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Imported R&D Costs?


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part request, part tech support, possible bug.  KSP v 1.3.1 (might have been fixed in more recent versions)

I play with the parts requiring a cost to purchase them to be used, after they have been unlocked in the tech tree.  Dunno why I play this way, but I like it.  Helps slim down the parts list to things I actually use, while still showing the ones I have available if needed.

Anyways, I built and tested an Eve Lander in sandbox, and then imported the craft into my career save.  I use a Mk1 lander can as a pseudo elevator.  The ship is really tall, so building a ladder on the outside would be a PITA, not to mention it's already 120 some parts, and 3 dozen more ladder parts would kill my machine even more.

I have, though, not paid for the mk1 can in the career game.  Yet when I import, it cleanly shows up in the craft, while the part is still locked on the parts list. The slimline decoupler right above the can is also not paid for. 

tpEFmpc.png

 

The game should check imported craft files for parts that aren't paid for, and give the option to pay for all of them if the user wishes.    

If I remove the can, I can re-attach it with no problems.

 

Side note, I believe importing from other saves is in stock, but if it's not, I'm using @katateochi's Craft Manager to do so.   

https://forum.kerbalspaceprogram.com/index.php?/topic/174596-13x14x-craft-manager -search-sort-tag-share-your-craft/

 

Edited by Gargamel
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14 minutes ago, Katten said:

That might be @katateochi's mod =)

Grumble grumble... absolutely right.   Shame on you guys for having user names that start with the same letter.   OP fixed.  :D

-------------------------

Ya know what... I take it all back.  Stock does do a check on unpaid for parts, but on launch, not import.   My bad.

x4OT4xK.png

But the option to pay for these parts would be very nice... So I don't have to go hunting for them in the parts list...

Edited by Gargamel
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On 6/26/2018 at 8:35 AM, Gargamel said:

I play with the parts requiring a cost to purchase them to be used, after they have been unlocked in the tech tree.  Dunno why I play this way, but I like it.  Helps slim down the parts list to things I actually use, while still showing the ones I have available if needed.

I thought I was the only one! I much prefer playing this way :)

On 6/26/2018 at 8:43 AM, Gargamel said:

Ya know what... I take it all back.  Stock does do a check on unpaid for parts, but on launch, not import.   My bad.

Yeah, I was about to tell you this but seems you beat me to it :) too slow once again!

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