3 Add spanish localization Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted December 12, 2018 Share Posted December 12, 2018 Crikey, is there a mod you haven't adopted?! Cheers for doing this mate, much appreciated! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 12, 2018 Author Share Posted December 12, 2018 12 minutes ago, ObsessedWithKSP said: Crikey, is there a mod you haven't adopted?! Cheers for doing this mate, much appreciated! Yes, there are lot of mods I haven't adopted Quote Link to comment Share on other sites More sharing options...
TheronEpic Posted December 29, 2018 Share Posted December 29, 2018 (edited) I'm looking for a 1.3 version, but spacedock doesn't have it, and github doesn't display versions. Edited December 29, 2018 by TheronEpic grammar Quote Link to comment Share on other sites More sharing options...
BlackHat Posted December 29, 2018 Share Posted December 29, 2018 17 hours ago, TheronEpic said: I'm looking for a 1.3 version, but spacedock doesn't have it, and github doesn't display versions. The current version supports ALL the KSP versions from 1.2 to 1.5.1. There isn't a separate mod version for each game version. So just get the newest. RLA Reborn 0.15.1.4. Quote Link to comment Share on other sites More sharing options...
emirkustirika Posted January 3, 2019 Share Posted January 3, 2019 ı waıntıng 1.6 support plsss or ckan on 1.6 rla reborn version plsss Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 3, 2019 Author Share Posted January 3, 2019 5 hours ago, emirkustirika said: ı waıntıng 1.6 support plsss or ckan on 1.6 rla reborn version plsss For now, you can tell CKAN to allow 1.5 mods as compatible. I've pushed an update to the .version file which may fix the issue, if it does, then it will be fixed by this evening, otherwise I'll have to push out a complete release for this Quote Link to comment Share on other sites More sharing options...
emirkustirika Posted January 16, 2019 Share Posted January 16, 2019 On 1/3/2019 at 1:47 PM, emirkustirika said: ı waıntıng 1.6 support plsss or ckan on 1.6 rla reborn version plsss On 1/3/2019 at 7:35 PM, linuxgurugamer said: For now, you can tell CKAN to allow 1.5 mods as compatible. I've pushed an update to the .version file which may fix the issue, if it does, then it will be fixed by this evening, otherwise I'll have to push out a complete release for this Owww thanks this is great tips Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 16, 2019 Author Share Posted January 16, 2019 FYI, CKAN now lists RLA as 1.6.0 compatible Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 26, 2019 Author Share Posted February 26, 2019 (edited) New release, 0.15.1.6 Update small_decoupler_stack.cfg Hide 0.6m Decoupler Edited February 26, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
BlackHat Posted February 27, 2019 Share Posted February 27, 2019 4 hours ago, linuxgurugamer said: New release, 0.15.1.6 Update small_decoupler_stack.cfg Hide 0.6m Decoupler Just started my 1.5.1 game after installing this update. When I loaded the save, I got a notice that many of my crafts were missing "small decoupler stack" (and would be deleted? cant remember for sure) Aborted loading save, Rolled back to 0.15.1.5 and everything was ok. Maybe a typo in the updated cfg? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 27, 2019 Author Share Posted February 27, 2019 6 hours ago, BlackHat said: Just started my 1.5.1 game after installing this update. When I loaded the save, I got a notice that many of my crafts were missing "small decoupler stack" (and would be deleted? cant remember for sure) Aborted loading save, Rolled back to 0.15.1.5 and everything was ok. Maybe a typo in the updated cfg? Would have helped to provide a log file Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 27, 2019 Author Share Posted February 27, 2019 New release, 0.15.1.7 Fixed typo in category for small decoupler, "none" needed to be in lower case Added indentations to a number of parts Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 8, 2019 Author Share Posted April 8, 2019 New release, 0.15.1.8 Added small patch for ReStock, thanks github user @pietralbi Quote Link to comment Share on other sites More sharing options...
BlackHat Posted April 18, 2019 Share Posted April 18, 2019 KottabosGames has spotlighted RLA Quote Link to comment Share on other sites More sharing options...
Galenmacil Posted April 30, 2019 Share Posted April 30, 2019 On 2/27/2019 at 6:32 AM, linuxgurugamer said: New release, 0.15.1.7 Fixed typo in category for small decoupler, "none" needed to be in lower case Added indentations to a number of parts Hello linuxgurugamer. I believe the first point causes said small decoupler ("RLA_small_decoupler_stack" AKA "TR-1V") to be absent of any categories in the editor... Perhaps changing to the "Coupling" category instead? I am using the Filter Extension mod. I can still find it under the manufacturer tab (RLA) but it took me a while to figure it out. Thanks a lot for all you do for KSP! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 30, 2019 Author Share Posted April 30, 2019 8 hours ago, Galenmacil said: Hello linuxgurugamer. I believe the first point causes said small decoupler ("RLA_small_decoupler_stack" AKA "TR-1V") to be absent of any categories in the editor... Perhaps changing to the "Coupling" category instead? I am using the Filter Extension mod. I can still find it under the manufacturer tab (RLA) but it took me a while to figure it out. Thanks a lot for all you do for KSP! I'm not sure what you are looking at. I just installed RLA using CKAN, and it is currently set to Coupling. Please check to see if you have the latest version. Looking at the commit history, I see that the "none" came in a PR from @yalov, released on Feb 27, and was fixed the next day in the version listed as 0.15.1.7. Current version is 0.15.1.8 Quote Link to comment Share on other sites More sharing options...
Galenmacil Posted April 30, 2019 Share Posted April 30, 2019 Well, using CKAN to install the mod, the listed version is 0.15.1.8. Opening the downloaded archive and browsing to the following file: .\RLA_Reborn\Parts\Structural\struct_various\small_decoupler_stack.cfg Excerpt from said file, line 25: [...] category = none [...] Looking at the same file from the Github repository shows the exact same thing. I know this is a minor problem but it had me searching for a while, in the game editor, why I could not find the "TR-1V Stack Decoupler" to complete a contract... There seems to be some confusion as to what was actually included in that latest CKAN release. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 2, 2019 Author Share Posted May 2, 2019 (edited) On 4/30/2019 at 5:52 PM, Galenmacil said: Well, using CKAN to install the mod, the listed version is 0.15.1.8. Opening the downloaded archive and browsing to the following file: .\RLA_Reborn\Parts\Structural\struct_various\small_decoupler_stack.cfg Excerpt from said file, line 25: [...] category = none [...] Looking at the same file from the Github repository shows the exact same thing. I know this is a minor problem but it had me searching for a while, in the game editor, why I could not find the "TR-1V Stack Decoupler" to complete a contract... There seems to be some confusion as to what was actually included in that latest CKAN release. Please send me that file, I'd like to figure out what's different. It's possible that this was a change which I never pushed to github, I'll check when I get home Edited May 2, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 2, 2019 Author Share Posted May 2, 2019 I found the problem, I was looking at the wrong file. Sorry. will get an update out later this evening Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 3, 2019 Author Share Posted May 3, 2019 New release, 0.15.1.9 Changed category from "none" to "Coupling" in the small_decoupler_stack Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted May 3, 2019 Share Posted May 3, 2019 The mini RTG alone is worth this mod! Quote Link to comment Share on other sites More sharing options...
Cratzz Posted May 23, 2019 Share Posted May 23, 2019 (edited) So im on 1.6.1, what version should i use? Is the latest version backward compatible? Thank you for a great mod Edited May 23, 2019 by Cratzz Quote Link to comment Share on other sites More sharing options...
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