totos_totidis Posted July 18, 2018 Share Posted July 18, 2018 The solar sail parts other than the gold photon sail do not apear in the editor. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 18, 2018 Author Share Posted July 18, 2018 (edited) 1 hour ago, totos_totidis said: The solar sail parts other than the gold photon sail do not apear in the editor. Are you sure you put PhotonSail in the GameData folder? because if you didn't the other parts will not show up because they recycle the gold sail assets. Edited July 18, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
totos_totidis Posted July 18, 2018 Share Posted July 18, 2018 C:\Program Files (x86)\ksp\GameData\PhotonSail\Parts I think so yes Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 19, 2018 Author Share Posted July 19, 2018 (edited) Download Version 1.4.2 for Kerbal Space Program 1.4.4 from here Released on 2018-07-20 Added more accurate force simulation on sail Added more accurate thermal dynamic model Added unlocking cost to the KSC Phased Array Upgrades Added support for Deadly reentry Added Increased maximum upgraded aperture to 2 km Fixed Solar Reflectivity Aluminum Sail Fixed Spot-size calculation Edited July 19, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 19, 2018 Share Posted July 19, 2018 (edited) Why do I have to log in on Curseforge to download? btw I have no account over there... How about Github, Spacedock? Edited July 19, 2018 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 19, 2018 Author Share Posted July 19, 2018 12 minutes ago, Gordon Dry said: Why do I have to log in on Curseforge to download? I have fixed the download link Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 21, 2018 Author Share Posted July 21, 2018 (edited) Created a little demonstration of Photon Sail propulsion for KSC Phased Laser Array Notice KSC elevation angle has to be higher than 70 Degree otherwise the phased array cannot focus on your vessel. This is one of the main limitation of a laser phased array which cannot pivot like a dish transmitter, but has limited to elevation due to the required how jamp packed a laser phased array has to be to function efficiently Edited July 21, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 22, 2018 Author Share Posted July 22, 2018 (edited) download Version 1.4.3 for Kerbal Space Program 1.4.4 from here Released on 2018-07-22 Added improved beamed power source selection Added improved thermal overheating prevention Added wavelength specific reflection based on sail material Added improved KSC Phased Array Techtree icon Balance: increased tech-requirement of dielectric sail to metaMaterials Fixed issue where sail upgrade was visible under offworld Manufacturing which it should have been under meta Materials Edited July 23, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 22, 2018 Share Posted July 22, 2018 @FreeThinker that actual file is not existing at CurseForge. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 22, 2018 Author Share Posted July 22, 2018 6 minutes ago, Gordon Dry said: @FreeThinker that actual file is not existing at CurseForge. They are kind of slow today Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 22, 2018 Share Posted July 22, 2018 (edited) @FreeThinker Well, imho Curseforge always was kinda pita, for example it doesn't allow downloading with a download manager addon like DTA, it has to be done with the native Firefox download... (I prefer DTA because it retrieves the time stamp and I could add mirrors, resume downloads etc.) Edited July 22, 2018 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 22, 2018 Author Share Posted July 22, 2018 @Gordon Dry It is available now Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 22, 2018 Author Share Posted July 22, 2018 One question I'm tring to answer is, where will project starshot 100 GW phased laser array be build? Perhaps this is a clue It is vague but the laser appears to originate somewhere near the Hoover Dam. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 22, 2018 Author Share Posted July 22, 2018 (edited) Found an interesting new concept called dipole drive. What realy cool about it is that is a kind of hybrid between a solar sail and electric sail. The best thing is that it is reversible allowing to either repel or accelerate ions. The main feature is that is consist of 2 electric meshes, one positive and another negative. Depending in the polarity it will either repel or accelerate protons Since I already build bother solar sail and magnetic sail, this should be too hard to implement see also https://www.centauri-dreams.org/2018/06/29/the-dipole-drive-a-new-concept-for-space-propulsion/ Edited July 23, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 23, 2018 Author Share Posted July 23, 2018 (edited) https://arstechnica.com/science/2018/05/the-material-science-of-building-a-light-sail-to-take-us-to-alpha-centauri/ Edited July 23, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Turf Posted August 1, 2018 Share Posted August 1, 2018 I presume that firing an array of laser does not cost anything? I think it could use funds to charge the laser. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 1, 2018 Author Share Posted August 1, 2018 (edited) 2 hours ago, Turf said: I presume that firing an array of laser does not cost anything? I think it could use funds to charge the laser. Currently it is free, but I initially planned to make it for hire, but what would be an acceptable rate? Notice that the power and aperture upgrades also cost funds. One idea is to charge 1 fund /Gigawatt/sec at minimum and modify the cost by the unlocked reactor power and solar power techs (which would logically make electric power cheaper) Edited August 1, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 5, 2018 Author Share Posted August 5, 2018 (edited) Version 1.4.4 for Kerbal Space Program 1.4.5 Released on 2018-08-05 Compiled against KSP 1.4.5 Added ThinFilmSolarCellSail (texture by SilverSliver) Added Improved interactivity with KSPIE (requires KSPIE 1.19.4) Added ElectricCharge Power buffer Fixed overheat prevention issue caused by drag Fixed maneuverability issue with sail animation Edited August 5, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 11, 2018 Author Share Posted August 11, 2018 (edited) Version 1.4.5 for Kerbal Space Program 1.4.5 Released on 2018-08-11 Added translucency to Dielectric Sail (requires TexturesUnlimited) Added technology unlocked efficiency upgrades for Dielectric Sail Edited August 11, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted August 11, 2018 Share Posted August 11, 2018 (edited) On 7/5/2018 at 1:07 AM, FreeThinker said: Not realy, I have been saying I wanted to implement this for quite some time. This mod is also an attempt to modularize KSPIE which due to it complexity and size many people seem to afraid to even try. I dont think size is an issue for most people. But the underlying reason may be related. I personally do not use KSPI simply due to the fact that it contains parts that I already have in game more or less, like fuel tanks. If KSPI would release a version thats similar to MRS LITE (i.e. bundle only the key interesting parts that cannot be given by other meens; like the arrays and what not.) I would be more inclined to install it and play around with it. Thats just my opinion though. Your sails are coming along nicely btw, keep up the good work bud! Edited August 11, 2018 by Jesusthebird Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted August 30, 2018 Author Share Posted August 30, 2018 On 8/11/2018 at 5:49 PM, Jesusthebird said: I personally do not use KSPI simply due to the fact that it contains parts that I already have in game more or less, like fuel tanks. If KSPI would release a version thats similar to MRS LITE (i.e. bundle only the key interesting parts that cannot be given by other meens; like the arrays and what not.) I would be more inclined to install it and play around with it. Thats just my opinion though. 6 Well all Fuel tanks have technically already moved to IFS, so that would no longer be a concern Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted September 1, 2018 Share Posted September 1, 2018 (edited) On 8/30/2018 at 2:40 AM, FreeThinker said: Well all Fuel tanks have technically already moved to IFS, so that would no longer be a concern why would kspi still be 148mb then? shouldnt that have been reduced by some amount? seems pretty high still if thats the case (off topic for sure...sorry bout that) Edited September 1, 2018 by Jesusthebird Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted September 1, 2018 Author Share Posted September 1, 2018 18 hours ago, Jesusthebird said: why would kspi still be 148mb then? shouldnt that have been reduced by some amount? seems pretty high still if thats the case (off topic for sure...sorry bout that) Less than 1% constitute storage (mainly some remnant remain). The majority of space is used for beamed power, engines, radiators and isru Quote Link to comment Share on other sites More sharing options...
Apaseall Posted September 19, 2018 Share Posted September 19, 2018 (edited) I am not sure if this is the right place to post this, but here goes. Here is a log: https://www.dropbox.com/s/5sdzcbltobydaoj/saves for LoadingScreenManager.1.output_log.rar?dl=0 Yes it is an odd name but it does contain the following: Spoiler [ModuleManager] Post run call threw an exception in loading SolarSailNavigator, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at ModuleManager.MMPatchLoader+<ProcessPatch>d__33.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) ModuleManager.Logging.UnityLogger:Exception(String, Exception) ModuleManager.Logging.ModLogger:Exception(String, Exception) ModuleManager.<ProcessPatch>d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) I am not sure but this looks a little unpleasant. Oh and this: Spoiler MechJeb moduleRegistry creation threw an exception in LoadComputerModules loading SolarSailNavigator, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.LoadComputerModules () [0x00000] in <filename unknown>:0 Plus plenty of this: Spoiler Cannot find a PartModule of typename 'Navigator' Edited September 19, 2018 by Apaseall Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted September 19, 2018 Author Share Posted September 19, 2018 4 hours ago, Apaseall said: I am not sure if this is the right place to post this, but here goes. Here is a log: https://www.dropbox.com/s/5sdzcbltobydaoj/saves for LoadingScreenManager.1.output_log.rar?dl=0 Yes it is an odd name but it does contain the following: Hide contents [ModuleManager] Post run call threw an exception in loading SolarSailNavigator, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at ModuleManager.MMPatchLoader+<ProcessPatch>d__33.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) ModuleManager.Logging.UnityLogger:Exception(String, Exception) ModuleManager.Logging.ModLogger:Exception(String, Exception) ModuleManager.<ProcessPatch>d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) I am not sure but this looks a little unpleasant. Oh and this: Hide contents MechJeb moduleRegistry creation threw an exception in LoadComputerModules loading SolarSailNavigator, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.LoadComputerModules () [0x00000] in <filename unknown>:0 Plus plenty of this: Hide contents Cannot find a PartModule of typename 'Navigator' Not sure but possibly this is caused by using incompatible versions. Please make sure KSPIE and PhotonSailor are the latest version Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.