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[1.12.3] Rocket Sound Enhancement - Plugin: v0.9.6 - 07/09/22 | Config Pack: v1.2.4 - 07/09/22


ensou04

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Hello @arqui_alpaka,

We need to know what engines that don't have sound, what are their names ?

And with this, can you provide your 'ModuleManager.ConfigCache' file (it's in your GameData folder) ?

(KSP.log is in 'Kerbal Space Program' folder, this is parent folder of 'GameData', it also would be good to get it)

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22 hours ago, Vandest said:

Hola @arqui_alpaka,

Necesitamos saber qué motores que no tienen sonido, ¿cómo se llaman?

Y con esto, ¿puede proporcionar su archivo 'ModuleManager.ConfigCache' (está en su carpeta GameData)?

(KSP.log está en la carpeta 'Kerbal Space Program', esta es la carpeta principal de 'GameData', también sería bueno obtenerla)

Hi
I would be happy to give you the names of the engines, but I'm having some problems with Kerbal, it's crashing for reasons I don't know. I'm going to make a new mod soup and I'll tell you if the problems continue
I'll send a report of these engines during the week
Thanks for answering

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  • 1 month later...
On 10/2/2024 at 6:49 AM, jebycheek said:

Bug report: This mod causes the sound of all engines in KerbalAtomics, except for the "Liberator," to disappear during operation. The issue is reproducible 100% of the time, and I have confirmed it by testing in a game installation where only these two mods and their dependencies are present.

Never mind, it was a stupid mistake.

What was the mistake? I'm having the same issue.

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Whenever i had installed this mod, there were these obnoxious VAB sounds that i could not shut off. is there any way to disable them? its hard to build whenever there's an active construction zone blaring in your ears.

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Actually, i believe it was the CKAN version of the mod that caused the sounds, because i went back and installed a different version and the sounds stopped.

Update - Nevermind, it didn't work.

Edited by Exozoid
i was wrong
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On 8/7/2024 at 2:50 AM, JnXYG said:

Hi, it seems that this mod causes real annoying SE in VAB/SPH after you use the menu to revert to vab. Is it intended or I got it wrong?

edit: nvm, I install it through ckan and I miss the default config file, now its back to normal again.

HOW PLEASE HELP ME :sob:

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On 10/2/2024 at 3:49 AM, jebycheek said:

Bug report: This mod causes the sound of all engines in KerbalAtomics, except for the "Liberator," to disappear during operation. The issue is reproducible 100% of the time, and I have confirmed it by testing in a game installation where only these two mods and their dependencies are present.

Never mind, it was a stupid mistake.

Hi everyone, long time lurker, having the same issue as jebycheek: none of the Kerbal Atomics engines have sound for me. Anyone know what the fix is?

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On 12/1/2024 at 10:58 PM, arqui_alpaka said:

Hello, good afternoon
I have a problem that I can't find the reason for and it happens that the mod doesn't work as it should, the jet engines work correctly, the "sonic boom" also works and other effects, but the engines have no sound
I'm using the "Restock Waterfall Expansion" and an incredible soup of mods, which works perfectly
, I don't have any "ksp.log"

:sellado:

Logs are found at:

 %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\
Just paste into a window and it’ll redirect you to the right place. 

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