baldamundo Posted August 23, 2019 Share Posted August 23, 2019 Couple of thoughts for the Scrapyard UI in the editor: Would be handy if the part list displayed the generation of each item as well as number and uses. Think it would also be useful to have a 'sell all' button. Btw I saw that the 'override funds' feature is listed as WIP - is there a list of the known issues for it somewhere? Have noticed some really odd irregularities in the values of sold parts, and I think there's a bug that means it can end up leaving you on negative funds upon recovering a vessel, but need to test it some more. Link to comment Share on other sites More sharing options...
severedsolo Posted August 23, 2019 Author Share Posted August 23, 2019 9 minutes ago, baldamundo said: Couple of thoughts for the Scrapyard UI in the editor: Would be handy if the part list displayed the generation of each item as well as number and uses. Think it would also be useful to have a 'sell all' button. It actually has that functionality, but I haven't turned it on in OhScrap! yet (soon - experimenting with OhScrap atm). 9 minutes ago, baldamundo said: Btw I saw that the 'override funds' feature is listed as WIP - is there a list of the known issues for it somewhere? Have noticed some really odd irregularities in the values of sold parts, and I think there's a bug that means it can end up leaving you on negative funds upon recovering a vessel, but need to test it some more. That I know of: Causes massive lag in the editor. Can be exploited for infinite funds by editing vessels in KCT. Link to comment Share on other sites More sharing options...
gap Posted August 24, 2019 Share Posted August 24, 2019 Still talking about the WIP fund override mode (that despite the bugs I find more realistic than the 'regular' mode), is there any hope that a craft can built without the need of having the full amount of funds for its building, as if no used parts were available? Link to comment Share on other sites More sharing options...
severedsolo Posted August 24, 2019 Author Share Posted August 24, 2019 Just now, gap said: Still talking about the WIP fund override mode (that despite the bugs I find more realistic than the 'regular' mode), is there any hope that a craft can built without the need of having the full amount of funds for its building, as if no used parts were available? Don't get too excited, but I'm also experimenting with pre-flight checks for another project at the moment, so it maybe that I stumble across a solution to this on the way. (I say don't get too excited because I have 4-5 ideas buzzing around my brain at the moment and I keep flitting between them like a hummingbird rather than actually finishing one.) Link to comment Share on other sites More sharing options...
gap Posted August 24, 2019 Share Posted August 24, 2019 1 hour ago, severedsolo said: Don't get too excited, but I'm also experimenting with pre-flight checks for another project at the moment, so it maybe that I stumble across a solution to this on the way. (I say don't get too excited because I have 4-5 ideas buzzing around my brain at the moment and I keep flitting between them like a hummingbird rather than actually finishing one.) Okay, I will patiently wait for your news. Good to know that you still have many new plans about your mods Link to comment Share on other sites More sharing options...
gamerscircle Posted August 24, 2019 Share Posted August 24, 2019 Wait.. so, perhaps I misunderstood... Can I run this mod without Oh Scrap? Link to comment Share on other sites More sharing options...
severedsolo Posted August 25, 2019 Author Share Posted August 25, 2019 8 hours ago, gamerscircle said: Wait.. so, perhaps I misunderstood... Can I run this mod without Oh Scrap? You can. OhScrap depends on ScrapYard not the other way around. The generation stuff (which I think is what you got confused about) is specifically a function of OhScrap! - there's a function I can turn on that will force ScrapYard to sort parts by generation - it's just not turned on yet. Link to comment Share on other sites More sharing options...
Dr. Jet Posted September 21, 2019 Share Posted September 21, 2019 (edited) All parts in recovered part inventory are shown as "Part is new". KCT treat them as NEW and does not reduce construction times... What am I doing wrong? P.S. I'm not using OhScrap! Edited September 21, 2019 by Dr. Jet Link to comment Share on other sites More sharing options...
severedsolo Posted September 21, 2019 Author Share Posted September 21, 2019 Just now, Dr. Jet said: All parts in recovered part inventory are shown as "Part is new". KCT treat them as NEW and does not reduce construction times... What am I doing wrong? P.S. I'm not using OhScrap! Sounds like you aren't applying the Inventory. Click the ScrapYard icon on the toolbar (the one with a crane on it) and click "automatically quick apply" Link to comment Share on other sites More sharing options...
Dr. Jet Posted September 21, 2019 Share Posted September 21, 2019 9 minutes ago, severedsolo said: Sounds like you aren't applying the Inventory. Click the ScrapYard icon on the toolbar (the one with a crane on it) and click "automatically quick apply" Seems that works... Should there be anything else than buttons at the top and at the bottom in that long empty window? Link to comment Share on other sites More sharing options...
severedsolo Posted September 22, 2019 Author Share Posted September 22, 2019 (edited) 16 hours ago, Dr. Jet said: Seems that works... Should there be anything else than buttons at the top and at the bottom in that long empty window? Only if you have parts in the inventory and have the part selected. If you right click on a part, and there are parts of that type in the inventory, you'd see a list of parts that you could apply (Quick Apply just bypasses that and picks one for you - as you aren't using Oh Scrap! you don't really have to worry about that too much) Edited September 22, 2019 by severedsolo Link to comment Share on other sites More sharing options...
severedsolo Posted October 17, 2019 Author Share Posted October 17, 2019 1.8 Compatibility Initial testing suggests no (new) major problems with ScrapYard - recompile will come along after the inevitable KSP 1.8.x patches. Link to comment Share on other sites More sharing options...
zoaz123 Posted November 12, 2019 Share Posted November 12, 2019 in lamens terms how does this integrate with KCT? should i be doing KCT recoveries or normal to get the parts listed so they reduce my build time? Link to comment Share on other sites More sharing options...
Beetlecat Posted November 12, 2019 Share Posted November 12, 2019 (edited) 2 hours ago, zoaz123 said: in lamens terms how does this integrate with KCT? should i be doing KCT recoveries or normal to get the parts listed so they reduce my build time? If you do a KCT 'recovery' -- you can recover the craft intact to the VAB or SPH to refit/refuel, etc. If you do a standard recovery, the parts are returned to your inventory that you can use to shorten build time/cost. [And btw it's "layman's" --as in non-specialized person... ] Edited November 12, 2019 by Beetlecat Link to comment Share on other sites More sharing options...
paul23 Posted November 13, 2019 Share Posted November 13, 2019 Hmm is it possible to let the scrapyard "repack" parachutes? It's quite annoying when you have a re-usable vehicle that uses parachutes to land, only to discover that after lift off the parachutes are still "broken". Link to comment Share on other sites More sharing options...
severedsolo Posted November 16, 2019 Author Share Posted November 16, 2019 On 11/13/2019 at 10:56 AM, paul23 said: Hmm is it possible to let the scrapyard "repack" parachutes? It's quite annoying when you have a re-usable vehicle that uses parachutes to land, only to discover that after lift off the parachutes are still "broken". To be clear here, are you doing a "KCT recovery"? Recovering the Active Vessel? - that's nothing to do with ScrapYard. If you are building the parts again, and they aren't showing as packed then that sounds like a bug and I'll need logs/saves/etc Link to comment Share on other sites More sharing options...
paul23 Posted November 16, 2019 Share Posted November 16, 2019 7 hours ago, severedsolo said: To be clear here, are you doing a "KCT recovery"? Recovering the Active Vessel? - that's nothing to do with ScrapYard. If you are building the parts again, and they aren't showing as packed then that sounds like a bug and I'll need logs/saves/etc Hmm so that's a feature of remote tech? (the part where you can "recover" used vehicles and launch them directly, without rebuilding). Link to comment Share on other sites More sharing options...
severedsolo Posted November 17, 2019 Author Share Posted November 17, 2019 On 11/16/2019 at 2:55 PM, paul23 said: Hmm so that's a feature of remote tech? (the part where you can "recover" used vehicles and launch them directly, without rebuilding). KCT - but yes. Link to comment Share on other sites More sharing options...
Mynhardt Kitshoff Posted November 21, 2019 Share Posted November 21, 2019 Hi dude...thanks for the awesome mods. I read through most of this threat and the old threat to see if any problem is reported with using Stage recovery and scrap yard together but did not see anything except for old threat mentioning parts not being recovered. My parts is being recovered (KCT normal recovery) fine...no problem...but I also get some of the money back for the part. So just to be clear now I got the part back to be re used and I got most of the cost of the part back. Is this normal or did I break something fiddling with the settings? I even tried to counteract this by setting Stage recovery to fixed amount and setting the amount to 0% of cost. As I am typing it here I thinking maybe this is more a issue of Stage recovery but maybe I am not understanding the settings correctly. This also did not work. Any advice or anybody else experiencing the same thing? Link to comment Share on other sites More sharing options...
severedsolo Posted December 7, 2019 Author Share Posted December 7, 2019 ScrapYard 2.0 Released Recompile against KSP 1.8 / .Net 4.7.2 Added support for MADLAD's Install Validator Added ScrapYard_ContractConfigurator to MADLAD's whitelist (MADLAD doesn't support this yet, but it will soon) Link to comment Share on other sites More sharing options...
severedsolo Posted December 7, 2019 Author Share Posted December 7, 2019 On 11/21/2019 at 5:15 PM, Mynhardt Kitshoff said: My parts is being recovered (KCT normal recovery) fine...no problem...but I also get some of the money back for the part. So just to be clear now I got the part back to be re used and I got most of the cost of the part back. Is this normal or did I break something fiddling with the settings? Sorry, I missed this before. Are you saying that when StageRecovery handles the recovery you are getting funds back? - that's a StageRecovery thing, but there is an (experimental) option in OhScrap to try to stop this from happening. Although now I think about it, it should probably be in ScrapYard thanks for the report, I'll look at this. Link to comment Share on other sites More sharing options...
gap Posted December 8, 2019 Share Posted December 8, 2019 On 12/7/2019 at 11:31 AM, severedsolo said: ...there is an (experimental) option in OhScrap to try to stop this from happening. Although now I think about it, it should probably be in ScrapYard thanks for the report, I'll look at this. By the way of that option, are there any news on this topic? On 8/24/2019 at 8:12 AM, gap said: Still talking about the WIP fund override mode (that despite the bugs I find more realistic than the 'regular' mode), is there any hope that a craft can be built without the need of having the full amount of funds for its building, as if no used parts were available? On 8/24/2019 at 8:14 AM, severedsolo said: Don't get too excited, but I'm also experimenting with pre-flight checks for another project at the moment, so it maybe that I stumble across a solution to this on the way. (I say don't get too excited because I have 4-5 ideas buzzing around my brain at the moment and I keep flitting between them like a hummingbird rather than actually finishing one.) Link to comment Share on other sites More sharing options...
severedsolo Posted December 8, 2019 Author Share Posted December 8, 2019 57 minutes ago, gap said: By the way of that option, are there any news on this topic? On 8/24/2019 at 6:12 AM, gap said: Still talking about the WIP fund override mode (that despite the bugs I find more realistic than the 'regular' mode), is there any hope that a craft can be built without the need of having the full amount of funds for its building, as if no used parts were available? Ngl I completely forgot about this, sorry mate. Might be worth raising it as an issue on Github - I tend to go through them when doing updates. Link to comment Share on other sites More sharing options...
nablabla Posted December 25, 2019 Share Posted December 25, 2019 (edited) Hi, I am using ScrapYard version 1.3.1 on ksp 1.73 with RP-1 (including KCT) I clicked on recover vessel and got the funds back (SY did not work properly?) then in the VAB i clicked on the SY icon and there are some parts (with no name, mysterious :/) I can set the recovered parts to be used. (The respective parts now say "previsous uses 1" => so SY works?) but the KCT does not change (wich is the big benefit => So it does not work at the end). Is this not working with RP-1 ? some strange build time formular issues? or part price problems? Edited December 25, 2019 by nablabla Link to comment Share on other sites More sharing options...
severedsolo Posted December 25, 2019 Author Share Posted December 25, 2019 8 hours ago, nablabla said: Hi, I am using ScrapYard version 1.3.1 on ksp 1.73 with RP-1 (including KCT) I clicked on recover vessel and got the funds back (SY did not work properly?) then in the VAB i clicked on the SY icon and there are some parts (with no name, mysterious :/) I can set the recovered parts to be used. (The respective parts now say "previsous uses 1" => so SY works?) but the KCT does not change (wich is the big benefit => So it does not work at the end). Is this not working with RP-1 ? some strange build time formular issues? or part price problems? Could I get a log where you reproduce the issue and a copy of your save please Link to comment Share on other sites More sharing options...
Recommended Posts