cybutek Posted August 26, 2012 Share Posted August 26, 2012 (edited) Kerbal Engineer Redux For the most up-to-date version of this mod please check @jrbudda's GitHub fork:https://github.com/jrbudda/KerbalEngineer/releases Version 1.1.3.0 This plugin will allow you to view important statistics about your ship whilst building it and in flight. Note that by default KER runs using a career unlock system. This means that when in career mode it will require either an Engineer skilled Kerbal, an Engineer Chip/ER7500 part placed on the vessel or a level 3 tracking station to work in flight. Unless one of these three conditions is present, the KER icon will be disabled and greyed out in flight. This mode is completely optional though, and by clicking on "Settings" on the Kerbal Engineer Redux window in the editor, you may change its mode from "Career" to "Partless". Learn about the HUD system with KSP-TV streamer "ShimmyTheJJ" in the YouTube video below: Spoiler Download from CurseForge GitHub Repository Fully compatible with the KSP-AVC Plugin and all software supporting the '.version' file format. This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin. Online ReadMe & Change Log Bytes that Rock - Software Awards 2015 - Finalist Licensed under the GNU General Public License v3. Additional restriction guidelines I do know that the GPL does not allow further restrictions, but please take the following amendment in good will. Having old versions floating about masquerading as latest, and the lack of a smooth update release flow is bad for everyone.Uploading a non-derivative work to a hosting service for the purpose of large scale re-distribution is restricted without prior consent. Special Thanks Padishar - Updated fuel simulation logic. Duxwing - Copy editing part descriptions and more. mic_e - Impact calculations. Keptin - For creating the tape drive model! (animation module was by me) MrPwner - For supplying an awesome part model for use with this plugin! (EngineerChip) DONATIONS Completely voluntary, absolutely amazing, and really does help me out a lot! Edited June 14, 2018 by cybutek Quote Link to comment Share on other sites More sharing options...
MrPwner Posted August 26, 2012 Share Posted August 26, 2012 Nice! Been waiting for this! No more manually calculating Delta-V's!I guess the original model would give licensing issues?Anyway, thank, you.Also, welcome to the forums Quote Link to comment Share on other sites More sharing options...
maro Posted August 26, 2012 Share Posted August 26, 2012 wow !!thats what everybody needs ! Quote Link to comment Share on other sites More sharing options...
Einshrek Posted August 26, 2012 Share Posted August 26, 2012 (edited) Thanks so much for working on this, it looks great!Edit:Cannot reproduce my own problem with the command module. Sorry about that. Edited August 29, 2012 by Einshrek Quote Link to comment Share on other sites More sharing options...
cybutek Posted August 26, 2012 Author Share Posted August 26, 2012 I can't seem to replicate this bug. Does it only happen on one type of command module, one associated with another mod pack etc.? Was the ship directly behind the window by any chance? There is a slightly bug where you can click through the window on anything behind in the building environment. Quote Link to comment Share on other sites More sharing options...
Hyratel Posted August 26, 2012 Share Posted August 26, 2012 I hope you also plan to address the Advanced Brakes function - I found that as useful as the engineering computer! Quote Link to comment Share on other sites More sharing options...
cybutek Posted August 26, 2012 Author Share Posted August 26, 2012 That could definitely be done. It is very early works at the moment, but anything is possible. Another feature which has been mentioned is the ability to use the engineer within a flight, to show ship and orbital statistics without the need for MechJeb. Using a part that can be placed on top the command pod which a parachute can then be attached to. Quote Link to comment Share on other sites More sharing options...
Stoup Posted August 26, 2012 Share Posted August 26, 2012 Thanks! I have not yet fully tested it, but a minor bug, when attached to the command module, every part behaved as if being the command module (clicking allowed you to move the entire craft, nothing could be deleted). Thanks so much for working on this, it looks great!I've encountered this glitch before in situations completely unrelated to this mod, but just to clarify that it's not a problem with this mod you should fumble around with the shift key a bit to get things working again. Shift+clicking the entire craft, moving it, then placing it again should reset whatever causes the jam. Quote Link to comment Share on other sites More sharing options...
ilithyia Posted August 26, 2012 Share Posted August 26, 2012 Why don't you use the original Engineer model, I bet neither jhulthgre nor the designer Evolution have problems with it being used, as long as you mention the original. Quote Link to comment Share on other sites More sharing options...
MrPwner Posted August 26, 2012 Share Posted August 26, 2012 I made thisHas a low and highres texture in the texture folder, lowres is standard.All this needs is the plugin from the official download.I also sent this to cybutek. Quote Link to comment Share on other sites More sharing options...
Hyratel Posted August 26, 2012 Share Posted August 26, 2012 I made thisHas a low and highres texture in the texture folder, lowres is standard.All this needs is the plugin from the official download.I also sent this to cybutek.I dig this. very nice Quote Link to comment Share on other sites More sharing options...
MrMoog Posted August 26, 2012 Share Posted August 26, 2012 I noticed a big problem, that was also present on the earlier version. Once attached to a ship in the VAB, it is not possible to select the part and remove it. You have to remove the parent part altogether. Quote Link to comment Share on other sites More sharing options...
cybutek Posted August 26, 2012 Author Share Posted August 26, 2012 Why don't you use the original Engineer model, I bet neither jhulthgre nor the designer Evolution have problems with it being used, as long as you mention the original.I've not used the original part because this project is being built from the ground up. I do not want people thinking all I've used his code as well as his parts.Also MrPwner... Absolutely brilliant part you've got there. I'm going to make use of it right away in my test version, which currently has all the delta-v guts laid out on the floor, hehehe. All of the mass calculations and thrust to weight stuff is absolutely fine, just the delta-v's need attending to. As soon as there's another working version, I'll be sure to whack it up ASAP. With your part included Quote Link to comment Share on other sites More sharing options...
Einshrek Posted August 29, 2012 Share Posted August 29, 2012 I can't seem to replicate this bug. Does it only happen on one type of command module, one associated with another mod pack etc.? Was the ship directly behind the window by any chance? There is a slightly bug where you can click through the window on anything behind in the building environment.Appears it was just a fluke. It appears it was just a fluke. Sorry about the confusion and the long delay. Quote Link to comment Share on other sites More sharing options...
cybutek Posted August 29, 2012 Author Share Posted August 29, 2012 Phew... One less thing to worry about!I've scrapped just releasing a hotfix for the problems as version 0.1.1 and going for a complete re-code for version 0.2. I came to the conclusion that the 0.1 code was not modular enough to allow for when KSP 0.17 comes out with the new planets. If I spend a bit of time now, it will make updating for 0.17 easier and quicker, unless they completely break the code. Quote Link to comment Share on other sites More sharing options...
maro Posted August 29, 2012 Share Posted August 29, 2012 HelloOne...small(?)...problemI am usualy put the tanks together with the decoupler in the same stage - because i make liquid parallel boosters with different timings.so you have to know when you what tank decouple.But when tanks and engines are not in the same stage there is no Delta-V reading.anywaywould be nice to have..but the readings for the stage weights are gold anyway....saving lot of time. Quote Link to comment Share on other sites More sharing options...
cybutek Posted September 1, 2012 Author Share Posted September 1, 2012 Ahoy everyone... There's a new version available to grab! Tell me what you think and what could be added or made better. This is a work in progress project that is constantly moving, so your idea could be the next in line for implementation. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted September 2, 2012 Share Posted September 2, 2012 Nice! Love the look of the new GUI, especially the flight data. Will dl soon. Quote Link to comment Share on other sites More sharing options...
MrPwner Posted September 2, 2012 Share Posted September 2, 2012 Nice! I really love that you restored (and have gone further with) the engineer plugin. Saves me a lot of time on Delta-V calculations Together with upcoming center of mass etc, test flights will only need to be flown to confirm your rocket works as intended^^The Kerbals will be very happy Quote Link to comment Share on other sites More sharing options...
cybutek Posted September 2, 2012 Author Share Posted September 2, 2012 Did a slight re-design of the front page and got some much better screenshots now. The other ones were ridiculously small and compressed Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted September 3, 2012 Share Posted September 3, 2012 Hmmm, maybe add a Mach indicator and a numerical g-force display to the Flight Engineer? Quote Link to comment Share on other sites More sharing options...
higgs1000 Posted September 3, 2012 Share Posted September 3, 2012 i find this plugin so useful when i making my rockets. great plugin Quote Link to comment Share on other sites More sharing options...
Ferrit Posted September 3, 2012 Share Posted September 3, 2012 Great to see this back. With it's help got my first (small) space station in to orbit with little troubleand returned Jeb safely to KSC Quote Link to comment Share on other sites More sharing options...
Arthree Posted September 4, 2012 Share Posted September 4, 2012 One bug: I added a second engineer to a rocket (it had 2 sats on it), and the Engineer VAB window half-disappeared, leaving only a glitchy grey bar. When I went to launch, I couldn't click anything, even though the "clear debris from launchpad" and "abort launch" buttons lit up when moused over. I will try to replicate this when I get home.Feature requests:- orbital period- longitude of/time to ascending/descending nodes- longitude of periapsis and true anomaly (and by extension, the spacecraft's longitude relative to the planet it is orbiting, for adjusting phases) Quote Link to comment Share on other sites More sharing options...
Android089 Posted September 5, 2012 Share Posted September 5, 2012 Been waiting for this since 0.16 came out. Can't wait to put it to use. Quote Link to comment Share on other sites More sharing options...
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